games/packages/feature_common/lib/screens/game_completion_screen.dart
2025-11-17 18:21:49 +09:00

248 lines
8.4 KiB
Dart

// packages/feature_common/lib/screens/game_completion_screen.dart
import 'dart:developer';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:service_api/service_api.dart';
import '../models/game_result_args.dart';
enum _RankSubmissionStep { enterName, submitting, showList }
class GameCompletionScreen extends StatefulWidget {
final GameResultArgs args;
const GameCompletionScreen({super.key, required this.args});
@override
State<GameCompletionScreen> createState() => _GameCompletionScreenState();
}
class _GameCompletionScreenState extends State<GameCompletionScreen> {
final PuzzleService _puzzleService = PuzzleService();
final IdentityService _identityService = IdentityService();
late final TextEditingController _nameController;
_RankSubmissionStep _rankStep = _RankSubmissionStep.enterName;
List<GameRankDto> _rankingList = [];
GameRankWithRankNumber? _myRankResult;
String? _dialogErrorMessage;
String _submittedPlayerName = "";
@override
void initState() {
super.initState();
// 🔽 [핵심 수정]
// 랭킹 등록 여부와 상관없이, 이 화면에 진입한 것 자체가 "레벨 클리어"이므로
// onProgressSave (레벨 잠금 해제)를 즉시 호출합니다.
// (playerName은 이 콜백에서 사용되지 않으므로 빈 값을 전달합니다.)
widget.args.onProgressSave("");
// --- (이하 기존 로직) ---
final session = context.read<SessionNotifier>().session;
_nameController = TextEditingController(text: session?.userName ?? widget.args.userName);
// 로그인 유저일 경우, 이름 입력 생략하고 자동 등록
if (session != null && !session.isGuest) {
_rankStep = _RankSubmissionStep.submitting;
WidgetsBinding.instance.addPostFrameCallback((_) {
_submitRank(autoSubmitName: session.userName);
});
}
}
@override
void dispose() {
_nameController.dispose();
super.dispose();
}
Future<void> _submitRank({String? autoSubmitName}) async {
String playerName;
if (autoSubmitName == null) {
playerName = _nameController.text.trim();
if (playerName.isEmpty) {
setState(() { _dialogErrorMessage = "이름을 입력해주세요."; });
return;
}
} else {
playerName = autoSubmitName;
}
setState(() {
_rankStep = _RankSubmissionStep.submitting;
_submittedPlayerName = playerName;
_dialogErrorMessage = null;
});
final rankDto = UnifiedRankDto(
userId: widget.args.userId,
gameType: widget.args.gameType,
contextId: widget.args.contextId,
playerName: playerName,
primaryScore: widget.args.primaryScore,
secondaryScore: widget.args.secondaryScore,
);
try {
final RankSubmissionResult result = await _puzzleService.submitRank(rankDto);
if (autoSubmitName == null) {
await _identityService.saveUserName(playerName);
}
// 🔽 [수정]
// onProgressSave는 initState에서 이미 호출되었지만,
// saveMaxUnlockedLevel 함수 자체가 멱등성(Idempotent)을 가지므로
// (이미 레벨이 6인데 6으로 덮어써도 문제없음)
// 혹시 모를 실패에 대비해 여기서 한 번 더 호출해도 안전합니다.
await widget.args.onProgressSave(playerName);
setState(() {
_rankingList = result.topRanks;
_myRankResult = result.myRank;
_rankStep = _RankSubmissionStep.showList;
});
} catch (e) {
log("!!! 랭킹 등록 실패 !!!", error: e);
setState(() {
_rankStep = _RankSubmissionStep.enterName;
if (autoSubmitName != null) {
_rankStep = _RankSubmissionStep.showList;
}
_dialogErrorMessage = e.toString().replaceFirst("Exception: ", "");
});
}
}
/// 닫기 버튼 로직
void _closeScreen() {
// 이 화면만 닫습니다. (GameScreen으로 돌아감)
Navigator.of(context).pop();
}
@override
Widget build(BuildContext context) {
// ... (이하 UI 빌드 로직은 모두 동일) ...
final theme = Theme.of(context);
// --- UI 섹션 정의 ---
Widget topRankListWidget = _rankingList.isEmpty
? const Center(child: Text("현재 랭킹이 없습니다."))
