...
This commit is contained in:
@@ -1,22 +1,15 @@
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// packages/feature_game_sudoku/lib/screens/game_screen.dart
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import 'dart:async';
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import 'dart:developer';
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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// [C] 서비스 import
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import 'package:service_api/service_api.dart';
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// [A] 공통 위젯 import
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import 'package:feature_common/feature_common.dart';
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// [B] 같은 패키지 내의 위젯 import
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import '../widgets/number_pad.dart';
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import '../widgets/sudoku_board.dart';
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import '../models/game_level.dart';
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// ❌ [삭제] enum _RankSubmissionStep
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class GameScreen extends StatefulWidget {
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final SudokuGameDto gameData;
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final String themeName;
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@@ -57,18 +50,12 @@ class _GameScreenState extends State<GameScreen> {
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int? selectedNumberPad;
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Set<int> incorrectCells = {};
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bool isValidating = false;
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// ❌ [삭제] 랭킹 다이얼로그 전용 상태 변수
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// _RankSubmissionStep _rankStep = _RankSubmissionStep.enterName;
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// List<GameRankDto> _rankingList = [];
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// GameRankWithRankNumber? _myRankResult;
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// String _submittedPlayerName = "";
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late final TransformationController _transformationController;
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// ... ( _charToInt, _intToChar, initState, dispose, startTimer, onCellTapped, _checkIfBoardIsFull ... )
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// ... ( onNumberTapped, onUndoTapped, onHintTapped, _onRestartGameTapped, _onQuitGameTapped, _resetBoardZoom ... )
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// ... ( 이 함수들은 모두 동일합니다 )
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// ( ... _charToInt, _intToChar, initState, dispose, startTimer ... )
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// ( ... onCellTapped, _checkIfBoardIsFull, onNumberTapped, onUndoTapped ... )
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// ( ... onHintTapped, _onRestartGameTapped, _onQuitGameTapped, _resetBoardZoom ... )
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int _charToInt(String char) {
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if (char == '0') return 0;
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if (char.codeUnitAt(0) >= '1'.codeUnitAt(0) && char.codeUnitAt(0) <= '9'.codeUnitAt(0)) {
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@@ -79,103 +66,74 @@ class _GameScreenState extends State<GameScreen> {
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}
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return -1;
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}
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String _intToChar(int num) {
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if (num == 0) return '0';
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if (num >= 1 && num <= 9) return num.toString();
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if (num >= 10 && num <= 35) return String.fromCharCode('A'.codeUnitAt(0) + (num - 10));
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return '?';
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}
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@override
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void initState() {
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super.initState();
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currentLevel = AppLevels.getLevel(widget.levelIndex);
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blockSize = currentLevel.blockSize;
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gridSize = blockSize * blockSize;
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_transformationController = TransformationController();
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String themeForThisGame = widget.themeName;
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bool isEasyMode = currentLevel.isSequentialNumbers || currentLevel.isSequentialLetters;
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if (currentLevel.isSequentialNumbers) {
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themeForThisGame = AppThemes.numbers;
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} else if (currentLevel.isSequentialLetters) {
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themeForThisGame = AppThemes.letters;
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}
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activeTheme = AppThemes.buildGameTheme(
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themeForThisGame,
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gridSize,
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isEasyMode: isEasyMode,
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);
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activeTheme = AppThemes.buildGameTheme(themeForThisGame, gridSize, isEasyMode: isEasyMode);
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puzzleCells = widget.gameData.question.split('').map(_charToInt).toList();
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solutionCells = widget.gameData.solution.split('').map(_charToInt).toList();
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originalCells = widget.gameData.question.split('').map(_charToInt).toList();
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startTimer();
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}
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@override
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void dispose() {
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timer?.cancel();
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_transformationController.dispose();
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super.dispose();
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}
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void startTimer() {
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timer = Timer.periodic(const Duration(seconds: 1), (timer) {
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setState(() {
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secondsElapsed++;
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});
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setState(() { secondsElapsed++; });
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});
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}
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void onCellTapped(int index) {
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if (originalCells[index] == 0) {
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if (incorrectCells.isNotEmpty && !incorrectCells.contains(index)) {
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ScaffoldMessenger.of(context).showSnackBar(
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const SnackBar(
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content: Text('틀린 값을 먼저 수정해주세요. (되돌리기 ↩)'),
