Transform wallpaper color scheme into Material You compat color scheme on Android 8.1 – 11
and make it the default on these platforms
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8bb3737460
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@ -387,7 +387,6 @@
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<string name="preference_screen_colors">Color scheme</string>
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<string name="preference_colors_default">Default</string>
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<string name="preference_colors_bw">Black and White</string>
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<string name="preference_colors_wallpaper">From wallpaper</string>
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<string name="preference_screen_about">About</string>
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<string name="preference_version">Version</string>
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<string name="preference_category_links">Links</string>
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@ -15,7 +15,6 @@ message Settings {
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enum ColorScheme {
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Default = 0;
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BlackAndWhite = 1;
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Wallpaper = 2;
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}
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ColorScheme color_scheme = 6;
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bool dim_wallpaper = 7;
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@ -71,7 +71,6 @@ fun AppearanceSettingsScreen() {
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summary = when (colorScheme) {
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ColorScheme.Default -> stringResource(R.string.preference_colors_default)
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ColorScheme.BlackAndWhite -> stringResource(R.string.preference_colors_bw)
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ColorScheme.Wallpaper -> stringResource(R.string.preference_colors_wallpaper)
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else -> null
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},
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onClick = {
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@ -1,8 +1,5 @@
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package de.mm20.launcher2.ui.settings.colorscheme
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import android.os.Build
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import androidx.compose.foundation.background
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import androidx.compose.foundation.isSystemInDarkTheme
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import androidx.compose.foundation.layout.*
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import androidx.compose.material.icons.Icons
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import androidx.compose.material.icons.rounded.RadioButtonChecked
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@ -15,11 +12,9 @@ import androidx.compose.runtime.getValue
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import androidx.compose.runtime.livedata.observeAsState
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.platform.LocalContext
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import androidx.compose.ui.res.stringResource
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import androidx.compose.ui.unit.dp
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import androidx.lifecycle.viewmodel.compose.viewModel
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import de.mm20.launcher2.ktx.isAtLeastApiLevel
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import de.mm20.launcher2.preferences.Settings.AppearanceSettings
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import de.mm20.launcher2.ui.R
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import de.mm20.launcher2.ui.component.preferences.Preference
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@ -41,12 +36,6 @@ fun ColorSchemeSettingsScreen() {
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AppearanceSettings.ColorScheme.BlackAndWhite to R.string.preference_colors_bw,
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)
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if (isAtLeastApiLevel(Build.VERSION_CODES.O_MR1)) {
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items.add(
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AppearanceSettings.ColorScheme.Wallpaper to R.string.preference_colors_wallpaper
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)
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}
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for (cs in items) {
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val scheme by colorSchemeAsState(cs.first)
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Preference(
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@ -8,7 +8,6 @@ import androidx.compose.material3.dynamicDarkColorScheme
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import androidx.compose.material3.dynamicLightColorScheme
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import androidx.compose.runtime.*
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import androidx.compose.ui.platform.LocalContext
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import de.mm20.launcher2.ktx.isAtLeastApiLevel
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import de.mm20.launcher2.preferences.LauncherDataStore
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import de.mm20.launcher2.preferences.Settings.AppearanceSettings
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import de.mm20.launcher2.preferences.Settings.AppearanceSettings.Theme
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@ -49,31 +48,38 @@ fun colorSchemeAsState(colorScheme: AppearanceSettings.ColorScheme): MutableStat
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val darkTheme =
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themePreference == Theme.Dark || themePreference == Theme.System && isSystemInDarkTheme()
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val state = remember(colorScheme, darkTheme) {
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mutableStateOf(
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when (colorScheme) {
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AppearanceSettings.ColorScheme.BlackAndWhite -> {
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when (colorScheme) {
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AppearanceSettings.ColorScheme.BlackAndWhite -> {
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return remember(darkTheme) {
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mutableStateOf(
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if (darkTheme) DarkBlackAndWhiteColorScheme else LightBlackAndWhiteColorScheme
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}
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else -> {
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if (darkTheme) {
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if (isAtLeastApiLevel(31)) dynamicDarkColorScheme(context)
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else DarkPre31DefaultColorScheme
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} else {
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if (isAtLeastApiLevel(31)) dynamicLightColorScheme(context)
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else LightPre31DefaultColorScheme
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}
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)
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}
