146 lines
5.1 KiB
Dart
146 lines
5.1 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:sudoku_app/models/game_rank_dto.dart';
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import 'package:sudoku_app/services/puzzle_service.dart';
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class RankingScreen extends StatefulWidget {
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// 🔽 [추가] 홈 화면에서 전달받을 초기 난이도 이름
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final String? initialDifficultyName;
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const RankingScreen({
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super.key,
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this.initialDifficultyName, // 👈 생성자에 추가
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});
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@override
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State<RankingScreen> createState() => _RankingScreenState();
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}
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class _RankingScreenState extends State<RankingScreen> {
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final PuzzleService _puzzleService = PuzzleService();
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late Future<List<GameRankDto>> _rankingFuture;
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// 8단계 난이도에 맞는 Context ID 맵
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final Map<String, String> difficultyContexts = {
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"입문 (4x4)": "SUDOKU_4x4_L1",
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"초급 (4x4)": "SUDOKU_4x4_L2",
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"쉬움 (9x9)": "SUDOKU_9x9_L3",
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"중급 (9x9)": "SUDOKU_9x9_L4",
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"어려움 (9x9)": "SUDOKU_9x9_L5",
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"전문가 (16x16)": "SUDOKU_16x16_L6",
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"마스터 (16x16)": "SUDOKU_16x16_L7",
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"지옥 (16x16)": "SUDOKU_16x16_L8",
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};
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late String _selectedDifficulty;
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@override
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void initState() {
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super.initState();
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// 🔽 [수정]
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// 1. HomeScreen에서 전달받은 값이 있는지 확인
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String defaultDifficulty = widget.initialDifficultyName ?? "중급 (9x9)";
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// 2. (안전장치) 전달받은 값이 맵에 없으면(예: 향후 변경) 기본값 사용
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if (!difficultyContexts.containsKey(defaultDifficulty)) {
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defaultDifficulty = "중급 (9x9)";
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}
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// 3. 랭킹 조회
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_fetchRanksForDifficulty(defaultDifficulty);
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}
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void _fetchRanksForDifficulty(String difficultyName) {
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setState(() {
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_selectedDifficulty = difficultyName;
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_rankingFuture = _puzzleService.fetchRanks('SUDOKU', difficultyContexts[_selectedDifficulty]);
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});
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}
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// 시간(초)을 'mm:ss' 형식으로 변환
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String _formatTime(int seconds) {
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final min = (seconds ~/ 60).toString().padLeft(2, '0');
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final sec = (seconds % 60).toString().padLeft(2, '0');
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return '$min:$sec';
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}
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// (5 - score)로 저장된 값을 -> "SCORE: 5"로 변환
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String _formatScore(int? storedScore) {
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int score = 5 - (storedScore ?? 5);
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return 'SCORE: $score';
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text('스도쿠 랭킹')),
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body: Column(
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children: [
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// 1. 난이도 선택 Dropdown
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Padding(
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padding: const EdgeInsets.all(16.0),
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child: DropdownButton<String>(
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value: _selectedDifficulty, // 👈 initState에서 설정된 값으로 시작
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isExpanded: true,
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items: difficultyContexts.keys.map((String difficultyName) {
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return DropdownMenuItem<String>(
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value: difficultyName,
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child: Text(difficultyName),
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);
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}).toList(),
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onChanged: (String? newValue) {
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if (newValue != null) {
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_fetchRanksForDifficulty(newValue);
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}
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},
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),
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),
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// 2. 랭킹 리스트
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Expanded(
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child: FutureBuilder<List<GameRankDto>>(
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future: _rankingFuture,
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builder: (context, snapshot) {
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if (snapshot.connectionState == ConnectionState.waiting) {
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return const Center(child: CircularProgressIndicator());
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}
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if (snapshot.hasError) {
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return Center(child: Text('랭킹 로딩 실패: ${snapshot.error}'));
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}
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if (!snapshot.hasData || snapshot.data!.isEmpty) {
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return const Center(child: Text('등록된 랭킹이 없습니다.'));
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}
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final ranks = snapshot.data!;
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return ListView.builder(
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itemCount: ranks.length,
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itemBuilder: (context, index) {
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final rank = ranks[index];
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return ListTile(
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leading: Text(
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'${index + 1}.',
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style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
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),
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title: Text(rank.playerName, style: const TextStyle(fontSize: 18)),
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trailing: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.end,
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children: [
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Text(
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_formatTime(rank.primaryScore),
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style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold, color: Colors.blue),
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),
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Text(
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_formatScore(rank.secondaryScore),
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style: const TextStyle(fontSize: 12, color: Colors.grey),
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),
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],
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),
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);
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},
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);
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},
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),
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),
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],
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),
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);
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}
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} |