...
This commit is contained in:
@@ -0,0 +1,575 @@
|
||||
// packages/feature_game_sudoku/lib/screens/game_screen.dart
|
||||
import 'dart:async';
|
||||
import 'dart:developer';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
|
||||
// [C] 서비스 import
|
||||
import 'package:service_api/service_api.dart';
|
||||
|
||||
// [A] 공통 위젯 import
|
||||
import 'package:feature_common/feature_common.dart';
|
||||
|
||||
// [B] 같은 패키지 내의 위젯 import
|
||||
import '../widgets/number_pad.dart';
|
||||
import '../widgets/sudoku_board.dart';
|
||||
import '../models/game_level.dart';
|
||||
|
||||
// ❌ [삭제] enum _RankSubmissionStep
|
||||
|
||||
class GameScreen extends StatefulWidget {
|
||||
final SudokuGameDto gameData;
|
||||
final String themeName;
|
||||
final String userId;
|
||||
final String? userName;
|
||||
final int levelIndex;
|
||||
|
||||
const GameScreen({
|
||||
super.key,
|
||||
required this.gameData,
|
||||
required this.themeName,
|
||||
required this.userId,
|
||||
required this.userName,
|
||||
required this.levelIndex,
|
||||
});
|
||||
|
||||
@override
|
||||
State<GameScreen> createState() => _GameScreenState();
|
||||
}
|
||||
|
||||
class _GameScreenState extends State<GameScreen> {
|
||||
final PuzzleService _puzzleService = PuzzleService();
|
||||
final IdentityService _identityService = IdentityService();
|
||||
|
||||
late final GameLevel currentLevel;
|
||||
late final int blockSize;
|
||||
late final int gridSize;
|
||||
late final SudokuTheme activeTheme;
|
||||
|
||||
late List<int> puzzleCells;
|
||||
late List<int> solutionCells;
|
||||
late List<int> originalCells;
|
||||
|
||||
int? selectedIndex;
|
||||
int score = 5;
|
||||
int secondsElapsed = 0;
|
||||
Timer? timer;
|
||||
int? selectedNumberPad;
|
||||
Set<int> incorrectCells = {};
|
||||
bool isValidating = false;
|
||||
|
||||
// ❌ [삭제] 랭킹 다이얼로그 전용 상태 변수
|
||||
// _RankSubmissionStep _rankStep = _RankSubmissionStep.enterName;
|
||||
// List<GameRankDto> _rankingList = [];
|
||||
// GameRankWithRankNumber? _myRankResult;
|
||||
// String _submittedPlayerName = "";
|
||||
|
||||
late final TransformationController _transformationController;
|
||||
|
||||
// ... ( _charToInt, _intToChar, initState, dispose, startTimer, onCellTapped, _checkIfBoardIsFull ... )
|
||||
// ... ( onNumberTapped, onUndoTapped, onHintTapped, _onRestartGameTapped, _onQuitGameTapped, _resetBoardZoom ... )
|
||||
// ... ( 이 함수들은 모두 동일합니다 )
|
||||
int _charToInt(String char) {
|
||||
if (char == '0') return 0;
|
||||
if (char.codeUnitAt(0) >= '1'.codeUnitAt(0) && char.codeUnitAt(0) <= '9'.codeUnitAt(0)) {
|
||||
return int.parse(char);
|
||||
}
|
||||
if (char.codeUnitAt(0) >= 'A'.codeUnitAt(0) && char.codeUnitAt(0) <= 'Z'.codeUnitAt(0)) {
|
||||
return char.codeUnitAt(0) - 'A'.codeUnitAt(0) + 10;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
String _intToChar(int num) {
|
||||
if (num == 0) return '0';
|
||||
if (num >= 1 && num <= 9) return num.toString();
|
||||
if (num >= 10 && num <= 35) return String.fromCharCode('A'.codeUnitAt(0) + (num - 10));
|
||||
return '?';
|
||||
}
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
currentLevel = AppLevels.getLevel(widget.levelIndex);
|
||||
blockSize = currentLevel.blockSize;
|
||||
gridSize = blockSize * blockSize;
|
||||
|
||||
_transformationController = TransformationController();
|
||||
|
||||
String themeForThisGame = widget.themeName;
|
||||
bool isEasyMode = currentLevel.isSequentialNumbers || currentLevel.isSequentialLetters;
|
||||
|
||||
if (currentLevel.isSequentialNumbers) {
|
||||
