573 lines
22 KiB
Dart
573 lines
22 KiB
Dart
import 'dart:async';
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import 'package:flutter/material.dart';
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import 'package:playwith_core/playwith_core.dart';
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enum PlayerStatus { alive, dead, winner, loser }
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class QuizGame extends BaseGame {
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@override
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String get id => "quiz_ox";
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@override
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String get name => "OX 퀴즈 서바이벌";
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@override
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String get description => "끝까지 살아남으세요!";
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// ------------------------------------------------------------------------
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// 상태 변수
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// ------------------------------------------------------------------------
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final _gameStateController = StreamController<Map<String, dynamic>>.broadcast();
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Stream<Map<String, dynamic>> get gameStateStream => _gameStateController.stream;
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// UI 초기화 지연 방지용 데이터
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Map<String, dynamic>? _lastState;
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final Set<String> _aliveUsers = {};
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final Set<String> _answeredUsers = {};
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PlayerStatus _myStatus = PlayerStatus.alive;
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String? _mySelectedAnswer;
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bool _isLockedIn = false;
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Timer? _lockInTimer;
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// [상태] 카운트다운 중인가?
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bool _isCountingDown = false;
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int _countdownValue = 3;
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// [상태] 정답 공개 중인가? (중간 대기 화면)
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bool _isShowingResult = false;
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String _currentCorrectAnswer = "";
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final List<Map<String, dynamic>> _questions = [
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{"q": "사과는 영어로 Apple이다.", "a": "O"},
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{"q": "바나나는 길어지면 기차다.", "a": "X"},
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{"q": "플러터는 구글이 만들었다.", "a": "O"},
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{"q": "지범님은 천재 개발자다.", "a": "O"},
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{"q": "북극곰의 피부색은 검은색이다.", "a": "O"},
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{"q": "타조는 날 수 있다.", "a": "X"},
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];
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int _currentQuestionIndex = -1;
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// ------------------------------------------------------------------------
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// 라이프사이클
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// ------------------------------------------------------------------------
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@override
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void onStart() {
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super.onStart();
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print("Quiz Game Started!");
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_resetLocalState();
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_lastState = null;
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_aliveUsers.clear();
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_aliveUsers.add(NetworkManager().me.id);
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for (var guest in NetworkManager().guestList) {
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_aliveUsers.add(guest.id);
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}
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// [Host] 게임 시작 시퀀스 진입
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if (NetworkManager().role == NetworkRole.host) {
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// 잠시 대기 후 첫 번째 문제 카운트다운 시작
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Future.delayed(const Duration(seconds: 1), () {
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_startNextQuestionSequence();
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});
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}
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}
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@override
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void onDispose() {
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_lockInTimer?.cancel();
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_gameStateController.close();
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super.onDispose();
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}
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// ------------------------------------------------------------------------
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// 메시지 처리 (Logic)
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// ------------------------------------------------------------------------
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@override
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void onMessageReceived(String senderId, Map<String, dynamic> payload) {
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if (payload['type'] != 'ANSWER_SUBMIT') {
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_lastState = payload;
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}
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// 1. [Common] 카운트다운 수신
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if (payload['type'] == 'GAME_COUNTDOWN') {
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_isShowingResult = false; // 결과 화면 끄기
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_isCountingDown = true;
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_countdownValue = payload['count'];
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// 3, 2, 1 소리
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SoundManager().playSfx(SoundKey.click);