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duration: Duration(seconds: 1),
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),
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const SnackBar(content: Text('틀린 값을 먼저 수정해주세요. (되돌리기 ↩)'), duration: Duration(seconds: 1)),
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);
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return;
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}
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setState(() {
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selectedIndex = index;
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if (selectedNumberPad != null) {
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final int numberValue = selectedNumberPad!;
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puzzleCells[index] = numberValue;
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if (numberValue != solutionCells[index]) {
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if (!incorrectCells.contains(index)) {
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if (score > 0) {
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score--;
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}
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if (score > 0) { score--; }
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incorrectCells.add(index);
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}
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} else {
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incorrectCells.remove(index);
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}
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_checkIfBoardIsFull();
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}
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});
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}
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}
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void _checkIfBoardIsFull() {
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if (!puzzleCells.contains(0) && !isValidating) {
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_validateGame();
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}
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}
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void onNumberTapped(int numberValue) {
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setState(() {
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if (selectedNumberPad == numberValue) {
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@@ -185,7 +143,6 @@ class _GameScreenState extends State<GameScreen> {
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}
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});
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}
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void onUndoTapped() {
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if (incorrectCells.isNotEmpty) {
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int errorIndex = incorrectCells.first;
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@@ -196,18 +153,14 @@ class _GameScreenState extends State<GameScreen> {
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});
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}
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else if (selectedIndex != null && originalCells[selectedIndex!] == 0) {
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setState(() {
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puzzleCells[selectedIndex!] = 0;
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});
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setState(() { puzzleCells[selectedIndex!] = 0; });
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}
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}
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void onHintTapped() {
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ScaffoldMessenger.of(context).showSnackBar(
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const SnackBar(content: Text('힌트 기능은 준비 중입니다.')),
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);
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}
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void _onRestartGameTapped() {
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setState(() {
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puzzleCells = originalCells.toList();
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@@ -216,21 +169,19 @@ class _GameScreenState extends State<GameScreen> {
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selectedNumberPad = null;
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score = 5;
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_resetBoardZoom();
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timer?.cancel();
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secondsElapsed = 0;
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startTimer();
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});
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}
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void _onQuitGameTapped() {
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Navigator.of(context).pop();
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}
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void _resetBoardZoom() {
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_transformationController.value = Matrix4.identity();
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}
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/// 🔽 [수정] _validateGame (Navigation 로직 변경)
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Future<void> _validateGame() async {
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if (isValidating) return;
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setState(() { isValidating = true; });
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@@ -246,9 +197,6 @@ class _GameScreenState extends State<GameScreen> {
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if (result) {
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if(mounted) {
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// 🔽 [수정] _showRankingDialog() 호출 대신
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// 공통 게임 완료 화면(GameCompletionScreen)으로 이동
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// 1. 점수 포맷터 정의
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String formatSudokuScore(int primary, int? secondary) {
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final min = (primary ~/ 60).toString().padLeft(2, '0');
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@@ -260,8 +208,6 @@ class _GameScreenState extends State<GameScreen> {
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// 2. 레벨 저장 콜백 정의
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Future<void> saveSudokuProgress(String playerName) async {
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// (playerName은 공통 화면이 IdentityService로 저장하므로 여기선 사용 안 함)
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final int currentMaxLevel = await _identityService.getMaxUnlockedLevel();
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if (currentMaxLevel < 99) {
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if (widget.levelIndex >= currentMaxLevel) {
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@@ -275,8 +221,8 @@ class _GameScreenState extends State<GameScreen> {
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}
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}
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// 3. 화면 이동
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Navigator.pushReplacement(
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// 3. [수정] 'pushReplacement' 대신 'await push' 사용
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await Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => GameCompletionScreen(
