This commit is contained in:
2025-11-17 18:21:49 +09:00
parent 13ed537b23
commit 86611ce092
160 changed files with 7829 additions and 452 deletions
@@ -0,0 +1,239 @@
import 'dart:developer';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
// [C] 공통 서비스 (service_api)
import 'package:service_api/service_api.dart';
// [A] 공통 UI (feature_common)
import 'package:feature_common/feature_common.dart';
// [B] 이 패키지 (mathquiz)
import 'math_quiz_screen.dart';
import '../controllers/math_quiz_controller.dart'; // 👈 [추가] 컨트롤러 임포트
class MathQuizLobbyScreen extends StatefulWidget {
const MathQuizLobbyScreen({ super.key });
@override
State<MathQuizLobbyScreen> createState() => _MathQuizLobbyScreenState();
}
class _MathQuizLobbyScreenState extends State<MathQuizLobbyScreen> {
int _maxUnlockedLevel = 1;
Map<int, (int, int)> _rankHistory = {};
bool _isLoading = false;
late final SessionNotifier _sessionNotifier;
final PuzzleService _puzzleService = PuzzleService();
final IdentityService _identityService = IdentityService();
@override
void initState() {
super.initState();
_sessionNotifier = context.read<SessionNotifier>();
_loadProgress(forceRefreshRanks: true);
}
/// 랭킹 및 레벨 진행 상황 로드
Future<void> _loadProgress({bool forceRefreshRanks = false}) async {
// 1. (가벼움) 레벨 정보 새로고침
final maxLevel = await _identityService.getMaxUnlockedLevel(gameType: 'MATH_QUIZ');
if (mounted) { setState(() { _maxUnlockedLevel = maxLevel; }); }
// 2. (무거움) 랭킹 정보 새로고침 (필요할 때만)
if (!forceRefreshRanks) return;
final String? myName = _sessionNotifier.session?.userName;
if (myName == null) return;
try {
final Map<int, int> oldRankMap = await _identityService.getLastSavedRankMap(gameType: 'MATH_QUIZ');
List<Future<List<GameRankDto>>> rankFutures = [];
for (final level in MathQuizDifficulties.allDifficulties) {
rankFutures.add(_puzzleService.fetchRanks('MATH_QUIZ', level.contextId));
}
final List<List<GameRankDto>> allRankResults = await Future.wait(rankFutures);
Map<int, int> newRankMapForStorage = {};
Map<int, (int, int)> newRankHistoryForState = {};
for (int i = 0; i < MathQuizDifficulties.allDifficulties.length; i++) {
final level = MathQuizDifficulties.allDifficulties[i];
final currentRanks = allRankResults[i];
final int levelIndex = level.levelIndex;
final int oldRank = oldRankMap[levelIndex] ?? 0;
int currentRank = 0;
int myRankIndex = currentRanks.indexWhere((r) => r.playerName == myName);
if (myRankIndex != -1) { currentRank = myRankIndex + 1; }
newRankMapForStorage[levelIndex] = currentRank;
newRankHistoryForState[levelIndex] = (oldRank, currentRank);
}
await _identityService.saveLastRankMap(newRankMapForStorage, gameType: 'MATH_QUIZ');
if (mounted) { setState(() { _rankHistory = newRankHistoryForState; }); }
log("수학 퀴즈 랭킹 변동 확인 완료. (유저: $myName)");
} catch (e) {
log("MathQuizLobbyScreen: 랭킹 확인 실패: $e");
}
}
/// 🔽 [수정] 게임 시작 함수
Future<void> _startGame(MathQuizDifficulty level) async {
setState(() { _isLoading = true; });
try {
final session = _sessionNotifier.session;
if (session == null) {
throw Exception("세션이 로드되지 않았습니다.");
}
// 1. 컨트롤러 생성 및 새 게임 시작 (제너레이터 호출)
final controller = MathQuizController();
controller.startNewGame(level, session.userId, session.userName);
if (mounted) {
await Navigator.push(
context,
MaterialPageRoute(
// 2. 컨트롤러를 게임 화면에 주입
builder: (context) => ChangeNotifierProvider.value(
value: controller,
child: const MathQuizScreen(),
),
),
);
// 3. 게임에서 돌아오면 레벨 잠금 상태만 새로고침
_loadProgress(forceRefreshRanks: false);
}
} catch (e) {
if (mounted) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('게임 로딩/생성 실패: $e')),
);
}
} finally {
if (mounted) {
setState(() { _isLoading = false; });
}
}
}
@override
Widget build(BuildContext context) {
// ... (이하 build 메서드는 이전과 동일) ...
