playWith/packages/games/quiz/lib/quiz_game.dart
2025-11-25 16:34:13 +09:00

573 lines
22 KiB
Dart

import 'dart:async';
import 'package:flutter/material.dart';
import 'package:playwith_core/playwith_core.dart';
enum PlayerStatus { alive, dead, winner, loser }
class QuizGame extends BaseGame {
@override
String get id => "quiz_ox";
@override
String get name => "OX 퀴즈 서바이벌";
@override
String get description => "끝까지 살아남으세요!";
// ------------------------------------------------------------------------
// 상태 변수
// ------------------------------------------------------------------------
final _gameStateController = StreamController<Map<String, dynamic>>.broadcast();
Stream<Map<String, dynamic>> get gameStateStream => _gameStateController.stream;
// UI 초기화 지연 방지용 데이터
Map<String, dynamic>? _lastState;
final Set<String> _aliveUsers = {};
final Set<String> _answeredUsers = {};
PlayerStatus _myStatus = PlayerStatus.alive;
String? _mySelectedAnswer;
bool _isLockedIn = false;
Timer? _lockInTimer;
// [상태] 카운트다운 중인가?
bool _isCountingDown = false;
int _countdownValue = 3;
// [상태] 정답 공개 중인가? (중간 대기 화면)
bool _isShowingResult = false;
String _currentCorrectAnswer = "";
final List<Map<String, dynamic>> _questions = [
{"q": "사과는 영어로 Apple이다.", "a": "O"},
{"q": "바나나는 길어지면 기차다.", "a": "X"},
{"q": "플러터는 구글이 만들었다.", "a": "O"},
{"q": "지범님은 천재 개발자다.", "a": "O"},
{"q": "북극곰의 피부색은 검은색이다.", "a": "O"},
{"q": "타조는 날 수 있다.", "a": "X"},
];
int _currentQuestionIndex = -1;
// ------------------------------------------------------------------------
// 라이프사이클
// ------------------------------------------------------------------------
@override
void onStart() {
super.onStart();
print("Quiz Game Started!");
_resetLocalState();
_lastState = null;
_aliveUsers.clear();
_aliveUsers.add(NetworkManager().me.id);
for (var guest in NetworkManager().guestList) {
_aliveUsers.add(guest.id);
}
// [Host] 게임 시작 시퀀스 진입
if (NetworkManager().role == NetworkRole.host) {
// 잠시 대기 후 첫 번째 문제 카운트다운 시작
Future.delayed(const Duration(seconds: 1), () {
_startNextQuestionSequence();
});
}
}
@override
void onDispose() {
_lockInTimer?.cancel();
_gameStateController.close();
super.onDispose();
}
// ------------------------------------------------------------------------
// 메시지 처리 (Logic)
// ------------------------------------------------------------------------
@override
void onMessageReceived(String senderId, Map<String, dynamic> payload) {
if (payload['type'] != 'ANSWER_SUBMIT') {
_lastState = payload;
}
// 1. [Common] 카운트다운 수신
if (payload['type'] == 'GAME_COUNTDOWN') {
_isShowingResult = false; // 결과 화면 끄기
_isCountingDown = true;
_countdownValue = payload['count'];
// 3, 2, 1 소리
SoundManager().playSfx(SoundKey.click);
_gameStateController.add(payload);
}
// 2. [Host Logic] 답변 제출 처리
if (payload['type'] == 'ANSWER_SUBMIT') {
if (NetworkManager().role != NetworkRole.host) return;
final String userId = payload['userId'];
final String answer = payload['answer'];
if (!_aliveUsers.contains(userId)) return;
if (_answeredUsers.contains(userId)) return;
_answeredUsers.add(userId);
final currentAnswer = _questions[_currentQuestionIndex]['a'];
bool isCorrect = (answer == currentAnswer);
if (!isCorrect) {
_aliveUsers.remove(userId);
}
// 제출 현황 전파
_broadcastState({
'type': 'PLAYER_STATUS_UPDATE',
'userId': userId,
'isSubmitted': true,
'isAlive': isCorrect
});
// [자동 진행] 전원 제출 시 -> 결과 발표 -> 카운트다운 -> 다음 문제
int currentAliveCount = _aliveUsers.length + (isCorrect ? 0 : 1);
