...
This commit is contained in:
parent
bc57468aaa
commit
283f08786e
@ -2,7 +2,7 @@ import 'dart:convert';
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import 'package:bonsoir/bonsoir.dart';
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import 'package:bonsoir/bonsoir.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:mobile_scanner/mobile_scanner.dart';
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import 'package:mobile_scanner/mobile_scanner.dart';
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import 'package:playwith_core/playwith_core.dart'; // GameChatOverlay 포함됨
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import 'package:playwith_core/playwith_core.dart'; // Core (AvatarWidget, NetworkManager 등)
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import 'package:playwith_game_quiz/quiz_game.dart';
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import 'package:playwith_game_quiz/quiz_game.dart';
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import 'package:qr_flutter/qr_flutter.dart';
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import 'package:qr_flutter/qr_flutter.dart';
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@ -22,6 +22,7 @@ class _LobbyScreenState extends State<LobbyScreen> {
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void initState() {
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void initState() {
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super.initState();
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super.initState();
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// 로그 리스너
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_net.logStream.listen((log) {
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_net.logStream.listen((log) {
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if (!mounted) return;
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if (!mounted) return;
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setState(() {
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setState(() {
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@ -39,6 +40,7 @@ class _LobbyScreenState extends State<LobbyScreen> {
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});
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});
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});
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});
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// 게임 시작 신호 감지
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_net.messageStream.listen((data) {
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_net.messageStream.listen((data) {
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if (data['type'] == 'GAME_START') {
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if (data['type'] == 'GAME_START') {
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final String gameId = data['gameId'];
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final String gameId = data['gameId'];
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@ -49,10 +51,8 @@ class _LobbyScreenState extends State<LobbyScreen> {
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});
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});
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}
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}
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// [핵심] 채팅 오버레이 적용
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void _startGameAndNavigate(BaseGame game) {
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void _startGameAndNavigate(BaseGame game) {
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if (!mounted) return;
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if (!mounted) return;
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game.onStart();
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game.onStart();
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Navigator.push(
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Navigator.push(
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@ -65,13 +65,11 @@ class _LobbyScreenState extends State<LobbyScreen> {
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gameView = game.buildGuestView(context);
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gameView = game.buildGuestView(context);
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}
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}
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// 플랫폼 구조: 게임 화면 위에 채팅창 오버레이
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// 게임 위 채팅 오버레이
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return Stack(
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return Stack(
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children: [
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children: [
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gameView, // 1. 게임 화면
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gameView,
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const SafeArea(
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const SafeArea(child: GameChatOverlay()),
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child: GameChatOverlay(), // 2. 채팅창 (Core 제공)
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),
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],
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],
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);
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);
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}),
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}),
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@ -85,25 +83,26 @@ class _LobbyScreenState extends State<LobbyScreen> {
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builder: (context, child) {
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builder: (context, child) {
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return Scaffold(
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return Scaffold(
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appBar: AppBar(
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appBar: AppBar(
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title: Text('대기실: ${_net.me.nickname}'),
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title: const Text('대기실'),
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centerTitle: true,
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actions: [
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actions: [
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if (_net.role == NetworkRole.host)
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// 연결된 상태라면 나가기 버튼 표시
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IconButton(
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icon: const Icon(Icons.qr_code, size: 30),
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onPressed: () => _showHostQRDialog(),
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),
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if (_net.role != NetworkRole.none)
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if (_net.role != NetworkRole.none)
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IconButton(
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IconButton(
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icon: const Icon(Icons.exit_to_app),
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icon: const Icon(Icons.exit_to_app, color: Colors.red),
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tooltip: "나가기",
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onPressed: () => _net.stopNetwork(),
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onPressed: () => _net.stopNetwork(),
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)
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)
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],
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],
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),
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),
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body: Column(
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body: Column(
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children: [
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children: [
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Expanded(flex: 3, child: _buildBody()),
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// 메인 바디 (연결 상태에 따라 분기)
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const Divider(thickness: 2, color: Colors.grey),
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Expanded(flex: 3, child: _buildMainBody()),
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const Divider(thickness: 1, height: 1),
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// 하단 디버그 로그 (개발용)
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_buildDebugConsole(),
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_buildDebugConsole(),
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],
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],
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),
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),
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@ -112,45 +111,29 @@ class _LobbyScreenState extends State<LobbyScreen> {
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);
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);
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}
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}
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Widget _buildDebugConsole() {
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// [Main Body] 상태에 따라 초기화면 vs 대기실 화면 분기
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return Column(
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Widget _buildMainBody() {
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children: [
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// 1. 아직 연결 안 됨 (초기 화면)
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Container(
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if (_net.role == NetworkRole.none) {
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width: double.infinity,
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return _buildInitView();
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padding: const EdgeInsets.all(8.0),
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color: Colors.black87,
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child: const Text("DEBUG LOGS", style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
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),
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SizedBox(
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height: 150,
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child: Container(
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color: Colors.black,
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child: ListView.builder(
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controller: _scrollController,
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itemCount: _logs.length,
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itemBuilder: (context, index) {
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 8.0, vertical: 2.0),
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child: Text(
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_logs[index],
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style: const TextStyle(color: Colors.greenAccent, fontSize: 12, fontFamily: 'Courier'),
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),
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);
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},
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),
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),
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),
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],
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);
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}
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}
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Widget _buildBody() {
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// 2. 연결됨 (대기실 - 방장/참가자 통합 UI)
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if (_net.role == NetworkRole.none) {
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return _buildLobbyView();
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}
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// ------------------------------------------------------------------------
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// 1. 초기 화면 (방 만들기 / 찾기)
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// ------------------------------------------------------------------------
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Widget _buildInitView() {
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return Center(
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return Center(
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child: SingleChildScrollView(
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child: SingleChildScrollView(
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child: Column(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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children: [
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const Text("게임을 시작해볼까요?", style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold)),
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const SizedBox(height: 40),
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Row(
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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children: [
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@ -160,6 +143,7 @@ class _LobbyScreenState extends State<LobbyScreen> {
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icon: Icons.add_home_work,
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icon: Icons.add_home_work,
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onTap: () {
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onTap: () {
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_net.startHosting("${_net.me.nickname}의 방");
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_net.startHosting("${_net.me.nickname}의 방");
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// 방장은 방 만들자마자 QR 팝업
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Future.delayed(const Duration(milliseconds: 500), () {
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Future.delayed(const Duration(milliseconds: 500), () {
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if (mounted && _net.role == NetworkRole.host) _showHostQRDialog();
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if (mounted && _net.role == NetworkRole.host) _showHostQRDialog();
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});
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});
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@ -174,12 +158,11 @@ class _LobbyScreenState extends State<LobbyScreen> {
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],
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],
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),
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),
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const SizedBox(height: 30),
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const SizedBox(height: 30),
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ElevatedButton.icon(
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ElevatedButton.icon(
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icon: const Icon(Icons.qr_code_scanner, size: 28),
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icon: const Icon(Icons.qr_code_scanner),
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label: const Text("QR 코드로 접속하기"),
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label: const Text("QR 코드로 접속하기"),
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style: ElevatedButton.styleFrom(
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style: ElevatedButton.styleFrom(padding: const EdgeInsets.symmetric(horizontal: 30, vertical: 15)),
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padding: const EdgeInsets.symmetric(horizontal: 30, vertical: 15),
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),
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onPressed: () => _openQRScanner(),
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onPressed: () => _openQRScanner(),
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),