context.watch<ThemeNotifier>();
context.watch<SessionNotifier>();
final bool allLevelsUnlocked = _maxUnlockedLevel >= MathQuizDifficulties.allDifficulties.length;
final theme = Theme.of(context);
return CommonGameShell(
title: '계산 퀴즈',
onRankingPressed: () {
final List<GameDifficulty> difficulties = MathQuizDifficulties.allDifficulties
.map((level) => GameDifficulty(
name: level.name,
contextId: level.contextId,
))
.toList();
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => RankingScreen(
gameType: 'MATH_QUIZ',
difficulties: difficulties,
initialDifficultyName: MathQuizDifficulties.getLevel(_maxUnlockedLevel).name,
),
),
);
},
body: LayoutBuilder(
builder: (context, constraints) {
const double maxContentRatio = 0.6;
final double constrainedWidth = (constraints.maxHeight * maxContentRatio) > 500
? 500 : (constraints.maxHeight * maxContentRatio);
return Center(
child: ConstrainedBox(
constraints: BoxConstraints(maxWidth: constrainedWidth),
child: Column(
children: [
Expanded(
child: RefreshIndicator(
onRefresh: () => _loadProgress(forceRefreshRanks: true),
child: ListView.builder(
itemCount: MathQuizDifficulties.allDifficulties.length,
itemBuilder: (context, index) {
final MathQuizDifficulty level = MathQuizDifficulties.allDifficulties[index];
final bool isUnlocked = allLevelsUnlocked || level.levelIndex <= _maxUnlockedLevel;
final (int oldRank, int currentRank) = _rankHistory[level.levelIndex] ?? (0, 0);
Widget? trailingWidget = isUnlocked ? const Icon(Icons.play_arrow_rounded) : null;
String? subtitleText;
Color? subtitleColor;
if (currentRank > 0) {
String rankStr = "${currentRank}";
if (oldRank > 0) {
int change = oldRank - currentRank;
if (change > 0) {
subtitleText = "$rankStr (▲ $change)";
subtitleColor = Colors.green;
trailingWidget = const Icon(Icons.arrow_circle_up_rounded, color: Colors.green, size: 28);
} else if (change < 0) {
subtitleText = "$rankStr (▼ ${change.abs()})";
subtitleColor = Colors.red;
trailingWidget = const Icon(Icons.arrow_circle_down_rounded, color: Colors.red, size: 28);
} else {
subtitleText = "$rankStr (유지)";
subtitleColor = Colors.grey;
trailingWidget = const Icon(Icons.check_circle_outline_rounded, color: Colors.grey, size: 28);
}
} else {
subtitleText = "$rankStr (신규 진입)";
subtitleColor = Colors.blue;
trailingWidget = const Icon(Icons.new_releases_rounded, color: Colors.blue, size: 28);
}
} else {
if (oldRank > 0) {
subtitleText = "랭킹 이탈 (이전 ${oldRank}위)";
subtitleColor = Colors.orange;
trailingWidget = const Icon(Icons.warning_amber_rounded, color: Colors.orange, size: 28);
}
}
return Card(
margin: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 4.0),
child: ListTile(
leading: Icon(
isUnlocked ? Icons.lock_open_rounded : Icons.lock_rounded,
color: isUnlocked ? theme.primaryColor : Colors.grey,
),
title: Text(level.name, style: TextStyle(
fontSize: 18,
fontWeight: isUnlocked ? FontWeight.bold : FontWeight.normal,
color: isUnlocked ? theme.textTheme.bodyLarge?.color : Colors.grey,
)),
subtitle: subtitleText != null
? Text(subtitleText, style: TextStyle(color: subtitleColor, fontWeight: FontWeight.bold))
: null,
trailing: trailingWidget,
onTap: isUnlocked && !_isLoading
? () => _startGame(level)
: null,
),
);
},
),
),
),
],
),
),
);
},
),
);
}
}
@@ -0,0 +1,280 @@
