2025-11-19 11:17:33 +09:00

121 lines
3.4 KiB
Dart

// packages/feature_game_sudoku/lib/models/game_level.dart
import 'package:service_api/service_api.dart'; // 👈 [추가] 공통 모델 import
//
// [🔥 수정] 'extends GameDifficulty' 추가
//
class GameLevel extends GameDifficulty {
final int levelIndex; // 1-11
final int blockSize; // 2, 3, 4
final int generatorLevel; // 서버에 요청할 생성기 난이도 (1~5)
// ❌ 'name'과 'contextId'는 GameDifficulty가 이미 가지고 있으므로 제거
// final String name;
// final String contextId;
final bool isSequentialNumbers;
final bool isSequentialLetters;
const GameLevel({
required this.levelIndex,
required super.name, // 👈 [수정] super()로 전달
required super.contextId, // 👈 [수정] super()로 전달
required this.blockSize,
required this.generatorLevel,
this.isSequentialNumbers = false,
this.isSequentialLetters = false,
});
}
class AppLevels {
static final List<GameLevel> allLevels = [
// --- 2x2 (blockSize = 2) ---
const GameLevel(
levelIndex: 1,
name: "입문 (4x4)",
blockSize: 2,
generatorLevel: 1,
contextId: "SUDOKU_4x4_L1",
isSequentialNumbers: true),
const GameLevel(
levelIndex: 2,
name: "초급 (4x4)",
blockSize: 2,
generatorLevel: 3,
contextId: "SUDOKU_4x4_L3",
isSequentialLetters: true),
const GameLevel(
levelIndex: 3,
name: "숙련 (4x4)",
blockSize: 2,
generatorLevel: 5,
contextId: "SUDOKU_4x4_L5"),
// --- 3x3 (blockSize = 3) ---
const GameLevel(
levelIndex: 4,
name: "쉬움 (9x9)",
blockSize: 3,
generatorLevel: 1,
contextId: "SUDOKU_9x9_L1",
isSequentialNumbers: true),
const GameLevel(
levelIndex: 5,
name: "중급 (9x9)",
blockSize: 3,
generatorLevel: 2,
contextId: "SUDOKU_9x9_L2",
isSequentialLetters: true),
const GameLevel(
levelIndex: 6,
name: "상급 (9x9)",
blockSize: 3,
generatorLevel: 3,
contextId: "SUDOKU_9x9_L3"),
const GameLevel(
levelIndex: 7,
name: "어려움 (9x9)",
blockSize: 3,
generatorLevel: 4,
contextId: "SUDOKU_9x9_L4"),
const GameLevel(
levelIndex: 8,
name: "최상급 (9x9)",
blockSize: 3,
generatorLevel: 5,
contextId: "SUDOKU_9x9_L5"),
// --- 4x4 (blockSize = 4) ---
const GameLevel(
levelIndex: 9,
name: "전문가 (16x16)",
blockSize: 4,
generatorLevel: 1,
contextId: "SUDOKU_16x16_L1",
isSequentialNumbers: true),
const GameLevel(
levelIndex: 10,
name: "마스터 (16x16)",
blockSize: 4,
generatorLevel: 3,
contextId: "SUDOKU_16x16_L3",
isSequentialLetters: true),
const GameLevel(
levelIndex: 11,
name: "지옥 (16x16)",
blockSize: 4,
generatorLevel: 5,
contextId: "SUDOKU_16x16_L5"),
];
static GameLevel getLevel(int levelIndex) {
if (levelIndex < 1) levelIndex = 1;
if (levelIndex > allLevels.length) levelIndex = allLevels.length;
return allLevels.firstWhere((level) => level.levelIndex == levelIndex,
orElse: () => allLevels[0]);
}
static Map<String, String> get contextIdToNameMap {
return {for (var level in allLevels) level.contextId: level.name};
}
}