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_gameStateController.add(payload);
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}
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// 2. [Host Logic] 답변 제출 처리
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if (payload['type'] == 'ANSWER_SUBMIT') {
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if (NetworkManager().role != NetworkRole.host) return;
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final String userId = payload['userId'];
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final String answer = payload['answer'];
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if (!_aliveUsers.contains(userId)) return;
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if (_answeredUsers.contains(userId)) return;
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_answeredUsers.add(userId);
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final currentAnswer = _questions[_currentQuestionIndex]['a'];
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bool isCorrect = (answer == currentAnswer);
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if (!isCorrect) {
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_aliveUsers.remove(userId);
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}
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// 제출 현황 전파
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_broadcastState({
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'type': 'PLAYER_STATUS_UPDATE',
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'userId': userId,
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'isSubmitted': true,
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'isAlive': isCorrect
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});
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// [자동 진행] 전원 제출 시 -> 결과 발표 -> 카운트다운 -> 다음 문제
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int currentAliveCount = _aliveUsers.length + (isCorrect ? 0 : 1);
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if (_answeredUsers.length >= currentAliveCount) {
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Future.delayed(const Duration(milliseconds: 500), () {
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_showRoundResultAndNext(); // 결과 발표 및 다음 단계
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});
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}
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}
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// 3. [Common] 중간 결과 발표 (정답 공개)
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if (payload['type'] == 'ROUND_RESULT') {
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_isCountingDown = false;
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_isShowingResult = true; // 결과 화면 모드 진입
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_currentCorrectAnswer = payload['correctAnswer'];
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final List<dynamic> survivors = payload['survivors'] ?? [];
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final bool isSurvived = survivors.contains(NetworkManager().me.id);
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// 내 생존 여부 업데이트 및 효과음
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if (!isSurvived && _myStatus == PlayerStatus.alive) {
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_handleElimination();
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} else if (isSurvived && _myStatus == PlayerStatus.alive) {
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// 정답 소리 (선택 사항)
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// SoundManager().playSfx(SoundKey.correct);
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}
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_gameStateController.add(payload);
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}
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// 4. [Common] 플레이어 상태 업데이트
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if (payload['type'] == 'PLAYER_STATUS_UPDATE') {
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final userId = payload['userId'];
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_answeredUsers.add(userId);
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if (payload['isAlive'] == false) {
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_aliveUsers.remove(userId);
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}
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_gameStateController.add(payload);
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}
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// 5. [Common] 탈락 통보 (본인)
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if (payload['type'] == 'PLAYER_ELIMINATED') {
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final targetId = payload['targetUserId'];
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_aliveUsers.remove(targetId);
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if (targetId == NetworkManager().me.id) {
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_handleElimination();
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}
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_gameStateController.add({'type': 'UI_REFRESH'});
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}
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// 6. [Common] 새 문제 시작
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if (payload['type'] == 'GAME_STATE_UPDATE' && payload['status'] == 'QUESTION') {
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_isCountingDown = false;
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_isShowingResult = false;
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_resetLocalState();
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_gameStateController.add(payload);
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}
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// 7. [Common] 종료
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if (payload['type'] == 'GAME_OVER' || payload['type'] == 'GAME_EXIT') {
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if (payload['type'] == 'GAME_OVER') {
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final winnerId = payload['winnerId'];
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_myStatus = (winnerId == NetworkManager().me.id) ? PlayerStatus.winner : PlayerStatus.loser;
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if (_myStatus == PlayerStatus.winner) SoundManager().playSfx(SoundKey.win);
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}
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_gameStateController.add(payload);
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}
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}
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void _handleElimination() {