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),
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const SizedBox(height: 10),
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const SizedBox(height: 10),
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@ -193,12 +176,20 @@ class _LobbyScreenState extends State<LobbyScreen> {
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);
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);
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}
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}
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// ------------------------------------------------------------------------
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// 2. 대기실 화면 (통합 UI)
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// ------------------------------------------------------------------------
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Widget _buildLobbyView() {
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return Column(
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return Column(
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children: [
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children: [
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// A. 상단 정보 카드
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Container(
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Container(
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padding: const EdgeInsets.all(20.0),
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color: Colors.grey[100],
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width: double.infinity,
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width: double.infinity,
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padding: const EdgeInsets.all(20),
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decoration: BoxDecoration(
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color: Colors.grey[100],
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border: const Border(bottom: BorderSide(color: Colors.black12)),
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),
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child: Column(
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child: Column(
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children: [
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children: [
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Row(
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Row(
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@ -213,15 +204,16 @@ class _LobbyScreenState extends State<LobbyScreen> {
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],
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],
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),
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),
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// 방장일 경우 접속 정보 표시
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if (_net.role == NetworkRole.host) ...[
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if (_net.role == NetworkRole.host) ...[
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const SizedBox(height: 10),
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const SizedBox(height: 15),
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Row(
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Container(
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mainAxisAlignment: MainAxisAlignment.center,
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padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
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decoration: BoxDecoration(color: Colors.white, borderRadius: BorderRadius.circular(20), border: Border.all(color: Colors.blue.shade100)),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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children: [
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SelectableText(
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Text("IP: ${_net.hostIp} : ${_net.hostPort}", style: const TextStyle(fontWeight: FontWeight.bold)),
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"IP: ${_net.hostIp} / Port: ${_net.hostPort}",
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style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 16),
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),
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const SizedBox(width: 10),
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const SizedBox(width: 10),
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InkWell(
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InkWell(
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onTap: () => _showHostQRDialog(),
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onTap: () => _showHostQRDialog(),
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@ -229,53 +221,73 @@ class _LobbyScreenState extends State<LobbyScreen> {
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)
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)
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],
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],
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),
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),
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),
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const SizedBox(height: 5),
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const SizedBox(height: 5),
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const Text("QR 버튼을 눌러 친구들을 초대하세요!", style: TextStyle(fontSize: 12, color: Colors.grey)),
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const Text("QR 코드를 눌러 친구를 초대하세요!", style: TextStyle(fontSize: 12, color: Colors.grey)),
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],
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] else ...[
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// 참가자일 경우 방장 정보 표시
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const SizedBox(height: 10),
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Text("방장 IP: ${_net.hostIp ?? '...'}", style: const TextStyle(color: Colors.grey)),
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]
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],
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],
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),
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),
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),
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),
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const Divider(height: 1),
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// B. 참가자 리스트 (나 + 게스트)
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Expanded(
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Expanded(
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child: ListView(
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child: ListView(
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padding: const EdgeInsets.all(16),
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padding: const EdgeInsets.all(16),
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children: [
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children: [
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const Text("참가자 목록", style: TextStyle(color: Colors.grey)),
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const Text("대기 중인 참가자", style: TextStyle(color: Colors.grey, fontWeight: FontWeight.bold)),
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const SizedBox(height: 10),
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const SizedBox(height: 10),
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_buildUserTile(_net.me),
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..._net.guestList.map((guest) => _buildUserTile(guest)),
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// 1. 나 (항상 맨 위)
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_buildUserTile(_net.me, isMe: true),
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// 2. 다른 참가자들
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..._net.guestList.map((guest) => _buildUserTile(guest, isMe: false)),
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// 대기 문구
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if (_net.guestList.isEmpty && _net.role == NetworkRole.host)
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if (_net.guestList.isEmpty && _net.role == NetworkRole.host)
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const Padding(
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Padding(
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padding: EdgeInsets.all(40.0),
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padding: const EdgeInsets.only(top: 40.0),
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child: Center(child: Text("참가자를 기다리는 중...\nQR 코드를 보여주세요.", textAlign: TextAlign.center, style: TextStyle(color: Colors.grey))),
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child: Center(
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child: Column(
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children: const [
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CircularProgressIndicator(),
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SizedBox(height: 20),
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Text("친구를 기다리는 중...", style: TextStyle(color: Colors.grey)),
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],
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),
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),
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),
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),
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],
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],
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),
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),
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),
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),
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// C. 하단 레디 버튼
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_buildReadyButton(),
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_buildReadyButton(),
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],
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],
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);
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);
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}
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}
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Widget _buildUserTile(UserInfo user) {
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Widget _buildUserTile(UserInfo user, {required bool isMe}) {
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bool isMe = user.id == _net.me.id;
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return Card(
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return Card(
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elevation: 2,
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elevation: user.isReady ? 4 : 1,
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color: user.isReady ? Colors.green[50] : Colors.white,
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color: user.isReady ? Colors.green[50] : Colors.white,
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(12),
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side: user.isReady ? const BorderSide(color: Colors.green, width: 2) : BorderSide.none,
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),
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margin: const EdgeInsets.symmetric(vertical: 6),
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margin: const EdgeInsets.symmetric(vertical: 6),
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child: ListTile(
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child: ListTile(
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leading: CircleAvatar(
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contentPadding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
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backgroundColor: Color(user.colorValue),
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leading: AvatarWidget(user: user, size: 50), // Core의 AvatarWidget 사용
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child: Text(user.nickname[0], style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
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),
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title: Text(
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title: Text(
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user.nickname + (isMe ? " (나)" : ""),
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user.nickname + (isMe ? " (나)" : ""),
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style: const TextStyle(fontWeight: FontWeight.bold),
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style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 16),
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),
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),
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subtitle: Text(isMe ? "준비 버튼을 눌러주세요" : (user.isReady ? "준비 완료!" : "준비 중..."), style: TextStyle(color: Colors.grey[600], fontSize: 12)),
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trailing: user.isReady
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trailing: user.isReady
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? const Icon(Icons.check_circle, color: Colors.green, size: 32)
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? const Icon(Icons.check_circle, color: Colors.green, size: 32)
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: const Icon(Icons.hourglass_empty, color: Colors.grey, size: 32),
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: const Icon(Icons.hourglass_empty, color: Colors.grey, size: 32),
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@ -285,9 +297,9 @@ class _LobbyScreenState extends State<LobbyScreen> {
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Widget _buildReadyButton() {
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Widget _buildReadyButton() {
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bool isReady = _net.me.isReady;
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bool isReady = _net.me.isReady;
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bool canReady = _net.role == NetworkRole.host
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// 조건: 방장이라도 게스트가 없으면 레디 불가 (혼자 게임 불가)
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? _net.guestList.isNotEmpty
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// 게스트는 들어오자마자 레디 가능
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: true;
|
bool canReady = _net.role == NetworkRole.host ? _net.guestList.isNotEmpty : true;
|
||||||
|
|
||||||
return Container(
|
return Container(
|
||||||
width: double.infinity,
|
width: double.infinity,
|
||||||
@ -300,27 +312,79 @@ class _LobbyScreenState extends State<LobbyScreen> {
|
|||||||
onPressed: canReady
|
onPressed: canReady
|
||||||
? () => _net.toggleReady()
|
? () => _net.toggleReady()
|
||||||
: () {
|
: () {
|
||||||
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text("참가자가 들어와야 게임을 시작할 수 있습니다.")));
|
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text("친구를 초대해야 시작할 수 있습니다!")));
|
||||||
},
|
},
|
||||||
style: ElevatedButton.styleFrom(
|
style: ElevatedButton.styleFrom(
|
||||||
backgroundColor: !canReady
|
backgroundColor: !canReady
|
||||||
? Colors.grey
|
? Colors.grey[300]
|
||||||
: (isReady ? Colors.redAccent : Colors.blueAccent),
|
: (isReady ? Colors.redAccent : Colors.blueAccent),
|
||||||
padding: const EdgeInsets.symmetric(vertical: 18),
|
padding: const EdgeInsets.symmetric(vertical: 18),
|
||||||
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(12)),
|
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(15)),
|
||||||
elevation: canReady ? 5 : 0,
|
elevation: canReady ? 5 : 0,
|
||||||
),
|
),
|
||||||
child: Text(
|
child: Text(
|
||||||
isReady ? "준비 취소 (WAIT)" : "준비 완료 (READY)",
|
isReady ? "준비 취소 (WAIT)" : "준비 완료 (READY)",
|
||||||
style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold, color: Colors.white),
|
style: TextStyle(
|
||||||
|
fontSize: 22,
|
||||||
|
fontWeight: FontWeight.bold,
|
||||||
|
color: !canReady ? Colors.grey : Colors.white
|
||||||
|
),
|
||||||
),
|
),
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
// [Components] 디버그 콘솔
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
Widget _buildDebugConsole() {
