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#include "Renderer.h"
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#include "AnimationStrategy.cpp" // 애니메이션 전략 클래스들의 구현을 포함
#include "TransitionStrategy.cpp" // 전환 효과 전략 클래스들의 구현을 포함
#include "PageTurnAnimation.h"
#include "ZoomAnimation.h"
#include "PanOneWayAnimation.h"
#include "PanAnimation.h"
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#include <android/log.h>
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#include <algorithm> // for std::clamp, std::max
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#include <cmath>
#include <thread>
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#include <chrono> // for std::chrono::high_resolution_clock
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// JNI를 통해 Kotlin의 콜백 함수를 호출하기 위한 extern 선언
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extern void callNextMediaCallback();
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#define LOG_TAG "Renderer"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
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/**
* @brief Renderer : .
*/
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Renderer::Renderer() {
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// 랜덤 엔진의 시드(seed)를 현재 시간으로 설정하여 매번 다른 랜덤 결과를 얻도록 합니다.
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randomEngine_.seed(std::chrono::high_resolution_clock::now().time_since_epoch().count());
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// 앱이 시작될 때 기본 애니메이션 및 전환 모드를 설정합니다.
setAnimationMode(static_cast<int>(AnimationMode::PAN));
setTransitionMode(static_cast<int>(TransitionMode::FADE));
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}
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/**
* @brief Renderer : release .
*/
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Renderer::~Renderer() {
release();
}
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/**
* @brief .
*/
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void Renderer::release() {
std::lock_guard<std::mutex> lock(renderMutex_);
currentMedia_.release();
nextMedia_.release();
}
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/**
* @brief Preloader에게 .
* @param fd
*/
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void Renderer::setNextMedia(int fd) {
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preloader_.startNextPreload(fd);
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}
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/**
* @brief . (Kotlin에서 )
* @param speed
*/
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void Renderer::setAnimationSpeed(float speed) {
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animationSpeed_ = speed > 0 ? speed : 1.0f;
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}
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/**
* @brief / . (Kotlin에서 )
* @param durationMs
*/
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void Renderer::setFadeDuration(int durationMs) {
fadeDurationMs_ = durationMs > 0 ? durationMs : 3000;
}
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/**
* @brief PAGE_TURN . (Kotlin에서 )
* @param delayMs
*/
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void Renderer::setPageTurnDelay(int delayMs) {
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pageTurnDelayMs_ = delayMs > 0 ? delayMs : 5000;
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}
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/**
* @brief , .
* @param mode (int)
*/
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void Renderer::setAnimationMode(int mode) {
configuredAnimationMode_ = (mode >= 0 && mode <= static_cast<int>(AnimationMode::PAGE_TURN))
? static_cast<AnimationMode>(mode)
: AnimationMode::PAN;
determineActiveAnimationMode();
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}
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/**
* @brief .
* @param mode (int)
*/
void Renderer::setTransitionMode(int mode) {
configuredTransitionMode_ = (mode >= 0 && mode <= static_cast<int>(TransitionMode::MOSAIC))
? static_cast<TransitionMode>(mode)
: TransitionMode::FADE;
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}
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/**
* @brief RANDOM일 , .