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}
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else -> {
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if (Build.VERSION.SDK_INT >= 31) {
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return remember(darkTheme) {
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mutableStateOf(
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if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
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)
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}
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}
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)
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}
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if (colorScheme == AppearanceSettings.ColorScheme.Wallpaper && Build.VERSION.SDK_INT >= Build.VERSION_CODES.O_MR1) {
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val wallpaperColors by wallpaperColorsAsState()
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LaunchedEffect(wallpaperColors, darkTheme) {
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state.value = WallpaperColorScheme(wallpaperColors, darkTheme)
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if (Build.VERSION.SDK_INT >= 27 && Build.VERSION.SDK_INT < 31) {
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val wallpaperColors by wallpaperColorsAsState()
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val state = remember(wallpaperColors, darkTheme) {
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mutableStateOf(
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wallpaperColors?.let { MaterialYouCompatScheme(it, darkTheme) }
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?: if (darkTheme) DarkDefaultColorScheme else LightDefaultColorScheme
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)
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}
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return state
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}
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return remember { mutableStateOf(if (darkTheme) DarkDefaultColorScheme else LightDefaultColorScheme) }
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}
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}
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return state
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}
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@ -4,13 +4,11 @@ import android.app.WallpaperManager
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import android.os.Build
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import android.os.Handler
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import android.os.Looper
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import android.util.Log
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import androidx.annotation.RequiresApi
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import androidx.compose.runtime.*
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.platform.LocalContext
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.launch
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import kotlinx.coroutines.withContext
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@ -29,15 +27,18 @@ data class WallpaperColors(val primary: Color, val secondary: Color?, val tertia
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@RequiresApi(Build.VERSION_CODES.O_MR1)
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@Composable
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fun wallpaperColorsAsState(): State<WallpaperColors> {
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fun wallpaperColorsAsState(): State<WallpaperColors?> {
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val scope = rememberCoroutineScope()
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val context = LocalContext.current
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val state = remember { mutableStateOf(DefaultWallpaperColors) }
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val state = remember { mutableStateOf<WallpaperColors?>(null) }
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DisposableEffect(null) {
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val wallpaperManager = WallpaperManager.getInstance(context)
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val callback = { colors: android.app.WallpaperColors?, which: Int ->
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if (colors != null && which or WallpaperManager.FLAG_SYSTEM != 0) {
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val callback = callback@{ colors: android.app.WallpaperColors?, which: Int ->
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if (which or WallpaperManager.FLAG_SYSTEM == 0) return@callback
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if (colors != null) {
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state.value = WallpaperColors.fromPlatformType(colors)
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} else {
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state.value = null
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}
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}
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wallpaperManager.addOnColorsChangedListener(
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@ -4,7 +4,7 @@ import androidx.compose.material3.darkColorScheme
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import androidx.compose.material3.lightColorScheme
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import androidx.compose.ui.graphics.Color
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val LightPre31DefaultColorScheme = lightColorScheme(
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val LightDefaultColorScheme = lightColorScheme(
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primary = Color(0xFF3C6089),
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onPrimary = Color(0xFFFFFFFF),
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primaryContainer = Color(0xFFD1E4FF),
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@ -33,7 +33,7 @@ val LightPre31DefaultColorScheme = lightColorScheme(
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outline = Color(0xFF6D778C),
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)
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val DarkPre31DefaultColorScheme = darkColorScheme(
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val DarkDefaultColorScheme = darkColorScheme(
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primary = Color(0xFFA6C9F8),
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onPrimary = Color(0xFF033259),
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primaryContainer = Color(0xFF234870),
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@ -7,63 +7,41 @@ import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.graphics.toArgb
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import de.mm20.launcher2.ui.theme.WallpaperColors
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import palettes.TonalPalette
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import scheme.Scheme
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fun WallpaperColorScheme(wallpaperColors: WallpaperColors, darkTheme: Boolean): ColorScheme {
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val primary = TonalPalette.fromInt(wallpaperColors.primary.toArgb())
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val secondary = TonalPalette.fromInt((wallpaperColors.secondary ?: wallpaperColors.primary).toArgb())
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val tertiary = TonalPalette.fromInt((wallpaperColors.tertiary ?: wallpaperColors.primary).toArgb())
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val neutral1 = TonalPalette.fromInt(Color.Black.toArgb())
