import 'dart:async'; import 'package:flutter/material.dart'; import 'package:sudoku_app/models/sudoku_game_dto.dart'; import 'package:sudoku_app/models/sudoku_theme.dart'; import 'package:sudoku_app/models/unified_rank_dto.dart'; import 'package:sudoku_app/services/puzzle_service.dart'; import 'package:sudoku_app/widgets/ad_banner_widget.dart'; import 'package:sudoku_app/widgets/number_pad.dart'; import 'package:sudoku_app/widgets/sudoku_board.dart'; class GameScreen extends StatefulWidget { final SudokuGameDto gameData; final String themeName; const GameScreen({ super.key, required this.gameData, required this.themeName, }); @override State createState() => _GameScreenState(); } class _GameScreenState extends State { final PuzzleService _puzzleService = PuzzleService(); late final int blockSize; late final int gridSize; late final SudokuTheme activeTheme; late List puzzleCells; late List solutionCells; late List originalCells; int? selectedIndex; int score = 5; int secondsElapsed = 0; Timer? timer; int? selectedNumberPad; Set incorrectCells = {}; bool isValidating = false; // "A" -> 10 (파싱용) int _charToInt(String char) { if (char == '0') return 0; if (char.codeUnitAt(0) >= '1'.codeUnitAt(0) && char.codeUnitAt(0) <= '9'.codeUnitAt(0)) { return int.parse(char); } if (char.codeUnitAt(0) >= 'A'.codeUnitAt(0) && char.codeUnitAt(0) <= 'Z'.codeUnitAt(0)) { return char.codeUnitAt(0) - 'A'.codeUnitAt(0) + 10; } return -1; } // 10 -> "A" (전송용) String _intToChar(int num) { if (num == 0) return '0'; if (num >= 1 && num <= 9) return num.toString(); if (num >= 10 && num <= 35) return String.fromCharCode('A'.codeUnitAt(0) + (num - 10)); return '?'; } @override void initState() { super.initState(); blockSize = widget.gameData.blockSize; gridSize = widget.gameData.gridSize; activeTheme = AppThemes.buildGameTheme(widget.themeName, gridSize); puzzleCells = widget.gameData.question.split('').map(_charToInt).toList(); solutionCells = widget.gameData.solution.split('').map(_charToInt).toList(); originalCells = widget.gameData.question.split('').map(_charToInt).toList(); startTimer(); } @override void dispose() { timer?.cancel(); super.dispose(); } void startTimer() { timer = Timer.periodic(const Duration(seconds: 1), (timer) { setState(() { secondsElapsed++; }); }); } void onCellTapped(int index) { if (originalCells[index] == 0) { setState(() { selectedIndex = index; if (selectedNumberPad != null) { // 오답 블로킹 if (incorrectCells.isNotEmpty && !incorrectCells.contains(index)) { ScaffoldMessenger.of(context).showSnackBar( const SnackBar( content: Text('틀린 값을 먼저 수정해주세요. (되돌리기 ↩)'), duration: Duration(seconds: 1), ), ); return; // 입력 처리 중단 } final int numberValue = selectedNumberPad!; puzzleCells[index] = numberValue; // 정답과 비교 if (numberValue != solutionCells[index]) { // 점수 차감 if (!incorrectCells.contains(index)) { if (score > 0) { score--; } incorrectCells.add(index); } } else { incorrectCells.remove(index); } _checkIfBoardIsFull(); } }); } } void _checkIfBoardIsFull() { if (!puzzleCells.contains(0) && !isValidating) { _validateGame(); } } void onNumberTapped(int numberValue) { setState(() { if (selectedNumberPad == numberValue) { selectedNumberPad = null; } else { selectedNumberPad = numberValue; } }); } void onUndoTapped() { setState(() { if (selectedIndex != null && originalCells[selectedIndex!] == 0) { puzzleCells[selectedIndex!] = 0; incorrectCells.remove(selectedIndex); } }); } void onHintTapped() { ScaffoldMessenger.of(context).showSnackBar( const SnackBar(content: Text('힌트 기능은 준비 중입니다.')), ); } Future _validateGame() async { // ... (기존과 동일) if (isValidating) return; setState(() { isValidating = true; }); timer?.cancel(); String currentAnswer = puzzleCells.map(_intToChar).join(''); try { final bool result = await _puzzleService.validateSolution( widget.gameData.question, currentAnswer, blockSize, ); if (result) { if(mounted) _showRankingDialog(); } else { if(mounted) { ScaffoldMessenger.of(context).showSnackBar( const SnackBar(content: Text('🤔 틀린 부분이 있습니다.')), ); } startTimer(); } } catch (e) { if(mounted) { ScaffoldMessenger.of(context).showSnackBar( SnackBar(content: Text('오류: $e')), ); } startTimer(); } finally { if(mounted) { setState(() { isValidating = false; }); } } } void _showRankingDialog() { // ... (기존과 동일) final nameController = TextEditingController(); bool isSubmitting = false; final String contextId = "SUDOKU_${gridSize}x${gridSize}_L${_difficultyLevel(widget.gameData.question)}"; showDialog( context: context, barrierDismissible: false, builder: (ctx) { return StatefulBuilder( builder: (context, setDialogState) { return AlertDialog( title: const Text('🎉 성공! 기록을 남겨주세요.'), content: Column( mainAxisSize: MainAxisSize.min, children: [ Text('($contextId)'), Text('완료 시간: $secondsElapsed 초'), const SizedBox(height: 20), TextField( controller: nameController, decoration: const InputDecoration( labelText: '이름 (10자 이내)', border: OutlineInputBorder(), ), maxLength: 10, ), ], ), actions: [ TextButton( onPressed: () { Navigator.of(ctx).pop(); Navigator.of(context).pop(); }, child: const Text('닫기'), ), isSubmitting ? const Padding( padding: EdgeInsets.all(8.0), child: CircularProgressIndicator(), ) : ElevatedButton( onPressed: () async { final playerName = nameController.text.trim(); if (playerName.isEmpty) { ScaffoldMessenger.of(context).showSnackBar( const SnackBar(content: Text('이름을 입력해주세요.')), ); return; } setDialogState(() { isSubmitting = true; }); final rankDto = UnifiedRankDto( gameType: 'SUDOKU', contextId: contextId, playerName: playerName, primaryScore: secondsElapsed, secondaryScore: null, ); try { await _puzzleService.submitRank(rankDto); if (!mounted) return; Navigator.of(ctx).pop(); Navigator.of(context).pop(); ScaffoldMessenger.of(context).showSnackBar( const SnackBar(content: Text('랭킹이 등록되었습니다!')), ); } catch (e) { setDialogState(() { isSubmitting = false; }); ScaffoldMessenger.of(context).showSnackBar( SnackBar(content: Text(e.toString())), ); } }, child: const Text('랭킹 등록'), ), ], ); }, ); }, ); } int _difficultyLevel(String question) { int holes = question.split('').where((c) => c == '0').length; double holeRatio = holes / (gridSize * gridSize); if (holeRatio <= 0.51) return 1; if (holeRatio <= 0.58) return 2; if (holeRatio <= 0.63) return 3; if (holeRatio <= 0.68) return 4; return 5; } @override Widget build(BuildContext context) { // 🔽 [수정] 타이머 텍스트를 AppBar로 이동시키기 위해 build 메서드 상단으로 이동 String formattedTime = '${(secondsElapsed ~/ 60).toString().padLeft(2, '0')}:${(secondsElapsed % 60).toString().padLeft(2, '0')}'; final Map numberCounts = {}; for (int i = 1; i <= gridSize; i++) { numberCounts[i] = 0; } for (int cellValue in puzzleCells) { if (cellValue > 0) { numberCounts[cellValue] = (numberCounts[cellValue] ?? 