Adjust legacy compose theme
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@ -1,11 +1,20 @@
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package de.mm20.launcher2.ui
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package de.mm20.launcher2.ui
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import android.util.TypedValue
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import androidx.compose.foundation.isSystemInDarkTheme
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import androidx.compose.foundation.isSystemInDarkTheme
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import androidx.compose.material3.*
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import androidx.compose.material.darkColors
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import androidx.compose.material.lightColors
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.Typography
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import androidx.compose.material3.darkColorScheme
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import androidx.compose.material3.lightColorScheme
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.platform.LocalContext
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import androidx.compose.ui.text.TextStyle
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import androidx.compose.ui.text.TextStyle
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.unit.sp
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import androidx.compose.ui.unit.sp
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import androidx.compose.material.MaterialTheme as Material2Theme
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val legacyTypography = Typography(
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val legacyTypography = Typography(
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displayLarge = TextStyle(
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displayLarge = TextStyle(
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@ -70,11 +79,39 @@ val legacyTypography = Typography(
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),
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),
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)
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)
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@Composable
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@Composable
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fun LegacyLauncherTheme(content: @Composable () -> Unit) {
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fun LegacyLauncherTheme(content: @Composable () -> Unit) {
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val theme = LocalContext.current.theme
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val colorSurface = TypedValue()
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theme.resolveAttribute(R.attr.colorSurface, colorSurface, true)
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val colorSurfaceVariant = TypedValue()
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theme.resolveAttribute(R.attr.colorSurfaceVariant, colorSurfaceVariant, true)
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val colorPrimary = TypedValue()
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theme.resolveAttribute(R.attr.colorPrimary, colorSurfaceVariant, true)
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MaterialTheme(
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MaterialTheme(
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typography = legacyTypography,
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typography = legacyTypography,
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content = content,
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colorScheme = if (isSystemInDarkTheme()) darkColorScheme(
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colorScheme = if (isSystemInDarkTheme()) darkColorScheme() else lightColorScheme()
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surface = Color(colorSurface.data),
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)
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primary = Color(colorSurface.data),
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) else lightColorScheme(
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surface = Color(colorSurface.data),
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primary = Color(colorSurface.data),
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)
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) {
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Material2Theme(
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colors = if (isSystemInDarkTheme()) darkColors(
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surface = Color(colorSurface.data),
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primary = Color(colorSurface.data),
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) else lightColors(
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surface = Color(colorSurface.data),
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primary = Color(colorSurface.data),
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),
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content = content
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)
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}
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}
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}
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