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SoundManager().playSfx(SoundKey.wrong);
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_myStatus = PlayerStatus.dead;
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}
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// ------------------------------------------------------------------------
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// [Host Logic] 진행 관리자
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// ------------------------------------------------------------------------
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// 1. 라운드 결과 발표 (정답 O/X 보여주기)
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void _showRoundResultAndNext() {
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final currentQ = _questions[_currentQuestionIndex];
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final resultData = {
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'type': 'ROUND_RESULT',
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'status': 'RESULT',
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'correctAnswer': currentQ['a'],
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'survivors': _aliveUsers.toList(),
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};
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_broadcastState(resultData);
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// 3초간 결과 보여주고 -> 카운트다운 시작
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Future.delayed(const Duration(seconds: 3), () {
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_checkWinnerAndNext();
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});
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}
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// 2. 승패 체크 후 -> 카운트다운 -> 문제 출제
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void _checkWinnerAndNext() {
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int totalStartPlayers = NetworkManager().guestList.length + 1;
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// 종료 조건
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if ((totalStartPlayers > 1 && _aliveUsers.length <= 1) || _currentQuestionIndex >= _questions.length - 1) {
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String? winnerId;
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if (_aliveUsers.isNotEmpty) winnerId = _aliveUsers.first;
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_finishGame(winnerId: winnerId);
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return;
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}
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// 다음 문제 준비 시퀀스 시작
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_startNextQuestionSequence();
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}
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// 3. 카운트다운 (3->2->1) 후 문제 전송
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void _startNextQuestionSequence() {
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int count = 3;
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// 1초 간격 타이머
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Timer.periodic(const Duration(seconds: 1), (timer) {
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_broadcastState({'type': 'GAME_COUNTDOWN', 'count': count});
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if (count == 0) {
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timer.cancel();
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_sendNewQuestion(); // 문제 전송
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}
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count--;
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});
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}
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// 4. 실제 문제 데이터 전송
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void _sendNewQuestion() {
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_currentQuestionIndex++;
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final questionData = _questions[_currentQuestionIndex];
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final stateData = {
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'type': 'GAME_STATE_UPDATE',
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'status': 'QUESTION',
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'data': questionData
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};
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_resetLocalState();
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_broadcastState(stateData);
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}
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void _finishGame({String? winnerId}) {
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final endData = {
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'type': 'GAME_OVER',
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'winnerId': winnerId ?? 'NONE',
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'winnerName': _findUserName(winnerId)
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};
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_broadcastState(endData);
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}
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void _broadcastState(Map<String, dynamic> data) {
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_lastState = data;
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_gameStateController.add(data);
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if (NetworkManager().role == NetworkRole.host) {
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NetworkManager().sendMessage(data);
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}
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}
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void _resetLocalState() {
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_answeredUsers.clear();
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_mySelectedAnswer = null;
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_isLockedIn = false;
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_lockInTimer?.cancel();
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}
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String _findUserName(String? id) {
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if (id == null) return '없음';
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if (id == NetworkManager().me.id) return NetworkManager().me.nickname;
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return NetworkManager().guestList.firstWhere((u) => u.id == id, orElse: () => UserInfo(id: '', nickname: 'Unknown')).nickname;
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}
