257 lines
7.4 KiB
Dart
257 lines
7.4 KiB
Dart
import 'dart:async';
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import 'dart:math';
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import 'package:flutter/material.dart';
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import '../models/finddiff_models.dart';
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import '../utils/hangul_utils.dart';
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class FindDiffController with ChangeNotifier {
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late FindDiffDifficulty difficulty;
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late String userId;
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late String? userName;
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List<FindDiffItem> _items = [];
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List<FindDiffItem> get items => _items;
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int _currentRound = 0;
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int get currentRound => _currentRound;
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int _score = 0;
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int get score => _score;
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int _incorrectCount = 0;
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int get incorrectCount => _incorrectCount;
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bool _isGameCompleted = false;
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bool get isGameCompleted => _isGameCompleted;
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Timer? _timer;
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int _remainingTime = 0;
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int get remainingTime => _remainingTime;
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int _secondsElapsed = 0;
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int get secondsElapsed => _secondsElapsed;
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bool _isGameStarted = false;
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bool get isGameStarted => _isGameStarted;
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bool _showFeedback = false;
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bool get showFeedback => _showFeedback;
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bool _isLastAnswerCorrect = false;
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bool get isLastAnswerCorrect => _isLastAnswerCorrect;
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FindDiffType _currentRoundType = FindDiffType.color;
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FindDiffType get currentRoundType => _currentRoundType;
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final Random _random = Random();
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void setUserInfo(String userId, String? userName) {
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this.userId = userId;
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this.userName = userName;
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}
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void startNewGame(FindDiffDifficulty level) {
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difficulty = level;
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_score = 0;
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_incorrectCount = 0;
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_currentRound = 1;
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_isGameCompleted = false;
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_secondsElapsed = 0;
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_isGameStarted = false;
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_showFeedback = false;
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_generateLevel();
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notifyListeners();
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}
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void restartGame() {
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startNewGame(difficulty);
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}
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void startGameTimer() {
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if (_isGameStarted) return;
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_isGameStarted = true;
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_startTimer();
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notifyListeners();
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}
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void _generateLevel() {
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_items.clear();
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final int totalItems = difficulty.totalItems;
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final int targetIndex = _random.nextInt(totalItems);
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// 1. 문제 유형 결정
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if (difficulty.diffType == FindDiffType.mix) {
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const List<FindDiffType> types = [
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FindDiffType.color, FindDiffType.icon, FindDiffType.rotate,
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FindDiffType.category, FindDiffType.word
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];
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_currentRoundType = types[_random.nextInt(types.length)];
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} else {
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_currentRoundType = difficulty.diffType;
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}
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// 2. 기본 속성 준비
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IconData? baseIcon;
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String? baseText;
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String? targetText;
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Color baseColor = Colors.blue;
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double baseAngle = 0.0;
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// [🔥 핵심] 유형별 아이콘/데이터 소스 분리
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if (_currentRoundType == FindDiffType.category) {
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// 카테고리 (나중에 루프에서 결정)
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} else if (_currentRoundType == FindDiffType.word) {
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// 단어 & 오타
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final String originalWord = FindDiffDifficulties.baseWords[
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_random.nextInt(FindDiffDifficulties.baseWords.length)
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];
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final String modifiedWord = HangulUtils.generateSimilarWord(originalWord);
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if (_random.nextBool()) {
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baseText = originalWord;
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targetText = modifiedWord;
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} else {
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baseText = modifiedWord;
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targetText = originalWord;
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}
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baseColor = Colors.black87;
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} else if (_currentRoundType == FindDiffType.icon) {
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// 모양 찾기
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final pair = FindDiffDifficulties.iconPairs[_random.nextInt(FindDiffDifficulties.iconPairs.length)];
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baseIcon = pair[0];
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baseColor = Colors.black87;
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} else if (_currentRoundType == FindDiffType.rotate) {
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// [🔥 수정] 회전 모드: rotateIcons에서 선택 (원, 네모 등 제외)
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baseIcon = FindDiffDifficulties.rotateIcons[_random.nextInt(FindDiffDifficulties.rotateIcons.length)];
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baseColor = Color.fromARGB(255, _random.nextInt(200), _random.nextInt(200), _random.nextInt(200));
