import 'dart:async'; import 'dart:developer'; import 'package:flutter/material.dart'; import 'package:provider/provider.dart'; import 'package:service_api/service_api.dart'; import 'package:feature_common/feature_common.dart'; import '../widgets/number_pad.dart'; import '../widgets/sudoku_board.dart'; import '../models/game_level.dart'; class GameScreen extends BaseGameScreen { final SudokuGameDto gameData; final String themeName; final String userId; final String? userName; final int levelIndex; const GameScreen({ super.key, required this.gameData, required this.themeName, required this.userId, required this.userName, required this.levelIndex, super.onNextGame, }); @override State createState() => _GameScreenState(); } class _GameScreenState extends State { final PuzzleService _puzzleService = PuzzleService(); final IdentityService _identityService = IdentityService(); late final GameLevel currentLevel; late final int blockSize; late final int gridSize; late final SudokuTheme activeTheme; late List puzzleCells; late List solutionCells; late List originalCells; int? selectedIndex; int score = 5; int secondsElapsed = 0; Timer? timer; int? selectedNumberPad; Set incorrectCells = {}; bool isValidating = false; late final TransformationController _transformationController; // ( ... _charToInt, _intToChar, initState, dispose, startTimer ... ) // ( ... onCellTapped, _checkIfBoardIsFull, onNumberTapped, onUndoTapped ... ) // ( ... onHintTapped, _onRestartGameTapped, _onQuitGameTapped, _resetBoardZoom ... ) int _charToInt(String char) { if (char == '0') return 0; if (char.codeUnitAt(0) >= '1'.codeUnitAt(0) && char.codeUnitAt(0) <= '9'.codeUnitAt(0)) { return int.parse(char); } if (char.codeUnitAt(0) >= 'A'.codeUnitAt(0) && char.codeUnitAt(0) <= 'Z'.codeUnitAt(0)) { return char.codeUnitAt(0) - 'A'.codeUnitAt(0) + 10; } return -1; } String _intToChar(int num) { if (num == 0) return '0'; if (num >= 1 && num <= 9) return num.toString(); if (num >= 10 && num <= 35) return String.fromCharCode('A'.codeUnitAt(0) + (num - 10)); return '?'; } @override void initState() { super.initState(); currentLevel = AppLevels.getLevel(widget.levelIndex); blockSize = currentLevel.blockSize; gridSize = blockSize * blockSize; _transformationController = TransformationController(); String themeForThisGame = widget.themeName; bool isEasyMode = currentLevel.isSequentialNumbers || currentLevel.isSequentialLetters; if (currentLevel.isSequentialNumbers) { themeForThisGame = AppThemes.numbers; } else if (currentLevel.isSequentialLetters) { themeForThisGame = AppThemes.letters; } activeTheme = AppThemes.buildGameTheme(themeForThisGame, gridSize, isEasyMode: isEasyMode); puzzleCells = widget.gameData.question.split('').map(_charToInt).toList(); solutionCells = widget.gameData.solution.split('').map(_charToInt).toList(); originalCells = widget.gameData.question.split('').map(_charToInt).toList(); startTimer(); } @override void dispose() { timer?.cancel(); _transformationController.dispose(); super.dispose(); } void startTimer() { timer = Timer.periodic(const Duration(seconds: 1), (timer) { setState(() { secondsElapsed++; }); }); } void onCellTapped(int index) { if (originalCells[index] == 0) { if (incorrectCells.isNotEmpty && !incorrectCells.contains(index)) { ScaffoldMessenger.of(context).showSnackBar( const SnackBar(content: Text('틀린 값을 먼저 수정해주세요. (되돌리기 ↩)'), duration: Duration(seconds: 1)), ); return; } setState(() { selectedIndex = index; if (selectedNumberPad != null) { final int numberValue = selectedNumberPad!; puzzleCells[index] = numberValue; if (numberValue != solutionCells[index]) { if (!incorrectCells.contains(index)) { if (score > 0) { score--; } incorrectCells.add(index); } } else { incorrectCells.remove(index); } _checkIfBoardIsFull(); } }); } } void _checkIfBoardIsFull() { if (!puzzleCells.contains(0) && !isValidating) { _validateGame(); } } void onNumberTapped(int numberValue) { setState(() { if (selectedNumberPad == numberValue) { selectedNumberPad = null; } else { selectedNumberPad = numberValue; } }); } void onUndoTapped() { if (incorrectCells.isNotEmpty) { int errorIndex = incorrectCells.first; setState(() { puzzleCells[errorIndex] = 0; incorrectCells.remove(errorIndex); selectedIndex = errorIndex; }); } else if (selectedIndex != null && originalCells[selectedIndex!] == 0) { setState(() { puzzleCells[selectedIndex!] = 0; }); } } void onHintTapped() { ScaffoldMessenger.of(context).showSnackBar( const SnackBar(content: Text('힌트 기능은 준비 중입니다.')), ); } void _onRestartGameTapped() { setState(() { puzzleCells = originalCells.toList(); incorrectCells.clear(); selectedIndex = null; selectedNumberPad = null; score = 5; _resetBoardZoom(); timer?.cancel(); secondsElapsed = 0; startTimer(); }); } void _onQuitGameTapped() { Navigator.of(context).pop(); } void _resetBoardZoom() { _transformationController.value = Matrix4.identity(); } /// 🔽 [수정] _validateGame (Navigation 로직 변경) Future _validateGame() async { if (isValidating) return; setState(() { isValidating = true; }); timer?.cancel(); String currentAnswer = puzzleCells.map(_intToChar).join(''); try { final bool result = await _puzzleService.validateSolution( widget.gameData.puzzleId, currentAnswer, ); if (result) { if(mounted) { // 1. 점수 포맷터 정의 String formatSudokuScore(int primary, int? secondary) { final min = (primary ~/ 60).toString().padLeft(2, '0'); final sec = (primary % 60).toString().padLeft(2, '0'); final time = '$min:$sec'; int displayScore = 5 - (secondary ?? 5); return '$time (Score: $displayScore)'; } // 2. 레벨 저장 콜백 정의 Future saveSudokuProgress(String playerName) async { final int currentMaxLevel = await _identityService.getMaxUnlockedLevel(); if (currentMaxLevel < 99) { if (widget.levelIndex >= currentMaxLevel) { int nextLevel = widget.levelIndex + 1; if (nextLevel > AppLevels.allLevels.length) { await _identityService.saveMaxUnlockedLevel(99); } else { await _identityService.saveMaxUnlockedLevel(nextLevel); } } } } // 3. [수정] 'pushReplacement' 대신 'await push' 사용 await Navigator.push( context, MaterialPageRoute( builder: (context) => GameCompletionScreen( args: GameResultArgs( gameType: 'SUDOKU', contextId: currentLevel.contextId, primaryScore: secondsElapsed, secondaryScore: (5 - score), userId: widget.userId, userName: widget.userName, scoreFormatter: formatSudokuScore, onProgressSave: saveSudokuProgress, // ❌ onScreenClose 제거 ), ), ), ); // 4. [추가] 랭킹 화면에서 돌아오면, 게임 화면(self)을 닫고 로비로 돌아감 if (mounted && Navigator.canPop(context)) { Navigator.pop(context); } } } else { if(mounted) { ScaffoldMessenger.of(context).showSnackBar( const SnackBar(content: Text('🤔 틀린 부분이 있습니다.')), ); } startTimer(); } } catch (e) { if(mounted) { ScaffoldMessenger.of(context).showSnackBar( SnackBar(content: Text('오류: $e')), ); } startTimer(); } finally { if(mounted) { setState(() { isValidating = false; }); } } } // ( ... build, _buildPortraitLayout, _buildLandscapeLayout ... ) // ( ... _buildGameInfoWidget, _buildSudokuBoardWidget, _buildControlPanelWidget ... ) // ( ... 이 메서드들은 모두 동일합니다 ... ) @override Widget build(BuildContext context) { context.watch(); String formattedTime = '${(secondsElapsed ~/ 60).toString().padLeft(2, '0')}:${(secondsElapsed % 60).toString().padLeft(2, '0')}'; final Map numberCounts = {}; for (int i = 1; i <= gridSize; i++) { numberCounts[i] = 0; } for (int cellValue in puzzleCells) { if (cellValue > 0) { numberCounts[cellValue] = (numberCounts[cellValue] ?? 0) + 1; } } return Scaffold( body: SafeArea( child: Column( children: [ Expanded( child: LayoutBuilder( builder: (context, constraints) { bool isLandscape = constraints.maxWidth > constraints.maxHeight; if (isLandscape) { return _buildLandscapeLayout(context, numberCounts, constraints, formattedTime); } else { return _buildPortraitLayout(context, numberCounts, constraints, formattedTime); } }, ), ), const AdBannerWidget(), ], ), ), ); } Widget _buildPortraitLayout(BuildContext context, Map numberCounts, BoxConstraints constraints, String formattedTime) { final double boardWidth = (constraints.maxWidth > 600) ? 