if (_answeredUsers.length >= currentAliveCount) {
Future.delayed(const Duration(milliseconds: 500), () {
_showRoundResultAndNext(); // 결과 발표 및 다음 단계
});
}
}
// 3. [Common] 중간 결과 발표 (정답 공개)
if (payload['type'] == 'ROUND_RESULT') {
_isCountingDown = false;
_isShowingResult = true; // 결과 화면 모드 진입
_currentCorrectAnswer = payload['correctAnswer'];
final List<dynamic> survivors = payload['survivors'] ?? [];
final bool isSurvived = survivors.contains(NetworkManager().me.id);
// 내 생존 여부 업데이트 및 효과음
if (!isSurvived && _myStatus == PlayerStatus.alive) {
_handleElimination();
} else if (isSurvived && _myStatus == PlayerStatus.alive) {
// 정답 소리 (선택 사항)
// SoundManager().playSfx(SoundKey.correct);
}
_gameStateController.add(payload);
}
// 4. [Common] 플레이어 상태 업데이트
if (payload['type'] == 'PLAYER_STATUS_UPDATE') {
final userId = payload['userId'];
_answeredUsers.add(userId);
if (payload['isAlive'] == false) {
_aliveUsers.remove(userId);
}
_gameStateController.add(payload);
}
// 5. [Common] 탈락 통보 (본인)
if (payload['type'] == 'PLAYER_ELIMINATED') {
final targetId = payload['targetUserId'];
_aliveUsers.remove(targetId);
if (targetId == NetworkManager().me.id) {
_handleElimination();
}
_gameStateController.add({'type': 'UI_REFRESH'});
}
// 6. [Common] 새 문제 시작
if (payload['type'] == 'GAME_STATE_UPDATE' && payload['status'] == 'QUESTION') {
_isCountingDown = false;
_isShowingResult = false;
_resetLocalState();
_gameStateController.add(payload);
}
// 7. [Common] 종료
if (payload['type'] == 'GAME_OVER' || payload['type'] == 'GAME_EXIT') {
if (payload['type'] == 'GAME_OVER') {
final winnerId = payload['winnerId'];
_myStatus = (winnerId == NetworkManager().me.id) ? PlayerStatus.winner : PlayerStatus.loser;
if (_myStatus == PlayerStatus.winner) SoundManager().playSfx(SoundKey.win);
}
_gameStateController.add(payload);
}
}
void _handleElimination() {
SoundManager().playSfx(SoundKey.wrong);
_myStatus = PlayerStatus.dead;
}
// ------------------------------------------------------------------------
// [Host Logic] 진행 관리자
// ------------------------------------------------------------------------
// 1. 라운드 결과 발표 (정답 O/X 보여주기)
void _showRoundResultAndNext() {
final currentQ = _questions[_currentQuestionIndex];
final resultData = {
'type': 'ROUND_RESULT',
'status': 'RESULT',
'correctAnswer': currentQ['a'],
'survivors': _aliveUsers.toList(),
};
_broadcastState(resultData);
// 3초간 결과 보여주고 -> 카운트다운 시작
Future.delayed(const Duration(seconds: 3), () {
_checkWinnerAndNext();
});
}
// 2. 승패 체크 후 -> 카운트다운 -> 문제 출제
void _checkWinnerAndNext() {
int totalStartPlayers = NetworkManager().guestList.length + 1;
// 종료 조건
if ((totalStartPlayers > 1 && _aliveUsers.length <= 1) || _currentQuestionIndex >= _questions.length - 1) {
String? winnerId;
if (_aliveUsers.isNotEmpty) winnerId = _aliveUsers.first;
_finishGame(winnerId: winnerId);
return;
}
// 다음 문제 준비 시퀀스 시작
_startNextQuestionSequence();
}
// 3. 카운트다운 (3->2->1) 후 문제 전송
void _startNextQuestionSequence() {
int count = 3;
// 1초 간격 타이머
Timer.periodic(const Duration(seconds: 1), (timer) {
_broadcastState({'type': 'GAME_COUNTDOWN', 'count': count});
if (count == 0) {
timer.cancel();
_sendNewQuestion(); // 문제 전송
}
count--;
});
}
// 4. 실제 문제 데이터 전송
void _sendNewQuestion() {
_currentQuestionIndex++;
final questionData = _questions[_currentQuestionIndex];
final stateData = {
'type': 'GAME_STATE_UPDATE',
'status': 'QUESTION',
'data': questionData
};
_resetLocalState();
_broadcastState(stateData);