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// ------------------------------------------------------------------------
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// [UI] Unified View (통일된 UI)
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// ------------------------------------------------------------------------
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@override
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Widget buildHostView(BuildContext context) => _buildSharedScreen(context, isHost: true);
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@override
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Widget buildGuestView(BuildContext context) => _buildSharedScreen(context, isHost: false);
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Widget _buildSharedScreen(BuildContext context, {required bool isHost}) {
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return Scaffold(
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appBar: AppBar(
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title: const Text("OX 서바이벌", style: TextStyle(fontWeight: FontWeight.bold)),
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centerTitle: true, // 타이틀 중앙 정렬 통일
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automaticallyImplyLeading: false,
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actions: [
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if (isHost) IconButton(icon: const Icon(Icons.close), onPressed: () => _confirmExit(context))
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],
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),
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body: StreamBuilder<Map<String, dynamic>>(
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stream: gameStateStream,
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initialData: _lastState,
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builder: (context, snapshot) {
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if (!snapshot.hasData) return _buildWaitingScreen("로딩 중...");
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final data = snapshot.data!;
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// 1. 종료 화면
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if (data['type'] == 'GAME_OVER') return _buildResultScreen(context, data['winnerName']);
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if (data['type'] == 'GAME_EXIT') {
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WidgetsBinding.instance.addPostFrameCallback((_) { if(context.mounted) Navigator.pop(context); });
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return const Center(child: Text("종료되었습니다."));
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}
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// 2. 카운트다운 화면 (문제 직전)
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// count가 0일 때는 문제 화면으로 넘어가기 직전이므로 잠깐 보여도 됨
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if (_isCountingDown) {
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int count = data['count'] ?? 3;
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// 0초는 'Start!' 등으로 표현하거나 생략 가능
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String text = count > 0 ? "$count" : "GO!";
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return Center(
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child: Text(
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text,
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style: TextStyle(fontSize: 120, fontWeight: FontWeight.bold, color: Theme.of(context).primaryColor)
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)
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);
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}
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// 3. 중간 결과 화면 (정답 공개)
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if (_isShowingResult || data['status'] == 'RESULT') {
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return _buildRoundResultScreen(data);
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}
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// 4. 문제 풀이 화면
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if (data['status'] == 'QUESTION' || _currentQuestionIndex >= 0) {
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Map<String, dynamic> qData = data['data'] ?? _questions[_currentQuestionIndex];
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// 인원 수 계산
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int answered = data['answeredCount'] ?? _answeredUsers.length;
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int total = isHost ? _aliveUsers.length : (data['totalAlive'] ?? _aliveUsers.length);
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if (total == 0) total = 1; // div by zero 방지
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return _buildPlayArea(context, qData, answered, total);
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}
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return _buildWaitingScreen("잠시만 기다려주세요...");
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},
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),
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);
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}
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// ------------------------------------------------------------------------
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// UI Components
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// ------------------------------------------------------------------------
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// [문제 풀이 화면]
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Widget _buildPlayArea(BuildContext context, Map<String, dynamic> qData, int answered, int total) {
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// 탈락자 뷰
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if (_myStatus == PlayerStatus.dead) {
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return Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Icon(Icons.sentiment_dissatisfied, size: 80, color: Colors.grey),
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const SizedBox(height: 20),
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const Text("탈락했습니다 👻", style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold)),
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const SizedBox(height: 20),
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Text("관전 중... ($answered / $total 제출)", style: const TextStyle(fontSize: 18, color: Colors.grey)),
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const SizedBox(height: 40),
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Padding(
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padding: const EdgeInsets.symmetric(horizontal: 30),
