618 lines
22 KiB
Dart
618 lines
22 KiB
Dart
import 'dart:async';
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import 'package:flutter/material.dart';
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import 'package:playwith_core/playwith_core.dart';
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enum PlayerStatus { alive, dead, winner, loser }
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class QuizGame extends BaseGame {
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@override
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String get id => "quiz_ox";
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@override
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String get name => "OX 퀴즈 서바이벌";
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@override
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String get description => "방장도 플레이어! 3초 안에 선택하세요.";
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// ------------------------------------------------------------------------
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// 상태 변수
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// ------------------------------------------------------------------------
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final _gameStateController = StreamController<Map<String, dynamic>>.broadcast();
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Stream<Map<String, dynamic>> get gameStateStream => _gameStateController.stream;
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StreamSubscription? _networkSubscription;
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// UI 초기화 지연 방지용 데이터
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Map<String, dynamic>? _lastState;
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// 게임 데이터
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final Set<String> _aliveUsers = {}; // 생존자 ID
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final Set<String> _answeredUsers = {}; // 답변 제출자 ID
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// 나의 상태
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PlayerStatus _myStatus = PlayerStatus.alive;
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String? _mySelectedAnswer;
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bool _isLockedIn = false;
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Timer? _lockInTimer;
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// 카운트다운 상태
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bool _isCountingDown = false;
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int _countdownValue = 3;
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final List<Map<String, dynamic>> _questions = [
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{"q": "사과는 영어로 Apple이다.", "a": "O"},
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{"q": "바나나는 길어지면 기차다.", "a": "X"},
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{"q": "플러터는 구글이 만들었다.", "a": "O"},
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{"q": "지범님은 천재 개발자다.", "a": "O"},
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{"q": "북극곰의 피부색은 검은색이다.", "a": "O"},
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{"q": "타조는 날 수 있다.", "a": "X"},
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];
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int _currentQuestionIndex = -1;
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// ------------------------------------------------------------------------
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// 라이프사이클
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// ------------------------------------------------------------------------
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@override
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void onStart() {
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print("Quiz Game Started!");
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_resetLocalState();
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_lastState = null;
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_aliveUsers.clear();
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// 참가자 명단 초기화 (나 + 게스트)
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_aliveUsers.add(NetworkManager().me.id);
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for (var guest in NetworkManager().guestList) {
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_aliveUsers.add(guest.id);
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}
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_networkSubscription = NetworkManager().messageStream.listen((payload) {
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onMessageReceived("", payload);
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});
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// [Host] 잠시 후 카운트다운 시작
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if (NetworkManager().role == NetworkRole.host) {
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Future.delayed(const Duration(milliseconds: 1000), () {
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_startCountdown();
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});
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}
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}
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@override
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void onDispose() {
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_lockInTimer?.cancel();
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_networkSubscription?.cancel();
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_gameStateController.close();
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}
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// [Host] 카운트다운
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void _startCountdown() {
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if (_currentQuestionIndex != -1) return;
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Timer.periodic(const Duration(seconds: 1), (timer) {
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int nextCount = 3 - timer.tick;
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if (nextCount > 0) {
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_broadcastState({'type': 'GAME_COUNTDOWN', 'count': nextCount});
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} else {
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timer.cancel();
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_nextQuestion(); // 첫 문제 출제
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}
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});
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_broadcastState({'type': 'GAME_COUNTDOWN', 'count': 3});
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}
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// ------------------------------------------------------------------------
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// 메시지 처리 (Logic)
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// ------------------------------------------------------------------------
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@override
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void onMessageReceived(String senderId, Map<String, dynamic> payload) {
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if (payload['type'] != 'ANSWER_SUBMIT') {