}
void _finishGame({String? winnerId}) {
final endData = {
'type': 'GAME_OVER',
'winnerId': winnerId ?? 'NONE',
'winnerName': _findUserName(winnerId)
};
_broadcastState(endData);
}
void _broadcastState(Map<String, dynamic> data) {
_lastState = data;
_gameStateController.add(data);
if (NetworkManager().role == NetworkRole.host) {
NetworkManager().sendMessage(data);
}
}
void _resetLocalState() {
_answeredUsers.clear();
_mySelectedAnswer = null;
_isLockedIn = false;
_lockInTimer?.cancel();
}
String _findUserName(String? id) {
if (id == null) return '없음';
if (id == NetworkManager().me.id) return NetworkManager().me.nickname;
return NetworkManager().guestList.firstWhere((u) => u.id == id, orElse: () => UserInfo(id: '', nickname: 'Unknown')).nickname;
}
// ------------------------------------------------------------------------
// [UI] Unified View (통일된 UI)
// ------------------------------------------------------------------------
@override
Widget buildHostView(BuildContext context) => _buildSharedScreen(context, isHost: true);
@override
Widget buildGuestView(BuildContext context) => _buildSharedScreen(context, isHost: false);
Widget _buildSharedScreen(BuildContext context, {required bool isHost}) {
return Scaffold(
appBar: AppBar(
title: const Text("OX 서바이벌", style: TextStyle(fontWeight: FontWeight.bold)),
centerTitle: true, // 타이틀 중앙 정렬 통일
automaticallyImplyLeading: false,
actions: [
if (isHost) IconButton(icon: const Icon(Icons.close), onPressed: () => _confirmExit(context))
],
),
body: StreamBuilder<Map<String, dynamic>>(
stream: gameStateStream,
initialData: _lastState,
builder: (context, snapshot) {
if (!snapshot.hasData) return _buildWaitingScreen("로딩 중...");
final data = snapshot.data!;
// 1. 종료 화면
if (data['type'] == 'GAME_OVER') return _buildResultScreen(context, data['winnerName']);
if (data['type'] == 'GAME_EXIT') {
WidgetsBinding.instance.addPostFrameCallback((_) { if(context.mounted) Navigator.pop(context); });
return const Center(child: Text("종료되었습니다."));
}
// 2. 카운트다운 화면 (문제 직전)
// count가 0일 때는 문제 화면으로 넘어가기 직전이므로 잠깐 보여도 됨
if (_isCountingDown) {
int count = data['count'] ?? 3;
// 0초는 'Start!' 등으로 표현하거나 생략 가능
String text = count > 0 ? "$count" : "GO!";
return Center(
child: Text(
text,
style: TextStyle(fontSize: 120, fontWeight: FontWeight.bold, color: Theme.of(context).primaryColor)
)
);
}
// 3. 중간 결과 화면 (정답 공개)
if (_isShowingResult || data['status'] == 'RESULT') {
return _buildRoundResultScreen(data);
}
// 4. 문제 풀이 화면
if (data['status'] == 'QUESTION' || _currentQuestionIndex >= 0) {
Map<String, dynamic> qData = data['data'] ?? _questions[_currentQuestionIndex];
// 인원 수 계산
int answered = data['answeredCount'] ?? _answeredUsers.length;
int total = isHost ? _aliveUsers.length : (data['totalAlive'] ?? _aliveUsers.length);
if (total == 0) total = 1; // div by zero 방지
return _buildPlayArea(context, qData, answered, total);
}
return _buildWaitingScreen("잠시만 기다려주세요...");
},
),
);
}
// ------------------------------------------------------------------------
// UI Components
// ------------------------------------------------------------------------
// [문제 풀이 화면]
Widget _buildPlayArea(BuildContext context, Map<String, dynamic> qData, int answered, int total) {
// 탈락자 뷰
if (_myStatus == PlayerStatus.dead) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.sentiment_dissatisfied, size: 80, color: Colors.grey),
const SizedBox(height: 20),
const Text("탈락했습니다 👻", style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold)),