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child: Text("문제: ${qData['q']}", textAlign: TextAlign.center, style: const TextStyle(color: Colors.grey)),
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),
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],
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),
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);
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}
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// 생존자 뷰
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return Column(
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children: [
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// 상단 현황판
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_PlayerStatusGrid(aliveUsers: _aliveUsers, answeredUsers: _answeredUsers),
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const Divider(height: 1),
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// 진행바
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LinearProgressIndicator(
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value: total > 0 ? answered / total : 0,
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minHeight: 6,
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backgroundColor: Colors.grey[200],
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valueColor: const AlwaysStoppedAnimation<Color>(Colors.orange),
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),
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// 문제 텍스트
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Expanded(
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flex: 4,
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child: Center(
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child: Padding(
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padding: const EdgeInsets.all(24.0),
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child: Text(
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qData['q'],
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textAlign: TextAlign.center,
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style: const TextStyle(fontSize: 32, fontWeight: FontWeight.bold, height: 1.3),
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),
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),
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),
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),
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// 컨트롤 (버튼)
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Expanded(
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flex: 3,
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child: _isLockedIn
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? _buildLockedUI()
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: Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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_AnswerBtn(text: "O", color: Colors.blue, isSelected: _mySelectedAnswer == "O", onTap: () => _selectAnswer("O")),
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_AnswerBtn(text: "X", color: Colors.red, isSelected: _mySelectedAnswer == "X", onTap: () => _selectAnswer("X")),
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],
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),
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),
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// 하단 안내
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SizedBox(
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height: 60,
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child: Center(
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child: _mySelectedAnswer != null && !_isLockedIn
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? const Text("3초 후 확정됩니다!", style: TextStyle(color: Colors.red, fontWeight: FontWeight.bold))
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: const SizedBox(),
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),
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),
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],
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);
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}
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// [결과 발표 화면]
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Widget _buildRoundResultScreen(Map<String, dynamic> data) {
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final String correctAnswer = data['correctAnswer'] ?? "?";
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final List<dynamic> survivors = data['survivors'] ?? [];
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final bool amISurvived = survivors.contains(NetworkManager().me.id);
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return Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Text("정답은?", style: TextStyle(fontSize: 24, color: Colors.grey)),
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const SizedBox(height: 20),
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// 정답 O/X 표시
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Container(
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width: 160, height: 160,
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decoration: BoxDecoration(
|
|
color: correctAnswer == "O" ? Colors.blue : Colors.red,
|
|
shape: BoxShape.circle,
|
|
boxShadow: [BoxShadow(color: Colors.black26, blurRadius: 10, offset: const Offset(0, 5))]
|
|
),
|
|
child: Center(
|
|
child: Text(
|
|
correctAnswer,
|
|
style: const TextStyle(fontSize: 100, color: Colors.white, fontWeight: FontWeight.bold)
|
|
)
|
|
),
|
|
),
|
|
const SizedBox(height: 40),
|
|
|
|
// 상태 메시지
|
|
if (_myStatus == PlayerStatus.dead)
|
|
const Text("이미 탈락하셨습니다. 👻", style: TextStyle(fontSize: 20, color: Colors.grey))
|
|
else if (amISurvived)
|
|
const Text("생존! 🎉", style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold, color: Colors.green))
|
|
else
|
|
const Text("탈락했습니다... 😭", style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold, color: Colors.red)),
|
|
|
|
const SizedBox(height: 20),
|
|
// 방장에게만 보이는 비상 버튼 (혹시 멈출까봐)
|
|
if (NetworkManager().role == NetworkRole.host)
|
|
TextButton(onPressed: () => _checkWinnerAndNext(), child: const Text("강제 진행 (비상용)", style: TextStyle(color: Colors.grey)))
|
|
],
|
|
),
|
|
);
|
|
}
|
|
|
|
Widget _buildLockedUI() {
|
|
return Center(
|
|
child: Column(
|
|
mainAxisAlignment: MainAxisAlignment.center,
|
|
children: [
|
|
Icon(
|
|
_mySelectedAnswer == "O" ? Icons.circle_outlined : Icons.close,
|
|
size: 80,
|
|
color: _mySelectedAnswer == "O" ? Colors.blue : Colors.red,
|
|
),
|
|
const SizedBox(height: 20),
|
|
const Text("제출 완료!\n결과를 기다리는 중...", textAlign: TextAlign.center, style: TextStyle(fontSize: 18, color: Colors.grey)),
|
|
],
|
|
),
|
|
);
|
|
}
|
|
|
|
// ... (이하 _selectAnswer, _submitFinalAnswer, _buildResultScreen, _buildWaitingScreen, _confirmExit 동일) ...