|
||||||
|
return Column(
|
||||||
|
children: [
|
||||||
|
GestureDetector(
|
||||||
|
onTap: () => _scrollController.jumpTo(_scrollController.position.maxScrollExtent),
|
||||||
|
child: Container(
|
||||||
|
width: double.infinity,
|
||||||
|
padding: const EdgeInsets.symmetric(vertical: 5, horizontal: 10),
|
||||||
|
color: Colors.black87,
|
||||||
|
child: Row(
|
||||||
|
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||||
|
children: const [
|
||||||
|
Text("DEBUG LOGS", style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold, fontSize: 10)),
|
||||||
|
Icon(Icons.keyboard_arrow_down, color: Colors.white, size: 14)
|
||||||
|
],
|
||||||
|
),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
SizedBox(
|
||||||
|
height: 100,
|
||||||
|
child: Container(
|
||||||
|
color: Colors.black,
|
||||||
|
child: ListView.builder(
|
||||||
|
controller: _scrollController,
|
||||||
|
itemCount: _logs.length,
|
||||||
|
itemBuilder: (context, index) {
|
||||||
|
return Padding(
|
||||||
|
padding: const EdgeInsets.symmetric(horizontal: 8.0, vertical: 1.0),
|
||||||
|
child: Text(
|
||||||
|
_logs[index],
|
||||||
|
style: const TextStyle(color: Colors.greenAccent, fontSize: 10, fontFamily: 'Courier'),
|
||||||
|
),
|
||||||
|
);
|
||||||
|
},
|
||||||
|
),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
],
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
// [Dialogs] QR, 검색, 수동입력
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
void _showHostQRDialog() {
|
void _showHostQRDialog() {
|
||||||
if (_net.hostIp == null || _net.hostPort == null) return;
|
if (_net.hostIp == null || _net.hostPort == null) return;
|
||||||
final qrData = jsonEncode({'ip': _net.hostIp, 'port': _net.hostPort});
|
final qrData = jsonEncode({'ip': _net.hostIp, 'port': _net.hostPort});
|
||||||
|
|
||||||
showDialog(
|
showDialog(
|
||||||
context: context,
|
context: context,
|
||||||
builder: (context) => Dialog(
|
builder: (context) => Dialog(
|
||||||
@ -330,7 +394,7 @@ class _LobbyScreenState extends State<LobbyScreen> {
|
|||||||
child: Column(
|
child: Column(
|
||||||
mainAxisSize: MainAxisSize.min,
|
mainAxisSize: MainAxisSize.min,
|
||||||
children: [
|
children: [
|
||||||
const Text("초대 QR 코드", style: TextStyle(fontSize: 22, fontWeight: FontWeight.bold)),
|
const Text("친구 초대", style: TextStyle(fontSize: 22, fontWeight: FontWeight.bold)),
|
||||||
const SizedBox(height: 20),
|
const SizedBox(height: 20),
|
||||||
Container(
|
Container(
|
||||||
padding: const EdgeInsets.all(10),
|
padding: const EdgeInsets.all(10),
|
||||||
@ -338,7 +402,7 @@ class _LobbyScreenState extends State<LobbyScreen> {
|
|||||||
child: QrImageView(data: qrData, version: QrVersions.auto, size: 220.0),
|
child: QrImageView(data: qrData, version: QrVersions.auto, size: 220.0),
|
||||||
),
|
),
|
||||||
const SizedBox(height: 20),
|
const SizedBox(height: 20),
|
||||||
Text("IP: ${_net.hostIp} / Port: ${_net.hostPort}", style: const TextStyle(color: Colors.grey)),
|
SelectableText("IP: ${_net.hostIp}\nPort: ${_net.hostPort}", textAlign: TextAlign.center, style: const TextStyle(color: Colors.grey)),
|
||||||
const SizedBox(height: 20),
|
const SizedBox(height: 20),
|
||||||
ElevatedButton(onPressed: () => Navigator.pop(context), child: const Text("닫기"))
|
ElevatedButton(onPressed: () => Navigator.pop(context), child: const Text("닫기"))
|
||||||
],
|
],
|
||||||
@ -352,20 +416,18 @@ class _LobbyScreenState extends State<LobbyScreen> {
|
|||||||
bool isScanCompleted = false;
|
bool isScanCompleted = false;
|
||||||
Navigator.of(context).push(MaterialPageRoute(
|
Navigator.of(context).push(MaterialPageRoute(
|
||||||
builder: (context) => Scaffold(
|
builder: (context) => Scaffold(
|
||||||
appBar: AppBar(title: const Text("QR 코드 스캔")),
|
appBar: AppBar(title: const Text("QR 스캔")),
|
||||||
body: MobileScanner(
|
body: MobileScanner(
|
||||||
onDetect: (capture) {
|
onDetect: (capture) {
|
||||||
if (isScanCompleted) return;
|
if (isScanCompleted) return;
|
||||||
final List<Barcode> barcodes = capture.barcodes;
|
for (final barcode in capture.barcodes) {
|
||||||
for (final barcode in barcodes) {
|
if (barcode.rawValue != null) {
|
||||||
final String? code = barcode.rawValue;
|
|
||||||
if (code != null) {
|
|
||||||
try {
|
try {
|
||||||
final data = jsonDecode(code);
|
final data = jsonDecode(barcode.rawValue!);
|
||||||
if (data['ip'] != null && data['port'] != null) {
|
if (data['ip'] != null && data['port'] != null) {
|
||||||
isScanCompleted = true;
|
isScanCompleted = true;
|
||||||
Navigator.pop(context);
|
Navigator.pop(context);
|
||||||
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text("QR 인식 성공! 접속 중...")));
|
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text("접속 중...")));
|
||||||
_net.joinRoom(data['ip'], data['port']);
|
_net.joinRoom(data['ip'], data['port']);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -382,7 +444,7 @@ class _LobbyScreenState extends State<LobbyScreen> {
|
|||||||
showDialog(
|
showDialog(
|
||||||
context: context,
|
context: context,
|
||||||
builder: (context) => AlertDialog(
|
builder: (context) => AlertDialog(
|
||||||
title: const Text("방 찾는 중..."),
|
title: const Text("방 찾기"),
|
||||||
content: SizedBox(
|
content: SizedBox(
|
||||||
width: double.maxFinite,
|
width: double.maxFinite,
|
||||||
height: 300,
|
height: 300,
|
||||||
@ -390,19 +452,17 @@ class _LobbyScreenState extends State<LobbyScreen> {
|
|||||||
stream: _net.discoverRooms(),
|
stream: _net.discoverRooms(),
|
||||||
builder: (context, snapshot) {
|
builder: (context, snapshot) {
|
||||||
if (!snapshot.hasData || snapshot.data!.isEmpty) {
|
if (!snapshot.hasData || snapshot.data!.isEmpty) {
|
||||||
return const Center(child: Text("검색 중... (로그를 확인하세요)"));
|
return const Center(child: Text("검색 중...\n같은 와이파이인지 확인하세요."));
|
||||||
}
|
}
|
||||||
final services = snapshot.data!;
|
|
||||||
return ListView.builder(
|
return ListView.builder(
|
||||||
itemCount: services.length,
|
itemCount: snapshot.data!.length,
|
||||||
itemBuilder: (context, index) {
|
itemBuilder: (context, index) {
|
||||||
final service = services[index];
|
final service = snapshot.data![index];
|
||||||
final displayName = service.name.split('#').first;
|
|
||||||
final ip = service.attributes?['ip'] ?? '알 수 없음';
|
final ip = service.attributes?['ip'] ?? '알 수 없음';
|
||||||
return ListTile(
|
return ListTile(
|
||||||
leading: const Icon(Icons.meeting_room),
|
leading: const Icon(Icons.meeting_room),
|
||||||
title: Text(displayName),
|
title: Text(service.name.split('#').first),
|
||||||
subtitle: Text("IP: $ip"),
|
subtitle: Text(ip),
|
||||||
onTap: () {
|
onTap: () {
|
||||||
Navigator.pop(context);
|
Navigator.pop(context);
|
||||||
if (service.attributes != null && service.attributes!['ip'] != null) {
|
if (service.attributes != null && service.attributes!['ip'] != null) {
|
||||||
@ -421,26 +481,25 @@ class _LobbyScreenState extends State<LobbyScreen> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void _showManualJoinDialog() {
|
void _showManualJoinDialog() {
|
||||||
final ipController = TextEditingController(text: "192.168.");
|
final ipCtrl = TextEditingController(text: "192.168.");
|
||||||
final portController = TextEditingController();
|
final portCtrl = TextEditingController();
|
||||||
showDialog(
|
showDialog(
|
||||||
context: context,
|
context: context,
|
||||||
builder: (context) => AlertDialog(
|
builder: (context) => AlertDialog(
|
||||||
title: const Text("수동 접속"),
|
title: const Text("직접 입력"),
|
||||||
content: Column(
|
content: Column(
|
||||||
mainAxisSize: MainAxisSize.min,
|
mainAxisSize: MainAxisSize.min,
|
||||||
children: [
|
children: [
|
||||||
const Text("방장 화면의 IP/Port를 입력하세요."),
|
TextField(controller: ipCtrl, decoration: const InputDecoration(labelText: "IP Address")),
|
||||||
TextField(controller: ipController, decoration: const InputDecoration(labelText: "IP")),
|
TextField(controller: portCtrl, decoration: const InputDecoration(labelText: "Port")),
|
||||||
TextField(controller: portController, decoration: const InputDecoration(labelText: "Port")),
|
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
actions: [
|
actions: [
|
||||||
TextButton(onPressed: () => Navigator.pop(context), child: const Text("취소")),
|
TextButton(onPressed: () => Navigator.pop(context), child: const Text("취소")),
|
||||||
ElevatedButton(
|
ElevatedButton(
|
||||||
onPressed: () {
|
onPressed: () {
|
||||||
final ip = ipController.text.trim();
|
final ip = ipCtrl.text.trim();
|
||||||
final port = int.tryParse(portController.text.trim());
|
final port = int.tryParse(portCtrl.text.trim());
|
||||||
if (ip.isNotEmpty && port != null) {
|
if (ip.isNotEmpty && port != null) {
|
||||||
Navigator.pop(context);
|
Navigator.pop(context);
|
||||||
_net.joinRoom(ip, port);
|
_net.joinRoom(ip, port);
|
||||||
@ -455,29 +514,16 @@ class _LobbyScreenState extends State<LobbyScreen> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
class _BigButton extends StatelessWidget {
|
class _BigButton extends StatelessWidget {
|
||||||
final String title;
|
final String title; final Color color; final IconData icon; final VoidCallback onTap;
|
||||||
final Color color;
|
|
||||||
final IconData icon;
|
|
||||||
final VoidCallback onTap;
|
|
||||||
const _BigButton({required this.title, required this.color, required this.icon, required this.onTap});
|
const _BigButton({required this.title, required this.color, required this.icon, required this.onTap});
|
||||||
@override
|
@override
|
||||||
Widget build(BuildContext context) {
|
Widget build(BuildContext context) {
|
||||||
return GestureDetector(
|
return GestureDetector(
|
||||||
onTap: onTap,
|
onTap: onTap,
|
||||||
child: Container(
|
child: Container(
|
||||||
width: 140, height: 140,
|
width: 130, height: 130,
|
||||||
decoration: BoxDecoration(
|
decoration: BoxDecoration(color: color, borderRadius: BorderRadius.circular(20), boxShadow: [BoxShadow(color: Colors.black12, blurRadius: 10, offset: const Offset(0, 5))]),
|
||||||
color: color, borderRadius: BorderRadius.circular(20),
|
child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Icon(icon, size: 40, color: Colors.black54), const SizedBox(height: 10), Text(title, textAlign: TextAlign.center, style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold))]),
|
||||||
boxShadow: [BoxShadow(color: Colors.black12, blurRadius: 10, offset: const Offset(0, 5))],
|
|
||||||
),
|
|
||||||
child: Column(
|
|
||||||
mainAxisAlignment: MainAxisAlignment.center,
|
|
||||||
children: [
|
|
||||||
Icon(icon, size: 40, color: Colors.black54),
|
|
||||||
const SizedBox(height: 10),
|
|
||||||
Text(title, textAlign: TextAlign.center, style: const TextStyle(fontSize: 18, fontWeight: FontWeight.bold)),
|
|
||||||
],
|
|
||||||
),
|
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
108
packages/games/quiz/lib/model/quiz_model.dart
Normal file
108
packages/games/quiz/lib/model/quiz_model.dart
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
enum QuizType { text, image } // 문제 유형
|
||||||
|
|
||||||
|
class QuizItem {
|
||||||
|
final QuizType type;
|
||||||
|
final String question; // 질문 텍스트
|
||||||
|
final String answer; // 정답
|
||||||
|
final List<String> options; // 보기 (객관식용, 없으면 주관식/OX)
|
||||||
|
|
||||||
|
QuizItem({
|
||||||
|
required this.type,
|
||||||
|
required this.question,
|
||||||
|
required this.answer,
|
||||||
|
required this.options,
|
||||||
|
});
|
||||||
|
|
||||||
|
Map<String, dynamic> toJson() => {
|
||||||
|
'type': type.name,
|
||||||
|
'question': question,
|
||||||
|
'answer': answer,
|
||||||
|
'options': options,
|
||||||
|
};
|
||||||
|
|
||||||
|
factory QuizItem.fromJson(Map<String, dynamic> json) {
|
||||||
|
return QuizItem(
|
||||||
|
type: json['type'] == 'image' ? QuizType.image : QuizType.text,
|
||||||
|
question: json['question'],
|
||||||
|
answer: json['answer'],
|
||||||
|
options: List<String>.from(json['options'] ?? []),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class QuizSet {
|
||||||
|
static List<QuizItem> getDummy10() {
|
||||||
|
return [
|
||||||
|
// 1. [OX] 기본
|
||||||
|
QuizItem(
|
||||||
|
type: QuizType.text,
|
||||||
|
question: "사과는 영어로 Apple이다.",
|
||||||
|
answer: "O",
|
||||||
|
options: ["O", "X"],
|
||||||
|
),
|
||||||
|
// 2. [OX] 상식
|
||||||
|
QuizItem(
|
||||||
|
type: QuizType.text,
|
||||||
|
question: "북극곰의 피부색은 흰색이다.",
|
||||||
|
answer: "X", // 검은색임
|
||||||
|
options: ["O", "X"],
|
||||||
|
),
|
||||||
|
// 3. [OX] 생물
|
||||||
|
QuizItem(
|
||||||
|
type: QuizType.text,
|
||||||
|
question: "돌고래는 '어류(물고기)'다.",
|
||||||
|
answer: "X", // 포유류
|
||||||
|
options: ["O", "X"],
|
||||||
|
),
|
||||||
|
// 4. [4지선다] 역사
|
||||||
|
QuizItem(
|
||||||
|
type: QuizType.text,
|
||||||
|
question: "임진왜란이 일어난 해는?",
|
||||||
|
answer: "1592년",
|
||||||
|
options: ["1392년", "1492년", "1592년", "1950년"],
|
||||||
|
),
|
||||||
|
// 5. [4지선다] 넌센스
|
||||||
|
QuizItem(
|
||||||
|
type: QuizType.text,
|
||||||
|
question: "왕이 넘어지면?",
|
||||||
|
answer: "킹콩",
|
||||||
|
options: ["왕콩", "킹콩", "전하", "꽈당"],
|
||||||
|
),
|
||||||
|
// 6. [주관식/음성] 속담 (보기를 줘서 터치도 가능하게 함)
|
||||||
|
QuizItem(
|
||||||
|
type: QuizType.text,
|
||||||
|
question: "가는 말이 고와야 [ ? ]가 곱다.",
|
||||||
|
answer: "오는 말",
|
||||||
|
options: ["오는 말", "가는 발", "너의 말", "우리 말"],
|
||||||
|
),
|
||||||
|
// 7. [수학] 연산
|
||||||
|
QuizItem(
|
||||||
|
type: QuizType.text,
|
||||||
|
question: "5 + 5 × 5 = ?",
|
||||||
|
answer: "30",
|
||||||
|
options: ["25", "30", "50", "10"],
|
||||||
|
),
|
||||||
|
// 8. [상식] 수도 맞추기
|
||||||
|
QuizItem(
|
||||||
|
type: QuizType.text,
|
||||||
|
question: "미국의 수도는 어디일까요?",
|
||||||
|
answer: "워싱턴 D.C.",
|
||||||
|
options: ["뉴욕", "LA", "워싱턴 D.C.", "시카고"],
|
||||||
|
),
|
||||||
|
// 9. [넌센스]
|
||||||
|
QuizItem(
|
||||||
|
type: QuizType.text,
|
||||||
|
question: "세상에서 가장 뜨거운 바다는?",
|
||||||
|
answer: "열바다",
|
||||||
|
options: ["불바다", "열바다", "사랑해", "동해"],
|
||||||
|
),
|
||||||
|
// 10. [OX] 마지막
|
||||||
|
QuizItem(
|
||||||
|
type: QuizType.text,
|
||||||
|
question: "개발자님은 이 앱을 완성할 수 있다!",
|
||||||
|
answer: "O",
|
||||||
|
options: ["O", "X"],
|
||||||
|
),
|
||||||
|
];
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,53 +1,58 @@
|
|||||||
import 'dart:async';
|
import 'dart:async';
|
||||||
|
import 'dart:math';
|
||||||
import 'package:flutter/material.dart';
|
import 'package:flutter/material.dart';
|
||||||
import 'package:playwith_core/playwith_core.dart';
|
import 'package:playwith_core/playwith_core.dart';
|
||||||
|
import 'model/quiz_model.dart'; // QuizSet, QuizItem 모델 필요
|
||||||
|
|
||||||
|
// --- Enums ---
|
||||||
enum PlayerStatus { alive, dead, winner, loser }
|
enum PlayerStatus { alive, dead, winner, loser }
|
||||||
|
enum GamePhase { voteRule, voteInput, playing, result }
|
||||||
|
enum InputMode { touch, voice }
|
||||||
|
enum GameRule { survival, suddenDeath, scoreAttack, relay }
|
||||||
|
|
||||||
class QuizGame extends BaseGame {
|
class QuizGame extends BaseGame {
|
||||||
@override
|
@override
|
||||||
String get id => "quiz_ox";
|
String get id => "quiz_mix"; // main.dart 등록 ID와 일치해야 함
|
||||||
|
|
||||||
@override
|
@override
|
||||||
String get name => "OX 퀴즈 서바이벌";
|
String get name => "멀티 모드 퀴즈";
|
||||||
|
|
||||||
@override
|
@override
|
||||||
String get description => "끝까지 살아남으세요!";
|
String get description => "투표로 룰을 정하고 승리하세요!";
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
// 상태 변수
|
// 상태 변수
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
final _gameStateController = StreamController<Map<String, dynamic>>.broadcast();
|
final _gameStateController = StreamController<Map<String, dynamic>>.broadcast();
|
||||||
Stream<Map<String, dynamic>> get gameStateStream => _gameStateController.stream;
|
Stream<Map<String, dynamic>> get gameStateStream => _gameStateController.stream;
|
||||||
|
|
||||||
// UI 초기화 지연 방지용 데이터
|
|
||||||
Map<String, dynamic>? _lastState;
|
Map<String, dynamic>? _lastState;
|
||||||
|
|
||||||
|
// 진행 상태
|
||||||
|
GamePhase _phase = GamePhase.voteRule;
|
||||||
|
GameRule _selectedRule = GameRule.survival;
|
||||||
|
InputMode _selectedInputMode = InputMode.touch;
|
||||||
|
|
||||||
|
// 데이터
|
||||||
final Set<String> _aliveUsers = {};
|
final Set<String> _aliveUsers = {};
|
||||||
final Set<String> _answeredUsers = {};
|
final Set<String> _answeredUsers = {};
|
||||||
|
final Map<String, int> _scores = {};
|
||||||
|
final Map<String, String> _votes = {};
|
||||||
|
|
||||||
|
// 릴레이 모드 전용
|
||||||
|
List<String> _turnOrder = [];
|
||||||
|
int _currentTurnIndex = 0;
|
||||||
|
|
||||||
|
// 내 상태
|
||||||
PlayerStatus _myStatus = PlayerStatus.alive;
|
PlayerStatus _myStatus = PlayerStatus.alive;
|
||||||
String? _mySelectedAnswer;
|
String? _mySelectedAnswer;
|
||||||
bool _isLockedIn = false;
|
bool _isLockedIn = false;
|
||||||
Timer? _lockInTimer;
|
Timer? _lockInTimer;
|
||||||
|
|
||||||
// [상태] 카운트다운 중인가?
