...
This commit is contained in:
@@ -1,22 +1,27 @@
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// packages/feature_game_sudoku/lib/models/game_level.dart
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// (이 파일은 service_api에서 이동해 옴)
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import 'package:service_api/service_api.dart'; // 👈 [추가] 공통 모델 import
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class GameLevel {
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//
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// [🔥 수정] 'extends GameDifficulty' 추가
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//
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class GameLevel extends GameDifficulty {
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final int levelIndex; // 1-11
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final String name; // "입문 (4x4)"
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final int blockSize; // 2, 3, 4
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final int generatorLevel; // 서버에 요청할 생성기 난이도 (1~5)
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final String contextId; // 랭킹 ID "SUDOKU_4x4_L1"
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// ❌ 'name'과 'contextId'는 GameDifficulty가 이미 가지고 있으므로 제거
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// final String name;
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// final String contextId;
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final bool isSequentialNumbers;
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final bool isSequentialLetters;
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const GameLevel({
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required this.levelIndex,
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required this.name,
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required super.name, // 👈 [수정] super()로 전달
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required super.contextId, // 👈 [수정] super()로 전달
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required this.blockSize,
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required this.generatorLevel,
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required this.contextId,
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this.isSequentialNumbers = false,
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this.isSequentialLetters = false,
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});
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@@ -26,64 +31,91 @@ class AppLevels {
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static final List<GameLevel> allLevels = [
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// --- 2x2 (blockSize = 2) ---
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const GameLevel(
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levelIndex: 1, name: "입문 (4x4)", blockSize: 2, generatorLevel: 1,
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contextId: "SUDOKU_4x4_L1", isSequentialNumbers: true
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),
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levelIndex: 1,
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name: "입문 (4x4)",
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blockSize: 2,
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generatorLevel: 1,
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contextId: "SUDOKU_4x4_L1",
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isSequentialNumbers: true),
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const GameLevel(
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levelIndex: 2, name: "초급 (4x4)", blockSize: 2, generatorLevel: 3,
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contextId: "SUDOKU_4x4_L3", isSequentialLetters: true
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),
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levelIndex: 2,
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name: "초급 (4x4)",
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blockSize: 2,
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generatorLevel: 3,
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contextId: "SUDOKU_4x4_L3",
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isSequentialLetters: true),
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const GameLevel(
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levelIndex: 3, name: "숙련 (4x4)", blockSize: 2, generatorLevel: 5,
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contextId: "SUDOKU_4x4_L5"
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),
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levelIndex: 3,
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name: "숙련 (4x4)",
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blockSize: 2,
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generatorLevel: 5,
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contextId: "SUDOKU_4x4_L5"),
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// --- 3x3 (blockSize = 3) ---
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const GameLevel(
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levelIndex: 4, name: "쉬움 (9x9)", blockSize: 3, generatorLevel: 1,
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contextId: "SUDOKU_9x9_L1", isSequentialNumbers: true
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),
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levelIndex: 4,
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name: "쉬움 (9x9)",
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blockSize: 3,
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generatorLevel: 1,
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contextId: "SUDOKU_9x9_L1",
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isSequentialNumbers: true),
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const GameLevel(
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levelIndex: 5, name: "중급 (9x9)", blockSize: 3, generatorLevel: 2,
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contextId: "SUDOKU_9x9_L2", isSequentialLetters: true
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),
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levelIndex: 5,
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name: "중급 (9x9)",
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blockSize: 3,
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generatorLevel: 2,
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contextId: "SUDOKU_9x9_L2",
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isSequentialLetters: true),
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const GameLevel(
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levelIndex: 6, name: "상급 (9x9)", blockSize: 3, generatorLevel: 3,
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contextId: "SUDOKU_9x9_L3"
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),
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levelIndex: 6,
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name: "상급 (9x9)",
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blockSize: 3,
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generatorLevel: 3,
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contextId: "SUDOKU_9x9_L3"),
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const GameLevel(
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levelIndex: 7, name: "어려움 (9x9)", blockSize: 3, generatorLevel: 4,
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contextId: "SUDOKU_9x9_L4"
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),
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levelIndex: 7,
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name: "어려움 (9x9)",
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blockSize: 3,
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generatorLevel: 4,