600 : constraints.maxWidth; return Center( child: ConstrainedBox( constraints: BoxConstraints(maxWidth: boardWidth), child: Column( children: [ Padding( padding: const EdgeInsets.fromLTRB(16.0, 16.0, 16.0, 0), child: _buildGameInfoWidget(formattedTime), ), Expanded( child: Center( child: SingleChildScrollView( child: Padding( padding: const EdgeInsets.symmetric(vertical: 16.0), child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ _buildSudokuBoardWidget(), const SizedBox(height: 15), Padding( padding: const EdgeInsets.symmetric(horizontal: 16.0), child: _buildControlPanelWidget(context, numberCounts, isLandscape: false, boardWidth: boardWidth), ), ], ), ), ), ), ), ], ), ), ); } Widget _buildLandscapeLayout(BuildContext context, Map numberCounts, BoxConstraints constraints, String formattedTime) { const double infoBarHeight = 60.0; double boardWidth = constraints.maxHeight - infoBarHeight - 32.0; double controlPanelWidth; const double numberPadScaleRatio = 0.6; double padWidth = boardWidth * numberPadScaleRatio; if (padWidth < 200) padWidth = 200; if (padWidth > 350) padWidth = 350; controlPanelWidth = padWidth + 100; double totalWidth = boardWidth + controlPanelWidth + 16.0; if (totalWidth > (constraints.maxWidth - 32.0)) { double scale = (constraints.maxWidth - 32.0) / totalWidth; boardWidth *= scale; controlPanelWidth *= scale; } return Padding( padding: const EdgeInsets.all(16.0), child: Column( children: [ _buildGameInfoWidget(formattedTime), Expanded( child: Row( crossAxisAlignment: CrossAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center, children: [ SizedBox( width: boardWidth, child: _buildSudokuBoardWidget(), ), const SizedBox(width: 16), SizedBox( width: controlPanelWidth, child: SingleChildScrollView( child: Column( children: [ _buildControlPanelWidget(context, numberCounts, isLandscape: true, boardWidth: boardWidth), ], ), ), ), ], ), ), ], ), ); } Widget _buildGameInfoWidget(String formattedTime) { return Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, crossAxisAlignment: CrossAxisAlignment.center, children: [ Text('SCORE: $score', style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)), Text(formattedTime, style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)), ], ); } Widget _buildSudokuBoardWidget() { return GestureDetector( onLongPress: _resetBoardZoom, child: InteractiveViewer( transformationController: _transformationController, boundaryMargin: const EdgeInsets.all(20.0), minScale: 1.0, maxScale: 2.5, child: SudokuBoard( blockSize: blockSize, theme: activeTheme, cells: puzzleCells, originalCells: originalCells, selectedIndex: selectedIndex, selectedNumberPad: selectedNumberPad, incorrectCells: incorrectCells, onCellTapped: onCellTapped, ), ), ); } Widget _buildControlPanelWidget(BuildContext context, Map numberCounts, {required bool isLandscape, required double boardWidth}) { final ThemeData themeData = Theme.of(context); const double numberPadScaleRatio = 0.6; double? padMaxWidth; if (!isLandscape) { padMaxWidth = boardWidth * numberPadScaleRatio; } else { padMaxWidth = boardWidth * numberPadScaleRatio; if (padMaxWidth < 200) padMaxWidth = 200; } Widget numberPadGrid = ConstrainedBox( constraints: BoxConstraints(maxWidth: padMaxWidth ?? double.infinity), child: NumberPad( blockSize: blockSize, theme: activeTheme, numberCounts: numberCounts, selectedNumber: selectedNumberPad, onNumberTapped: onNumberTapped, isLandscape: isLandscape, ), ); Widget leftButtons = Column( mainAxisSize: MainAxisSize.min, mainAxisAlignment: MainAxisAlignment.center, children: [ IconButton( icon: Icon(Icons.close, color: themeData.colorScheme.error, size: 30), onPressed: _onQuitGameTapped, tooltip: "게임 종료", ), IconButton( icon: Icon(Icons.refresh, color: themeData.colorScheme.secondary, size: 30), onPressed: _onRestartGameTapped, tooltip: "다시하기", ), ], ); Widget rightButtons = Column( mainAxisSize: MainAxisSize.min, mainAxisAlignment: MainAxisAlignment.center, children: [ IconButton( onPressed: onHintTapped, icon: Icon(Icons.lightbulb_outline, color: themeData.colorScheme.secondary, size: 30), tooltip: "힌트", ), IconButton( onPressed: onUndoTapped, icon: Icon(Icons.undo, color: themeData.colorScheme.error, size: 30), tooltip: "되돌리기", ), ], ); if (isLandscape) { return Column( mainAxisSize: MainAxisSize.min, children: [ numberPadGrid, const SizedBox(height: 10), Row( mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: [ leftButtons, rightButtons ], ) ], ); } else { return Row( mainAxisAlignment: MainAxisAlignment.center, crossAxisAlignment: CrossAxisAlignment.center, children: [ leftButtons, Expanded(child: numberPadGrid), rightButtons, ], ); } } }