|
// UI 상태
|
||||||
bool _isCountingDown = false;
|
bool _isCountingDown = false;
|
||||||
int _countdownValue = 3;
|
int _countdownValue = 3;
|
||||||
|
|
||||||
// [상태] 정답 공개 중인가? (중간 대기 화면)
|
|
||||||
bool _isShowingResult = false;
|
bool _isShowingResult = false;
|
||||||
String _currentCorrectAnswer = "";
|
|
||||||
|
|
||||||
final List<Map<String, dynamic>> _questions = [
|
|
||||||
{"q": "사과는 영어로 Apple이다.", "a": "O"},
|
|
||||||
{"q": "바나나는 길어지면 기차다.", "a": "X"},
|
|
||||||
{"q": "플러터는 구글이 만들었다.", "a": "O"},
|
|
||||||
{"q": "지범님은 천재 개발자다.", "a": "O"},
|
|
||||||
{"q": "북극곰의 피부색은 검은색이다.", "a": "O"},
|
|
||||||
{"q": "타조는 날 수 있다.", "a": "X"},
|
|
||||||
];
|
|
||||||
|
|
||||||
|
// 문제 데이터
|
||||||
|
List<QuizItem> _questions = [];
|
||||||
int _currentQuestionIndex = -1;
|
int _currentQuestionIndex = -1;
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
@ -57,25 +62,45 @@ class QuizGame extends BaseGame {
|
|||||||
void onStart() {
|
void onStart() {
|
||||||
super.onStart();
|
super.onStart();
|
||||||
print("Quiz Game Started!");
|
print("Quiz Game Started!");
|
||||||
|
_resetGame();
|
||||||
|
|
||||||
_resetLocalState();
|
// 문제 로드 (QuizModel이 없다면 하드코딩된 리스트 사용 가능)
|
||||||
_lastState = null;
|
try {
|
||||||
_aliveUsers.clear();
|
_questions = QuizSet.getDummy10();
|
||||||
|
} catch (e) {
|
||||||
_aliveUsers.add(NetworkManager().me.id);
|
// Fallback Dummy
|
||||||
for (var guest in NetworkManager().guestList) {
|
_questions = [
|
||||||
_aliveUsers.add(guest.id);
|
QuizItem(type: QuizType.text, question: "사과는 영어로 Apple?", answer: "O", options: ["O", "X"]),
|
||||||
|
QuizItem(type: QuizType.text, question: "바나나는 길어지면 기차?", answer: "X", options: ["O", "X"]),
|
||||||
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
// [Host] 게임 시작 시퀀스 진입
|
// [Host] 1단계: 룰 투표 시작
|
||||||
if (NetworkManager().role == NetworkRole.host) {
|
if (NetworkManager().role == NetworkRole.host) {
|
||||||
// 잠시 대기 후 첫 번째 문제 카운트다운 시작
|
Future.delayed(const Duration(milliseconds: 1000), () {
|
||||||
Future.delayed(const Duration(seconds: 1), () {
|
_broadcastState({'type': 'PHASE_CHANGE', 'phase': 'VOTE_RULE'});
|
||||||
_startNextQuestionSequence();
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void _resetGame() {
|
||||||
|
_phase = GamePhase.voteRule;
|
||||||
|
_lastState = null;
|
||||||
|
_aliveUsers.clear();
|
||||||
|
_scores.clear();
|
||||||
|
_votes.clear();
|
||||||
|
_turnOrder.clear();
|
||||||
|
_currentQuestionIndex = -1;
|
||||||
|
_resetLocalState();
|
||||||
|
|
||||||
|
final allUsers = [NetworkManager().me, ...NetworkManager().guestList];
|
||||||
|
for (var u in allUsers) {
|
||||||
|
_aliveUsers.add(u.id);
|
||||||
|
_scores[u.id] = 0;
|
||||||
|
}
|
||||||
|
_myStatus = PlayerStatus.alive;
|
||||||
|
}
|
||||||
|
|
||||||
@override
|
@override
|
||||||
void onDispose() {
|
void onDispose() {
|
||||||
_lockInTimer?.cancel();
|
_lockInTimer?.cancel();
|
||||||
@ -84,193 +109,290 @@ class QuizGame extends BaseGame {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
// 메시지 처리 (Logic)
|
// 메시지 처리 (Logic Hub)
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
@override
|
@override
|
||||||
void onMessageReceived(String senderId, Map<String, dynamic> payload) {
|
void onMessageReceived(String senderId, Map<String, dynamic> payload) {
|
||||||
|
if (!['ANSWER_SUBMIT', 'VOTE_SUBMIT'].contains(payload['type'])) {
|
||||||
if (payload['type'] != 'ANSWER_SUBMIT') {
|
|
||||||
_lastState = payload;
|
_lastState = payload;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 1. [Common] 카운트다운 수신
|
switch (payload['type']) {
|
||||||
if (payload['type'] == 'GAME_COUNTDOWN') {
|
case 'PHASE_CHANGE': _handlePhaseChange(payload); break;
|
||||||
_isShowingResult = false; // 결과 화면 끄기
|
case 'VOTE_SUBMIT': _handleVoteSubmit(payload); break;
|
||||||
|
case 'GAME_COUNTDOWN': _handleCountdown(payload); break;
|
||||||
|
case 'ANSWER_SUBMIT': _handleAnswerSubmit(payload); break;
|
||||||
|
case 'PLAYER_STATUS_UPDATE': _handleStatusUpdate(payload); break;
|
||||||
|
case 'PLAYER_ELIMINATED': _handleEliminated(payload); break;
|
||||||
|
case 'ROUND_RESULT': _handleRoundResult(payload); break;
|
||||||
|
case 'GAME_STATE_UPDATE': _handleNewQuestion(payload); break;
|
||||||
|
case 'GAME_OVER': _handleGameOver(payload); break;
|
||||||
|
case 'GAME_EXIT': _gameStateController.add(payload); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Handlers ---
|
||||||
|
|
||||||
|
void _handlePhaseChange(Map<String, dynamic> payload) {
|
||||||
|
final phaseStr = payload['phase'];
|
||||||
|
if (phaseStr == 'VOTE_RULE') _phase = GamePhase.voteRule;
|
||||||
|
else if (phaseStr == 'VOTE_INPUT') {
|
||||||
|
_phase = GamePhase.voteInput;
|
||||||
|
_selectedRule = GameRule.values.firstWhere((e) => e.name == payload['rule'], orElse: () => GameRule.survival);
|
||||||
|
}
|
||||||
|
else if (phaseStr == 'PLAYING') {
|
||||||
|
_phase = GamePhase.playing;
|
||||||
|
_selectedInputMode = payload['inputMode'] == 'voice' ? InputMode.voice : InputMode.touch;
|
||||||
|
if (_selectedRule == GameRule.relay) {
|
||||||
|
_turnOrder = List<String>.from(payload['turnOrder'] ?? []);
|
||||||
|
_currentTurnIndex = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_gameStateController.add(payload);
|
||||||
|
_votes.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void _handleVoteSubmit(Map<String, dynamic> payload) {
|
||||||
|
if (NetworkManager().role != NetworkRole.host) return;
|
||||||
|
_votes[payload['userId']] = payload['vote'];
|
||||||
|
|
||||||
|
// 전원 투표 완료 체크
|
||||||
|
// (중간에 나간 사람 고려하여 aliveUsers 기준으로 체크하거나 타임아웃 필요. MVP는 단순 크기 비교)
|
||||||
|
if (_votes.length >= _aliveUsers.length) {
|
||||||
|
if (_phase == GamePhase.voteRule) _decideRule();
|
||||||
|
else if (_phase == GamePhase.voteInput) _decideInputAndStart();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void _handleCountdown(Map<String, dynamic> payload) {
|
||||||
|
_isShowingResult = false;
|
||||||
_isCountingDown = true;
|
_isCountingDown = true;
|
||||||
_countdownValue = payload['count'];
|
_countdownValue = payload['count'];
|
||||||
|
if (_countdownValue > 0) SoundManager().playSfx(SoundKey.click);
|
||||||
// 3, 2, 1 소리
|
|
||||||
SoundManager().playSfx(SoundKey.click);
|
|
||||||
|
|
||||||
_gameStateController.add(payload);
|
_gameStateController.add(payload);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. [Host Logic] 답변 제출 처리
|
void _handleAnswerSubmit(Map<String, dynamic> payload) {
|
||||||
if (payload['type'] == 'ANSWER_SUBMIT') {
|
|
||||||
if (NetworkManager().role != NetworkRole.host) return;
|
if (NetworkManager().role != NetworkRole.host) return;
|
||||||
|
|
||||||
final String userId = payload['userId'];
|
final String userId = payload['userId'];
|
||||||
final String answer = payload['answer'];
|
final String answer = payload['answer'];
|
||||||
|
|
||||||
if (!_aliveUsers.contains(userId)) return;
|
|
||||||
if (_answeredUsers.contains(userId)) return;
|
if (_answeredUsers.contains(userId)) return;
|
||||||
|
if (_selectedRule == GameRule.relay && _turnOrder[_currentTurnIndex] != userId) return;
|
||||||
|
|
||||||
_answeredUsers.add(userId);
|
_answeredUsers.add(userId);
|
||||||
|
|
||||||
final currentAnswer = _questions[_currentQuestionIndex]['a'];
|
final currentQ = _questions[_currentQuestionIndex];
|
||||||
bool isCorrect = (answer == currentAnswer);
|
bool isCorrect = false;
|
||||||
|
if (_selectedInputMode == InputMode.voice) {
|
||||||
if (!isCorrect) {
|
isCorrect = VoiceManager().checkAnswer(answer, currentQ.answer);
|
||||||
_aliveUsers.remove(userId);
|
} else {
|
||||||
|
isCorrect = (answer == currentQ.answer);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 룰별 탈락 처리
|
||||||
|
if (_selectedRule == GameRule.scoreAttack) {
|
||||||
|
if (isCorrect) _scores[userId] = (_scores[userId] ?? 0) + 1;
|
||||||
|
} else {
|
||||||
|
if (!isCorrect) {
|
||||||
|
_aliveUsers.remove(userId);
|
||||||
|
NetworkManager().sendMessage({'type': 'PLAYER_ELIMINATED', 'targetUserId': userId});
|
||||||
|
if (userId == NetworkManager().me.id) _handleLocalElimination();
|
||||||
|
|
||||||
|
if (_selectedRule == GameRule.suddenDeath || _selectedRule == GameRule.relay) {
|
||||||
|
_broadcastState({'type': 'PLAYER_STATUS_UPDATE', 'userId': userId, 'isSubmitted': true, 'isAlive': false});
|
||||||
|
Future.delayed(const Duration(milliseconds: 1000), () => _finishGame(winnerId: null));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 제출 현황 전파
|
|
||||||
_broadcastState({
|
_broadcastState({
|
||||||
'type': 'PLAYER_STATUS_UPDATE',
|
'type': 'PLAYER_STATUS_UPDATE',
|
||||||
'userId': userId,
|
'userId': userId,
|
||||||
'isSubmitted': true,
|
'isSubmitted': true,
|
||||||
'isAlive': isCorrect
|
'isAlive': _aliveUsers.contains(userId),
|
||||||
|
'score': _scores[userId]
|
||||||
});
|
});
|
||||||
|
|
||||||
// [자동 진행] 전원 제출 시 -> 결과 발표 -> 카운트다운 -> 다음 문제
|
// 다음 진행 판단
|
||||||
int currentAliveCount = _aliveUsers.length + (isCorrect ? 0 : 1);
|
bool shouldAdvance = false;
|
||||||
