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This commit is contained in:
@@ -3,7 +3,7 @@ import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import 'package:service_api/service_api.dart';
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import 'package:feature_common/feature_common.dart';
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import 'package:feature_common/feature_common.dart';
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import '../controllers/spider_game_controller.dart';
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import '../models/spider_difficulty.dart';
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import '../models/spider_card.dart';
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@@ -2,146 +2,147 @@
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import 'dart:developer';
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import 'package:service_api/service_api.dart'; // 👈 SessionNotifier 포함
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import 'package:service_api/service_api.dart';
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import 'package:feature_common/feature_common.dart';
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import 'spider_game_screen.dart';
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import '../models/spider_difficulty.dart';
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import '../controllers/spider_game_controller.dart';
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import '../controllers/spider_game_controller.dart';
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class SpiderLobbyScreen extends StatefulWidget {
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const SpiderLobbyScreen({ super.key });
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const SpiderLobbyScreen({super.key});
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@override
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State<SpiderLobbyScreen> createState() => _SpiderLobbyScreenState();
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}
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class _SpiderLobbyScreenState extends State<SpiderLobbyScreen> {
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int _maxUnlockedLevel = 1;
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int _maxUnlockedLevel = 1;
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Map<int, (int, int)> _rankHistory = {};
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// ❌ String? _userName; (SessionNotifier가 관리)
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bool _isLoading = false;
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// 🔽 [수정] SessionNotifier를 사용하기 위해 IdentityService 대신 추가
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late final SessionNotifier _sessionNotifier;
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late final LobbyHelperService _lobbyHelper;
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// [🔥 수정] 서비스를 직접 생성 (Provider로 읽지 않음)
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final PuzzleService _puzzleService = PuzzleService();
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final IdentityService _identityService = IdentityService(); // 👈 (save/load progress를 위해 유지)
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final IdentityService _identityService = IdentityService();
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@override
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void initState() {
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super.initState();
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// 🔽 [수정] initState에서 SessionNotifier를 read
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// SessionNotifier의 loadSession()이 먼저 완료되었다고 가정
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_sessionNotifier = context.read<SessionNotifier>();
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// 🔽 [수정] _loadProgress가 랭킹까지 모두 새로고침 (최초 1회)
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// [🔥 수정] 헬퍼 서비스 초기화 (직접 생성한 서비스 주입)
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_lobbyHelper = LobbyHelperService(
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identityService: _identityService,
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puzzleService: _puzzleService,
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);
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_loadProgress(forceRefreshRanks: true);
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}
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/// 🔽 [수정] _loadProgress 메서드 (SessionNotifier 사용 및 로직 분리)
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/// [수정됨] 공통 헬퍼를 사용
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Future<void> _loadProgress({bool forceRefreshRanks = false}) async {
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// 1. (가벼움) 레벨 정보 새로고침
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final maxLevel = await _identityService.getMaxUnlockedLevel(gameType: 'SPIDER');
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if (mounted) {
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setState(() {
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_maxUnlockedLevel = maxLevel;
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});
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final maxLevel = await _lobbyHelper.loadMaxLevel('SPIDER');
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if (mounted) {
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setState(() {
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_maxUnlockedLevel = maxLevel;
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});
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}
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// 2. (무거움) 랭킹 정보 새로고침 (필요할 때만)
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if (!forceRefreshRanks) return;
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// 🔽 [수정] _sessionNotifier에서 유저 이름을 가져옴
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final String? myName = _sessionNotifier.session?.userName;
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if (myName == null) return; // 게스트이거나 아직 이름 저장을 안 함
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if (myName == null) return;
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try {
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final Map<int, int> oldRankMap = await _identityService.getLastSavedRankMap(gameType: 'SPIDER');
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List<Future<List<GameRankDto>>> rankFutures = [];
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for (final level in SpiderDifficulties.allDifficulties) {
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rankFutures.add(_puzzleService.fetchRanks('SPIDER', level.contextId));
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final rankHistory = await _lobbyHelper.loadRankHistory<SpiderDifficulty>(
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gameType: 'SPIDER',
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myName: myName,
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allLevels: SpiderDifficulties.allDifficulties,
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getLevelIndex: (level) => level.levelIndex,
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);
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if (mounted) {
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setState(() {
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_rankHistory = rankHistory;
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});
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}
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final List<List<GameRankDto>> allRankResults = await Future.wait(rankFutures);
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Map<int, int> newRankMapForStorage = {};
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Map<int, (int, int)> newRankHistoryForState = {};
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for (int i = 0; i < SpiderDifficulties.allDifficulties.length; i++) {
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final level = SpiderDifficulties.allDifficulties[i];
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final currentRanks = allRankResults[i];
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final int levelIndex = level.levelIndex;
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final int oldRank = oldRankMap[levelIndex] ?? 0;