themeForThisGame = AppThemes.numbers;
|
||||
} else if (currentLevel.isSequentialLetters) {
|
||||
themeForThisGame = AppThemes.letters;
|
||||
}
|
||||
|
||||
activeTheme = AppThemes.buildGameTheme(
|
||||
themeForThisGame,
|
||||
gridSize,
|
||||
isEasyMode: isEasyMode,
|
||||
);
|
||||
|
||||
puzzleCells = widget.gameData.question.split('').map(_charToInt).toList();
|
||||
solutionCells = widget.gameData.solution.split('').map(_charToInt).toList();
|
||||
originalCells = widget.gameData.question.split('').map(_charToInt).toList();
|
||||
|
||||
startTimer();
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
timer?.cancel();
|
||||
_transformationController.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
void startTimer() {
|
||||
timer = Timer.periodic(const Duration(seconds: 1), (timer) {
|
||||
setState(() {
|
||||
secondsElapsed++;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
void onCellTapped(int index) {
|
||||
if (originalCells[index] == 0) {
|
||||
|
||||
if (incorrectCells.isNotEmpty && !incorrectCells.contains(index)) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
const SnackBar(
|
||||
content: Text('틀린 값을 먼저 수정해주세요. (되돌리기 ↩)'),
|
||||
duration: Duration(seconds: 1),
|
||||
),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
setState(() {
|
||||
selectedIndex = index;
|
||||
|
||||
if (selectedNumberPad != null) {
|
||||
final int numberValue = selectedNumberPad!;
|
||||
puzzleCells[index] = numberValue;
|
||||
|
||||
if (numberValue != solutionCells[index]) {
|
||||
if (!incorrectCells.contains(index)) {
|
||||
if (score > 0) {
|
||||
score--;
|
||||
}
|
||||
incorrectCells.add(index);
|
||||
}
|
||||
} else {
|
||||
incorrectCells.remove(index);
|
||||
}
|
||||
|
||||
_checkIfBoardIsFull();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void _checkIfBoardIsFull() {
|
||||
if (!puzzleCells.contains(0) && !isValidating) {
|
||||
_validateGame();
|
||||
}
|
||||
}
|
||||
|
||||
void onNumberTapped(int numberValue) {
|
||||
setState(() {
|
||||
if (selectedNumberPad == numberValue) {
|
||||
selectedNumberPad = null;
|
||||
} else {
|
||||
selectedNumberPad = numberValue;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void onUndoTapped() {
|
||||
if (incorrectCells.isNotEmpty) {
|
||||
int errorIndex = incorrectCells.first;
|
||||
setState(() {
|
||||
puzzleCells[errorIndex] = 0;
|
||||
incorrectCells.remove(errorIndex);
|
||||
selectedIndex = errorIndex;
|
||||
});
|
||||
}
|
||||
else if (selectedIndex != null && originalCells[selectedIndex!] == 0) {
|
||||
setState(() {
|
||||
puzzleCells[selectedIndex!] = 0;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void onHintTapped() {
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
const SnackBar(content: Text('힌트 기능은 준비 중입니다.')),
|
||||
);
|
||||
}
|
||||
|
||||
void _onRestartGameTapped() {
|
||||
setState(() {
|
||||
puzzleCells = originalCells.toList();
|
||||
incorrectCells.clear();
|
||||
selectedIndex = null;
|
||||
selectedNumberPad = null;
|
||||
score = 5;
|
||||
_resetBoardZoom();
|
||||
|
||||
timer?.cancel();
|
||||
secondsElapsed = 0;
|
||||
startTimer();
|
||||
});
|
||||
}
|
||||
|
||||
void _onQuitGameTapped() {
|
||||
Navigator.of(context).pop();
|
||||
}
|
||||
|
||||
void _resetBoardZoom() {
|
||||
_transformationController.value = Matrix4.identity();
|
||||
}
|
||||
|
||||
Future<void> _validateGame() async {
|
||||
if (isValidating) return;
|
||||
setState(() { isValidating = true; });
|
||||
|
||||
timer?.cancel();
|
||||
String currentAnswer = puzzleCells.map(_intToChar).join('');
|
||||
|
||||