0) + 1; } } return Scaffold( appBar: AppBar( title: const Text('Sudoku'), // 👈 [수정] 테마 이름 제거 actions: [ // 🔽 [수정] AppBar 우측에 타이머 추가 Padding( padding: const EdgeInsets.only(right: 20.0), child: Center( child: Text( formattedTime, style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold), ), ), ), ], ), body: Column( children: [ // 1. 게임 콘텐츠 영역 Expanded( child: LayoutBuilder( builder: (context, constraints) { bool isLandscape = constraints.maxWidth > constraints.maxHeight; if (isLandscape) { return _buildLandscapeLayout(context, numberCounts); } else { return _buildPortraitLayout(context, numberCounts); } }, ), ), // 2. 광고 배너 const AdBannerWidget(), ], ), ); } // 🔽 [수정] formattedTime 파라미터 제거 Widget _buildPortraitLayout(BuildContext context, Map numberCounts) { return Center( child: ConstrainedBox( constraints: const BoxConstraints(maxWidth: 600), child: SingleChildScrollView( child: Padding( padding: const EdgeInsets.all(16.0), child: Column( children: [ _buildGameInfoWidget(), // 👈 [수정] 파라미터 제거 const SizedBox(height: 15), _buildSudokuBoardWidget(), const SizedBox(height: 15), _buildNumberPadWidget(context, numberCounts, isLandscape: false), ], ), ), ), ), ); } // 🔽 [수정] formattedTime 파라미터 제거 Widget _buildLandscapeLayout(BuildContext context, Map numberCounts) { return Padding( padding: const EdgeInsets.all(16.0), child: Row( crossAxisAlignment: CrossAxisAlignment.start, children: [ Expanded( flex: 6, child: Center( child: AspectRatio( aspectRatio: 1.0, child: _buildSudokuBoardWidget(), ), ), ), const SizedBox(width: 16), Expanded( flex: 4, child: SingleChildScrollView( child: Column( children: [ _buildGameInfoWidget(), // 👈 [수정] 파라미터 제거 const SizedBox(height: 20), _buildNumberPadWidget(context, numberCounts, isLandscape: true), ], ), ), ), ], ), ); } // 🔽 [수정] 상단 정보 (점수, 힌트, 되돌리기) - 타이머 제거 Widget _buildGameInfoWidget() { return Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, crossAxisAlignment: CrossAxisAlignment.center, children: [ // 1. 점수 Text('SCORE: $score', style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)), // 2. 버튼 그룹 (힌트, 되돌리기) Row( mainAxisSize: MainAxisSize.min, children: [ IconButton( onPressed: onHintTapped, icon: const Icon(Icons.lightbulb_outline, color: Colors.orange), iconSize: 30, ), IconButton( onPressed: onUndoTapped, icon: const Icon(Icons.undo, color: Colors.red), iconSize: 30, ), ], ) ], ); } // 게임 보드 (변경 없음) Widget _buildSudokuBoardWidget() { return SudokuBoard( blockSize: blockSize, theme: activeTheme, cells: puzzleCells, originalCells: originalCells, selectedIndex: selectedIndex, selectedNumberPad: selectedNumberPad, incorrectCells: incorrectCells, onCellTapped: onCellTapped, ); } // 숫자 패드 (변경 없음) Widget _buildNumberPadWidget(BuildContext context, Map numberCounts, {required bool isLandscape}) { double? maxWidth = !isLandscape ? 600 * 0.6 : null; return Center( child: ConstrainedBox( constraints: BoxConstraints(maxWidth: maxWidth ?? double.infinity), child: NumberPad( blockSize: blockSize, theme: activeTheme, numberCounts: numberCounts, selectedNumber: selectedNumberPad, onNumberTapped: onNumberTapped, isLandscape: isLandscape, ), ), ); } }