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_lastState = payload;
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}
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// 1. [Common] 카운트다운
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if (payload['type'] == 'GAME_COUNTDOWN') {
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_isCountingDown = true;
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_countdownValue = payload['count'];
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SoundManager().playSfx(SoundKey.click);
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_gameStateController.add(payload);
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}
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// 2. [Host Logic] 답변 제출 처리
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if (payload['type'] == 'ANSWER_SUBMIT') {
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if (NetworkManager().role != NetworkRole.host) return;
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final String userId = payload['userId'];
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final String answer = payload['answer'];
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if (!_aliveUsers.contains(userId)) return;
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if (_answeredUsers.contains(userId)) return;
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_answeredUsers.add(userId);
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// 정답 체크 (결과는 바로 반영하되, 탈락 통보는 결과 화면 때 보냄)
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final currentAnswer = _questions[_currentQuestionIndex]['a'];
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bool isCorrect = (answer == currentAnswer);
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if (!isCorrect) {
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_aliveUsers.remove(userId); // 명단에서는 제거하되, 통보는 나중에
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}
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// 제출 현황 전파
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_broadcastState({
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'type': 'PLAYER_STATUS_UPDATE',
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'userId': userId,
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'isSubmitted': true,
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'isAlive': true // 아직은 살아있는 척 (결과 화면에서 공개)
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});
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// [핵심 변경] 전원 제출 완료 시 -> 결과 발표 화면으로 이동
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// (방금 죽은 사람 포함해서 이번 라운드 시작 인원만큼 답변이 왔는지 체크)
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int currentRoundPlayers = _aliveUsers.length + (isCorrect ? 0 : 1); // 방금 뺀 사람 포함
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// 더 정확히는: answeredUsers가 이번 라운드 참가자 수에 도달하면 진행
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// (여기선 간단히 answeredUsers가 더이상 늘어날 수 없을 때로 판단)
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// 타임아웃 로직이 없으므로, 현재 살아있는 사람들이 다 냈으면 진행
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// (로직이 복잡해질 수 있으므로, 간단히 '살아있는 사람 수 == 답변 수'가 아니라
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// '이번 라운드 시작 시점의 생존자 수'를 별도 변수로 관리하는 게 정석이지만,
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// 여기서는 생존자 수 + 이번에 틀린 사람 수로 계산)
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// 간단 로직: 1초 뒤 체크해서 더 낼 사람이 없으면 진행 (혹은 모두 냈으면 바로)
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Future.delayed(const Duration(milliseconds: 500), () {
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// 대충 모두 냈다고 판단되면 (추가 보정 필요할 수 있음)
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if (_answeredUsers.length >= (_aliveUsers.length + (isCorrect?0:1))) {
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_showRoundResult();
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}
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});
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}
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// 3. [Common] 중간 결과 발표 (NEW)
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if (payload['type'] == 'ROUND_RESULT') {
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_isCountingDown = false;
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final bool isSurvived = payload['survivors'].contains(NetworkManager().me.id);
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// 내 생존 여부 업데이트
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if (!isSurvived && _myStatus == PlayerStatus.alive) {
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_handleElimination();
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}
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_gameStateController.add(payload);
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}
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// 4. [Common] 플레이어 상태 업데이트
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if (payload['type'] == 'PLAYER_STATUS_UPDATE') {
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final userId = payload['userId'];
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_answeredUsers.add(userId);
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_gameStateController.add(payload);
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}
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// 5. [Common] 새 문제 시작
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if (payload['type'] == 'GAME_STATE_UPDATE' && payload['status'] == 'QUESTION') {
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_isCountingDown = false;
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_resetLocalState();
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_gameStateController.add(payload);
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}
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// 6. [Common] 종료
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if (payload['type'] == 'GAME_OVER' || payload['type'] == 'GAME_EXIT') {
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if (payload['type'] == 'GAME_OVER') {
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final winnerId = payload['winnerId'];
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_myStatus = (winnerId == NetworkManager().me.id) ? PlayerStatus.winner : PlayerStatus.loser;
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if (_myStatus == PlayerStatus.winner) SoundManager().playSfx(SoundKey.win);
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}
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_gameStateController.add(payload);
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}
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}
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void _handleElimination() {
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SoundManager().playSfx(SoundKey.wrong);
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_myStatus = PlayerStatus.dead;
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}
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// ------------------------------------------------------------------------
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// [Host Logic]
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// ------------------------------------------------------------------------
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// [NEW] 결과 발표 단계