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int currentRank = 0;
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int myRankIndex = currentRanks.indexWhere((r) => r.playerName == myName);
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if (myRankIndex != -1) { currentRank = myRankIndex + 1; }
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newRankMapForStorage[levelIndex] = currentRank;
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newRankHistoryForState[levelIndex] = (oldRank, currentRank);
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}
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await _identityService.saveLastRankMap(newRankMapForStorage, gameType: 'SPIDER');
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if (mounted) { setState(() { _rankHistory = newRankHistoryForState; }); }
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log("스파이더 랭킹 변동 확인 완료. (유저: $myName)");
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} catch (e) {
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log("SpiderLobbyScreen: 랭킹 확인 실패: $e");
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}
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}
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/// 🔽 [수정] _startGame 메서드 (SessionNotifier 사용)
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/// 🔽 [수정 없음] _startGame 메서드
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Future<void> _startGame(SpiderDifficulty level) async {
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setState(() { _isLoading = true; });
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setState(() {
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_isLoading = true;
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});
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// 1. [수정] SessionNotifier에서 유저 정보 가져오기
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final session = _sessionNotifier.session;
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if (session == null) {
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log("세션이 로드되지 않아 게임을 시작할 수 없습니다.");
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setState(() { _isLoading = false; });
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setState(() {
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_isLoading = false;
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});
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return;
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}
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final String userId = session.userId;
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final String? userName = session.userName;
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// 2. 컨트롤러 생성 및 새 게임 시작
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final gameController = SpiderGameController();
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gameController.setUserInfo(userId, userName); // 👈 유저 정보 주입
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gameController.setUserInfo(userId, userName);
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gameController.startNewGame(level);
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setState(() { _isLoading = false; });
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setState(() {
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_isLoading = false;
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});
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if (!mounted) return;
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await Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) =>
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ChangeNotifierProvider.value(
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value: gameController,
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child: const SpiderGameScreen(),
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),
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builder: (context) => ChangeNotifierProvider.value(
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value: gameController,
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child: const SpiderGameScreen(),
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),
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),
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);
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// 🔽 [핵심 수정]
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// 랭킹(forceRefreshRanks: true)은 새로고침하지 않고,
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// 레벨 잠금 상태(forceRefreshRanks: false)만 새로고침합니다.
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_loadProgress(forceRefreshRanks: false);
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}
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@override
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Widget build(BuildContext context) {
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// 🔽 [수정] ThemeNotifier와 SessionNotifier를 모두 watch
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context.watch<ThemeNotifier>();
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context.watch<SessionNotifier>(); // 👈 세션 변경(로그인/로그아웃) 감지
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final bool allLevelsUnlocked = _maxUnlockedLevel >= 9;
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context.watch<SessionNotifier>();
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final bool allLevelsUnlocked =
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_maxUnlockedLevel >= SpiderDifficulties.allDifficulties.length;
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final theme = Theme.of(context);
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return CommonGameShell(
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title: '스파이더 솔리테어',
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onRankingPressed: () {
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// ... (랭킹 버튼 로직 동일)
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Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => RankingScreen(
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gameType: 'SPIDER',
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difficulties: SpiderDifficulties.allDifficulties,
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initialDifficultyName:
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SpiderDifficulties.getLevel(_maxUnlockedLevel).name,
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),
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),
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);
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},
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// 🔽 [수정] RefreshIndicator 추가 (당겨서 랭킹 새로고침)
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body: LayoutBuilder(
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builder: (context, constraints) {
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const double maxContentRatio = 0.6;
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final double constrainedWidth = (constraints.maxHeight * maxContentRatio) > 500
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? 500 : (constraints.maxHeight * maxContentRatio);
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final double constrainedWidth =
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(constraints.maxHeight * maxContentRatio) > 500
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? 500
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: (constraints.maxHeight * maxContentRatio);
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return Center(
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child: ConstrainedBox(
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constraints: BoxConstraints(maxWidth: constrainedWidth),
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@@ -153,11 +154,15 @@ class _SpiderLobbyScreenState extends State<SpiderLobbyScreen> {
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child: ListView.builder(
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itemCount: SpiderDifficulties.allDifficulties.length,
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itemBuilder: (context, index) {
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// ... (이하 ListTile 로직은 모두 동일)
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final SpiderDifficulty level = SpiderDifficulties.allDifficulties[index];