try {
|
||||
final bool result = await _puzzleService.validateSolution(
|
||||
widget.gameData.puzzleId,
|
||||
currentAnswer,
|
||||
);
|
||||
|
||||
if (result) {
|
||||
if(mounted) {
|
||||
// 🔽 [수정] _showRankingDialog() 호출 대신
|
||||
// 공통 게임 완료 화면(GameCompletionScreen)으로 이동
|
||||
|
||||
// 1. 점수 포맷터 정의
|
||||
String formatSudokuScore(int primary, int? secondary) {
|
||||
final min = (primary ~/ 60).toString().padLeft(2, '0');
|
||||
final sec = (primary % 60).toString().padLeft(2, '0');
|
||||
final time = '$min:$sec';
|
||||
int displayScore = 5 - (secondary ?? 5);
|
||||
return '$time (Score: $displayScore)';
|
||||
}
|
||||
|
||||
// 2. 레벨 저장 콜백 정의
|
||||
Future<void> saveSudokuProgress(String playerName) async {
|
||||
// (playerName은 공통 화면이 IdentityService로 저장하므로 여기선 사용 안 함)
|
||||
|
||||
final int currentMaxLevel = await _identityService.getMaxUnlockedLevel();
|
||||
if (currentMaxLevel < 99) {
|
||||
if (widget.levelIndex >= currentMaxLevel) {
|
||||
int nextLevel = widget.levelIndex + 1;
|
||||
if (nextLevel > AppLevels.allLevels.length) {
|
||||
await _identityService.saveMaxUnlockedLevel(99);
|
||||
} else {
|
||||
await _identityService.saveMaxUnlockedLevel(nextLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 화면 이동
|
||||
Navigator.pushReplacement(
|
||||
context,
|
||||
MaterialPageRoute(
|
||||
builder: (context) => GameCompletionScreen(
|
||||
args: GameResultArgs(
|
||||
gameType: 'SUDOKU',
|
||||
contextId: currentLevel.contextId,
|
||||
primaryScore: secondsElapsed,
|
||||
secondaryScore: (5 - score),
|
||||
userId: widget.userId,
|
||||
userName: widget.userName,
|
||||
scoreFormatter: formatSudokuScore,
|
||||
onProgressSave: saveSudokuProgress,
|
||||
onScreenClose: () {
|
||||
// 공통 화면에서 '닫기'를 누르면 게임 화면도 닫힘
|
||||
if (Navigator.canPop(context)) {
|
||||
Navigator.pop(context);
|
||||
}
|
||||
},
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
if(mounted) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
const SnackBar(content: Text('🤔 틀린 부분이 있습니다.')),
|
||||
);
|
||||
}
|
||||
startTimer();
|
||||
}
|
||||
} catch (e) {
|
||||
if(mounted) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
SnackBar(content: Text('오류: $e')),
|
||||
);
|
||||
}
|
||||
startTimer();
|
||||
} finally {
|
||||
if(mounted) {
|
||||
setState(() { isValidating = false; });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ❌ [삭제] _showRankingDialog() 메서드 전체 (약 150줄) 삭제
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
context.watch<ThemeNotifier>();
|
||||
|
||||
String formattedTime =
|
||||
'${(secondsElapsed ~/ 60).toString().padLeft(2, '0')}:${(secondsElapsed % 60).toString().padLeft(2, '0')}';
|
||||
|
||||
final Map<int, int> numberCounts = {};
|
||||
for (int i = 1; i <= gridSize; i++) { numberCounts[i] = 0; }
|
||||
for (int cellValue in puzzleCells) {
|
||||
if (cellValue > 0) {
|
||||
numberCounts[cellValue] = (numberCounts[cellValue] ?? 0) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return Scaffold(
|
||||
body: SafeArea(
|
||||
child: Column(
|
||||
children: [
|
||||
Expanded(
|
||||
child: LayoutBuilder(
|
||||
builder: (context, constraints) {
|
||||
bool isLandscape = constraints.maxWidth > constraints.maxHeight;
|
||||
if (isLandscape) {
|
||||
return _buildLandscapeLayout(context, numberCounts, constraints, formattedTime);
|
||||
} else {
|
||||
return _buildPortraitLayout(context, numberCounts, constraints, formattedTime);
|
||||
}
|
||||
},
|
||||
),
|
||||
),
|
||||
const AdBannerWidget(), // 👈 [A] feature_common의 AdBannerWidget