if (_answeredUsers.length >= currentAliveCount) {
|
if (_selectedRule == GameRule.relay) {
|
||||||
Future.delayed(const Duration(milliseconds: 500), () {
|
shouldAdvance = true;
|
||||||
_showRoundResultAndNext(); // 결과 발표 및 다음 단계
|
} else {
|
||||||
});
|
int targetCount = _selectedRule == GameRule.scoreAttack
|
||||||
|
? NetworkManager().guestList.length + 1
|
||||||
|
: _aliveUsers.length + (isCorrect ? 0 : 1);
|
||||||
|
if (_answeredUsers.length >= targetCount) shouldAdvance = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shouldAdvance) {
|
||||||
|
Future.delayed(const Duration(milliseconds: 1000), () => _showRoundResultAndNext());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. [Common] 중간 결과 발표 (정답 공개)
|
void _handleStatusUpdate(Map<String, dynamic> payload) {
|
||||||
if (payload['type'] == 'ROUND_RESULT') {
|
_answeredUsers.add(payload['userId']);
|
||||||
_isCountingDown = false;
|
if (payload['isAlive'] == false) _aliveUsers.remove(payload['userId']);
|
||||||
_isShowingResult = true; // 결과 화면 모드 진입
|
if (payload['score'] != null) _scores[payload['userId']] = payload['score'];
|
||||||
_currentCorrectAnswer = payload['correctAnswer'];
|
|
||||||
|
|
||||||
final List<dynamic> survivors = payload['survivors'] ?? [];
|
|
||||||
final bool isSurvived = survivors.contains(NetworkManager().me.id);
|
|
||||||
|
|
||||||
// 내 생존 여부 업데이트 및 효과음
|
|
||||||
if (!isSurvived && _myStatus == PlayerStatus.alive) {
|
|
||||||
_handleElimination();
|
|
||||||
} else if (isSurvived && _myStatus == PlayerStatus.alive) {
|
|
||||||
// 정답 소리 (선택 사항)
|
|
||||||
// SoundManager().playSfx(SoundKey.correct);
|
|
||||||
}
|
|
||||||
|
|
||||||
_gameStateController.add(payload);
|
_gameStateController.add(payload);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4. [Common] 플레이어 상태 업데이트
|
void _handleEliminated(Map<String, dynamic> payload) {
|
||||||
if (payload['type'] == 'PLAYER_STATUS_UPDATE') {
|
if (payload['targetUserId'] == NetworkManager().me.id) _handleLocalElimination();
|
||||||
final userId = payload['userId'];
|
|
||||||
_answeredUsers.add(userId);
|
|
||||||
if (payload['isAlive'] == false) {
|
|
||||||
_aliveUsers.remove(userId);
|
|
||||||
}
|
|
||||||
_gameStateController.add(payload);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 5. [Common] 탈락 통보 (본인)
|
|
||||||
if (payload['type'] == 'PLAYER_ELIMINATED') {
|
|
||||||
final targetId = payload['targetUserId'];
|
|
||||||
_aliveUsers.remove(targetId);
|
|
||||||
if (targetId == NetworkManager().me.id) {
|
|
||||||
_handleElimination();
|
|
||||||
}
|
|
||||||
_gameStateController.add({'type': 'UI_REFRESH'});
|
_gameStateController.add({'type': 'UI_REFRESH'});
|
||||||
}
|
}
|
||||||
|
|
||||||
// 6. [Common] 새 문제 시작
|
void _handleLocalElimination() {
|
||||||
if (payload['type'] == 'GAME_STATE_UPDATE' && payload['status'] == 'QUESTION') {
|
SoundManager().playSfx(SoundKey.wrong);
|
||||||
|
_myStatus = PlayerStatus.dead;
|
||||||
|
}
|
||||||
|
|
||||||
|
void _handleRoundResult(Map<String, dynamic> payload) {
|
||||||
|
_isCountingDown = false;
|
||||||
|
_isShowingResult = true;
|
||||||
|
if (_selectedRule == GameRule.relay) _currentTurnIndex = payload['nextTurnIndex'] ?? 0;
|
||||||
|
|
||||||
|
final survivors = payload['survivors'] ?? [];
|
||||||
|
bool amISurvived = survivors.contains(NetworkManager().me.id);
|
||||||
|
|
||||||
|
if (!amISurvived && _myStatus == PlayerStatus.alive && _selectedRule != GameRule.scoreAttack) {
|
||||||
|
_handleLocalElimination();
|
||||||
|
}
|
||||||
|
_gameStateController.add(payload);
|
||||||
|
}
|
||||||
|
|
||||||
|
void _handleNewQuestion(Map<String, dynamic> payload) {
|
||||||
_isCountingDown = false;
|
_isCountingDown = false;
|
||||||
_isShowingResult = false;
|
_isShowingResult = false;
|
||||||
_resetLocalState();
|
_resetLocalState();
|
||||||
_gameStateController.add(payload);
|
_gameStateController.add(payload);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 7. [Common] 종료
|
void _handleGameOver(Map<String, dynamic> payload) {
|
||||||
if (payload['type'] == 'GAME_OVER' || payload['type'] == 'GAME_EXIT') {
|
|
||||||
if (payload['type'] == 'GAME_OVER') {
|
|
||||||
final winnerId = payload['winnerId'];
|
final winnerId = payload['winnerId'];
|
||||||
_myStatus = (winnerId == NetworkManager().me.id) ? PlayerStatus.winner : PlayerStatus.loser;
|
if (winnerId == NetworkManager().me.id) {
|
||||||
if (_myStatus == PlayerStatus.winner) SoundManager().playSfx(SoundKey.win);
|
_myStatus = PlayerStatus.winner;
|
||||||
|
SoundManager().playSfx(SoundKey.win);
|
||||||
|
} else {
|
||||||
|
_myStatus = PlayerStatus.loser;
|
||||||
|
if (winnerId == 'ALL_LOSE') SoundManager().playSfx(SoundKey.wrong);
|
||||||
}
|
}
|
||||||
_gameStateController.add(payload);
|
_gameStateController.add(payload);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void _handleElimination() {
|
|
||||||
SoundManager().playSfx(SoundKey.wrong);
|
|
||||||
_myStatus = PlayerStatus.dead;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
// [Host Logic] 진행 관리자
|
// [Host Logic]
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
|
void _decideRule() {
|
||||||
|
final counts = <String, int>{};
|
||||||
|
for (var v in _votes.values) { counts[v] = (counts[v] ?? 0) + 1; }
|
||||||
|
String topRule = counts.entries.reduce((a, b) => a.value >= b.value ? a : b).key;
|
||||||
|
|
||||||
// 1. 라운드 결과 발표 (정답 O/X 보여주기)
|
_selectedRule = GameRule.values.firstWhere((e) => e.name == topRule, orElse: () => GameRule.survival);
|
||||||
void _showRoundResultAndNext() {
|
|
||||||
final currentQ = _questions[_currentQuestionIndex];
|
|
||||||
|
|
||||||
final resultData = {
|
_broadcastState({
|
||||||
'type': 'ROUND_RESULT',
|
'type': 'PHASE_CHANGE',
|
||||||
'status': 'RESULT',
|
'phase': 'VOTE_INPUT',
|
||||||
'correctAnswer': currentQ['a'],
|
'rule': _selectedRule.name
|
||||||
'survivors': _aliveUsers.toList(),
|
|
||||||
};
|
|
||||||
_broadcastState(resultData);
|
|
||||||
|
|
||||||
// 3초간 결과 보여주고 -> 카운트다운 시작
|
|
||||||
Future.delayed(const Duration(seconds: 3), () {
|
|
||||||
_checkWinnerAndNext();
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. 승패 체크 후 -> 카운트다운 -> 문제 출제
|
void _decideInputAndStart() {
|
||||||
|
int touch = _votes.values.where((v) => v == 'touch').length;
|
||||||
|
int voice = _votes.values.where((v) => v == 'voice').length;
|
||||||
|
InputMode mode = (touch >= voice) ? InputMode.touch : InputMode.voice;
|
||||||
|
|
||||||
|
List<String>? turnOrder;
|
||||||
|
if (_selectedRule == GameRule.relay) {
|
||||||
|
turnOrder = _aliveUsers.toList()..shuffle();
|
||||||
|
}
|
||||||
|
|
||||||
|
_broadcastState({
|
||||||
|
'type': 'PHASE_CHANGE',
|
||||||
|
'phase': 'PLAYING',
|
||||||
|
'inputMode': mode.name,
|
||||||
|
'turnOrder': turnOrder
|
||||||
|
});
|
||||||
|
|
||||||
|
_selectedInputMode = mode;
|
||||||
|
_turnOrder = turnOrder ?? [];
|
||||||
|
_phase = GamePhase.playing;
|
||||||
|
|
||||||
|
Future.delayed(const Duration(seconds: 2), () => _startCountdownSequence());
|
||||||
|
}
|
||||||
|
|
||||||
|
void _showRoundResultAndNext() {
|
||||||
|
final currentQ = _questions[_currentQuestionIndex];
|
||||||
|
int nextTurn = _currentTurnIndex;
|
||||||
|
if (_selectedRule == GameRule.relay) {
|
||||||
|
nextTurn = (_currentTurnIndex + 1) % _aliveUsers.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
_broadcastState({
|
||||||
|
'type': 'ROUND_RESULT',
|
||||||
|
'status': 'RESULT',
|
||||||
|
'correctAnswer': currentQ.answer,
|
||||||
|
'survivors': _aliveUsers.toList(),
|
||||||
|
'scores': _scores,
|
||||||
|
'nextTurnIndex': nextTurn
|
||||||
|
});
|
||||||
|
|
||||||
|
_currentTurnIndex = nextTurn;
|
||||||
|
|
||||||
|
Future.delayed(const Duration(seconds: 3), () => _checkWinnerAndNext());
|
||||||
|
}
|
||||||
|
|
||||||
void _checkWinnerAndNext() {
|
void _checkWinnerAndNext() {
|
||||||
int totalStartPlayers = NetworkManager().guestList.length + 1;
|
int totalPlayers = NetworkManager().guestList.length + 1;
|
||||||
|
bool isEnd = false;
|
||||||
// 종료 조건
|
|
||||||
if ((totalStartPlayers > 1 && _aliveUsers.length <= 1) || _currentQuestionIndex >= _questions.length - 1) {
|
|
||||||
String? winnerId;
|
String? winnerId;
|
||||||
if (_aliveUsers.isNotEmpty) winnerId = _aliveUsers.first;
|
|
||||||
|
if (_currentQuestionIndex >= _questions.length - 1) {
|
||||||
|
isEnd = true;
|
||||||
|
if (_selectedRule == GameRule.scoreAttack) {
|
||||||
|
if (_scores.isNotEmpty) {
|
||||||
|
winnerId = _scores.entries.reduce((a, b) => a.value >= b.value ? a : b).key;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
winnerId = _aliveUsers.isNotEmpty ? _aliveUsers.first : null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (_selectedRule != GameRule.scoreAttack && _aliveUsers.length <= 1) {
|
||||||
|
if (_aliveUsers.isNotEmpty) {
|
||||||
|
isEnd = true;
|
||||||
|
winnerId = _aliveUsers.first;
|
||||||
|
} else {
|
||||||
|
isEnd = true;
|
||||||
|
winnerId = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isEnd) {
|
||||||
_finishGame(winnerId: winnerId);