const SizedBox(height: 20),
Text("관전 중... ($answered / $total 제출)", style: const TextStyle(fontSize: 18, color: Colors.grey)),
const SizedBox(height: 40),
Padding(
padding: const EdgeInsets.symmetric(horizontal: 30),
child: Text("문제: ${qData['q']}", textAlign: TextAlign.center, style: const TextStyle(color: Colors.grey)),
),
],
),
);
}
// 생존자 뷰
return Column(
children: [
// 상단 현황판
_PlayerStatusGrid(aliveUsers: _aliveUsers, answeredUsers: _answeredUsers),
const Divider(height: 1),
// 진행바
LinearProgressIndicator(
value: total > 0 ? answered / total : 0,
minHeight: 6,
backgroundColor: Colors.grey[200],
valueColor: const AlwaysStoppedAnimation<Color>(Colors.orange),
),
// 문제 텍스트
Expanded(
flex: 4,
child: Center(
child: Padding(
padding: const EdgeInsets.all(24.0),
child: Text(
qData['q'],
textAlign: TextAlign.center,
style: const TextStyle(fontSize: 32, fontWeight: FontWeight.bold, height: 1.3),
),
),
),
),
// 컨트롤 (버튼)
Expanded(
flex: 3,
child: _isLockedIn
? _buildLockedUI()
: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
_AnswerBtn(text: "O", color: Colors.blue, isSelected: _mySelectedAnswer == "O", onTap: () => _selectAnswer("O")),
_AnswerBtn(text: "X", color: Colors.red, isSelected: _mySelectedAnswer == "X", onTap: () => _selectAnswer("X")),
],
),
),
// 하단 안내
SizedBox(
height: 60,
child: Center(
child: _mySelectedAnswer != null && !_isLockedIn
? const Text("3초 후 확정됩니다!", style: TextStyle(color: Colors.red, fontWeight: FontWeight.bold))
: const SizedBox(),
),
),
],
);
}
// [결과 발표 화면]
Widget _buildRoundResultScreen(Map<String, dynamic> data) {
final String correctAnswer = data['correctAnswer'] ?? "?";
final List<dynamic> survivors = data['survivors'] ?? [];
final bool amISurvived = survivors.contains(NetworkManager().me.id);
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text("정답은?", style: TextStyle(fontSize: 24, color: Colors.grey)),
const SizedBox(height: 20),
// 정답 O/X 표시
Container(
width: 160, height: 160,
decoration: BoxDecoration(
color: correctAnswer == "O" ? Colors.blue : Colors.red,
shape: BoxShape.circle,
boxShadow: [BoxShadow(color: Colors.black26, blurRadius: 10, offset: const Offset(0, 5))]
),
child: Center(
child: Text(
correctAnswer,
style: const TextStyle(fontSize: 100, color: Colors.white, fontWeight: FontWeight.bold)
)
),
),
const SizedBox(height: 40),
// 상태 메시지
if (_myStatus == PlayerStatus.dead)
const Text("이미 탈락하셨습니다. 👻", style: TextStyle(fontSize: 20, color: Colors.grey))
else if (amISurvived)
const Text("생존! 🎉", style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold, color: Colors.green))
else
const Text("탈락했습니다... 😭", style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold, color: Colors.red)),
const SizedBox(height: 20),
// 방장에게만 보이는 비상 버튼 (혹시 멈출까봐)
if (NetworkManager().role == NetworkRole.host)
TextButton(onPressed: () => _checkWinnerAndNext(), child: const Text("강제 진행 (비상용)", style: TextStyle(color: Colors.grey)))
],
),
);
}
Widget _buildLockedUI() {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(
_mySelectedAnswer == "O" ? Icons.circle_outlined : Icons.close,
size: 80,
color: _mySelectedAnswer == "O" ? Colors.blue : Colors.red,
),
const SizedBox(height: 20),
const Text("제출 완료!\n결과를 기다리는 중...", textAlign: TextAlign.center, style: TextStyle(fontSize: 18, color: Colors.grey)),
],
),
);
}
// ... (이하 _selectAnswer, _submitFinalAnswer, _buildResultScreen, _buildWaitingScreen, _confirmExit 동일) ...