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val neutral2 = TonalPalette.fromInt(Color.Black.toArgb())
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return if(darkTheme) {
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darkColorScheme(
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primary = Color(primary.tone(80)),
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onPrimary = Color(primary.tone(20)),
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primaryContainer = Color(primary.tone(30)),
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onPrimaryContainer = Color(primary.tone(90)),
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secondary = Color(secondary.tone(80)),
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onSecondary = Color(secondary.tone(20)),
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secondaryContainer = Color(secondary.tone(30)),
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onSecondaryContainer = Color(secondary.tone(90)),
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tertiary = Color(tertiary.tone(80)),
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onTertiary = Color(tertiary.tone(20)),
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tertiaryContainer = Color(tertiary.tone(30)),
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onTertiaryContainer = Color(tertiary.tone(90)),
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background = Color(neutral1.tone(10)),
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onBackground = Color(neutral1.tone(90)),
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surface = Color(neutral1.tone(10)),
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onSurface = Color(neutral1.tone(90)),
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surfaceVariant = Color(neutral2.tone(30)),
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onSurfaceVariant = Color(neutral2.tone(80)),
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outline = Color(neutral2.tone(60)),
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inverseSurface = Color(neutral1.tone(90)),
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inverseOnSurface = Color(neutral1.tone(20)),
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inversePrimary = Color(primary.tone(40)),
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)
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fun MaterialYouCompatScheme(wallpaperColors: WallpaperColors, darkTheme: Boolean): ColorScheme {
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val scheme = if (darkTheme) {
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Scheme.dark(wallpaperColors.primary.toArgb())
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} else {
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lightColorScheme(
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primary = Color(primary.tone(40)),
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onPrimary = Color(primary.tone(100)),
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primaryContainer = Color(primary.tone(90)),
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onPrimaryContainer = Color(primary.tone(10)),
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secondary = Color(secondary.tone(40)),
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onSecondary = Color(secondary.tone(100)),
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secondaryContainer = Color(secondary.tone(90)),
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onSecondaryContainer = Color(secondary.tone(10)),
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tertiary = Color(tertiary.tone(40)),
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onTertiary = Color(tertiary.tone(100)),
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tertiaryContainer = Color(tertiary.tone(90)),
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onTertiaryContainer = Color(tertiary.tone(10)),
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background = Color(neutral1.tone(99)),
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onBackground = Color(neutral1.tone(10)),
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surface = Color(neutral1.tone(99)),
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onSurface = Color(neutral1.tone(10)),
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surfaceVariant = Color(neutral2.tone(90)),
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onSurfaceVariant = Color(neutral2.tone(30)),
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outline = Color(neutral2.tone(50)),
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inverseSurface = Color(neutral1.tone(20)),
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inverseOnSurface = Color(neutral1.tone(95)),
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inversePrimary = Color(primary.tone(80)),)
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Scheme.light(wallpaperColors.primary.toArgb())
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}
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return ColorScheme(
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primary = Color(scheme.primary),
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onPrimary = Color(scheme.onPrimary),
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primaryContainer = Color(scheme.primaryContainer),
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onPrimaryContainer = Color(scheme.onPrimaryContainer),
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secondary = Color(scheme.secondary),
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onSecondary = Color(scheme.onSecondary),
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secondaryContainer = Color(scheme.secondaryContainer),
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onSecondaryContainer = Color(scheme.onSecondaryContainer),
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tertiary = Color(scheme.tertiary),
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onTertiary = Color(scheme.onTertiary),
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tertiaryContainer = Color(scheme.tertiaryContainer),
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onTertiaryContainer = Color(scheme.onTertiaryContainer),
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background = Color(scheme.background),
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onBackground = Color(scheme.onBackground),
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surface = Color(scheme.surface),
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onSurface = Color(scheme.onSurface),
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surfaceVariant = Color(scheme.surfaceVariant),
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onSurfaceVariant = Color(scheme.onSurfaceVariant),
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outline = Color(scheme.outline),
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inverseSurface = Color(scheme.inverseSurface),
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inverseOnSurface = Color(scheme.inverseOnSurface),
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inversePrimary = Color(scheme.inversePrimary),
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surfaceTint = Color(scheme.primary),
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error = Color(scheme.error),
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onError = Color(scheme.onError),
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errorContainer = Color(scheme.errorContainer),
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onErrorContainer = Color(scheme.onErrorContainer),
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)
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}
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