*/
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void Renderer::determineActiveAnimationMode() {
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AnimationMode modeToSetActive;
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if (configuredAnimationMode_ == AnimationMode::RANDOM) {
static const std::vector<AnimationMode> availableModes = {
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AnimationMode::PAN, AnimationMode::ZOOM, AnimationMode::NONE,
AnimationMode::PAN_ONE_WAY, AnimationMode::PAGE_TURN
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};
std::uniform_int_distribution<size_t> dist(0, availableModes.size() - 1);
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modeToSetActive = availableModes[dist(randomEngine_)];
LOGI("Random mode active: Chose animation %d", static_cast<int>(modeToSetActive));
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} else {
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modeToSetActive = configuredAnimationMode_;
}
activeAnimationMode_ = modeToSetActive;
// 결정된 모드에 맞는 '전문 요리사(전략 객체)'를 고용
switch (activeAnimationMode_) {
case AnimationMode::PAN:
animationStrategy_ = std::make_unique<PanAnimation>(animationSpeed_);
break;
case AnimationMode::PAN_ONE_WAY:
animationStrategy_ = std::make_unique<PanOneWayAnimation>(animationSpeed_);
break;
case AnimationMode::ZOOM:
animationStrategy_ = std::make_unique<ZoomAnimation>(animationSpeed_);
break;
case AnimationMode::PAGE_TURN:
animationStrategy_ = std::make_unique<PageTurnAnimation>(animationSpeed_, pageTurnDelayMs_);
break;
case AnimationMode::NONE:
default:
animationStrategy_ = std::make_unique<ZoomAnimation>(animationSpeed_);
break;
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}
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}
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/**
* @brief
*/
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void Renderer::calculateFitScaleAndOffset(const MediaAsset& media, int surfaceWidth, int surfaceHeight,
float& outScale, float& outOffsetX, float& outOffsetY) const {
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if (!media.isValid() || media.getWidth() == 0 || media.getHeight() == 0) {
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outScale = 1.0f; outOffsetX = 0.0f; outOffsetY = 0.0f;
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return;
}
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float mediaAspect = static_cast<float>(media.getWidth()) / media.getHeight();
float surfaceAspect = static_cast<float>(surfaceWidth) / surfaceHeight;
if (mediaAspect > surfaceAspect) {
outScale = static_cast<float>(surfaceHeight) / media.getHeight();
outOffsetX = (static_cast<float>(surfaceWidth) - (media.getWidth() * outScale)) / 2.0f;
outOffsetY = 0.0f;
} else {
outScale = static_cast<float>(surfaceWidth) / media.getWidth();
outOffsetX = 0.0f;
outOffsetY = (static_cast<float>(surfaceHeight) - (media.getHeight() * outScale)) / 2.0f;
}
}
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/**
* @brief . ()
*/
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std::string Renderer::getDebugInfo() const {
std::stringstream ss;
ss << "========== Native State ==========\n";
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ss << " Configured Anim: " << static_cast<int>(configuredAnimationMode_) << "\n";
ss << " Active Anim : " << static_cast<int>(activeAnimationMode_) << "\n";
ss << " Configured Trans: " << static_cast<int>(configuredTransitionMode_) << "\n";
ss << " In Transition: " << (isInTransition_ ? "YES" : "NO") << "\n";
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ss << " Anim Complete: " << (animationCycleComplete_ ? "YES" : "NO") << "\n";
if (currentMedia_.isValid()) {
ss << " Current Media: VALID ["
<< (currentMedia_.getType() == MediaAsset::Type::IMAGE ? "Image" : "Video")
<< " " << currentMedia_.getWidth() << "x" << currentMedia_.getHeight() << "]\n";
} else {
ss << " Current Media: INVALID\n";
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}
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if (nextMedia_.isValid()) {
ss << " Next Media : VALID ["
<< (nextMedia_.getType() == MediaAsset::Type::IMAGE ? "Image" : "Video")
<< " " << nextMedia_.getWidth() << "x" << nextMedia_.getHeight() << "]";
} else {
ss << " Next Media : INVALID";
}
return ss.str();
}
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/**
* @brief . .