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildPortraitLayout(BuildContext context, Map<int, int> numberCounts, BoxConstraints constraints, String formattedTime) {
|
||||
final double boardWidth = (constraints.maxWidth > 600) ? 600 : constraints.maxWidth;
|
||||
|
||||
return Center(
|
||||
child: ConstrainedBox(
|
||||
constraints: BoxConstraints(maxWidth: boardWidth),
|
||||
child: Column(
|
||||
children: [
|
||||
Padding(
|
||||
padding: const EdgeInsets.fromLTRB(16.0, 16.0, 16.0, 0),
|
||||
child: _buildGameInfoWidget(formattedTime),
|
||||
),
|
||||
Expanded(
|
||||
child: Center(
|
||||
child: SingleChildScrollView(
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.symmetric(vertical: 16.0),
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
_buildSudokuBoardWidget(),
|
||||
const SizedBox(height: 15),
|
||||
Padding(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 16.0),
|
||||
child: _buildControlPanelWidget(context, numberCounts, isLandscape: false, boardWidth: boardWidth),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildLandscapeLayout(BuildContext context, Map<int, int> numberCounts, BoxConstraints constraints, String formattedTime) {
|
||||
const double infoBarHeight = 60.0;
|
||||
double boardWidth = constraints.maxHeight - infoBarHeight - 32.0;
|
||||
|
||||
double controlPanelWidth;
|
||||
const double numberPadScaleRatio = 0.6;
|
||||
double padWidth = boardWidth * numberPadScaleRatio;
|
||||
|
||||
if (padWidth < 200) padWidth = 200;
|
||||
if (padWidth > 350) padWidth = 350;
|
||||
controlPanelWidth = padWidth + 100;
|
||||
|
||||
double totalWidth = boardWidth + controlPanelWidth + 16.0;
|
||||
if (totalWidth > (constraints.maxWidth - 32.0)) {
|
||||
double scale = (constraints.maxWidth - 32.0) / totalWidth;
|
||||
boardWidth *= scale;
|
||||
controlPanelWidth *= scale;
|
||||
}
|
||||
|
||||
return Padding(
|
||||
padding: const EdgeInsets.all(16.0),
|
||||
child: Column(
|
||||
children: [
|
||||
_buildGameInfoWidget(formattedTime),
|
||||
Expanded(
|
||||
child: Row(
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
SizedBox(
|
||||
width: boardWidth,
|
||||
child: _buildSudokuBoardWidget(),
|
||||
),
|
||||
const SizedBox(width: 16),
|
||||
SizedBox(
|
||||
width: controlPanelWidth,
|
||||
child: SingleChildScrollView(
|
||||
child: Column(
|
||||
children: [
|
||||
_buildControlPanelWidget(context, numberCounts, isLandscape: true, boardWidth: boardWidth),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildGameInfoWidget(String formattedTime) {
|
||||
return Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
Text('SCORE: $score', style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)),
|
||||
Text(formattedTime, style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildSudokuBoardWidget() {
|
||||
return GestureDetector(
|
||||
onLongPress: _resetBoardZoom,
|
||||
child: InteractiveViewer(
|
||||
transformationController: _transformationController,
|
||||
boundaryMargin: const EdgeInsets.all(20.0),
|
||||
minScale: 1.0,
|
||||
maxScale: 2.5,
|
||||
child: SudokuBoard(
|
||||
blockSize: blockSize,
|
||||
theme: activeTheme,
|
||||
cells: puzzleCells,
|
||||
originalCells: originalCells,
|
||||
selectedIndex: selectedIndex,
|
||||
selectedNumberPad: selectedNumberPad,
|
||||
incorrectCells: incorrectCells,
|
||||
onCellTapped: onCellTapped,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildControlPanelWidget(BuildContext context, Map<int, int> numberCounts, {required bool isLandscape, required double boardWidth}) {
|
||||
|
||||
final ThemeData themeData = Theme.of(context);