: ListView.builder(
itemCount: _rankingList.length,
shrinkWrap: true,
itemBuilder: (context, index) {
final rank = _rankingList[index];
final bool isMe = rank.playerName == _submittedPlayerName;
final String scoreText = widget.args.scoreFormatter(rank.primaryScore, rank.secondaryScore);
return ListTile(
selected: isMe,
selectedTileColor: theme.primaryColor.withOpacity(0.1),
leading: Text('${index + 1}.', style: const TextStyle(fontWeight: FontWeight.bold)),
title: Text(rank.playerName, style: TextStyle(fontWeight: isMe ? FontWeight.bold : FontWeight.normal)),
trailing: Text(scoreText, style: TextStyle(fontWeight: FontWeight.bold, color: theme.textTheme.bodyMedium?.color?.withOpacity(0.9))),
);
},
);
Widget? myRankWidget;
if (_myRankResult != null) {
final myRank = _myRankResult!.rankData;
final myRankNum = _myRankResult!.rankNumber;
bool isMeInTop10 = _rankingList.any((topRank) => topRank.playerName == myRank.playerName);
if (!isMeInTop10) {
final String scoreText = widget.args.scoreFormatter(myRank.primaryScore, myRank.secondaryScore);
myRankWidget = Padding(
padding: const EdgeInsets.only(top: 8.0),
child: ListTile(
selected: true,
selectedTileColor: theme.primaryColor.withOpacity(0.1),
leading: Text('$myRankNum.', style: const TextStyle(fontWeight: FontWeight.bold)),
title: Text(myRank.playerName, style: const TextStyle(fontWeight: FontWeight.bold)),
trailing: Text(scoreText, style: TextStyle(fontWeight: FontWeight.bold, color: theme.textTheme.bodyMedium?.color?.withOpacity(0.9))),
),
);
}
}
Widget rankDisplaySection = Column(
children: [
if (_dialogErrorMessage != null)
Padding(
padding: const EdgeInsets.only(bottom: 8.0),
child: Text(_dialogErrorMessage!, style: TextStyle(color: theme.colorScheme.error)),
),
Expanded(child: topRankListWidget),
if (myRankWidget != null) ...[
const Divider(height: 16, thickness: 1),
myRankWidget,
],
],
);
Widget nameEntryWidget = Column(
mainAxisSize: MainAxisSize.min,
children: [
Text('축하합니다! 랭킹에 등록할 이름을 입력하세요.', style: theme.textTheme.titleMedium),
const SizedBox(height: 20),
TextField(
controller: _nameController,
autofocus: true,
maxLength: 20,
decoration: InputDecoration(
labelText: '이름 (20자 이내)',
border: const OutlineInputBorder(),
errorText: _dialogErrorMessage,
),
),
],
);
// --- 상태에 따라 UI와 버튼 결정 ---
Widget content;
List<Widget> actions = [];
String titleText;
if (_rankStep == _RankSubmissionStep.enterName) {
titleText = '🎉 게임 완료!';
content = nameEntryWidget;
actions = [
TextButton(onPressed: _closeScreen, child: const Text('나중에 하기')),
ElevatedButton(onPressed: () => _submitRank(), child: const Text('랭킹 등록')),
];
}
else if (_rankStep == _RankSubmissionStep.submitting) {
titleText = '랭킹 등록 중...';
content = const Center(child: CircularProgressIndicator());
}
else { // _RankSubmissionStep.showList
titleText = '🏆 랭킹 (${widget.args.contextId})';
content = rankDisplaySection;
actions = [
TextButton(onPressed: _closeScreen, child: const Text('닫기')),
];
}
return Scaffold(
appBar: AppBar(
title: Text(titleText),
automaticallyImplyLeading: false,
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: content,
),
bottomNavigationBar: Padding(
padding: const EdgeInsets.all(16.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: actions,
),
),
);
}
}