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C
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#pragma once
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#include "AnimationStrategy.h"
#include "TransitionStrategy.h"
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#include "Preloader.h"
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#include <string>
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#include <sstream>
#include <iomanip>
#include <chrono>
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#include <mutex>
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#include <random>
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#include <memory> // for std::unique_ptr
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#include <android/native_window.h>
#include <android/native_window_jni.h>
class Renderer {
public:
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// 사용자가 설정할 수 있는 애니메이션 모드 종류
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enum class AnimationMode {
PAN = 0,
ZOOM = 1,
NONE = 2,
RANDOM = 3,
PAN_ONE_WAY = 4,
PAGE_TURN = 5
};
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// 사용자가 설정할 수 있는 전환 효과 종류
enum class TransitionMode {
FADE = 0,
SLIDE = 1,
RANDOM = 2,
MOSAIC = 3
};
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Renderer();
~Renderer();
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// --- Public API ---
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void setNextMedia(int fd);
void renderFrame(ANativeWindow* window);
void release();
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std::string getDebugInfo() const;
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// --- 설정(Settings)을 위한 함수들 ---
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void setAnimationSpeed(float speed);
void setAnimationMode(int mode);
void setFadeDuration(int durationMs);
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void setPageTurnDelay(int delayMs);
void setTransitionMode(int mode);
void calculateFitScaleAndOffset(const MediaAsset& media, int surfaceWidth, int surfaceHeight,
float& outScale, float& outOffsetX, float& outOffsetY) const;
;
// --- 전략(Strategy) 객체들이 호출하는 헬퍼 함수들 ---
// (private에서 public으로 이동)
void drawMedia(ANativeWindow_Buffer& buffer, MediaAsset& media, float alpha, float offsetX, float offsetY, float scaleMultiplier);
void renderVideoFrame(MediaAsset& media, ANativeWindow_Buffer& buffer, float scale, float offsetX, float offsetY, float alpha);
void renderImageFrame(const MediaAsset& media, ANativeWindow_Buffer& buffer, float scale, float offsetX, float offsetY, float alpha);
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private:
std::mutex renderMutex_;
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// --- 멤버 객체들 ---
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Preloader preloader_;
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MediaAsset currentMedia_;
MediaAsset nextMedia_;
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std::unique_ptr<AnimationStrategy> animationStrategy_;
std::unique_ptr<TransitionStrategy> transitionStrategy_;
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// --- 설정값 저장 변수 ---
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AnimationMode configuredAnimationMode_ = AnimationMode::PAN;
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TransitionMode configuredTransitionMode_ = TransitionMode::FADE;
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AnimationMode activeAnimationMode_ = AnimationMode::PAN;
long long fadeDurationMs_ = 3000;
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long long pageTurnDelayMs_ = 5000;
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float animationSpeed_ = 1.0f;
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// --- 상태(State) 관리 변수 ---
bool isInTransition_ = false;
std::chrono::steady_clock::time_point transitionStartTime_;
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bool animationCycleComplete_ = false;
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bool isFirstFrameForMedia_ = true; // 새 미디어의 첫 프레임인지 확인하는 플래그
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// --- 랜덤 기능 ---
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std::mt19937 randomEngine_;
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// --- private 헬퍼 함수 ---
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void determineActiveAnimationMode();
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};