|
||||
|
||||
const double numberPadScaleRatio = 0.6;
|
||||
double? padMaxWidth;
|
||||
|
||||
if (!isLandscape) {
|
||||
padMaxWidth = boardWidth * numberPadScaleRatio;
|
||||
} else {
|
||||
padMaxWidth = boardWidth * numberPadScaleRatio;
|
||||
if (padMaxWidth < 200) padMaxWidth = 200;
|
||||
}
|
||||
|
||||
Widget numberPadGrid = ConstrainedBox(
|
||||
constraints: BoxConstraints(maxWidth: padMaxWidth ?? double.infinity),
|
||||
child: NumberPad(
|
||||
blockSize: blockSize,
|
||||
theme: activeTheme,
|
||||
numberCounts: numberCounts,
|
||||
selectedNumber: selectedNumberPad,
|
||||
onNumberTapped: onNumberTapped,
|
||||
isLandscape: isLandscape,
|
||||
),
|
||||
);
|
||||
|
||||
Widget leftButtons = Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
IconButton(
|
||||
icon: Icon(Icons.close, color: themeData.colorScheme.error, size: 30),
|
||||
onPressed: _onQuitGameTapped,
|
||||
tooltip: "게임 종료",
|
||||
),
|
||||
IconButton(
|
||||
icon: Icon(Icons.refresh, color: themeData.colorScheme.secondary, size: 30),
|
||||
onPressed: _onRestartGameTapped,
|
||||
tooltip: "다시하기",
|
||||
),
|
||||
],
|
||||
);
|
||||
|
||||
Widget rightButtons = Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
IconButton(
|
||||
onPressed: onHintTapped,
|
||||
icon: Icon(Icons.lightbulb_outline, color: themeData.colorScheme.secondary, size: 30),
|
||||
tooltip: "힌트",
|
||||
),
|
||||
IconButton(
|
||||
onPressed: onUndoTapped,
|
||||
icon: Icon(Icons.undo, color: themeData.colorScheme.error, size: 30),
|
||||
tooltip: "되돌리기",
|
||||
),
|
||||
],
|
||||
);
|
||||
|
||||
if (isLandscape) {
|
||||
return Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
numberPadGrid,
|
||||
const SizedBox(height: 10),
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
|
||||
children: [
|
||||
leftButtons,
|
||||
rightButtons
|
||||
],
|
||||
)
|
||||
],
|
||||
);
|
||||
} else {
|
||||
return Row(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
leftButtons,
|
||||
Expanded(child: numberPadGrid),
|
||||
rightButtons,
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,249 @@
|
||||
// packages/feature_game_sudoku/lib/screens/sudoku_lobby_screen.dart
|
||||
import 'dart:developer';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
|
||||
// [C] 서비스 import
|
||||
import 'package:service_api/service_api.dart';
|
||||
// [A] 공통 셸(Shell) 위젯 import
|
||||
import 'package:feature_common/feature_common.dart';
|
||||
// [B] 같은 패키지 내의 화면/모델 import
|
||||
import 'game_screen.dart';
|
||||
import '../models/game_level.dart'; // 👈 스도쿠 전용 레벨
|
||||
|
||||
class SudokuLobbyScreen extends StatefulWidget {
|
||||
const SudokuLobbyScreen({ super.key });
|
||||
|
||||
@override
|
||||
State<SudokuLobbyScreen> createState() => _SudokuLobbyScreenState();
|
||||
}
|
||||
|
||||
class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
|
||||
int _maxUnlockedLevel = 1;
|
||||
Map<int, (int, int)> _rankHistory = {};
|
||||
String? _userName;
|
||||
late String _selectedThemeName;
|
||||
bool _isLoading = false;
|
||||
|
||||
final PuzzleService _puzzleService = PuzzleService();
|
||||
final IdentityService _identityService = IdentityService();
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_selectedThemeName = AppThemes.random;
|
||||
_loadProgress();
|
||||
}
|
||||
|
||||
Future<void> _loadProgress() async {
|
||||
final maxLevel = await _identityService.getMaxUnlockedLevel();
|
||||
final String? myName = await _identityService.getSavedUserName();
|
||||
if (mounted) { setState(() { _maxUnlockedLevel = maxLevel; _userName = myName; }); }