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@@ -289,16 +235,16 @@ class _GameScreenState extends State<GameScreen> {
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userName: widget.userName,
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scoreFormatter: formatSudokuScore,
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onProgressSave: saveSudokuProgress,
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onScreenClose: () {
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// 공통 화면에서 '닫기'를 누르면 게임 화면도 닫힘
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if (Navigator.canPop(context)) {
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Navigator.pop(context);
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}
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},
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// ❌ onScreenClose 제거
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),
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),
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),
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);
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// 4. [추가] 랭킹 화면에서 돌아오면, 게임 화면(self)을 닫고 로비로 돌아감
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if (mounted && Navigator.canPop(context)) {
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Navigator.pop(context);
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}
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}
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} else {
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if(mounted) {
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@@ -322,15 +268,13 @@ class _GameScreenState extends State<GameScreen> {
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}
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}
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// ❌ [삭제] _showRankingDialog() 메서드 전체 (약 150줄) 삭제
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// ( ... build, _buildPortraitLayout, _buildLandscapeLayout ... )
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// ( ... _buildGameInfoWidget, _buildSudokuBoardWidget, _buildControlPanelWidget ... )
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// ( ... 이 메서드들은 모두 동일합니다 ... )
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@override
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Widget build(BuildContext context) {
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context.watch<ThemeNotifier>();
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String formattedTime =
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'${(secondsElapsed ~/ 60).toString().padLeft(2, '0')}:${(secondsElapsed % 60).toString().padLeft(2, '0')}';
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String formattedTime = '${(secondsElapsed ~/ 60).toString().padLeft(2, '0')}:${(secondsElapsed % 60).toString().padLeft(2, '0')}';
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final Map<int, int> numberCounts = {};
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for (int i = 1; i <= gridSize; i++) { numberCounts[i] = 0; }
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for (int cellValue in puzzleCells) {
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@@ -338,7 +282,6 @@ class _GameScreenState extends State<GameScreen> {
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numberCounts[cellValue] = (numberCounts[cellValue] ?? 0) + 1;
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}
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}
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return Scaffold(
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body: SafeArea(
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child: Column(
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@@ -355,16 +298,14 @@ class _GameScreenState extends State<GameScreen> {
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},
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),
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),
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const AdBannerWidget(), // 👈 [A] feature_common의 AdBannerWidget
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const AdBannerWidget(),
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],
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),
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),
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);
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}
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Widget _buildPortraitLayout(BuildContext context, Map<int, int> numberCounts, BoxConstraints constraints, String formattedTime) {
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final double boardWidth = (constraints.maxWidth > 600) ? 600 : constraints.maxWidth;
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return Center(
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child: ConstrainedBox(
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constraints: BoxConstraints(maxWidth: boardWidth),
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@@ -399,26 +340,21 @@ class _GameScreenState extends State<GameScreen> {
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),
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);
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}
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Widget _buildLandscapeLayout(BuildContext context, Map<int, int> numberCounts, BoxConstraints constraints, String formattedTime) {
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const double infoBarHeight = 60.0;
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double boardWidth = constraints.maxHeight - infoBarHeight - 32.0;
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double controlPanelWidth;
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const double numberPadScaleRatio = 0.6;
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double padWidth = boardWidth * numberPadScaleRatio;
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if (padWidth < 200) padWidth = 200;
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if (padWidth > 350) padWidth = 350;
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controlPanelWidth = padWidth + 100;
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double totalWidth = boardWidth + controlPanelWidth + 16.0;
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if (totalWidth > (constraints.maxWidth - 32.0)) {
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double scale = (constraints.maxWidth - 32.0) / totalWidth;
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boardWidth *= scale;
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controlPanelWidth *= scale;
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}
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return Padding(
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padding: const EdgeInsets.all(16.0),
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child: Column(
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@@ -451,7 +387,6 @@ class _GameScreenState extends State<GameScreen> {
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),
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);
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}
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Widget _buildGameInfoWidget(String formattedTime) {
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return Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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@@ -462,7 +397,6 @@ class _GameScreenState extends State<GameScreen> {
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],
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);
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}
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Widget _buildSudokuBoardWidget() {
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return GestureDetector(
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onLongPress: _resetBoardZoom,