void _selectAnswer(String answer) {
_lockInTimer?.cancel();
_mySelectedAnswer = answer;
SoundManager().playSfx(SoundKey.click);
_gameStateController.add({'type': 'UI_REFRESH'});
_lockInTimer = Timer(const Duration(seconds: 3), () { _submitFinalAnswer(); });
}
void _submitFinalAnswer() {
if (_mySelectedAnswer == null) return;
_isLockedIn = true;
_gameStateController.add({'type': 'UI_REFRESH'});
final payload = {'type': 'ANSWER_SUBMIT', 'answer': _mySelectedAnswer, 'userId': NetworkManager().me.id};
if (NetworkManager().role == NetworkRole.host) { onMessageReceived("", payload); } else { NetworkManager().sendMessage(payload); }
}
Widget _buildResultScreen(BuildContext context, String winnerName) {
bool amIWinner = _myStatus == PlayerStatus.winner;
return Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Icon(amIWinner ? Icons.emoji_events : Icons.thumb_down, size: 100, color: amIWinner ? Colors.amber : Colors.grey), const SizedBox(height: 20), Text(amIWinner ? "우승!" : "게임 종료", style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold)), const SizedBox(height: 10), Text("최종 우승자: $winnerName", style: const TextStyle(fontSize: 20)), const SizedBox(height: 50), ElevatedButton(onPressed: () { onDispose(); Navigator.pop(context); }, child: const Text("로비로 돌아가기"))]));
}
Widget _buildWaitingScreen(String msg) => Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [const CircularProgressIndicator(), SizedBox(height: 20), Text(msg)]));
void _confirmExit(BuildContext context) {
showDialog(context: context, builder: (ctx) => AlertDialog(title: const Text("게임 종료"), content: const Text("방을 폭파하시겠습니까?"), actions: [TextButton(onPressed: ()=>Navigator.pop(ctx), child: const Text("취소")), TextButton(onPressed: () { Navigator.pop(ctx); NetworkManager().sendMessage({'type': 'GAME_EXIT'}); onDispose(); Navigator.pop(context); }, child: const Text("종료", style: TextStyle(color: Colors.red)))]));
}
}
// [현황판]
class _PlayerStatusGrid extends StatelessWidget {
final Set<String> aliveUsers;
final Set<String> answeredUsers;
const _PlayerStatusGrid({required this.aliveUsers, required this.answeredUsers});
@override
Widget build(BuildContext context) {
final allUsers = [NetworkManager().me, ...NetworkManager().guestList];
return Container(height: 80, width: double.infinity, padding: const EdgeInsets.symmetric(horizontal: 10), color: Colors.grey[50], child: ListView.builder(scrollDirection: Axis.horizontal, itemCount: allUsers.length, itemBuilder: (context, index) { final user = allUsers[index]; final isAlive = aliveUsers.contains(user.id); final isSubmitted = answeredUsers.contains(user.id); return Padding(padding: const EdgeInsets.symmetric(horizontal: 6.0), child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Stack(children: [Container(width: 40, height: 40, decoration: BoxDecoration(shape: BoxShape.circle, color: isAlive ? Color(user.colorValue) : Colors.grey, border: isSubmitted ? Border.all(color: Colors.green, width: 3) : null), child: AvatarWidget(user: user, size: 40)), if (!isAlive) Positioned.fill(child: Container(decoration: BoxDecoration(color: Colors.black54, shape: BoxShape.circle), child: const Icon(Icons.close, size: 20, color: Colors.white)))]), const SizedBox(height: 4), Text(user.nickname, style: TextStyle(fontSize: 10, color: isAlive ? Colors.black : Colors.grey))])); }));
}
}
// [버튼]
class _AnswerBtn extends StatelessWidget {
final String text; final Color color; final bool isSelected; final VoidCallback onTap;
const _AnswerBtn({required this.text, required this.color, required this.isSelected, required this.onTap});
@override
Widget build(BuildContext context) {
return GestureDetector(onTap: onTap, child: AnimatedContainer(duration: const Duration(milliseconds: 200), width: isSelected ? 140 : 120, height: isSelected ? 140 : 120, decoration: BoxDecoration(color: color.withOpacity(isSelected ? 1.0 : 0.6), shape: BoxShape.circle, border: isSelected ? Border.all(color: Colors.white, width: 5) : null, boxShadow: [BoxShadow(color: color.withOpacity(0.4), blurRadius: 10, offset: const Offset(0, 6))]), child: Center(child: Text(text, style: const TextStyle(fontSize: 60, color: Colors.white, fontWeight: FontWeight.bold)))));
}
}