This commit is contained in:
2025-11-19 11:17:33 +09:00
parent 3b053530f5
commit 2008c377f4
17 changed files with 1416 additions and 966 deletions
@@ -1,22 +1,27 @@
// packages/feature_game_sudoku/lib/models/game_level.dart
// (이 파일은 service_api에서 이동해 옴)
import 'package:service_api/service_api.dart'; // 👈 [추가] 공통 모델 import
class GameLevel {
//
// [🔥 수정] 'extends GameDifficulty' 추가
//
class GameLevel extends GameDifficulty {
final int levelIndex; // 1-11
final String name; // "입문 (4x4)"
final int blockSize; // 2, 3, 4
final int generatorLevel; // 서버에 요청할 생성기 난이도 (1~5)
final String contextId; // 랭킹 ID "SUDOKU_4x4_L1"
// ❌ 'name'과 'contextId'는 GameDifficulty가 이미 가지고 있으므로 제거
// final String name;
// final String contextId;
final bool isSequentialNumbers;
final bool isSequentialLetters;
const GameLevel({
required this.levelIndex,
required this.name,
required super.name, // 👈 [수정] super()로 전달
required super.contextId, // 👈 [수정] super()로 전달
required this.blockSize,
required this.generatorLevel,
required this.contextId,
this.isSequentialNumbers = false,
this.isSequentialLetters = false,
});
@@ -26,64 +31,91 @@ class AppLevels {
static final List<GameLevel> allLevels = [
// --- 2x2 (blockSize = 2) ---
const GameLevel(
levelIndex: 1, name: "입문 (4x4)", blockSize: 2, generatorLevel: 1,
contextId: "SUDOKU_4x4_L1", isSequentialNumbers: true
),
levelIndex: 1,
name: "입문 (4x4)",
blockSize: 2,
generatorLevel: 1,
contextId: "SUDOKU_4x4_L1",
isSequentialNumbers: true),
const GameLevel(
levelIndex: 2, name: "초급 (4x4)", blockSize: 2, generatorLevel: 3,
contextId: "SUDOKU_4x4_L3", isSequentialLetters: true
),
levelIndex: 2,
name: "초급 (4x4)",
blockSize: 2,
generatorLevel: 3,
contextId: "SUDOKU_4x4_L3",
isSequentialLetters: true),
const GameLevel(
levelIndex: 3, name: "숙련 (4x4)", blockSize: 2, generatorLevel: 5,
contextId: "SUDOKU_4x4_L5"
),
levelIndex: 3,
name: "숙련 (4x4)",
blockSize: 2,
generatorLevel: 5,
contextId: "SUDOKU_4x4_L5"),
// --- 3x3 (blockSize = 3) ---
const GameLevel(
levelIndex: 4, name: "쉬움 (9x9)", blockSize: 3, generatorLevel: 1,
contextId: "SUDOKU_9x9_L1", isSequentialNumbers: true
),
levelIndex: 4,
name: "쉬움 (9x9)",
blockSize: 3,
generatorLevel: 1,
contextId: "SUDOKU_9x9_L1",
isSequentialNumbers: true),
const GameLevel(
levelIndex: 5, name: "중급 (9x9)", blockSize: 3, generatorLevel: 2,
contextId: "SUDOKU_9x9_L2", isSequentialLetters: true
),
levelIndex: 5,
name: "중급 (9x9)",
blockSize: 3,
generatorLevel: 2,
contextId: "SUDOKU_9x9_L2",
isSequentialLetters: true),
const GameLevel(
levelIndex: 6, name: "상급 (9x9)", blockSize: 3, generatorLevel: 3,
contextId: "SUDOKU_9x9_L3"
),
levelIndex: 6,
name: "상급 (9x9)",
blockSize: 3,
generatorLevel: 3,
contextId: "SUDOKU_9x9_L3"),
const GameLevel(
levelIndex: 7, name: "어려움 (9x9)", blockSize: 3, generatorLevel: 4,
contextId: "SUDOKU_9x9_L4"
),
levelIndex: 7,
name: "어려움 (9x9)",
blockSize: 3,
generatorLevel: 4,
contextId: "SUDOKU_9x9_L4"),
const GameLevel(
levelIndex: 8, name: "최상급 (9x9)", blockSize: 3, generatorLevel: 5,
contextId: "SUDOKU_9x9_L5"
),
levelIndex: 8,
name: "최상급 (9x9)",
blockSize: 3,
generatorLevel: 5,
contextId: "SUDOKU_9x9_L5"),
// --- 4x4 (blockSize = 4) ---
const GameLevel(
levelIndex: 9, name: "전문가 (16x16)", blockSize: 4, generatorLevel: 1,
contextId: "SUDOKU_16x16_L1", isSequentialNumbers: true
),
levelIndex: 9,
name: "전문가 (16x16)",
blockSize: 4,
generatorLevel: 1,
contextId: "SUDOKU_16x16_L1",
isSequentialNumbers: true),
const GameLevel(
levelIndex: 10, name: "마스터 (16x16)", blockSize: 4, generatorLevel: 3,
contextId: "SUDOKU_16x16_L3", isSequentialLetters: true
),
levelIndex: 10,
name: "마스터 (16x16)",
blockSize: 4,
generatorLevel: 3,
contextId: "SUDOKU_16x16_L3",
isSequentialLetters: true),
const GameLevel(
levelIndex: 11, name: "지옥 (16x16)", blockSize: 4, generatorLevel: 5,
contextId: "SUDOKU_16x16_L5"
),
levelIndex: 11,
name: "지옥 (16x16)",
blockSize: 4,
generatorLevel: 5,
contextId: "SUDOKU_16x16_L5"),
];
static GameLevel getLevel(int levelIndex) {
if (levelIndex < 1) levelIndex = 1;
if (levelIndex > allLevels.length) levelIndex = allLevels.length;
return allLevels.firstWhere((level) => level.levelIndex == levelIndex,
orElse: () => allLevels[0]
);
orElse: () => allLevels[0]);
}
static Map<String, String> get contextIdToNameMap {
return { for (var level in allLevels) level.contextId : level.name };
return {for (var level in allLevels) level.contextId: level.name};
}
}