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:service_api/service_api.dart';
import 'package:feature_common/feature_common.dart';
import '../controllers/math_quiz_controller.dart';
import '../models/math_quiz_models.dart';
class MathQuizScreen extends StatefulWidget {
const MathQuizScreen({super.key});
@override
State<MathQuizScreen> createState() => _MathQuizScreenState();
}
class _MathQuizScreenState extends State<MathQuizScreen> {
bool _isDialogShowing = false;
// ( ... _showGameCompletion 메서드는 이전과 동일 ... )
void _showGameCompletion(MathQuizController controller) async {
String formatMathQuizScore(int primary, int? secondary) {
final problemCount = primary;
final time = (secondary ?? 0).toString();
return '${problemCount}개 (${time}초)';
}
Future<void> saveMathQuizProgress(String playerName) async {
final identityService = IdentityService();
final int currentMaxLevel = await identityService.getMaxUnlockedLevel(gameType: 'MATH_QUIZ');
if (currentMaxLevel < 99) {
if (controller.difficulty.levelIndex >= currentMaxLevel) {
int nextLevel = controller.difficulty.levelIndex + 1;
if (nextLevel > MathQuizDifficulties.allDifficulties.length) {
await identityService.saveMaxUnlockedLevel(99, gameType: 'MATH_QUIZ');
} else {
await identityService.saveMaxUnlockedLevel(nextLevel, gameType: 'MATH_QUIZ');
}
}
}
}
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => GameCompletionScreen(
args: GameResultArgs(
gameType: 'MATH_QUIZ',
contextId: controller.difficulty.contextId,
primaryScore: controller.puzzle.solutions.length,
secondaryScore: controller.secondsElapsed,
userId: controller.userId,
userName: controller.userName,
scoreFormatter: formatMathQuizScore,
onProgressSave: saveMathQuizProgress,
),
),
),
);
if (mounted && Navigator.canPop(context)) {
Navigator.pop(context);
}
}
@override
Widget build(BuildContext context) {
final controller = context.watch<MathQuizController>();
if (controller.isGameCompleted && !_isDialogShowing) {
_isDialogShowing = true;
WidgetsBinding.instance.addPostFrameCallback((_) {
_showGameCompletion(controller);
});
}
return Scaffold(
appBar: AppBar(
title: Text(controller.difficulty.name),
actions: [
Padding(
padding: const EdgeInsets.only(right: 20.0),
child: Center(
child: Text(
'${(controller.secondsElapsed ~/ 60).toString().padLeft(2, '0')}:${(controller.secondsElapsed % 60).toString().padLeft(2, '0')}',
style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
),
),
],
),
body: LayoutBuilder(
builder: (context, constraints) {
bool isLandscape = constraints.maxWidth > constraints.maxHeight;
if (isLandscape) {
return _buildLandscapeLayout(context, controller);
} else {
return _buildPortraitLayout(context, controller);
}
},
),
);
}
/// 🔽 세로 모드 레이아웃
Widget _buildPortraitLayout(BuildContext context, MathQuizController controller) {
return Column(
children: [
Expanded(
child: Center(
child: SingleChildScrollView(
padding: const EdgeInsets.all(16.0),
// [수정] _buildPuzzleGrid를 항상 호출
child: _buildPuzzleGrid(context, controller),
),
),
),
_buildKeypad(context, controller),
],
);
}
/// 🔽 가로 모드 레이아웃
Widget _buildLandscapeLayout(BuildContext context, MathQuizController controller) {
return Row(
children: [
Expanded(
flex: 6, // 방정식 영역
child: Center(
child: SingleChildScrollView(