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contextId: "SUDOKU_9x9_L4"),
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const GameLevel(
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levelIndex: 8, name: "최상급 (9x9)", blockSize: 3, generatorLevel: 5,
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contextId: "SUDOKU_9x9_L5"
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),
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levelIndex: 8,
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name: "최상급 (9x9)",
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blockSize: 3,
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generatorLevel: 5,
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contextId: "SUDOKU_9x9_L5"),
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// --- 4x4 (blockSize = 4) ---
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const GameLevel(
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levelIndex: 9, name: "전문가 (16x16)", blockSize: 4, generatorLevel: 1,
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contextId: "SUDOKU_16x16_L1", isSequentialNumbers: true
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),
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levelIndex: 9,
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name: "전문가 (16x16)",
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blockSize: 4,
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generatorLevel: 1,
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contextId: "SUDOKU_16x16_L1",
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isSequentialNumbers: true),
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const GameLevel(
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levelIndex: 10, name: "마스터 (16x16)", blockSize: 4, generatorLevel: 3,
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contextId: "SUDOKU_16x16_L3", isSequentialLetters: true
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),
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levelIndex: 10,
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name: "마스터 (16x16)",
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blockSize: 4,
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generatorLevel: 3,
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contextId: "SUDOKU_16x16_L3",
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isSequentialLetters: true),
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const GameLevel(
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levelIndex: 11, name: "지옥 (16x16)", blockSize: 4, generatorLevel: 5,
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contextId: "SUDOKU_16x16_L5"
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),
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levelIndex: 11,
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name: "지옥 (16x16)",
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blockSize: 4,
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generatorLevel: 5,
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contextId: "SUDOKU_16x16_L5"),
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];
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static GameLevel getLevel(int levelIndex) {
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if (levelIndex < 1) levelIndex = 1;
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if (levelIndex > allLevels.length) levelIndex = allLevels.length;
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return allLevels.firstWhere((level) => level.levelIndex == levelIndex,
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orElse: () => allLevels[0]
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);
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orElse: () => allLevels[0]);
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}
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static Map<String, String> get contextIdToNameMap {
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return { for (var level in allLevels) level.contextId : level.name };
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return {for (var level in allLevels) level.contextId: level.name};
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}
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}
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@@ -6,105 +6,102 @@ import 'package:provider/provider.dart';
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// [C] 서비스 import
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import 'package:service_api/service_api.dart';
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// [A] 공통 셸(Shell) 위젯 import
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import 'package:feature_common/feature_common.dart';
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import 'package:feature_common/feature_common.dart';
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// [B] 같은 패키지 내의 화면/모델 import
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import 'game_screen.dart';
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import '../models/game_level.dart'; // 👈 스도쿠 전용 레벨
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import '../models/game_level.dart';
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class SudokuLobbyScreen extends StatefulWidget {
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const SudokuLobbyScreen({ super.key });
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const SudokuLobbyScreen({super.key});
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@override
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State<SudokuLobbyScreen> createState() => _SudokuLobbyScreenState();
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}
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class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
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int _maxUnlockedLevel = 1;
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int _maxUnlockedLevel = 1;
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Map<int, (int, int)> _rankHistory = {};
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// ❌ String? _userName; (SessionNotifier가 관리)
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late String _selectedThemeName;
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bool _isLoading = false;
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// 🔽 [수정] SessionNotifier를 사용하기 위해 IdentityService 대신 추가
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late final SessionNotifier _sessionNotifier;
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late final LobbyHelperService _lobbyHelper;
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// [🔥 수정] 서비스를 직접 생성 (Provider로 읽지 않음)
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final PuzzleService _puzzleService = PuzzleService();
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final IdentityService _identityService = IdentityService(); // 👈 (save/load progress를 위해 유지)
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final IdentityService _identityService = IdentityService();
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@override
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void initState() {
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super.initState();
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_selectedThemeName = AppThemes.random;
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// 🔽 [수정] initState에서 SessionNotifier를 read
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_sessionNotifier = context.read<SessionNotifier>();
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// 🔽 [수정] _loadProgress가 랭킹까지 모두 새로고침 (최초 1회)
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// [🔥 수정] 헬퍼 서비스 초기화 (직접 생성한 서비스 주입)
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_lobbyHelper = LobbyHelperService(