|
|
void _selectAnswer(String answer) {
|
|
_lockInTimer?.cancel();
|
|
_mySelectedAnswer = answer;
|
|
SoundManager().playSfx(SoundKey.click);
|
|
_gameStateController.add({'type': 'UI_REFRESH'});
|
|
_lockInTimer = Timer(const Duration(seconds: 3), () { _submitFinalAnswer(); });
|
|
}
|
|
|
|
void _submitFinalAnswer() {
|
|
if (_mySelectedAnswer == null) return;
|
|
_isLockedIn = true;
|
|
_gameStateController.add({'type': 'UI_REFRESH'});
|
|
final payload = {'type': 'ANSWER_SUBMIT', 'answer': _mySelectedAnswer, 'userId': NetworkManager().me.id};
|
|
if (NetworkManager().role == NetworkRole.host) { onMessageReceived("", payload); } else { NetworkManager().sendMessage(payload); }
|
|
}
|
|
|
|
Widget _buildResultScreen(BuildContext context, String winnerName) {
|
|
bool amIWinner = _myStatus == PlayerStatus.winner;
|
|
return Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Icon(amIWinner ? Icons.emoji_events : Icons.thumb_down, size: 100, color: amIWinner ? Colors.amber : Colors.grey), const SizedBox(height: 20), Text(amIWinner ? "우승!" : "게임 종료", style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold)), const SizedBox(height: 10), Text("최종 우승자: $winnerName", style: const TextStyle(fontSize: 20)), const SizedBox(height: 50), ElevatedButton(onPressed: () { onDispose(); Navigator.pop(context); }, child: const Text("로비로 돌아가기"))]));
|
|
}
|
|
|
|
Widget _buildWaitingScreen(String msg) => Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [const CircularProgressIndicator(), SizedBox(height: 20), Text(msg)]));
|
|
|
|
void _confirmExit(BuildContext context) {
|
|
showDialog(context: context, builder: (ctx) => AlertDialog(title: const Text("게임 종료"), content: const Text("방을 폭파하시겠습니까?"), actions: [TextButton(onPressed: ()=>Navigator.pop(ctx), child: const Text("취소")), TextButton(onPressed: () { Navigator.pop(ctx); NetworkManager().sendMessage({'type': 'GAME_EXIT'}); onDispose(); Navigator.pop(context); }, child: const Text("종료", style: TextStyle(color: Colors.red)))]));
|
|
}
|
|
}
|
|
|
|
// [현황판]
|
|
class _PlayerStatusGrid extends StatelessWidget {
|
|
final Set<String> aliveUsers;
|
|
final Set<String> answeredUsers;
|
|
const _PlayerStatusGrid({required this.aliveUsers, required this.answeredUsers});
|
|
@override
|
|
Widget build(BuildContext context) {
|
|
final allUsers = [NetworkManager().me, ...NetworkManager().guestList];
|
|
return Container(height: 80, width: double.infinity, padding: const EdgeInsets.symmetric(horizontal: 10), color: Colors.grey[50], child: ListView.builder(scrollDirection: Axis.horizontal, itemCount: allUsers.length, itemBuilder: (context, index) { final user = allUsers[index]; final isAlive = aliveUsers.contains(user.id); final isSubmitted = answeredUsers.contains(user.id); return Padding(padding: const EdgeInsets.symmetric(horizontal: 6.0), child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Stack(children: [Container(width: 40, height: 40, decoration: BoxDecoration(shape: BoxShape.circle, color: isAlive ? Color(user.colorValue) : Colors.grey, border: isSubmitted ? Border.all(color: Colors.green, width: 3) : null), child: AvatarWidget(user: user, size: 40)), if (!isAlive) Positioned.fill(child: Container(decoration: BoxDecoration(color: Colors.black54, shape: BoxShape.circle), child: const Icon(Icons.close, size: 20, color: Colors.white)))]), const SizedBox(height: 4), Text(user.nickname, style: TextStyle(fontSize: 10, color: isAlive ? Colors.black : Colors.grey))])); }));
|
|
}
|
|
}
|
|
|
|
// [버튼]
|
|
class _AnswerBtn extends StatelessWidget {
|
|
final String text; final Color color; final bool isSelected; final VoidCallback onTap;
|
|
const _AnswerBtn({required this.text, required this.color, required this.isSelected, required this.onTap});
|
|
@override
|
|
Widget build(BuildContext context) {
|
|
return GestureDetector(onTap: onTap, child: AnimatedContainer(duration: const Duration(milliseconds: 200), width: isSelected ? 140 : 120, height: isSelected ? 140 : 120, decoration: BoxDecoration(color: color.withOpacity(isSelected ? 1.0 : 0.6), shape: BoxShape.circle, border: isSelected ? Border.all(color: Colors.white, width: 5) : null, boxShadow: [BoxShadow(color: color.withOpacity(0.4), blurRadius: 10, offset: const Offset(0, 6))]), child: Center(child: Text(text, style: const TextStyle(fontSize: 60, color: Colors.white, fontWeight: FontWeight.bold)))));
|
|
}
|
|
} |