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} else {
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// 색상 모드: colorIcons에서 선택
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baseIcon = FindDiffDifficulties.colorIcons[_random.nextInt(FindDiffDifficulties.colorIcons.length)];
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baseColor = Color.fromARGB(255, _random.nextInt(200), _random.nextInt(200), _random.nextInt(200));
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}
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// 카테고리 모드용 리스트 준비
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List<String> baseCatList = [];
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List<String> targetCatList = [];
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if (_currentRoundType == FindDiffType.category) {
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final keys = FindDiffDifficulties.emojiCategories.keys.toList();
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String baseKey = keys[_random.nextInt(keys.length)];
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String targetKey;
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do { targetKey = keys[_random.nextInt(keys.length)]; } while (baseKey == targetKey);
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baseCatList = FindDiffDifficulties.emojiCategories[baseKey]!;
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targetCatList = FindDiffDifficulties.emojiCategories[targetKey]!;
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}
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// 3. 아이템 배치
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for (int i = 0; i < totalItems; i++) {
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bool isTarget = (i == targetIndex);
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IconData? icon = baseIcon;
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String? textContent = baseText;
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Color color = baseColor;
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double angle = baseAngle;
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switch (_currentRoundType) {
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case FindDiffType.color:
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if (isTarget) {
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// 난이도가 높거나 믹스 모드일 경우 색상 차이를 미세하게
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int offset = (difficulty.levelIndex >= 5) ? 30 : 60;
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color = Color.fromARGB(255, (baseColor.red + offset) % 255, (baseColor.green + offset) % 255, (baseColor.blue + offset) % 255);
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}
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break;
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case FindDiffType.icon:
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if (isTarget) {
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final pair = FindDiffDifficulties.iconPairs.firstWhere((p) => p.contains(baseIcon));
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icon = (baseIcon == pair[0]) ? pair[1] : pair[0];
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}
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break;
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case FindDiffType.rotate:
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if (isTarget) angle = 0.5; // 약 30도 회전
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break;
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case FindDiffType.category:
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if (isTarget) {
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textContent = targetCatList[_random.nextInt(targetCatList.length)];
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} else {
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textContent = baseCatList[_random.nextInt(baseCatList.length)];
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}
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color = Colors.black;
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break;
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case FindDiffType.word:
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if (isTarget) {
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textContent = targetText;
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} else {
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textContent = baseText;
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}
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break;
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default:
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break;
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}
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_items.add(FindDiffItem(
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id: i,
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icon: icon,
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textContent: textContent,
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color: color,
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angle: angle,
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isTarget: isTarget,
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));
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}
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_remainingTime = difficulty.timeLimitSeconds;
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}
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// ... (나머지 메서드 동일) ...
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void _startTimer() {
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_timer?.cancel();
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_timer = Timer.periodic(const Duration(seconds: 1), (timer) {
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_secondsElapsed++;
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_remainingTime--;
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if (_remainingTime <= 0) {
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_handleAnswer(false);
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}
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notifyListeners();
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});
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}
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void onItemTapped(FindDiffItem item) {
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if (!_isGameStarted || _isGameCompleted || _showFeedback) return;
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_handleAnswer(item.isTarget);
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}
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void _handleAnswer(bool isCorrect) {
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_timer?.cancel();
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_showFeedback = true;
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_isLastAnswerCorrect = isCorrect;
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if (isCorrect) {
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_score++;
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} else {
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_incorrectCount++;
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}
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notifyListeners();
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Future.delayed(const Duration(milliseconds: 500), () {
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if (_score >= 10) {
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_isGameCompleted = true;
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} else {
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_showFeedback = false;
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_generateLevel();
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_startTimer();
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}
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notifyListeners();
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});
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}
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@override
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void dispose() {
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_timer?.cancel();
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super.dispose();
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}
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} |