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identityService: _identityService,
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puzzleService: _puzzleService,
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);
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_loadProgress(forceRefreshRanks: true);
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}
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/// 🔽 [수정] _loadProgress 메서드 (SessionNotifier 사용 및 로직 분리)
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/// [수정됨] 공통 헬퍼를 사용
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Future<void> _loadProgress({bool forceRefreshRanks = false}) async {
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// 1. (가벼움) 레벨 정보 새로고침
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final maxLevel = await _identityService.getMaxUnlockedLevel();
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if (mounted) { setState(() { _maxUnlockedLevel = maxLevel; }); }
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final maxLevel = await _lobbyHelper.loadMaxLevel('SUDOKU');
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if (mounted) {
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setState(() {
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_maxUnlockedLevel = maxLevel;
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});
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}
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// 2. (무거움) 랭킹 정보 새로고침 (필요할 때만)
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if (!forceRefreshRanks) return;
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// 🔽 [수정] _sessionNotifier에서 유저 이름을 가져옴
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final String? myName = _sessionNotifier.session?.userName;
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if (myName == null) return; // 게스트이거나 아직 이름 저장을 안 함
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if (myName == null) return;
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try {
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final Map<int, int> oldRankMap = await _identityService.getLastSavedRankMap();
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List<Future<List<GameRankDto>>> rankFutures = [];
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for (final level in AppLevels.allLevels) {
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rankFutures.add(_puzzleService.fetchRanks('SUDOKU', level.contextId));
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final rankHistory = await _lobbyHelper.loadRankHistory<GameLevel>(
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gameType: 'SUDOKU',
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myName: myName,
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allLevels: AppLevels.allLevels,
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getLevelIndex: (level) => level.levelIndex,
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);
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if (mounted) {
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setState(() {
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_rankHistory = rankHistory;
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});
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}
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final List<List<GameRankDto>> allRankResults = await Future.wait(rankFutures);
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Map<int, int> newRankMapForStorage = {};
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Map<int, (int, int)> newRankHistoryForState = {};
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for (int i = 0; i < AppLevels.allLevels.length; i++) {
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final level = AppLevels.allLevels[i];
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final currentRanks = allRankResults[i];
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final int levelIndex = level.levelIndex;
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final int oldRank = oldRankMap[levelIndex] ?? 0;
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int currentRank = 0;
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int myRankIndex = currentRanks.indexWhere((r) => r.playerName == myName);
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if (myRankIndex != -1) { currentRank = myRankIndex + 1; }
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newRankMapForStorage[levelIndex] = currentRank;
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newRankHistoryForState[levelIndex] = (oldRank, currentRank);
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}
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await _identityService.saveLastRankMap(newRankMapForStorage);
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if (mounted) { setState(() { _rankHistory = newRankHistoryForState; }); }
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log("모든 레벨 랭킹 변동 확인 완료. (유저: $myName)");
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} catch (e) {
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log("SudokuLobbyScreen: 랭킹 확인 실패: $e");
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}
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}
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/// 🔽 [수정] _startGame 메서드 (SessionNotifier 사용)
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/// 🔽 [수정] _startGame 메서드 (PuzzleService 직접 사용)
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Future<void> _startGame(GameLevel level) async {
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setState(() { _isLoading = true; });
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setState(() {
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_isLoading = true;
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});
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try {
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// 1. [수정] SessionNotifier에서 유저 정보 가져오기
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final session = _sessionNotifier.session;
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if (session == null) {
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throw Exception("세션이 로드되지 않았습니다.");
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}
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final String difficulty = level.levelIndex.toString();
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// [🔥 수정] _puzzleService 인스턴스 사용
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final SudokuGameDto gameData = await _puzzleService.startGame(difficulty);
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final String userId = session.userId;
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final String? userName = session.userName;
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final String? userName = session.userName;
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if (mounted) {
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await Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => GameScreen(
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builder: (context) => GameScreen(
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gameData: gameData,
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themeName: _selectedThemeName,
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userId: userId,
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@@ -113,10 +110,7 @@ class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
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),
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),
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);
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// 🔽 [핵심 수정]
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// 랭킹(forceRefreshRanks: true)은 새로고침하지 않고,
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// 레벨 잠금 상태(forceRefreshRanks: false)만 새로고침합니다.