|
||||
if (myName == null) return;
|
||||
try {
|
||||
final Map<int, int> oldRankMap = await _identityService.getLastSavedRankMap();
|
||||
List<Future<List<GameRankDto>>> rankFutures = [];
|
||||
for (final level in AppLevels.allLevels) {
|
||||
rankFutures.add(_puzzleService.fetchRanks('SUDOKU', level.contextId));
|
||||
}
|
||||
final List<List<GameRankDto>> allRankResults = await Future.wait(rankFutures);
|
||||
Map<int, int> newRankMapForStorage = {};
|
||||
Map<int, (int, int)> newRankHistoryForState = {};
|
||||
for (int i = 0; i < AppLevels.allLevels.length; i++) {
|
||||
final level = AppLevels.allLevels[i];
|
||||
final currentRanks = allRankResults[i];
|
||||
final int levelIndex = level.levelIndex;
|
||||
final int oldRank = oldRankMap[levelIndex] ?? 0;
|
||||
int currentRank = 0;
|
||||
int myRankIndex = currentRanks.indexWhere((r) => r.playerName == myName);
|
||||
if (myRankIndex != -1) { currentRank = myRankIndex + 1; }
|
||||
newRankMapForStorage[levelIndex] = currentRank;
|
||||
newRankHistoryForState[levelIndex] = (oldRank, currentRank);
|
||||
}
|
||||
await _identityService.saveLastRankMap(newRankMapForStorage);
|
||||
if (mounted) { setState(() { _rankHistory = newRankHistoryForState; }); }
|
||||
log("모든 레벨 랭킹 변동 확인 완료. (유저: $myName)");
|
||||
} catch (e) {
|
||||
log("SudokuLobbyScreen: 랭킹 확인 실패: $e");
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _startGame(GameLevel level) async {
|
||||
setState(() { _isLoading = true; });
|
||||
try {
|
||||
final String difficulty = level.levelIndex.toString();
|
||||
final SudokuGameDto gameData = await _puzzleService.startGame(difficulty);
|
||||
final String userId = await _identityService.getOrCreateUserId();
|
||||
final String? userName = _userName;
|
||||
if (mounted) {
|
||||
await Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute(
|
||||
builder: (context) => GameScreen(
|
||||
gameData: gameData,
|
||||
themeName: _selectedThemeName,
|
||||
userId: userId,
|
||||
userName: userName,
|
||||
levelIndex: level.levelIndex,
|
||||
),
|
||||
),
|
||||
);
|
||||
_loadProgress(); // 게임 끝나고 돌아오면 랭킹 새로고침
|
||||
}
|
||||
} catch (e) {
|
||||
if (mounted) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
SnackBar(content: Text('게임 로딩 실패: $e')),
|
||||
);
|
||||
}
|
||||
} finally {
|
||||
if (mounted) {
|
||||
setState(() { _isLoading = false; });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
context.watch<ThemeNotifier>(); // 테마 감지
|
||||
final bool allLevelsUnlocked = _maxUnlockedLevel >= 99;
|
||||
final theme = Theme.of(context);
|
||||
|
||||
// [A] feature_common의 CommonGameShell을 사용
|
||||
return CommonGameShell(
|
||||
title: '스도쿠 게임', // 셸의 AppBar에 표시될 제목
|
||||
|
||||
// 🔽 [수정] 랭킹 버튼 클릭 시 실행될 함수를 주입
|
||||
onRankingPressed: () {
|
||||
|
||||
// 1. 스도쿠 레벨(AppLevels)을 공통 모델(GameDifficulty)로 변환
|
||||
final List<GameDifficulty> sudokuDifficulties = AppLevels.allLevels
|
||||
.map((level) => GameDifficulty(
|
||||
name: level.name,
|
||||
contextId: level.contextId,
|
||||
))
|
||||
.toList();
|
||||
|
||||
// 2. 공통 랭킹 화면(RankingScreen)에 주입하며 호출
|
||||
Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute(
|
||||
builder: (context) => RankingScreen(
|
||||
gameType: 'SUDOKU', // 👈 이 게임은 스도쿠
|
||||
difficulties: sudokuDifficulties, // 👈 스도쿠 난이도 목록
|
||||
initialDifficultyName: AppLevels.getLevel(_maxUnlockedLevel).name,
|
||||
),
|
||||
),
|
||||
);
|
||||
},
|
||||
|
||||
// 🔽 셸의 'body'에 스도쿠 레벨 목록을 전달
|
||||
body: LayoutBuilder(
|
||||
builder: (context, constraints) {
|
||||
const double maxContentRatio = 0.6;
|
||||