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@@ -484,21 +418,16 @@ class _GameScreenState extends State<GameScreen> {
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),
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);
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}
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Widget _buildControlPanelWidget(BuildContext context, Map<int, int> numberCounts, {required bool isLandscape, required double boardWidth}) {
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final ThemeData themeData = Theme.of(context);
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const double numberPadScaleRatio = 0.6;
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double? padMaxWidth;
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if (!isLandscape) {
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padMaxWidth = boardWidth * numberPadScaleRatio;
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} else {
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padMaxWidth = boardWidth * numberPadScaleRatio;
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if (padMaxWidth < 200) padMaxWidth = 200;
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}
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Widget numberPadGrid = ConstrainedBox(
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constraints: BoxConstraints(maxWidth: padMaxWidth ?? double.infinity),
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child: NumberPad(
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@@ -510,7 +439,6 @@ class _GameScreenState extends State<GameScreen> {
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isLandscape: isLandscape,
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),
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);
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Widget leftButtons = Column(
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mainAxisSize: MainAxisSize.min,
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mainAxisAlignment: MainAxisAlignment.center,
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@@ -527,7 +455,6 @@ class _GameScreenState extends State<GameScreen> {
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),
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],
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);
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Widget rightButtons = Column(
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mainAxisSize: MainAxisSize.min,
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mainAxisAlignment: MainAxisAlignment.center,
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@@ -544,7 +471,6 @@ class _GameScreenState extends State<GameScreen> {
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),
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],
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);
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if (isLandscape) {
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return Column(
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mainAxisSize: MainAxisSize.min,
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@@ -21,25 +21,40 @@ class SudokuLobbyScreen extends StatefulWidget {
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class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
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int _maxUnlockedLevel = 1;
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Map<int, (int, int)> _rankHistory = {};
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String? _userName;
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// ❌ String? _userName; (SessionNotifier가 관리)
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late String _selectedThemeName;
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bool _isLoading = false;
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// 🔽 [수정] SessionNotifier를 사용하기 위해 IdentityService 대신 추가
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late final SessionNotifier _sessionNotifier;
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final PuzzleService _puzzleService = PuzzleService();
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final IdentityService _identityService = IdentityService();
|
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final IdentityService _identityService = IdentityService(); // 👈 (save/load progress를 위해 유지)
|
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@override
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void initState() {
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super.initState();
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_selectedThemeName = AppThemes.random;
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_loadProgress();
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|
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// 🔽 [수정] initState에서 SessionNotifier를 read
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_sessionNotifier = context.read<SessionNotifier>();
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// 🔽 [수정] _loadProgress가 랭킹까지 모두 새로고침 (최초 1회)
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_loadProgress(forceRefreshRanks: true);
|
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}
|
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|
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Future<void> _loadProgress() async {
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/// 🔽 [수정] _loadProgress 메서드 (SessionNotifier 사용 및 로직 분리)
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Future<void> _loadProgress({bool forceRefreshRanks = false}) async {
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// 1. (가벼움) 레벨 정보 새로고침
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final maxLevel = await _identityService.getMaxUnlockedLevel();
|
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final String? myName = await _identityService.getSavedUserName();
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||||
if (mounted) { setState(() { _maxUnlockedLevel = maxLevel; _userName = myName; }); }
|
||||
if (myName == null) return;
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if (mounted) { setState(() { _maxUnlockedLevel = maxLevel; }); }
|
||||
|
||||
// 2. (무거움) 랭킹 정보 새로고침 (필요할 때만)
|
||||
if (!forceRefreshRanks) return;
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|
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// 🔽 [수정] _sessionNotifier에서 유저 이름을 가져옴
|
||||
final String? myName = _sessionNotifier.session?.userName;
|
||||
if (myName == null) return; // 게스트이거나 아직 이름 저장을 안 함
|
||||
|
||||
try {
|
||||
final Map<int, int> oldRankMap = await _identityService.getLastSavedRankMap();
|
||||
List<Future<List<GameRankDto>>> rankFutures = [];
|
||||
@@ -68,13 +83,23 @@ class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
|
||||
}
|
||||
}
|
||||
|
||||
/// 🔽 [수정] _startGame 메서드 (SessionNotifier 사용)
|
||||
Future<void> _startGame(GameLevel level) async {
|
||||
setState(() { _isLoading = true; });
|
||||
|
||||
try {
|
||||
// 1. [수정] SessionNotifier에서 유저 정보 가져오기
|
||||
final session = _sessionNotifier.session;
|
||||
if (session == null) {
|
||||
throw Exception("세션이 로드되지 않았습니다.");
|
||||
}
|
||||
|
||||
final String difficulty = level.levelIndex.toString();
|
||||
final SudokuGameDto gameData = await _puzzleService.startGame(difficulty);
|
||||
final String userId = await _identityService.getOrCreateUserId();
|
||||
final String? userName = _userName;
|
||||
|
||||
final String userId = session.userId;
|
||||
final String? userName = session.userName;
|
||||
|
||||
if (mounted) {
|
||||
await Navigator.push(
|
||||
context,
|
||||
@@ -88,7 +113,11 @@ class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
|
||||
),
|
||||
),
|
||||
);
|
||||
_loadProgress(); // 게임 끝나고 돌아오면 랭킹 새로고침
|
||||
|
||||
// 🔽 [핵심 수정]
|
||||
// 랭킹(forceRefreshRanks: true)은 새로고침하지 않고,
|
||||
// 레벨 잠금 상태(forceRefreshRanks: false)만 새로고침합니다.