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final bool isUnlocked = allLevelsUnlocked || level.levelIndex <= _maxUnlockedLevel;
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final (int oldRank, int currentRank) = _rankHistory[level.levelIndex] ?? (0, 0);
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Widget? trailingWidget = isUnlocked ? const Icon(Icons.play_arrow_rounded) : null;
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final SpiderDifficulty level =
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SpiderDifficulties.allDifficulties[index];
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final bool isUnlocked = allLevelsUnlocked ||
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level.levelIndex <= _maxUnlockedLevel;
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final (int oldRank, int currentRank) =
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_rankHistory[level.levelIndex] ?? (0, 0);
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Widget? trailingWidget = isUnlocked
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? const Icon(Icons.play_arrow_rounded)
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: null;
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String? subtitleText;
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Color? subtitleColor;
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if (currentRank > 0) {
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@@ -167,44 +172,70 @@ class _SpiderLobbyScreenState extends State<SpiderLobbyScreen> {
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if (change > 0) {
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subtitleText = "$rankStr (▲ $change)";
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subtitleColor = Colors.green;
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trailingWidget = const Icon(Icons.arrow_circle_up_rounded, color: Colors.green, size: 28);
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trailingWidget = const Icon(
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Icons.arrow_circle_up_rounded,
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color: Colors.green,
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size: 28);
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} else if (change < 0) {
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subtitleText = "$rankStr (▼ ${change.abs()})";
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subtitleColor = Colors.red;
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trailingWidget = const Icon(Icons.arrow_circle_down_rounded, color: Colors.red, size: 28);
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trailingWidget = const Icon(
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Icons.arrow_circle_down_rounded,
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color: Colors.red,
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size: 28);
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} else {
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subtitleText = "$rankStr (유지)";
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subtitleColor = Colors.grey;
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trailingWidget = const Icon(Icons.check_circle_outline_rounded, color: Colors.grey, size: 28);
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trailingWidget = const Icon(
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Icons.check_circle_outline_rounded,
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color: Colors.grey,
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size: 28);
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}
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} else {
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subtitleText = "$rankStr (신규 진입)";
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subtitleColor = Colors.blue;
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trailingWidget = const Icon(Icons.new_releases_rounded, color: Colors.blue, size: 28);
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trailingWidget = const Icon(
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Icons.new_releases_rounded,
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color: Colors.blue,
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size: 28);
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}
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} else {
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if (oldRank > 0) {
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subtitleText = "랭킹 이탈 (이전 ${oldRank}위)";
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subtitleColor = Colors.orange;
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trailingWidget = const Icon(Icons.warning_amber_rounded, color: Colors.orange, size: 28);
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trailingWidget = const Icon(
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Icons.warning_amber_rounded,
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color: Colors.orange,
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size: 28);
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}
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}
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return Card(
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margin: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 4.0),
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margin: const EdgeInsets.symmetric(
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horizontal: 16.0, vertical: 4.0),
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child: ListTile(
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leading: Icon(
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isUnlocked ? Icons.lock_open_rounded : Icons.lock_rounded,
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isUnlocked
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? Icons.lock_open_rounded
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: Icons.lock_rounded,
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color: isUnlocked ? theme.primaryColor : Colors.grey,
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),
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title: Text(level.name, style: TextStyle(
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fontSize: 18,
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fontWeight: isUnlocked ? FontWeight.bold : FontWeight.normal,
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color: isUnlocked ? theme.textTheme.bodyLarge?.color : Colors.grey,
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)),
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title: Text(level.name,
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style: TextStyle(
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fontSize: 18,
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fontWeight: isUnlocked
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? FontWeight.bold
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: FontWeight.normal,
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color: isUnlocked
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? theme.textTheme.bodyLarge?.color
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: Colors.grey,
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)),
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subtitle: subtitleText != null
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? Text(subtitleText, style: TextStyle(color: subtitleColor, fontWeight: FontWeight.bold))
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: null,
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trailing: trailingWidget,
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? Text(subtitleText,
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style: TextStyle(
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color: subtitleColor,
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fontWeight: FontWeight.bold))
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: null,
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trailing: trailingWidget,
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onTap: isUnlocked && !_isLoading
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? () => _startGame(level)
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: null,
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