2025-11-14 18:03:50 +09:00

89 lines
2.9 KiB
Dart

// packages/feature_game_sudoku/lib/models/game_level.dart
// (이 파일은 service_api에서 이동해 옴)
class GameLevel {
final int levelIndex; // 1-11
final String name; // "입문 (4x4)"
final int blockSize; // 2, 3, 4
final int generatorLevel; // 서버에 요청할 생성기 난이도 (1~5)
final String contextId; // 랭킹 ID "SUDOKU_4x4_L1"
final bool isSequentialNumbers;
final bool isSequentialLetters;
const GameLevel({
required this.levelIndex,
required this.name,
required this.blockSize,
required this.generatorLevel,
required this.contextId,
this.isSequentialNumbers = false,
this.isSequentialLetters = false,
});
}
class AppLevels {
static final List<GameLevel> allLevels = [
// --- 2x2 (blockSize = 2) ---
const GameLevel(
levelIndex: 1, name: "입문 (4x4)", blockSize: 2, generatorLevel: 1,
contextId: "SUDOKU_4x4_L1", isSequentialNumbers: true
),
const GameLevel(
levelIndex: 2, name: "초급 (4x4)", blockSize: 2, generatorLevel: 3,
contextId: "SUDOKU_4x4_L3", isSequentialLetters: true
),
const GameLevel(
levelIndex: 3, name: "숙련 (4x4)", blockSize: 2, generatorLevel: 5,
contextId: "SUDOKU_4x4_L5"
),
// --- 3x3 (blockSize = 3) ---
const GameLevel(
levelIndex: 4, name: "쉬움 (9x9)", blockSize: 3, generatorLevel: 1,
contextId: "SUDOKU_9x9_L1", isSequentialNumbers: true
),
const GameLevel(
levelIndex: 5, name: "중급 (9x9)", blockSize: 3, generatorLevel: 2,
contextId: "SUDOKU_9x9_L2", isSequentialLetters: true
),
const GameLevel(
levelIndex: 6, name: "상급 (9x9)", blockSize: 3, generatorLevel: 3,
contextId: "SUDOKU_9x9_L3"
),
const GameLevel(
levelIndex: 7, name: "어려움 (9x9)", blockSize: 3, generatorLevel: 4,
contextId: "SUDOKU_9x9_L4"
),
const GameLevel(
levelIndex: 8, name: "최상급 (9x9)", blockSize: 3, generatorLevel: 5,
contextId: "SUDOKU_9x9_L5"
),
// --- 4x4 (blockSize = 4) ---
const GameLevel(
levelIndex: 9, name: "전문가 (16x16)", blockSize: 4, generatorLevel: 1,
contextId: "SUDOKU_16x16_L1", isSequentialNumbers: true
),
const GameLevel(
levelIndex: 10, name: "마스터 (16x16)", blockSize: 4, generatorLevel: 3,
contextId: "SUDOKU_16x16_L3", isSequentialLetters: true
),
const GameLevel(
levelIndex: 11, name: "지옥 (16x16)", blockSize: 4, generatorLevel: 5,
contextId: "SUDOKU_16x16_L5"
),
];
static GameLevel getLevel(int levelIndex) {
if (levelIndex < 1) levelIndex = 1;
if (levelIndex > allLevels.length) levelIndex = allLevels.length;
return allLevels.firstWhere((level) => level.levelIndex == levelIndex,
orElse: () => allLevels[0]
);
}
static Map<String, String> get contextIdToNameMap {
return { for (var level in allLevels) level.contextId : level.name };
}
}