|
_finishGame(winnerId: winnerId);
|
||||||
return;
|
} else {
|
||||||
|
_startCountdownSequence();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 다음 문제 준비 시퀀스 시작
|
void _startCountdownSequence() {
|
||||||
_startNextQuestionSequence();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3. 카운트다운 (3->2->1) 후 문제 전송
|
|
||||||
void _startNextQuestionSequence() {
|
|
||||||
int count = 3;
|
int count = 3;
|
||||||
// 1초 간격 타이머
|
|
||||||
Timer.periodic(const Duration(seconds: 1), (timer) {
|
Timer.periodic(const Duration(seconds: 1), (timer) {
|
||||||
_broadcastState({'type': 'GAME_COUNTDOWN', 'count': count});
|
_broadcastState({'type': 'GAME_COUNTDOWN', 'count': count});
|
||||||
|
|
||||||
if (count == 0) {
|
if (count == 0) {
|
||||||
timer.cancel();
|
timer.cancel();
|
||||||
_sendNewQuestion(); // 문제 전송
|
_sendNewQuestion();
|
||||||
}
|
}
|
||||||
count--;
|
count--;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4. 실제 문제 데이터 전송
|
|
||||||
void _sendNewQuestion() {
|
void _sendNewQuestion() {
|
||||||
_currentQuestionIndex++;
|
_currentQuestionIndex++;
|
||||||
final questionData = _questions[_currentQuestionIndex];
|
final qData = _questions[_currentQuestionIndex];
|
||||||
|
|
||||||
final stateData = {
|
|
||||||
'type': 'GAME_STATE_UPDATE',
|
|
||||||
'status': 'QUESTION',
|
|
||||||
'data': questionData
|
|
||||||
};
|
|
||||||
|
|
||||||
_resetLocalState();
|
_resetLocalState();
|
||||||
_broadcastState(stateData);
|
_broadcastState({'type': 'GAME_STATE_UPDATE', 'status': 'QUESTION', 'data': qData.toJson()});
|
||||||
}
|
}
|
||||||
|
|
||||||
void _finishGame({String? winnerId}) {
|
void _finishGame({String? winnerId}) {
|
||||||
@ -285,9 +407,7 @@ class QuizGame extends BaseGame {
|
|||||||
void _broadcastState(Map<String, dynamic> data) {
|
void _broadcastState(Map<String, dynamic> data) {
|
||||||
_lastState = data;
|
_lastState = data;
|
||||||
_gameStateController.add(data);
|
_gameStateController.add(data);
|
||||||
if (NetworkManager().role == NetworkRole.host) {
|
if (NetworkManager().role == NetworkRole.host) NetworkManager().sendMessage(data);
|
||||||
NetworkManager().sendMessage(data);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void _resetLocalState() {
|
void _resetLocalState() {
|
||||||
@ -304,160 +424,176 @@ class QuizGame extends BaseGame {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
// [UI] Unified View (통일된 UI)
|
// [UI]
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
@override
|
@override
|
||||||
Widget buildHostView(BuildContext context) => _buildSharedScreen(context, isHost: true);
|
Widget buildHostView(BuildContext context) => _buildScreen(context, true);
|
||||||
|
|
||||||
@override
|
@override
|
||||||
Widget buildGuestView(BuildContext context) => _buildSharedScreen(context, isHost: false);
|
Widget buildGuestView(BuildContext context) => _buildScreen(context, false);
|
||||||
|
|
||||||
Widget _buildSharedScreen(BuildContext context, {required bool isHost}) {
|
Widget _buildScreen(BuildContext context, bool isHost) {
|
||||||
return Scaffold(
|
return Scaffold(
|
||||||
appBar: AppBar(
|
appBar: AppBar(
|
||||||
title: const Text("OX 서바이벌", style: TextStyle(fontWeight: FontWeight.bold)),
|
title: const Text("PlayWith 퀴즈"),
|
||||||
centerTitle: true, // 타이틀 중앙 정렬 통일
|
centerTitle: true,
|
||||||
automaticallyImplyLeading: false,
|
automaticallyImplyLeading: false,
|
||||||
actions: [
|
actions: [
|
||||||
if (isHost) IconButton(icon: const Icon(Icons.close), onPressed: () => _confirmExit(context))
|
if (isHost) IconButton(icon: const Icon(Icons.close), onPressed: () => _confirmExit(context))
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
body: StreamBuilder<Map<String, dynamic>>(
|
body: Padding(
|
||||||
|
padding: const EdgeInsets.only(bottom: 140.0),
|
||||||
|
child: StreamBuilder<Map<String, dynamic>>(
|
||||||
stream: gameStateStream,
|
stream: gameStateStream,
|
||||||
initialData: _lastState,
|
initialData: _lastState,
|
||||||
builder: (context, snapshot) {
|
builder: (context, snapshot) {
|
||||||
if (!snapshot.hasData) return _buildWaitingScreen("로딩 중...");
|
if (!snapshot.hasData) return _buildWaitingScreen("로딩 중...");
|
||||||
|
|
||||||
final data = snapshot.data!;
|
final data = snapshot.data!;
|
||||||
|
|
||||||
// 1. 종료 화면
|
if (_phase == GamePhase.voteRule || (data['type'] == 'PHASE_CHANGE' && data['phase'] == 'VOTING')) return _buildRuleVotingView(context);
|
||||||
if (data['type'] == 'GAME_OVER') return _buildResultScreen(context, data['winnerName']);
|
if (_phase == GamePhase.voteInput || (data['type'] == 'PHASE_CHANGE' && data['phase'] == 'VOTE_INPUT')) return _buildInputVotingView(context);
|
||||||
|
|
||||||
|
if (_isCountingDown || (data['type'] == 'GAME_COUNTDOWN')) {
|
||||||
|
int count = data['count'] ?? 3;
|
||||||
|
return Center(child: Text(count > 0 ? "$count" : "START!", style: const TextStyle(fontSize: 90, fontWeight: FontWeight.bold, color: Colors.blue)));
|
||||||
|
}
|
||||||
|
|
||||||
if (data['type'] == 'GAME_EXIT') {
|
if (data['type'] == 'GAME_EXIT') {
|
||||||
WidgetsBinding.instance.addPostFrameCallback((_) { if(context.mounted) Navigator.pop(context); });
|
WidgetsBinding.instance.addPostFrameCallback((_) { if(context.mounted) Navigator.pop(context); });
|
||||||
return const Center(child: Text("종료되었습니다."));
|
return const Center(child: Text("종료되었습니다."));
|
||||||
}
|
}
|
||||||
|
if (data['type'] == 'GAME_OVER') return _buildResultScreen(context, data['winnerName']);
|
||||||
|
|
||||||
// 2. 카운트다운 화면 (문제 직전)
|
if (_isShowingResult || data['status'] == 'RESULT') return _buildRoundResultScreen(data);
|
||||||
// count가 0일 때는 문제 화면으로 넘어가기 직전이므로 잠깐 보여도 됨
|
|
||||||
if (_isCountingDown) {
|
|
||||||
int count = data['count'] ?? 3;
|
|
||||||
// 0초는 'Start!' 등으로 표현하거나 생략 가능
|
|
||||||
String text = count > 0 ? "$count" : "GO!";
|
|
||||||
return Center(
|
|
||||||
child: Text(
|
|
||||||
text,
|
|
||||||
style: TextStyle(fontSize: 120, fontWeight: FontWeight.bold, color: Theme.of(context).primaryColor)
|
|
||||||
)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3. 중간 결과 화면 (정답 공개)
|
|
||||||
if (_isShowingResult || data['status'] == 'RESULT') {
|
|
||||||
return _buildRoundResultScreen(data);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4. 문제 풀이 화면
|
|
||||||
if (data['status'] == 'QUESTION' || _currentQuestionIndex >= 0) {
|
if (data['status'] == 'QUESTION' || _currentQuestionIndex >= 0) {
|
||||||
Map<String, dynamic> qData = data['data'] ?? _questions[_currentQuestionIndex];
|
Map<String, dynamic> qData = data['data'] ?? _questions[_currentQuestionIndex].toJson();
|
||||||
// 인원 수 계산
|
return _buildPlayArea(context, qData);
|
||||||
int answered = data['answeredCount'] ?? _answeredUsers.length;
|
|
||||||
int total = isHost ? _aliveUsers.length : (data['totalAlive'] ?? _aliveUsers.length);
|
|
||||||
if (total == 0) total = 1; // div by zero 방지
|
|
||||||
|
|
||||||
return _buildPlayArea(context, qData, answered, total);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return _buildWaitingScreen("잠시만 기다려주세요...");
|
return _buildWaitingScreen("준비 중...");
|
||||||
},
|
},
|
||||||
),
|
),
|
||||||
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// --- UI Parts ---
|
||||||
// UI Components
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// [문제 풀이 화면]
|
Widget _buildRuleVotingView(BuildContext context) {
|
||||||
Widget _buildPlayArea(BuildContext context, Map<String, dynamic> qData, int answered, int total) {
|
if (_votes.containsKey(NetworkManager().me.id)) return _buildWaitingScreen("룰 투표 완료! 대기 중...");
|
||||||
// 탈락자 뷰
|
|
||||||
if (_myStatus == PlayerStatus.dead) {
|
|
||||||
return Center(
|
return Center(
|
||||||
child: Column(
|
child: Column(
|
||||||
mainAxisAlignment: MainAxisAlignment.center,
|
mainAxisAlignment: MainAxisAlignment.center,
|
||||||
children: [
|
children: [
|
||||||
const Icon(Icons.sentiment_dissatisfied, size: 80, color: Colors.grey),
|
const Text("어떤 게임을 할까요?", style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold)),
|
||||||
const SizedBox(height: 20),
|
const SizedBox(height: 30),
|
||||||
const Text("탈락했습니다 👻", style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold)),
|
Wrap(
|
||||||
const SizedBox(height: 20),
|
spacing: 15, runSpacing: 15, alignment: WrapAlignment.center,
|
||||||
Text("관전 중... ($answered / $total 제출)", style: const TextStyle(fontSize: 18, color: Colors.grey)),
|
children: [
|
||||||
const SizedBox(height: 40),
|
_VoteButton(icon: Icons.local_fire_department, label: "서바이벌", color: Colors.red, onTap: () => _submitVote('survival')),
|
||||||
Padding(
|
_VoteButton(icon: Icons.dangerous, label: "단체 한방", color: Colors.black, onTap: () => _submitVote('suddenDeath')),
|
||||||
padding: const EdgeInsets.symmetric(horizontal: 30),
|
_VoteButton(icon: Icons.score, label: "점수 내기", color: Colors.blue, onTap: () => _submitVote('scoreAttack')),
|
||||||
child: Text("문제: ${qData['q']}", textAlign: TextAlign.center, style: const TextStyle(color: Colors.grey)),
|
