2025-11-19 18:00:41 +09:00

189 lines
4.9 KiB
Dart

// packages/feature_game_finddiff/lib/controllers/finddiff_controller.dart
import 'dart:async';
import 'dart:math';
import 'package:flutter/material.dart';
import '../models/finddiff_models.dart';
class FindDiffController with ChangeNotifier {
late FindDiffDifficulty difficulty;
late String userId;
late String? userName;
List<FindDiffItem> _items = [];
List<FindDiffItem> get items => _items;
// 게임 상태
int _currentRound = 0;
int get currentRound => _currentRound;
int _score = 0;
int get score => _score;
int _incorrectCount = 0;
int get incorrectCount => _incorrectCount;
bool _isGameCompleted = false;
bool get isGameCompleted => _isGameCompleted;
// 타이머
Timer? _timer;
int _remainingTime = 0;
int get remainingTime => _remainingTime;
// [🔥 신규] 게임 시작 여부 (가이드 확인 후 true)
bool _isGameStarted = false;
bool get isGameStarted => _isGameStarted;
// [🔥 신규] 피드백 상태
bool _showFeedback = false;
bool get showFeedback => _showFeedback;
bool _isLastAnswerCorrect = false;
bool get isLastAnswerCorrect => _isLastAnswerCorrect;
final Random _random = Random();
void setUserInfo(String userId, String? userName) {
this.userId = userId;
this.userName = userName;
}
void startNewGame(FindDiffDifficulty level) {
difficulty = level;
_score = 0;
_incorrectCount = 0;
_currentRound = 1;
_isGameCompleted = false;
_isGameStarted = false; // 대기 상태
_showFeedback = false;
_generateLevel();
// [🔥 수정] 여기서 타이머를 시작하지 않음
notifyListeners();
}
void restartGame() {
startNewGame(difficulty);
}
// [🔥 신규] UI에서 호출할 타이머 시작 함수
void startGameTimer() {
if (_isGameStarted) return;
_isGameStarted = true;
_startTimer();
notifyListeners();
}
void _generateLevel() {
_items.clear();
final int totalItems = difficulty.totalItems;
final int targetIndex = _random.nextInt(totalItems);
// 1. 기본 속성 결정
IconData baseIcon = Icons.circle;
Color baseColor = Colors.blue;
double baseAngle = 0.0;
// 난이도별 속성 설정
if (difficulty.diffType == FindDiffType.icon) {
final pair = FindDiffDifficulties.iconPairs[_random.nextInt(FindDiffDifficulties.iconPairs.length)];
baseIcon = pair[0];
} else {
baseIcon = FindDiffDifficulties.basicIcons[_random.nextInt(FindDiffDifficulties.basicIcons.length)];
baseColor = Color.fromARGB(255, _random.nextInt(200), _random.nextInt(200), _random.nextInt(200));
}
// 2. 아이템 생성
for (int i = 0; i < totalItems; i++) {
bool isTarget = (i == targetIndex);
IconData icon = baseIcon;
Color color = baseColor;
double angle = baseAngle;
if (isTarget) {
// 정답 아이템 변형
switch (difficulty.diffType) {
case FindDiffType.color:
int offset = (difficulty.levelIndex >= 4) ? 30 : 60;
color = Color.fromARGB(
255,
(baseColor.red + offset) % 255,
(baseColor.green + offset) % 255,
(baseColor.blue + offset) % 255,
);
break;
case FindDiffType.icon:
final pair = FindDiffDifficulties.iconPairs.firstWhere((p) => p.contains(baseIcon));
icon = (baseIcon == pair[0]) ? pair[1] : pair[0];
break;
case FindDiffType.rotate:
angle = 0.5; // 약 30도 회전
break;
}
}
_items.add(FindDiffItem(
id: i,
icon: icon,
color: color,
angle: angle,
isTarget: isTarget,
));
}
_remainingTime = difficulty.timeLimitSeconds;
}
void _startTimer() {
_timer?.cancel();
_timer = Timer.periodic(const Duration(seconds: 1), (timer) {
_remainingTime--;
if (_remainingTime <= 0) {
// 시간 초과: 오답 처리 및 다음 문제
_handleAnswer(false);
}
notifyListeners();
});
}
void onItemTapped(FindDiffItem item) {
if (!_isGameStarted || _isGameCompleted || _showFeedback) return;
_handleAnswer(item.isTarget);
}
void _handleAnswer(bool isCorrect) {
_timer?.cancel(); // 잠시 멈춤
_showFeedback = true;
_isLastAnswerCorrect = isCorrect;
if (isCorrect) {
_score++;
} else {
_incorrectCount++;
}
notifyListeners();
// 피드백 후 다음 라운드
Future.delayed(const Duration(milliseconds: 500), () {
if (_score >= 10) { // [목표] 10문제 맞추면 클리어
_isGameCompleted = true;
} else {
_currentRound++;
_showFeedback = false;
_generateLevel();
_startTimer(); // 타이머 재개
}
notifyListeners();
});
}
@override
void dispose() {
_timer?.cancel();
super.dispose();
}
}