padding: const EdgeInsets.all(16.0),
// [수정] _buildPuzzleGrid를 항상 호출
child: _buildPuzzleGrid(context, controller),
),
),
),
Expanded(
flex: 4, // 키패드 영역
child: _buildKeypad(context, controller),
),
],
);
}
// ❌ [삭제] _buildEquationList 메서드 삭제
/// [수정] _buildEquationGrid -> _buildPuzzleGrid
/// (모든 퍼즐을 그리는 유일한 빌더)
Widget _buildPuzzleGrid(BuildContext context, MathQuizController controller) {
final puzzle = controller.puzzle;
final userAnswers = controller.userAnswers;
final int crossAxisCount = puzzle.gridCrossAxisCount;
int blankIndex = 0;
return GridView.builder(
shrinkWrap: true,
physics: const NeverScrollableScrollPhysics(),
itemCount: puzzle.gridCells.length,
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: crossAxisCount,
),
itemBuilder: (context, index) {
final String part = puzzle.gridCells[index];
if (part == "?") {
// 빈칸일 경우
final int currentBlankIndex = blankIndex;
blankIndex++;
return _buildBlankBox(
context,
controller,
currentBlankIndex,
userAnswers[currentBlankIndex],
);
} else if (part == " ") {
// " " (빈 공간)
return Container();
} else {
// 숫자나 기호일 경우
return Center(
child: Text(
part,
style: const TextStyle(fontSize: 32, fontWeight: FontWeight.bold),
),
);
}
},
);
}
/// [수정] _buildBlankBox (isGrid 파라미터 삭제)
Widget _buildBlankBox(BuildContext context, MathQuizController controller, int index, String? value) {
final theme = Theme.of(context);
final bool isSelected = (controller.selectedBlankIndex == index);
// [수정] 그리드 셀의 크기는 GridView가 결정하므로
// AspectRatio를 사용해 1:1 비율 유지
return AspectRatio(
aspectRatio: 1 / 1,
child: GestureDetector(
onTap: () => controller.onBlankTapped(index),
child: Container(
margin: const EdgeInsets.all(4.0), // 그리드/리스트 공통 여백
decoration: BoxDecoration(
color: theme.colorScheme.surfaceVariant,
border: Border.all(
color: isSelected ? theme.colorScheme.primary : Colors.transparent,
width: 3,
),
borderRadius: BorderRadius.circular(8),
),
child: Center(
// [수정] 폰트 크기를 FittedBox로 자동 조절
child: FittedBox(
fit: BoxFit.contain,
child: Padding(
padding: const EdgeInsets.all(4.0),
child: Text(
value ?? '',
style: TextStyle(
fontWeight: FontWeight.bold,
color: theme.colorScheme.onSurfaceVariant,
),
),
),
),
),
),
),
);
}
/// 2. 키패드 UI 빌더
Widget _buildKeypad(BuildContext context, MathQuizController controller) {
// ... (이하 키패드 로직은 동일) ...
final puzzle = controller.puzzle;
final theme = Theme.of(context);
return Container(
padding: const EdgeInsets.all(8.0),
decoration: BoxDecoration(
color: theme.scaffoldBackgroundColor,
boxShadow: [
BoxShadow(
color: Colors.black.withOpacity(0.1),
blurRadius: 4,
offset: const Offset(0, -2),
),
],
),
child: GridView.builder(
shrinkWrap: true,
physics: const NeverScrollableScrollPhysics(),
gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 5, // 5열
childAspectRatio: 1.5,
mainAxisSpacing: 8,
crossAxisSpacing: 8,
),
itemCount: puzzle.options.length + 1, // 옵션 + 지우기 버튼
itemBuilder: (context, index) {
if (index == puzzle.options.length) {
return FilledButton.tonal(
onPressed: () => controller.onClearTapped(),
child: const Icon(Icons.backspace_outlined),
);
}
final String option = puzzle.options[index];
return FilledButton(
onPressed: () => controller.onOptionTapped(option),
child: Text(
option,
style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
);
},
),
);
}
}