188 lines
7.3 KiB
Dart
188 lines
7.3 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:sudoku_app/models/game_level.dart'; // 👈 [추가]
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import 'package:sudoku_app/models/sudoku_game_dto.dart';
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import 'package:sudoku_app/models/sudoku_theme.dart';
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import 'package:sudoku_app/screens/game_screen.dart';
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import 'package:sudoku_app/screens/ranking_screen.dart';
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import 'package:sudoku_app/services/puzzle_service.dart';
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import 'package:sudoku_app/services/identity_service.dart';
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import 'package:sudoku_app/widgets/ad_banner_widget.dart';
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class HomeScreen extends StatefulWidget {
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const HomeScreen({super.key});
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@override
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State<HomeScreen> createState() => _HomeScreenState();
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}
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class _HomeScreenState extends State<HomeScreen> {
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// '최대 잠금 해제 레벨' 상태
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int _maxUnlockedLevel = 1;
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late String _selectedThemeName;
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bool _isLoading = false;
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final PuzzleService _puzzleService = PuzzleService();
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final IdentityService _identityService = IdentityService();
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@override
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void initState() {
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super.initState();
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_selectedThemeName = AppThemes.random;
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_loadProgress(); // 👈 저장된 진행 상황 로드
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}
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// 로컬 저장소에서 클리어 레벨 불러오기
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Future<void> _loadProgress() async {
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final maxLevel = await _identityService.getMaxUnlockedLevel();
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if (mounted) {
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setState(() {
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_maxUnlockedLevel = maxLevel;
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});
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}
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}
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// 게임 시작 로직
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Future<void> _startGame(GameLevel level) async {
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setState(() { _isLoading = true; });
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try {
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// 1. 선택한 레벨의 '인덱스'(1-11)를 문자열로 전달
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final String difficulty = level.levelIndex.toString();
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final SudokuGameDto gameData = await _puzzleService.startGame(difficulty);
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final String userId = await _identityService.getOrCreateUserId();
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final String? userName = await _identityService.getSavedUserName();
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if (mounted) {
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// 2. GameScreen으로 이동 (게임 클리어 후 돌아오면 _loadProgress() 호출)
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await Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => GameScreen(
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gameData: gameData,
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themeName: _selectedThemeName, // 👈 '랜덤' 또는 '과일' 등
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userId: userId,
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userName: userName,
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levelIndex: level.levelIndex, // 👈 1~11
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),
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),
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);
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// 3. GameScreen에서 돌아왔을 때, 진행 상황(클리어)을 다시 로드
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_loadProgress();
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}
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} catch (e) {
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if (mounted) {
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(content: Text('게임 로딩 실패: $e')),
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);
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}
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} finally {
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if (mounted) {
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setState(() { _isLoading = false; });
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}
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}
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}
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@override
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Widget build(BuildContext context) {
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// 99 = 모든 레벨 클리어
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final bool allLevelsUnlocked = _maxUnlockedLevel >= 99;
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return Scaffold(
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appBar: AppBar(title: const Text('스도쿠 게임')),
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body: LayoutBuilder(
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builder: (context, constraints) {
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const double maxContentRatio = 0.6;
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// 🔽 [수정] 태블릿 등에서 너무 커지는 것을 방지 (최대 500px)
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final double constrainedWidth = (constraints.maxHeight * maxContentRatio) > 500
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? 500 : (constraints.maxHeight * maxContentRatio);
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return Center(
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child: ConstrainedBox(
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constraints: BoxConstraints(maxWidth: constrainedWidth),
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child: Column(
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children: [
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// 1. 테마 선택
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Padding(
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padding: const EdgeInsets.symmetric(horizontal: 20.0, vertical: 10.0),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Text("테마: ", style: TextStyle(fontSize: 18)),
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DropdownButton<String>(
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value: _selectedThemeName,
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items: AppThemes.selectableThemeNames.map((themeName) {
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return DropdownMenuItem<String>(
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value: themeName,
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child: Text(themeName, style: const TextStyle(fontSize: 20)),
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);
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}).toList(),
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onChanged: (themeName) {
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if (themeName != null) {
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setState(() { _selectedThemeName = themeName; });
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}
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},
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),
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],
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),
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),
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// 2. 🔽 [수정] 레벨 선택 리스트 (Slider 대체)
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Expanded(
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child: ListView.builder(
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itemCount: AppLevels.allLevels.length,
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itemBuilder: (context, index) {
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final GameLevel level = AppLevels.allLevels[index];
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// 3. 잠금 해제 로직
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final bool isUnlocked = allLevelsUnlocked || level.levelIndex <= _maxUnlockedLevel;
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return Card(
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margin: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 4.0),
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child: ListTile(
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leading: Icon(
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isUnlocked ? Icons.lock_open_rounded : Icons.lock_rounded,
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color: isUnlocked ? Colors.blue : Colors.grey,
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),
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title: Text(level.name, style: TextStyle(
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fontSize: 18,
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fontWeight: isUnlocked ? FontWeight.bold : FontWeight.normal,
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color: isUnlocked ? Colors.black : Colors.grey,
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)),
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trailing: isUnlocked ? const Icon(Icons.play_arrow_rounded) : null,
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onTap: isUnlocked && !_isLoading
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? () => _startGame(level)
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: null, // 잠겼거나 로딩 중이면 탭 비활성화
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),
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);
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},
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),
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),
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// 3. 랭킹 보기 버튼
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TextButton(
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onPressed: () {
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// 현재 최고 레벨을 랭킹 화면의 기본값으로 전달
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final String currentDifficultyName = AppLevels.getLevel(_maxUnlockedLevel).name;
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Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => RankingScreen(
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initialDifficultyName: currentDifficultyName,
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),
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),
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);
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},
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child: const Text('전체 랭킹 보기'),
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),
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],
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),
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),
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);
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},
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),
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bottomNavigationBar: const AdBannerWidget(), // 👈 [수정] body -> bottomNavigationBar
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);
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}
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} |