2025-11-17 18:21:49 +09:00

501 lines
16 KiB
Dart

import 'dart:async';
import 'dart:developer';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:service_api/service_api.dart';
import 'package:feature_common/feature_common.dart';
import '../widgets/number_pad.dart';
import '../widgets/sudoku_board.dart';
import '../models/game_level.dart';
class GameScreen extends StatefulWidget {
final SudokuGameDto gameData;
final String themeName;
final String userId;
final String? userName;
final int levelIndex;
const GameScreen({
super.key,
required this.gameData,
required this.themeName,
required this.userId,
required this.userName,
required this.levelIndex,
});
@override
State<GameScreen> createState() => _GameScreenState();
}
class _GameScreenState extends State<GameScreen> {
final PuzzleService _puzzleService = PuzzleService();
final IdentityService _identityService = IdentityService();
late final GameLevel currentLevel;
late final int blockSize;
late final int gridSize;
late final SudokuTheme activeTheme;
late List<int> puzzleCells;
late List<int> solutionCells;
late List<int> originalCells;
int? selectedIndex;
int score = 5;
int secondsElapsed = 0;
Timer? timer;
int? selectedNumberPad;
Set<int> incorrectCells = {};
bool isValidating = false;
late final TransformationController _transformationController;
// ( ... _charToInt, _intToChar, initState, dispose, startTimer ... )
// ( ... onCellTapped, _checkIfBoardIsFull, onNumberTapped, onUndoTapped ... )
// ( ... onHintTapped, _onRestartGameTapped, _onQuitGameTapped, _resetBoardZoom ... )
int _charToInt(String char) {
if (char == '0') return 0;
if (char.codeUnitAt(0) >= '1'.codeUnitAt(0) && char.codeUnitAt(0) <= '9'.codeUnitAt(0)) {
return int.parse(char);
}
if (char.codeUnitAt(0) >= 'A'.codeUnitAt(0) && char.codeUnitAt(0) <= 'Z'.codeUnitAt(0)) {
return char.codeUnitAt(0) - 'A'.codeUnitAt(0) + 10;
}
return -1;
}
String _intToChar(int num) {
if (num == 0) return '0';
if (num >= 1 && num <= 9) return num.toString();
if (num >= 10 && num <= 35) return String.fromCharCode('A'.codeUnitAt(0) + (num - 10));
return '?';
}
@override
void initState() {
super.initState();
currentLevel = AppLevels.getLevel(widget.levelIndex);
blockSize = currentLevel.blockSize;
gridSize = blockSize * blockSize;
_transformationController = TransformationController();
String themeForThisGame = widget.themeName;
bool isEasyMode = currentLevel.isSequentialNumbers || currentLevel.isSequentialLetters;
if (currentLevel.isSequentialNumbers) {
themeForThisGame = AppThemes.numbers;
} else if (currentLevel.isSequentialLetters) {
themeForThisGame = AppThemes.letters;
}
activeTheme = AppThemes.buildGameTheme(themeForThisGame, gridSize, isEasyMode: isEasyMode);
puzzleCells = widget.gameData.question.split('').map(_charToInt).toList();
solutionCells = widget.gameData.solution.split('').map(_charToInt).toList();
originalCells = widget.gameData.question.split('').map(_charToInt).toList();
startTimer();
}
@override
void dispose() {
timer?.cancel();
_transformationController.dispose();
super.dispose();
}
void startTimer() {
timer = Timer.periodic(const Duration(seconds: 1), (timer) {
setState(() { secondsElapsed++; });
});
}
void onCellTapped(int index) {
if (originalCells[index] == 0) {
if (incorrectCells.isNotEmpty && !incorrectCells.contains(index)) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('틀린 값을 먼저 수정해주세요. (되돌리기 ↩)'), duration: Duration(seconds: 1)),
);
return;
}
setState(() {
selectedIndex = index;
if (selectedNumberPad != null) {
final int numberValue = selectedNumberPad!;
puzzleCells[index] = numberValue;
if (numberValue != solutionCells[index]) {
if (!incorrectCells.contains(index)) {
if (score > 0) { score--; }
incorrectCells.add(index);
}
} else {
incorrectCells.remove(index);
}
_checkIfBoardIsFull();
}
});
}
}
void _checkIfBoardIsFull() {
if (!puzzleCells.contains(0) && !isValidating) {
_validateGame();
}
}
void onNumberTapped(int numberValue) {
setState(() {
if (selectedNumberPad == numberValue) {
selectedNumberPad = null;
} else {
selectedNumberPad = numberValue;
}
});
}
void onUndoTapped() {
if (incorrectCells.isNotEmpty) {