|
||||
_loadProgress(forceRefreshRanks: false);
|
||||
}
|
||||
} catch (e) {
|
||||
if (mounted) {
|
||||
@@ -105,7 +134,10 @@ class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
// 🔽 [수정] ThemeNotifier와 SessionNotifier를 모두 watch
|
||||
context.watch<ThemeNotifier>(); // 테마 감지
|
||||
context.watch<SessionNotifier>(); // 👈 세션 변경(로그인/로그아웃) 감지
|
||||
|
||||
final bool allLevelsUnlocked = _maxUnlockedLevel >= 99;
|
||||
final theme = Theme.of(context);
|
||||
|
||||
@@ -174,68 +206,73 @@ class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
|
||||
),
|
||||
// 레벨 목록 ListView
|
||||
Expanded(
|
||||
child: ListView.builder(
|
||||
itemCount: AppLevels.allLevels.length,
|
||||
itemBuilder: (context, index) {
|
||||
final GameLevel level = AppLevels.allLevels[index];
|
||||
final bool isUnlocked = allLevelsUnlocked || level.levelIndex <= _maxUnlockedLevel;
|
||||
final (int oldRank, int currentRank) = _rankHistory[level.levelIndex] ?? (0, 0);
|
||||
Widget? trailingWidget = isUnlocked ? const Icon(Icons.play_arrow_rounded) : null;
|
||||
String? subtitleText;
|
||||
Color? subtitleColor;
|
||||
|
||||
if (currentRank > 0) {
|
||||
String rankStr = "${currentRank}위";
|
||||
if (oldRank > 0) {
|
||||
int change = oldRank - currentRank;
|
||||
if (change > 0) {
|
||||
subtitleText = "$rankStr (▲ $change)";
|
||||
subtitleColor = Colors.green;
|
||||
trailingWidget = const Icon(Icons.arrow_circle_up_rounded, color: Colors.green, size: 28);
|
||||
} else if (change < 0) {
|
||||
subtitleText = "$rankStr (▼ ${change.abs()})";
|
||||
subtitleColor = Colors.red;
|
||||
trailingWidget = const Icon(Icons.arrow_circle_down_rounded, color: Colors.red, size: 28);
|
||||
// 🔽 [수정] RefreshIndicator 추가 (당겨서 랭킹 새로고침)
|
||||
child: RefreshIndicator(
|
||||
onRefresh: () => _loadProgress(forceRefreshRanks: true),
|
||||
child: ListView.builder(
|
||||
itemCount: AppLevels.allLevels.length,
|
||||
itemBuilder: (context, index) {
|
||||
// ... (이하 ListTile 로직은 모두 동일)
|
||||
final GameLevel level = AppLevels.allLevels[index];
|
||||
final bool isUnlocked = allLevelsUnlocked || level.levelIndex <= _maxUnlockedLevel;
|
||||
final (int oldRank, int currentRank) = _rankHistory[level.levelIndex] ?? (0, 0);
|
||||
Widget? trailingWidget = isUnlocked ? const Icon(Icons.play_arrow_rounded) : null;
|
||||
String? subtitleText;
|
||||
Color? subtitleColor;
|
||||
|
||||
if (currentRank > 0) {
|
||||
String rankStr = "${currentRank}위";
|
||||
if (oldRank > 0) {
|
||||
int change = oldRank - currentRank;
|
||||
if (change > 0) {
|
||||
subtitleText = "$rankStr (▲ $change)";
|
||||
subtitleColor = Colors.green;
|
||||
trailingWidget = const Icon(Icons.arrow_circle_up_rounded, color: Colors.green, size: 28);
|
||||
} else if (change < 0) {
|
||||
subtitleText = "$rankStr (▼ ${change.abs()})";
|
||||
subtitleColor = Colors.red;
|
||||
trailingWidget = const Icon(Icons.arrow_circle_down_rounded, color: Colors.red, size: 28);