* @param window ()
*/
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void Renderer::renderFrame(ANativeWindow* window) {
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// ====================================================================
// 1단계: 공연 준비 (기본 체크 및 무대 확보)
// ====================================================================
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if (!window) return;
std::lock_guard<std::mutex> lock(renderMutex_);
auto now = std::chrono::steady_clock::now();
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int surfaceWidth = ANativeWindow_getWidth(window);
int surfaceHeight = ANativeWindow_getHeight(window);
// ====================================================================
// 2단계: 상태 업데이트 (그리기 전에 모든 상태를 최종 확정)
// ====================================================================
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// -- 2A: 전환(Transition) 종료 처리 --
if (isInTransition_) {
long long elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - transitionStartTime_).count();
bool isComplete = false;
if (transitionStrategy_) isComplete = transitionStrategy_->isComplete(elapsed);
if (isComplete) {
if (nextMedia_.isValid()) {
currentMedia_ = std::move(nextMedia_);
}
isInTransition_ = false;
animationCycleComplete_ = false;
determineActiveAnimationMode();
if(animationStrategy_) animationStrategy_->reset();
isFirstFrameForMedia_ = true; // 새 미디어의 첫 프레임임을 표시
}
}
// -- 2B: 미디어 준비 --
// 현재 미디어가 없을 경우 Preloader에서 가져오기
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if (!currentMedia_.isValid()) {
if (preloader_.isPreloadedDataReady()) {
currentMedia_ = preloader_.swapAndRelease();
if (currentMedia_.isValid()) {
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LOGI("감독: 첫 배우 등장 준비 완료.");
isInTransition_ = false;
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determineActiveAnimationMode();
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if(animationStrategy_) animationStrategy_->reset();
animationCycleComplete_ = false;
isFirstFrameForMedia_ = true;
callNextMediaCallback();
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}
}
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}
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// 그래도 무대에 세울 배우가 없다면 (아직 로딩 중) 검은 화면만 보여주고 퇴장
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if (!currentMedia_.isValid()) {
ANativeWindow_Buffer buffer;
if (ANativeWindow_lock(window, &buffer, nullptr) == 0) {
memset(buffer.bits, 0, buffer.stride * buffer.height * sizeof(uint32_t));
ANativeWindow_unlockAndPost(window);
}
return;
}
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// 다음 미디어가 없다면 Preloader에서 가져오기
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if (!nextMedia_.isValid() && preloader_.isPreloadedDataReady()) {
nextMedia_ = preloader_.swapAndRelease();
if(nextMedia_.isValid()) {
LOGI("감독: 다음 배우 대기실에서 준비 완료.");
callNextMediaCallback();
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}
}
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// -- 2C: 애니메이션 진행 및 전환 시작 처리 --
AnimationState animState;
if (!isInTransition_ && !animationCycleComplete_) {
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float overflowX = 0.0f, overflowY = 0.0f;
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// PAN 계열 애니메이션은 overflow 값(이미지가 화면보다 큰 정도)이 필요
if (activeAnimationMode_ == AnimationMode::PAN || activeAnimationMode_ == AnimationMode::PAN_ONE_WAY) {
float mediaW = static_cast<float>(currentMedia_.getWidth());
float mediaH = static_cast<float>(currentMedia_.getHeight());
if ((mediaW / mediaH) > (static_cast<float>(surfaceWidth) / surfaceHeight)) {
float scale = static_cast<float>(surfaceHeight) / mediaH;
overflowX = std::max(0.0f, mediaW * scale - surfaceWidth);
} else {
float scale = static_cast<float>(surfaceWidth) / mediaW;
overflowY = std::max(0.0f, mediaH * scale - surfaceHeight);
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}
}
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// 애니메이션 전문가에게 상태 계산을 맡김
if (animationStrategy_) {
animState = animationStrategy_->update(overflowX, overflowY);
animationCycleComplete_ = animState.cycleComplete;
}
} else if (animationStrategy_) {
// 전환 중이거나 애니메이션이 끝났다면, 현재 상태를 그대로 유지
animState = animationStrategy_->update(0,0);
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}
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// 애니메이션이 끝났고, 다음 미디어가 있고, 첫 프레임이 아니라면 -> 전환 시작!