int errorIndex = incorrectCells.first;
setState(() {
puzzleCells[errorIndex] = 0;
incorrectCells.remove(errorIndex);
selectedIndex = errorIndex;
});
}
else if (selectedIndex != null && originalCells[selectedIndex!] == 0) {
setState(() { puzzleCells[selectedIndex!] = 0; });
}
}
void onHintTapped() {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('힌트 기능은 준비 중입니다.')),
);
}
void _onRestartGameTapped() {
setState(() {
puzzleCells = originalCells.toList();
incorrectCells.clear();
selectedIndex = null;
selectedNumberPad = null;
score = 5;
_resetBoardZoom();
timer?.cancel();
secondsElapsed = 0;
startTimer();
});
}
void _onQuitGameTapped() {
Navigator.of(context).pop();
}
void _resetBoardZoom() {
_transformationController.value = Matrix4.identity();
}
/// 🔽 [수정] _validateGame (Navigation 로직 변경)
Future<void> _validateGame() async {
if (isValidating) return;
setState(() { isValidating = true; });
timer?.cancel();
String currentAnswer = puzzleCells.map(_intToChar).join('');
try {
final bool result = await _puzzleService.validateSolution(
widget.gameData.puzzleId,
currentAnswer,
);
if (result) {
if(mounted) {
// 1. 점수 포맷터 정의
String formatSudokuScore(int primary, int? secondary) {
final min = (primary ~/ 60).toString().padLeft(2, '0');
final sec = (primary % 60).toString().padLeft(2, '0');
final time = '$min:$sec';
int displayScore = 5 - (secondary ?? 5);
return '$time (Score: $displayScore)';
}
// 2. 레벨 저장 콜백 정의
Future<void> saveSudokuProgress(String playerName) async {
final int currentMaxLevel = await _identityService.getMaxUnlockedLevel();
if (currentMaxLevel < 99) {
if (widget.levelIndex >= currentMaxLevel) {
int nextLevel = widget.levelIndex + 1;
if (nextLevel > AppLevels.allLevels.length) {
await _identityService.saveMaxUnlockedLevel(99);
} else {
await _identityService.saveMaxUnlockedLevel(nextLevel);
}
}
}
}
// 3. [수정] 'pushReplacement' 대신 'await push' 사용
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => GameCompletionScreen(
args: GameResultArgs(
gameType: 'SUDOKU',
contextId: currentLevel.contextId,
primaryScore: secondsElapsed,
secondaryScore: (5 - score),
userId: widget.userId,
userName: widget.userName,
scoreFormatter: formatSudokuScore,
onProgressSave: saveSudokuProgress,
// ❌ onScreenClose 제거
),
),
),
);
// 4. [추가] 랭킹 화면에서 돌아오면, 게임 화면(self)을 닫고 로비로 돌아감
if (mounted && Navigator.canPop(context)) {
Navigator.pop(context);
}
}
} else {
if(mounted) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('🤔 틀린 부분이 있습니다.')),
);
}
startTimer();
}
} catch (e) {
if(mounted) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('오류: $e')),
);
}
startTimer();
} finally {
if(mounted) {
setState(() { isValidating = false; });
}
}
}
// ( ... build, _buildPortraitLayout, _buildLandscapeLayout ... )
// ( ... _buildGameInfoWidget, _buildSudokuBoardWidget, _buildControlPanelWidget ... )
// ( ... 이 메서드들은 모두 동일합니다 ... )
@override
Widget build(BuildContext context) {
context.watch<ThemeNotifier>();
String formattedTime = '${(secondsElapsed ~/ 60).toString().padLeft(2, '0')}:${(secondsElapsed % 60).toString().padLeft(2, '0')}';
final Map<int, int> numberCounts = {};
for (int i = 1; i <= gridSize; i++) { numberCounts[i] = 0; }
for (int cellValue in puzzleCells) {
if (cellValue > 0) {
numberCounts[cellValue] = (numberCounts[cellValue] ?? 0) + 1;
}
}
return Scaffold(
body: SafeArea(
child: Column(
children: [
Expanded(
child: LayoutBuilder(
builder: (context, constraints) {
bool isLandscape = constraints.maxWidth > constraints.maxHeight;
if (isLandscape) {
return _buildLandscapeLayout(context, numberCounts, constraints, formattedTime);
} else {
return _buildPortraitLayout(context, numberCounts, constraints, formattedTime);
}
},
),
),
const AdBannerWidget(),
],
),
),
);
}
Widget _buildPortraitLayout(BuildContext context, Map<int, int> numberCounts, BoxConstraints constraints, String formattedTime) {
final double boardWidth = (constraints.maxWidth > 600) ? 600 : constraints.maxWidth;
return Center(
child: ConstrainedBox(
constraints: BoxConstraints(maxWidth: boardWidth),
child: Column(
children: [
Padding(
padding: const EdgeInsets.fromLTRB(16.0, 16.0, 16.0, 0),
child: _buildGameInfoWidget(formattedTime),