final double constrainedWidth = (constraints.maxHeight * maxContentRatio) > 500
|
||||
? 500 : (constraints.maxHeight * maxContentRatio);
|
||||
return Center(
|
||||
child: ConstrainedBox(
|
||||
constraints: BoxConstraints(maxWidth: constrainedWidth),
|
||||
child: Column(
|
||||
children: [
|
||||
// 테마 선택 Dropdown
|
||||
Padding(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 20.0, vertical: 10.0),
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
const Text("테마: ", style: TextStyle(fontSize: 18)),
|
||||
DropdownButton<String>(
|
||||
value: _selectedThemeName,
|
||||
items: AppThemes.selectableThemeNames.map((themeName) {
|
||||
return DropdownMenuItem<String>(
|
||||
value: themeName,
|
||||
child: Text(themeName, style: const TextStyle(fontSize: 20)),
|
||||
);
|
||||
}).toList(),
|
||||
onChanged: (themeName) {
|
||||
if (themeName != null) {
|
||||
setState(() { _selectedThemeName = themeName; });
|
||||
}
|
||||
},
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
// 레벨 목록 ListView
|
||||
Expanded(
|
||||
child: ListView.builder(
|
||||
itemCount: AppLevels.allLevels.length,
|
||||
itemBuilder: (context, index) {
|
||||
final GameLevel level = AppLevels.allLevels[index];
|
||||
final bool isUnlocked = allLevelsUnlocked || level.levelIndex <= _maxUnlockedLevel;
|
||||
final (int oldRank, int currentRank) = _rankHistory[level.levelIndex] ?? (0, 0);
|
||||
Widget? trailingWidget = isUnlocked ? const Icon(Icons.play_arrow_rounded) : null;
|
||||
String? subtitleText;
|
||||
Color? subtitleColor;
|
||||
|
||||
if (currentRank > 0) {
|
||||
String rankStr = "${currentRank}위";
|
||||
if (oldRank > 0) {
|
||||
int change = oldRank - currentRank;
|
||||
if (change > 0) {
|
||||
subtitleText = "$rankStr (▲ $change)";
|
||||
subtitleColor = Colors.green;
|
||||
trailingWidget = const Icon(Icons.arrow_circle_up_rounded, color: Colors.green, size: 28);
|
||||
} else if (change < 0) {
|
||||
subtitleText = "$rankStr (▼ ${change.abs()})";
|
||||
subtitleColor = Colors.red;
|
||||
trailingWidget = const Icon(Icons.arrow_circle_down_rounded, color: Colors.red, size: 28);
|
||||
} else {
|
||||
subtitleText = "$rankStr (유지)";
|
||||
subtitleColor = Colors.grey;
|
||||
trailingWidget = const Icon(Icons.check_circle_outline_rounded, color: Colors.grey, size: 28);
|
||||
}
|
||||
} else {
|
||||
subtitleText = "$rankStr (신규 진입)";
|
||||
subtitleColor = Colors.blue;
|
||||
trailingWidget = const Icon(Icons.new_releases_rounded, color: Colors.blue, size: 28);
|
||||
}
|
||||
} else {
|
||||
if (oldRank > 0) {
|
||||
subtitleText = "랭킹 이탈 (이전 ${oldRank}위)";
|
||||
subtitleColor = Colors.orange;
|
||||
trailingWidget = const Icon(Icons.warning_amber_rounded, color: Colors.orange, size: 28);
|
||||
}
|
||||
}
|
||||
|
||||
return Card(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 4.0),
|
||||
child: ListTile(
|
||||
leading: Icon(
|
||||
isUnlocked ? Icons.lock_open_rounded : Icons.lock_rounded,
|
||||
color: isUnlocked ? theme.primaryColor : Colors.grey,
|
||||
),
|
||||
title: Text(level.name, style: TextStyle(
|
||||
fontSize: 18,
|
||||
fontWeight: isUnlocked ? FontWeight.bold : FontWeight.normal,
|
||||
color: isUnlocked ? theme.textTheme.bodyLarge?.color : Colors.grey,
|
||||
)),
|
||||
subtitle: subtitleText != null
|
||||
? Text(subtitleText, style: TextStyle(color: subtitleColor, fontWeight: FontWeight.bold))
|
||||
: null,
|
||||
trailing: trailingWidget,
|
||||
onTap: isUnlocked && !_isLoading
|
||||
? () => _startGame(level)
|
||||
: null,
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user