|
||||
} else {
|
||||
subtitleText = "$rankStr (유지)";
|
||||
subtitleColor = Colors.grey;
|
||||
trailingWidget = const Icon(Icons.check_circle_outline_rounded, color: Colors.grey, size: 28);
|
||||
}
|
||||
} else {
|
||||
subtitleText = "$rankStr (유지)";
|
||||
subtitleColor = Colors.grey;
|
||||
trailingWidget = const Icon(Icons.check_circle_outline_rounded, color: Colors.grey, size: 28);
|
||||
subtitleText = "$rankStr (신규 진입)";
|
||||
subtitleColor = Colors.blue;
|
||||
trailingWidget = const Icon(Icons.new_releases_rounded, color: Colors.blue, size: 28);
|
||||
}
|
||||
} else {
|
||||
subtitleText = "$rankStr (신규 진입)";
|
||||
subtitleColor = Colors.blue;
|
||||
trailingWidget = const Icon(Icons.new_releases_rounded, color: Colors.blue, size: 28);
|
||||
if (oldRank > 0) {
|
||||
subtitleText = "랭킹 이탈 (이전 ${oldRank}위)";
|
||||
subtitleColor = Colors.orange;
|
||||
trailingWidget = const Icon(Icons.warning_amber_rounded, color: Colors.orange, size: 28);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (oldRank > 0) {
|
||||
subtitleText = "랭킹 이탈 (이전 ${oldRank}위)";
|
||||
subtitleColor = Colors.orange;
|
||||
trailingWidget = const Icon(Icons.warning_amber_rounded, color: Colors.orange, size: 28);
|
||||
}
|
||||
}
|
||||
|
||||
return Card(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 4.0),
|
||||
child: ListTile(
|
||||
leading: Icon(
|
||||
isUnlocked ? Icons.lock_open_rounded : Icons.lock_rounded,
|
||||
color: isUnlocked ? theme.primaryColor : Colors.grey,
|
||||
),
|
||||
title: Text(level.name, style: TextStyle(
|
||||
fontSize: 18,
|
||||
fontWeight: isUnlocked ? FontWeight.bold : FontWeight.normal,
|
||||
color: isUnlocked ? theme.textTheme.bodyLarge?.color : Colors.grey,
|
||||
)),
|
||||
subtitle: subtitleText != null
|
||||
? Text(subtitleText, style: TextStyle(color: subtitleColor, fontWeight: FontWeight.bold))
|
||||
: null,
|
||||
trailing: trailingWidget,
|
||||
onTap: isUnlocked && !_isLoading
|
||||
? () => _startGame(level)
|
||||
|
||||
return Card(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 4.0),
|
||||
child: ListTile(
|
||||
leading: Icon(
|
||||
isUnlocked ? Icons.lock_open_rounded : Icons.lock_rounded,
|
||||
color: isUnlocked ? theme.primaryColor : Colors.grey,
|
||||
),
|
||||
title: Text(level.name, style: TextStyle(
|
||||
fontSize: 18,
|
||||
fontWeight: isUnlocked ? FontWeight.bold : FontWeight.normal,
|
||||
color: isUnlocked ? theme.textTheme.bodyLarge?.color : Colors.grey,
|
||||
)),
|
||||
subtitle: subtitleText != null
|
||||
? Text(subtitleText, style: TextStyle(color: subtitleColor, fontWeight: FontWeight.bold))
|
||||
: null,
|
||||
),
|
||||
);
|
||||
},
|
||||
trailing: trailingWidget,
|
||||
onTap: isUnlocked && !_isLoading
|
||||
? () => _startGame(level)
|
||||
: null,
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
|
||||
Reference in New Issue
Block a user