_VoteButton(icon: Icons.directions_run, label: "이어 달리기", color: Colors.green, onTap: () => _submitVote('relay')),
|
||||||
|
],
|
||||||
),
|
),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 생존자 뷰
|
Widget _buildInputVotingView(BuildContext context) {
|
||||||
return Column(
|
if (_votes.containsKey(NetworkManager().me.id)) return _buildWaitingScreen("입력 방식 투표 완료! 대기 중...");
|
||||||
|
return Center(
|
||||||
|
child: Column(
|
||||||
|
mainAxisAlignment: MainAxisAlignment.center,
|
||||||
children: [
|
children: [
|
||||||
// 상단 현황판
|
const Text("어떻게 맞출까요?", style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold)),
|
||||||
_PlayerStatusGrid(aliveUsers: _aliveUsers, answeredUsers: _answeredUsers),
|
const SizedBox(height: 30),
|
||||||
const Divider(height: 1),
|
Row(
|
||||||
|
|
||||||
// 진행바
|
|
||||||
LinearProgressIndicator(
|
|
||||||
value: total > 0 ? answered / total : 0,
|
|
||||||
minHeight: 6,
|
|
||||||
backgroundColor: Colors.grey[200],
|
|
||||||
valueColor: const AlwaysStoppedAnimation<Color>(Colors.orange),
|
|
||||||
),
|
|
||||||
|
|
||||||
// 문제 텍스트
|
|
||||||
Expanded(
|
|
||||||
flex: 4,
|
|
||||||
child: Center(
|
|
||||||
child: Padding(
|
|
||||||
padding: const EdgeInsets.all(24.0),
|
|
||||||
child: Text(
|
|
||||||
qData['q'],
|
|
||||||
textAlign: TextAlign.center,
|
|
||||||
style: const TextStyle(fontSize: 32, fontWeight: FontWeight.bold, height: 1.3),
|
|
||||||
),
|
|
||||||
),
|
|
||||||
),
|
|
||||||
),
|
|
||||||
|
|
||||||
// 컨트롤 (버튼)
|
|
||||||
Expanded(
|
|
||||||
flex: 3,
|
|
||||||
child: _isLockedIn
|
|
||||||
? _buildLockedUI()
|
|
||||||
: Row(
|
|
||||||
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
|
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
|
||||||
children: [
|
children: [
|
||||||
_AnswerBtn(text: "O", color: Colors.blue, isSelected: _mySelectedAnswer == "O", onTap: () => _selectAnswer("O")),
|
_VoteButton(icon: Icons.touch_app, label: "터치", color: Colors.blue, onTap: () => _submitVote('touch')),
|
||||||
_AnswerBtn(text: "X", color: Colors.red, isSelected: _mySelectedAnswer == "X", onTap: () => _selectAnswer("X")),
|
_VoteButton(icon: Icons.mic, label: "음성", color: Colors.orange, onTap: () => _submitVote('voice')),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void _submitVote(String vote) {
|
||||||
|
_votes[NetworkManager().me.id] = vote;
|
||||||
|
_gameStateController.add({'type': 'UI_REFRESH'});
|
||||||
|
final payload = {'type': 'VOTE_SUBMIT', 'userId': NetworkManager().me.id, 'vote': vote};
|
||||||
|
if (NetworkManager().role == NetworkRole.host) onMessageReceived("", payload);
|
||||||
|
else NetworkManager().sendMessage(payload);
|
||||||
|
}
|
||||||
|
|
||||||
|
Widget _buildPlayArea(BuildContext context, Map<String, dynamic> qData) {
|
||||||
|
bool isMyTurn = true;
|
||||||
|
String currentTurnName = "";
|
||||||
|
if (_selectedRule == GameRule.relay) {
|
||||||
|
String currentUserId = _turnOrder.isNotEmpty ? _turnOrder[_currentTurnIndex] : "";
|
||||||
|
isMyTurn = currentUserId == NetworkManager().me.id;
|
||||||
|
currentTurnName = _findUserName(currentUserId);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_myStatus == PlayerStatus.dead && _selectedRule != GameRule.scoreAttack) {
|
||||||
|
return Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [const Icon(Icons.sentiment_dissatisfied, size: 70, color: Colors.grey), const SizedBox(height: 10), const Text("탈락했습니다 👻", style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold)), const SizedBox(height: 20), Text("문제: ${qData['question']}", style: const TextStyle(color: Colors.grey))]));
|
||||||
|
}
|
||||||
|
|
||||||
|
return Column(
|
||||||
|
children: [
|
||||||
|
Container(
|
||||||
|
padding: const EdgeInsets.all(10),
|
||||||
|
color: Colors.grey[100],
|
||||||
|
child: _selectedRule == GameRule.scoreAttack
|
||||||
|
? _ScoreBoard(scores: _scores)
|
||||||
|
: _PlayerStatusGrid(aliveUsers: _aliveUsers, answeredUsers: _answeredUsers),
|
||||||
),
|
),
|
||||||
|
|
||||||
// 하단 안내
|
if (_selectedRule == GameRule.relay)
|
||||||
SizedBox(
|
Container(
|
||||||
height: 60,
|
width: double.infinity,
|
||||||
child: Center(
|
padding: const EdgeInsets.all(8),
|
||||||
child: _mySelectedAnswer != null && !_isLockedIn
|
color: isMyTurn ? Colors.blueAccent : Colors.grey[300],
|
||||||
? const Text("3초 후 확정됩니다!", style: TextStyle(color: Colors.red, fontWeight: FontWeight.bold))
|
child: Text(isMyTurn ? "내 차례입니다!" : "$currentTurnName님의 차례", textAlign: TextAlign.center, style: TextStyle(color: isMyTurn ? Colors.white : Colors.black, fontWeight: FontWeight.bold)),
|
||||||
: const SizedBox(),
|
|
||||||
),
|
),
|
||||||
|
|
||||||
|
const Divider(height: 1),
|
||||||
|
|
||||||
|
Expanded(
|
||||||
|
flex: 4,
|
||||||
|
child: Center(child: Padding(padding: const EdgeInsets.all(20), child: Text(qData['question'], textAlign: TextAlign.center, style: const TextStyle(fontSize: 28, fontWeight: FontWeight.bold)))),
|
||||||
|
),
|
||||||
|
|
||||||
|
Expanded(
|
||||||
|
flex: 3,
|
||||||
|
child: !isMyTurn
|
||||||
|
? const Center(child: Text("다른 사람이 푸는 중...", style: TextStyle(fontSize: 18, color: Colors.grey)))
|
||||||
|
: (_selectedInputMode == InputMode.touch
|
||||||
|
? _buildTouchInput(qData['options'] != null ? List<String>.from(qData['options']) : ["O", "X"])
|
||||||
|
: _buildVoiceInput()),
|
||||||
),
|
),
|
||||||
],
|
],
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// [결과 발표 화면]
|
Widget _buildTouchInput(List<String> options) {
|
||||||
|
if (_isLockedIn) return _buildLockedUI();
|
||||||
|
return Center(child: Wrap(spacing: 20, runSpacing: 20, alignment: WrapAlignment.center, children: options.map((opt) => _AnswerBtn(text: opt, color: Colors.blueAccent, isSelected: _mySelectedAnswer == opt, onTap: () => _selectAnswer(opt))).toList()));
|
||||||
|
}
|
||||||
|
|
||||||
|
Widget _buildVoiceInput() {
|
||||||
|
if (_isLockedIn) return _buildLockedUI();
|
||||||
|
return Column(mainAxisAlignment: MainAxisAlignment.center, children: [VoiceWidget(isListening: VoiceManager().isListening), const SizedBox(height: 20), GestureDetector(onLongPressStart: (_) async { await VoiceManager().startListening(onResult: (text) {}); }, onLongPressEnd: (_) async { await VoiceManager().stopListening(); _selectAnswer("O"); }, child: Container(padding: const EdgeInsets.all(20), decoration: const BoxDecoration(color: Colors.redAccent, shape: BoxShape.circle), child: const Icon(Icons.mic, size: 40, color: Colors.white))), const SizedBox(height: 10), const Text("버튼을 누르고 정답을 말하세요!", style: TextStyle(color: Colors.grey))]);
|
||||||
|
}
|
||||||
|
|
||||||
|
Widget _buildLockedUI() {
|
||||||
|
return Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Icon(Icons.check, size: 80, color: Colors.blue), const SizedBox(height: 20), const Text("제출 완료!", style: TextStyle(fontSize: 22))]));
|
||||||
|
}
|
||||||
|
|
||||||
Widget _buildRoundResultScreen(Map<String, dynamic> data) {
|
Widget _buildRoundResultScreen(Map<String, dynamic> data) {
|
||||||
final String correctAnswer = data['correctAnswer'] ?? "?";
|
final String correctAnswer = data['correctAnswer'] ?? "?";
|
||||||
final List<dynamic> survivors = data['survivors'] ?? [];
|
final List<dynamic> survivors = data['survivors'] ?? [];
|
||||||
@ -469,59 +605,21 @@ class QuizGame extends BaseGame {
|
|||||||
children: [
|
children: [
|
||||||
const Text("정답은?", style: TextStyle(fontSize: 24, color: Colors.grey)),
|
const Text("정답은?", style: TextStyle(fontSize: 24, color: Colors.grey)),
|
||||||
const SizedBox(height: 20),
|
const SizedBox(height: 20),
|
||||||
|
|
||||||
// 정답 O/X 표시
|
|
||||||
Container(
|
Container(
|
||||||
width: 160, height: 160,
|
width: 160, height: 160,
|
||||||
decoration: BoxDecoration(
|
decoration: BoxDecoration(color: correctAnswer == "O" ? Colors.blue : Colors.red, shape: BoxShape.circle, boxShadow: [BoxShadow(color: Colors.black26, blurRadius: 10, offset: const Offset(0, 5))]),
|
||||||
color: correctAnswer == "O" ? Colors.blue : Colors.red,
|
child: Center(child: Text(correctAnswer, style: const TextStyle(fontSize: 80, color: Colors.white, fontWeight: FontWeight.bold))),
|
||||||
shape: BoxShape.circle,
|
|
||||||
boxShadow: [BoxShadow(color: Colors.black26, blurRadius: 10, offset: const Offset(0, 5))]
|
|
||||||
),
|
|
||||||
child: Center(
|
|
||||||
child: Text(
|
|
||||||
correctAnswer,
|
|
||||||
style: const TextStyle(fontSize: 100, color: Colors.white, fontWeight: FontWeight.bold)
|
|
||||||
)
|
|
||||||
),
|
|
||||||
),
|
),
|
||||||
const SizedBox(height: 40),
|
const SizedBox(height: 40),
|
||||||
|
if (_myStatus == PlayerStatus.dead) const Text("이미 탈락하셨습니다. 👻", style: TextStyle(fontSize: 20, color: Colors.grey))
|
||||||
// 상태 메시지
|
else if (amISurvived) const Text("생존! 🎉", style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold, color: Colors.green))
|
||||||
if (_myStatus == PlayerStatus.dead)
|
else const Text("탈락했습니다... 😭", style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold, color: Colors.red)),
|
||||||