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_loadProgress(forceRefreshRanks: false);
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}
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} catch (e) {
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@@ -127,99 +121,93 @@ class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
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}
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} finally {
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if (mounted) {
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setState(() { _isLoading = false; });
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setState(() {
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_isLoading = false;
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});
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}
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}
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}
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@override
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Widget build(BuildContext context) {
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// 🔽 [수정] ThemeNotifier와 SessionNotifier를 모두 watch
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context.watch<ThemeNotifier>(); // 테마 감지
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context.watch<SessionNotifier>(); // 👈 세션 변경(로그인/로그아웃) 감지
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context.watch<ThemeNotifier>();
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context.watch<SessionNotifier>();
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final bool allLevelsUnlocked = _maxUnlockedLevel >= 99;
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final theme = Theme.of(context);
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// [A] feature_common의 CommonGameShell을 사용
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return CommonGameShell(
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title: '스도쿠 게임', // 셸의 AppBar에 표시될 제목
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// 🔽 [수정] 랭킹 버튼 클릭 시 실행될 함수를 주입
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title: '스도쿠 게임',
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onRankingPressed: () {
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// 1. 스도쿠 레벨(AppLevels)을 공통 모델(GameDifficulty)로 변환
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final List<GameDifficulty> sudokuDifficulties = AppLevels.allLevels
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.map((level) => GameDifficulty(
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name: level.name,
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contextId: level.contextId,
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))
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.toList();
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// 2. 공통 랭킹 화면(RankingScreen)에 주입하며 호출
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// [🔥 수정] GameLevel이 GameDifficulty를 상속하므로 변환(map) 불필요
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Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => RankingScreen(
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gameType: 'SUDOKU', // 👈 이 게임은 스도쿠
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difficulties: sudokuDifficulties, // 👈 스도쿠 난이도 목록
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gameType: 'SUDOKU',
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difficulties: AppLevels.allLevels, // 👈 [수정]
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initialDifficultyName: AppLevels.getLevel(_maxUnlockedLevel).name,
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||||
),
|
||||
),
|
||||
);
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},
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||||
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// 🔽 셸의 'body'에 스도쿠 레벨 목록을 전달
|
||||
body: LayoutBuilder(
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||||
builder: (context, constraints) {
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||||
const double maxContentRatio = 0.6;
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||||
final double constrainedWidth = (constraints.maxHeight * maxContentRatio) > 500
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||||
? 500 : (constraints.maxHeight * maxContentRatio);
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||||
final double constrainedWidth =
|
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(constraints.maxHeight * maxContentRatio) > 500
|
||||
? 500
|
||||
: (constraints.maxHeight * maxContentRatio);
|
||||
return Center(
|
||||
child: ConstrainedBox(
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||||
constraints: BoxConstraints(maxWidth: constrainedWidth),
|
||||
child: Column(
|
||||
children: [
|
||||
// 테마 선택 Dropdown
|
||||
Padding(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 20.0, vertical: 10.0),
|
||||
padding: const EdgeInsets.symmetric(
|
||||
horizontal: 20.0, vertical: 10.0),