),
Expanded(
child: Center(
child: SingleChildScrollView(
child: Padding(
padding: const EdgeInsets.symmetric(vertical: 16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
_buildSudokuBoardWidget(),
const SizedBox(height: 15),
Padding(
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: _buildControlPanelWidget(context, numberCounts, isLandscape: false, boardWidth: boardWidth),
),
],
),
),
),
),
),
],
),
),
);
}
Widget _buildLandscapeLayout(BuildContext context, Map<int, int> numberCounts, BoxConstraints constraints, String formattedTime) {
const double infoBarHeight = 60.0;
double boardWidth = constraints.maxHeight - infoBarHeight - 32.0;
double controlPanelWidth;
const double numberPadScaleRatio = 0.6;
double padWidth = boardWidth * numberPadScaleRatio;
if (padWidth < 200) padWidth = 200;
if (padWidth > 350) padWidth = 350;
controlPanelWidth = padWidth + 100;
double totalWidth = boardWidth + controlPanelWidth + 16.0;
if (totalWidth > (constraints.maxWidth - 32.0)) {
double scale = (constraints.maxWidth - 32.0) / totalWidth;
boardWidth *= scale;
controlPanelWidth *= scale;
}
return Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
children: [
_buildGameInfoWidget(formattedTime),
Expanded(
child: Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
width: boardWidth,
child: _buildSudokuBoardWidget(),
),
const SizedBox(width: 16),
SizedBox(
width: controlPanelWidth,
child: SingleChildScrollView(
child: Column(
children: [
_buildControlPanelWidget(context, numberCounts, isLandscape: true, boardWidth: boardWidth),
],
),
),
),
],
),
),
],
),
);
}
Widget _buildGameInfoWidget(String formattedTime) {
return Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Text('SCORE: $score', style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)),
Text(formattedTime, style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)),
],
);
}
Widget _buildSudokuBoardWidget() {
return GestureDetector(
onLongPress: _resetBoardZoom,
child: InteractiveViewer(
transformationController: _transformationController,
boundaryMargin: const EdgeInsets.all(20.0),
minScale: 1.0,
maxScale: 2.5,
child: SudokuBoard(
blockSize: blockSize,
theme: activeTheme,
cells: puzzleCells,
originalCells: originalCells,
selectedIndex: selectedIndex,
selectedNumberPad: selectedNumberPad,
incorrectCells: incorrectCells,
onCellTapped: onCellTapped,
),
),
);
}
Widget _buildControlPanelWidget(BuildContext context, Map<int, int> numberCounts, {required bool isLandscape, required double boardWidth}) {
final ThemeData themeData = Theme.of(context);
const double numberPadScaleRatio = 0.6;
double? padMaxWidth;
if (!isLandscape) {
padMaxWidth = boardWidth * numberPadScaleRatio;
} else {
padMaxWidth = boardWidth * numberPadScaleRatio;
if (padMaxWidth < 200) padMaxWidth = 200;
}
Widget numberPadGrid = ConstrainedBox(
constraints: BoxConstraints(maxWidth: padMaxWidth ?? double.infinity),
child: NumberPad(
blockSize: blockSize,
theme: activeTheme,
numberCounts: numberCounts,
selectedNumber: selectedNumberPad,
onNumberTapped: onNumberTapped,
isLandscape: isLandscape,
),
);
Widget leftButtons = Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
IconButton(
icon: Icon(Icons.close, color: themeData.colorScheme.error, size: 30),
onPressed: _onQuitGameTapped,
tooltip: "게임 종료",
),
IconButton(
icon: Icon(Icons.refresh, color: themeData.colorScheme.secondary, size: 30),
onPressed: _onRestartGameTapped,
tooltip: "다시하기",
),
],
);
Widget rightButtons = Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
IconButton(
onPressed: onHintTapped,
icon: Icon(Icons.lightbulb_outline, color: themeData.colorScheme.secondary, size: 30),
tooltip: "힌트",
),
IconButton(
onPressed: onUndoTapped,
icon: Icon(Icons.undo, color: themeData.colorScheme.error, size: 30),
tooltip: "되돌리기",
),
],
);
if (isLandscape) {
return Column(
mainAxisSize: MainAxisSize.min,
children: [
numberPadGrid,
const SizedBox(height: 10),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
leftButtons,
rightButtons
],
)
],
);
} else {
return Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
leftButtons,
Expanded(child: numberPadGrid),
rightButtons,
],
);
}
}
}