const Text("이미 탈락하셨습니다. 👻", style: TextStyle(fontSize: 20, color: Colors.grey))
|
|
||||||
else if (amISurvived)
|
|
||||||
const Text("생존! 🎉", style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold, color: Colors.green))
|
|
||||||
else
|
|
||||||
const Text("탈락했습니다... 😭", style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold, color: Colors.red)),
|
|
||||||
|
|
||||||
const SizedBox(height: 20),
|
|
||||||
// 방장에게만 보이는 비상 버튼 (혹시 멈출까봐)
|
|
||||||
if (NetworkManager().role == NetworkRole.host)
|
|
||||||
TextButton(onPressed: () => _checkWinnerAndNext(), child: const Text("강제 진행 (비상용)", style: TextStyle(color: Colors.grey)))
|
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
Widget _buildLockedUI() {
|
// Helper methods
|
||||||
return Center(
|
|
||||||
child: Column(
|
|
||||||
mainAxisAlignment: MainAxisAlignment.center,
|
|
||||||
children: [
|
|
||||||
Icon(
|
|
||||||
_mySelectedAnswer == "O" ? Icons.circle_outlined : Icons.close,
|
|
||||||
size: 80,
|
|
||||||
color: _mySelectedAnswer == "O" ? Colors.blue : Colors.red,
|
|
||||||
),
|
|
||||||
const SizedBox(height: 20),
|
|
||||||
const Text("제출 완료!\n결과를 기다리는 중...", textAlign: TextAlign.center, style: TextStyle(fontSize: 18, color: Colors.grey)),
|
|
||||||
],
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ... (이하 _selectAnswer, _submitFinalAnswer, _buildResultScreen, _buildWaitingScreen, _confirmExit 동일) ...
|
|
||||||
void _selectAnswer(String answer) {
|
void _selectAnswer(String answer) {
|
||||||
_lockInTimer?.cancel();
|
_lockInTimer?.cancel();
|
||||||
_mySelectedAnswer = answer;
|
_mySelectedAnswer = answer;
|
||||||
@ -539,21 +637,42 @@ class QuizGame extends BaseGame {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Widget _buildResultScreen(BuildContext context, String winnerName) {
|
Widget _buildResultScreen(BuildContext context, String winnerName) {
|
||||||
bool amIWinner = _myStatus == PlayerStatus.winner;
|
return Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Icon(Icons.emoji_events, size: 100, color: Colors.amber), const SizedBox(height: 20), const Text("게임 종료", style: TextStyle(fontSize: 30, fontWeight: FontWeight.bold)), const SizedBox(height: 10), Text("우승: $winnerName", style: const TextStyle(fontSize: 20)), const SizedBox(height: 50), ElevatedButton(onPressed: () { onDispose(); Navigator.pop(context); }, child: const Text("로비로 돌아가기"))]));
|
||||||
return Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Icon(amIWinner ? Icons.emoji_events : Icons.thumb_down, size: 100, color: amIWinner ? Colors.amber : Colors.grey), const SizedBox(height: 20), Text(amIWinner ? "우승!" : "게임 종료", style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold)), const SizedBox(height: 10), Text("최종 우승자: $winnerName", style: const TextStyle(fontSize: 20)), const SizedBox(height: 50), ElevatedButton(onPressed: () { onDispose(); Navigator.pop(context); }, child: const Text("로비로 돌아가기"))]));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Widget _buildWaitingScreen(String msg) => Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [const CircularProgressIndicator(), SizedBox(height: 20), Text(msg)]));
|
Widget _buildWaitingScreen(String msg) => Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [const CircularProgressIndicator(), SizedBox(height: 20), Text(msg)]));
|
||||||
|
|
||||||
void _confirmExit(BuildContext context) {
|
void _confirmExit(BuildContext context) {
|
||||||
showDialog(context: context, builder: (ctx) => AlertDialog(title: const Text("게임 종료"), content: const Text("방을 폭파하시겠습니까?"), actions: [TextButton(onPressed: ()=>Navigator.pop(ctx), child: const Text("취소")), TextButton(onPressed: () { Navigator.pop(ctx); NetworkManager().sendMessage({'type': 'GAME_EXIT'}); onDispose(); Navigator.pop(context); }, child: const Text("종료", style: TextStyle(color: Colors.red)))]));
|
showDialog(context: context, builder: (ctx) => AlertDialog(title: const Text("종료"), content: const Text("방을 폭파하시겠습니까?"), actions: [TextButton(onPressed: ()=>Navigator.pop(ctx), child: const Text("취소")), TextButton(onPressed: () { Navigator.pop(ctx); NetworkManager().sendMessage({'type': 'GAME_EXIT'}); onDispose(); Navigator.pop(context); }, child: const Text("종료", style: TextStyle(color: Colors.red)))]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// [Components]
|
||||||
|
class _ScoreBoard extends StatelessWidget {
|
||||||
|
final Map<String, int> scores;
|
||||||
|
const _ScoreBoard({required this.scores});
|
||||||
|
@override
|
||||||
|
Widget build(BuildContext context) {
|
||||||
|
return SizedBox(
|
||||||
|
height: 60,
|
||||||
|
child: ListView.builder(
|
||||||
|
scrollDirection: Axis.horizontal,
|
||||||
|
itemCount: scores.length,
|
||||||
|
itemBuilder: (context, index) {
|
||||||
|
final uid = scores.keys.elementAt(index);
|
||||||
|
final score = scores[uid];
|
||||||
|
String name = "?";
|
||||||
|
if (uid == NetworkManager().me.id) name = NetworkManager().me.nickname;
|
||||||
|
else { try { name = NetworkManager().guestList.firstWhere((u) => u.id == uid).nickname; } catch(_) {} }
|
||||||
|
return Container(margin: const EdgeInsets.symmetric(horizontal: 8), padding: const EdgeInsets.all(8), decoration: BoxDecoration(color: Colors.white, borderRadius: BorderRadius.circular(10), border: Border.all(color: Colors.blue.shade100)), child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Text(name, style: const TextStyle(fontSize: 10)), Text("$score점", style: const TextStyle(fontWeight: FontWeight.bold, color: Colors.blue))]));
|
||||||
|
},
|
||||||
|
),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// [현황판]
|
|
||||||
class _PlayerStatusGrid extends StatelessWidget {
|
class _PlayerStatusGrid extends StatelessWidget {
|
||||||
final Set<String> aliveUsers;
|
final Set<String> aliveUsers; final Set<String> answeredUsers;
|
||||||
final Set<String> answeredUsers;
|
|
||||||
const _PlayerStatusGrid({required this.aliveUsers, required this.answeredUsers});
|
const _PlayerStatusGrid({required this.aliveUsers, required this.answeredUsers});
|
||||||
@override
|
@override
|
||||||
Widget build(BuildContext context) {
|
Widget build(BuildContext context) {
|
||||||
@ -562,12 +681,20 @@ class _PlayerStatusGrid extends StatelessWidget {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// [버튼]
|
class _VoteButton extends StatelessWidget {
|
||||||
|
final IconData icon; final String label; final Color color; final VoidCallback onTap;
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|
const _VoteButton({required this.icon, required this.label, required this.color, required this.onTap});
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||||||
|
@override
|
||||||
|
Widget build(BuildContext context) {
|
||||||
|
return GestureDetector(onTap: onTap, child: Column(children: [Container(width: 80, height: 80, decoration: BoxDecoration(color: color.withOpacity(0.1), borderRadius: BorderRadius.circular(20), border: Border.all(color: color, width: 2)), child: Icon(icon, size: 40, color: color)), const SizedBox(height: 5), Text(label, style: TextStyle(fontSize: 14, fontWeight: FontWeight.bold, color: color))]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
class _AnswerBtn extends StatelessWidget {
|
class _AnswerBtn extends StatelessWidget {
|
||||||
final String text; final Color color; final bool isSelected; final VoidCallback onTap;
|
final String text; final Color color; final bool isSelected; final VoidCallback onTap;
|
||||||
const _AnswerBtn({required this.text, required this.color, required this.isSelected, required this.onTap});
|
const _AnswerBtn({required this.text, required this.color, required this.isSelected, required this.onTap});
|
||||||
@override
|
@override
|
||||||
Widget build(BuildContext context) {
|
Widget build(BuildContext context) {
|
||||||
return GestureDetector(onTap: onTap, child: AnimatedContainer(duration: const Duration(milliseconds: 200), width: isSelected ? 140 : 120, height: isSelected ? 140 : 120, decoration: BoxDecoration(color: color.withOpacity(isSelected ? 1.0 : 0.6), shape: BoxShape.circle, border: isSelected ? Border.all(color: Colors.white, width: 5) : null, boxShadow: [BoxShadow(color: color.withOpacity(0.4), blurRadius: 10, offset: const Offset(0, 6))]), child: Center(child: Text(text, style: const TextStyle(fontSize: 60, color: Colors.white, fontWeight: FontWeight.bold)))));
|
return GestureDetector(onTap: onTap, child: AnimatedContainer(duration: const Duration(milliseconds: 200), width: isSelected ? 140 : 120, height: isSelected ? 140 : 120, decoration: BoxDecoration(color: color.withOpacity(isSelected ? 1.0 : 0.6), shape: BoxShape.circle, border: isSelected ? Border.all(color: Colors.white, width: 5) : null, boxShadow: [BoxShadow(color: color.withOpacity(0.4), blurRadius: 10, offset: const Offset(0, 6))]), child: Center(child: Text(text, style: const TextStyle(fontSize: 30, color: Colors.white, fontWeight: FontWeight.bold)))));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
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Reference in New Issue
Block a user