if (animationCycleComplete_ && !isInTransition_ && nextMedia_.isValid() && !isFirstFrameForMedia_) {
isInTransition_ = true;
transitionStartTime_ = now;
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// 설정된 전환 모드를 확인
TransitionMode transModeToUse = configuredTransitionMode_;
if (transModeToUse == TransitionMode::RANDOM) {
std::uniform_int_distribution<int> dist(0, 1); // 0:FADE, 1:SLIDE
transModeToUse = static_cast<TransitionMode>(dist(randomEngine_));
}
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// 모드에 맞는 전환 전문가 객체 생성
if (transModeToUse == TransitionMode::SLIDE) {
transitionStrategy_ = std::make_unique<SlideTransition>(fadeDurationMs_, surfaceWidth);
} else if (transModeToUse == TransitionMode::FADE) { // 기본값 및 MOSAIC 대체는 FADE
transitionStrategy_ = std::make_unique<FadeTransition>(fadeDurationMs_);
}else if (transModeToUse == TransitionMode::MOSAIC) { // 기본값 및 MOSAIC 대체는 FADE
transitionStrategy_ = std::make_unique<MosaicTransition>(fadeDurationMs_,30,30,randomEngine_);
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}
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if(transitionStrategy_) transitionStrategy_->reset();
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}
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// ====================================================================
// 3단계: 그리기 (위에서 확정된 최종 상태를 기반으로 그림)
// ====================================================================
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ANativeWindow_Buffer buffer;
if (ANativeWindow_lock(window, &buffer, nullptr) != 0) return;
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// -- 3A: 장면 전환(Transition)이 진행 중일 때 그리기 --
if (isInTransition_ && transitionStrategy_ && nextMedia_.isValid()) {
long long elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - transitionStartTime_).count();
// 전문가에게 무대(buffer)를 넘겨주고 모든 그리기를 위임
transitionStrategy_->execute(this, buffer, currentMedia_, nextMedia_, elapsed);
}
// -- 3B: 일반 연기(Animation)가 진행 중일 때 그리기 --
else {
memset(buffer.bits, 0, buffer.stride * buffer.height * sizeof(uint32_t));
float finalOffsetX, finalOffsetY, finalScale;
// PAN 계열과 그 외 모드의 레이아웃 계산을 명확히 분리
if (activeAnimationMode_ == AnimationMode::PAN || activeAnimationMode_ == AnimationMode::PAN_ONE_WAY) {
// --- ⬇️ PAN 모드일 때 이 로그가 찍혀야 합니다 ⬇️ ---
float scale;
if ((static_cast<float>(currentMedia_.getWidth()) / currentMedia_.getHeight()) > (static_cast<float>(surfaceWidth) / surfaceHeight)) {
scale = static_cast<float>(surfaceHeight) / currentMedia_.getHeight();
} else {
scale = static_cast<float>(surfaceWidth) / currentMedia_.getWidth();
}
finalScale = scale * animState.scale;
finalOffsetX = animState.offsetX;
finalOffsetY = animState.offsetY;
} else {
// --- ⬇️ 그 외 모드일 때 이 로그가 찍혀야 합니다 ⬇️ ---
float baseScale, baseOffsetX, baseOffsetY;
calculateFitScaleAndOffset(currentMedia_, surfaceWidth, surfaceHeight, baseScale, baseOffsetX, baseOffsetY);
finalScale = baseScale * animState.scale;
finalOffsetX = baseOffsetX + animState.offsetX;
finalOffsetY = baseOffsetY + animState.offsetY;
}
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drawMedia(buffer, currentMedia_, 1.0f, finalOffsetX, finalOffsetY, finalScale);
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}
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ANativeWindow_unlockAndPost(window);
isFirstFrameForMedia_ = false; // 프레임 그리기가 끝났으므로 첫 프레임 플래그를 내림
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}
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/**
* @brief . .
*/
void Renderer::drawMedia(ANativeWindow_Buffer& buffer, MediaAsset& media, float alpha, float finalOffsetX, float finalOffsetY, float finalScale) {
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if (!media.isValid() || alpha <= 0.0f) return;
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if (media.getType() == MediaAsset::Type::IMAGE) {
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renderImageFrame(media, buffer, finalScale, finalOffsetX, finalOffsetY, alpha);
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} else {
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renderVideoFrame(media, buffer, finalScale, finalOffsetX, finalOffsetY, alpha);
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}
}
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/**
* @brief .