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
const Text("테마: ", style: TextStyle(fontSize: 18)),
|
||||
DropdownButton<String>(
|
||||
value: _selectedThemeName,
|
||||
items: AppThemes.selectableThemeNames.map((themeName) {
|
||||
items:
|
||||
AppThemes.selectableThemeNames.map((themeName) {
|
||||
return DropdownMenuItem<String>(
|
||||
value: themeName,
|
||||
child: Text(themeName, style: const TextStyle(fontSize: 20)),
|
||||
child:
|
||||
Text(themeName, style: const TextStyle(fontSize: 20)),
|
||||
);
|
||||
}).toList(),
|
||||
onChanged: (themeName) {
|
||||
if (themeName != null) {
|
||||
setState(() { _selectedThemeName = themeName; });
|
||||
setState(() {
|
||||
_selectedThemeName = themeName;
|
||||
});
|
||||
}
|
||||
},
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
// 레벨 목록 ListView
|
||||
Expanded(
|
||||
// 🔽 [수정] RefreshIndicator 추가 (당겨서 랭킹 새로고침)
|
||||
child: RefreshIndicator(
|
||||
onRefresh: () => _loadProgress(forceRefreshRanks: true),
|
||||
child: ListView.builder(
|
||||
itemCount: AppLevels.allLevels.length,
|
||||
itemBuilder: (context, index) {
|
||||
// ... (이하 ListTile 로직은 모두 동일)
|
||||
final GameLevel level = AppLevels.allLevels[index];
|
||||
final bool isUnlocked = allLevelsUnlocked || level.levelIndex <= _maxUnlockedLevel;
|
||||
final (int oldRank, int currentRank) = _rankHistory[level.levelIndex] ?? (0, 0);
|
||||
Widget? trailingWidget = isUnlocked ? const Icon(Icons.play_arrow_rounded) : null;
|
||||
final bool isUnlocked = allLevelsUnlocked ||
|
||||
level.levelIndex <= _maxUnlockedLevel;
|
||||
final (int oldRank, int currentRank) =
|
||||
_rankHistory[level.levelIndex] ?? (0, 0);
|
||||
Widget? trailingWidget = isUnlocked
|
||||
? const Icon(Icons.play_arrow_rounded)
|
||||
: null;
|
||||
String? subtitleText;
|
||||
Color? subtitleColor;
|
||||
|
||||
|
||||
if (currentRank > 0) {
|
||||
String rankStr = "${currentRank}위";
|
||||
if (oldRank > 0) {
|
||||
@@ -227,45 +215,71 @@ class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
|
||||
if (change > 0) {
|
||||
subtitleText = "$rankStr (▲ $change)";
|
||||
subtitleColor = Colors.green;
|
||||
trailingWidget = const Icon(Icons.arrow_circle_up_rounded, color: Colors.green, size: 28);
|
||||
trailingWidget = const Icon(
|
||||
Icons.arrow_circle_up_rounded,
|
||||
color: Colors.green,
|
||||
size: 28);
|
||||
} else if (change < 0) {
|
||||
subtitleText = "$rankStr (▼ ${change.abs()})";
|
||||
subtitleColor = Colors.red;
|
||||
trailingWidget = const Icon(Icons.arrow_circle_down_rounded, color: Colors.red, size: 28);
|
||||
trailingWidget = const Icon(
|
||||
Icons.arrow_circle_down_rounded,
|
||||
color: Colors.red,
|
||||
size: 28);
|
||||
} else {
|
||||
subtitleText = "$rankStr (유지)";
|
||||
subtitleColor = Colors.grey;
|
||||
trailingWidget = const Icon(Icons.check_circle_outline_rounded, color: Colors.grey, size: 28);
|
||||
trailingWidget = const Icon(
|
||||
Icons.check_circle_outline_rounded,
|
||||
color: Colors.grey,
|
||||
size: 28);
|
||||
}
|
||||
} else {
|
||||
subtitleText = "$rankStr (신규 진입)";
|
||||
subtitleColor = Colors.blue;
|
||||
trailingWidget = const Icon(Icons.new_releases_rounded, color: Colors.blue, size: 28);
|
||||
trailingWidget = const Icon(
|
||||
Icons.new_releases_rounded,
|
||||
color: Colors.blue,
|
||||
size: 28);
|
||||
}
|
||||
} else {
|
||||
if (oldRank > 0) {
|
||||
subtitleText = "랭킹 이탈 (이전 ${oldRank}위)";
|
||||
subtitleColor = Colors.orange;
|
||||
trailingWidget = const Icon(Icons.warning_amber_rounded, color: Colors.orange, size: 28);
|
||||
trailingWidget = const Icon(
|
||||
Icons.warning_amber_rounded,
|
||||
color: Colors.orange,
|
||||
size: 28);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return Card(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 4.0),
|
||||
margin: const EdgeInsets.symmetric(
|
||||
horizontal: 16.0, vertical: 4.0),
|
||||
child: ListTile(
|
||||
leading: Icon(
|
||||
isUnlocked ? Icons.lock_open_rounded : Icons.lock_rounded,
|
||||
isUnlocked
|
||||
? Icons.lock_open_rounded
|
||||
: Icons.lock_rounded,
|
||||
color: isUnlocked ? theme.primaryColor : Colors.grey,
|
||||
),
|
||||
title: Text(level.name, style: TextStyle(
|
||||
fontSize: 18,
|
||||
fontWeight: isUnlocked ? FontWeight.bold : FontWeight.normal,
|
||||
color: isUnlocked ? theme.textTheme.bodyLarge?.color : Colors.grey,
|
||||
)),
|
||||
title: Text(level.name,
|
||||
style: TextStyle(
|
||||
fontSize: 18,
|
||||
fontWeight: isUnlocked
|
||||
? FontWeight.bold
|
||||
: FontWeight.normal,
|
||||
color: isUnlocked
|
||||
? theme.textTheme.bodyLarge?.color
|
||||
: Colors.grey,
|
||||
)),
|
||||
subtitle: subtitleText != null
|
||||
? Text(subtitleText, style: TextStyle(color: subtitleColor, fontWeight: FontWeight.bold))
|
||||
: null,
|
||||
trailing: trailingWidget,
|
||||
? Text(subtitleText,
|
||||
style: TextStyle(
|
||||
color: subtitleColor,
|
||||
fontWeight: FontWeight.bold))
|
||||
: null,
|
||||
trailing: trailingWidget,
|
||||
onTap: isUnlocked && !_isLoading
|
||||
? () => _startGame(level)
|
||||
: null,
|
||||
|
||||
Reference in New Issue
Block a user