*/
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void Renderer::renderImageFrame(const MediaAsset& media, ANativeWindow_Buffer& buffer, float scale, float offsetX, float offsetY, float alpha) {
uint32_t* dstPixels = (uint32_t*)buffer.bits;
int dstStride = buffer.stride;
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const uint8_t* pixelData = media.getType() == MediaAsset::Type::IMAGE ? media.getImageData() : media.getRgbBuffer().data();
if (!pixelData) return;
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int imgW = media.getWidth();
int imgH = media.getHeight();
uint8_t alphaByte = static_cast<uint8_t>(alpha * 255.0f);
for (int y = 0; y < buffer.height; ++y) {
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// --- ⬇️ 이 부분이 최종 수정된 올바른 좌표 계산입니다 ⬇️ ---
int srcY = static_cast<int>((y + offsetY) / scale);
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if (srcY < 0 || srcY >= imgH) continue;
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uint32_t* dstRow = dstPixels + y * dstStride;
for (int x = 0; x < buffer.width; ++x) {
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// --- ⬇️ 이 부분이 최종 수정된 올바른 좌표 계산입니다 ⬇️ ---
int srcX = static_cast<int>((x + offsetX) / scale);
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if (srcX < 0 || srcX >= imgW) continue;
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const uint8_t* srcPixel = &pixelData[(srcY * imgW + srcX) * 4];
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uint32_t dstPixelValue = dstRow[x];
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uint8_t dstB = (dstPixelValue >> 0) & 0xFF;
uint8_t dstG = (dstPixelValue >> 8) & 0xFF;
uint8_t dstR = (dstPixelValue >> 16) & 0xFF;
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uint8_t finalR = (srcPixel[0] * alphaByte + dstR * (255 - alphaByte)) / 255;
uint8_t finalG = (srcPixel[1] * alphaByte + dstG * (255 - alphaByte)) / 255;
uint8_t finalB = (srcPixel[2] * alphaByte + dstB * (255 - alphaByte)) / 255;
dstRow[x] = (0xFF << 24) | (finalR << 16) | (finalG << 8) | finalB;
}
}
}
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/**
* @brief , renderImageFrame을 .
*/
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void Renderer::renderVideoFrame(MediaAsset& media, ANativeWindow_Buffer& buffer, float scale, float offsetX, float offsetY, float alpha) {
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AVFormatContext* fmt_ctx = media.getFormatContext();
AVCodecContext* codec_ctx = media.getCodecContext();
AVFrame* frame = media.getFrame();
AVPacket* pkt = media.getPacket();
SwsContext* sws_ctx = media.getSwsContext();
int video_stream_idx = media.getVideoStreamIndex();
if (!fmt_ctx || !codec_ctx || !frame || !pkt || !sws_ctx) return;
int ret = av_read_frame(fmt_ctx, pkt);
if (ret >= 0) {
if (pkt->stream_index == video_stream_idx) {
if (avcodec_send_packet(codec_ctx, pkt) >= 0) {
if (avcodec_receive_frame(codec_ctx, frame) == 0) {
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std::vector<uint8_t>& rgbBuf = media.getRgbBuffer();
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uint8_t* dst[4] = { rgbBuf.data(), nullptr, nullptr, nullptr };
int dstStride_arr[4] = { media.getWidth() * 4, 0, 0, 0 };
sws_scale(sws_ctx, frame->data, frame->linesize, 0, media.getHeight(), dst, dstStride_arr);
}
}
}
av_packet_unref(pkt);
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} else if (ret == AVERROR_EOF) {
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av_seek_frame(fmt_ctx, video_stream_idx, 0, AVSEEK_FLAG_BACKWARD);
}
renderImageFrame(media, buffer, scale, offsetX, offsetY, alpha);
}