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void _showRoundResult() {
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final currentQ = _questions[_currentQuestionIndex];
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final resultData = {
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'type': 'ROUND_RESULT',
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'status': 'RESULT',
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'correctAnswer': currentQ['a'],
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'survivors': _aliveUsers.toList(), // 생존자 명단 전송
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};
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_broadcastState(resultData);
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// 3초 뒤 다음 문제로 자동 이동
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Future.delayed(const Duration(seconds: 3), () {
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_nextQuestion();
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});
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}
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void _nextQuestion() {
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// 승패 판정
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int totalStartPlayers = NetworkManager().guestList.length + 1;
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if ((totalStartPlayers > 1 && _aliveUsers.length <= 1) || _currentQuestionIndex >= _questions.length - 1) {
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String? winnerId;
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if (_aliveUsers.isNotEmpty) winnerId = _aliveUsers.first;
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_finishGame(winnerId: winnerId);
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return;
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}
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_currentQuestionIndex++;
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final questionData = _questions[_currentQuestionIndex];
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final stateData = {
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'type': 'GAME_STATE_UPDATE',
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'status': 'QUESTION',
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'data': questionData
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};
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_resetLocalState();
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_broadcastState(stateData);
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}
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void _finishGame({String? winnerId}) {
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final endData = {
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'type': 'GAME_OVER',
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'winnerId': winnerId ?? 'NONE',
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'winnerName': _findUserName(winnerId)
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};
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_broadcastState(endData);
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}
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void _broadcastState(Map<String, dynamic> data) {
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_lastState = data;
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_gameStateController.add(data);
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if (NetworkManager().role == NetworkRole.host) {
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NetworkManager().sendMessage(data);
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}
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}
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void _resetLocalState() {
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_answeredUsers.clear();
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_mySelectedAnswer = null;
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_isLockedIn = false;
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_lockInTimer?.cancel();
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}
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String _findUserName(String? id) {
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if (id == null) return '없음';
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if (id == NetworkManager().me.id) return NetworkManager().me.nickname;
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return NetworkManager().guestList.firstWhere((u) => u.id == id, orElse: () => UserInfo(id: '', nickname: 'Unknown')).nickname;
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}
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// ------------------------------------------------------------------------
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// [UI] Unified View
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// ------------------------------------------------------------------------
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@override
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Widget buildHostView(BuildContext context) => _buildGameScreen(context, isHost: true);
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@override
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Widget buildGuestView(BuildContext context) => _buildGameScreen(context, isHost: false);
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Widget _buildGameScreen(BuildContext context, {required bool isHost}) {
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return Scaffold(
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appBar: AppBar(
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title: const Text("OX 서바이벌"),
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automaticallyImplyLeading: false,
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actions: [
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if (isHost) IconButton(icon: const Icon(Icons.power_settings_new), onPressed: () => _confirmExit(context))
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],
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),
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body: StreamBuilder<Map<String, dynamic>>(
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stream: gameStateStream,
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initialData: _lastState,
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builder: (context, snapshot) {
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if (!snapshot.hasData) return _buildWaitingScreen("로딩 중...");
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final data = snapshot.data!;
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if (data['type'] == 'GAME_COUNTDOWN') {
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int count = data['count'] ?? 3;
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return Center(child: Text("$count", style: const TextStyle(fontSize: 120, fontWeight: FontWeight.bold, color: Colors.blueAccent)));
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}
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if (data['type'] == 'GAME_EXIT') {
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WidgetsBinding.instance.addPostFrameCallback((_) { if(context.mounted) Navigator.pop(context); });
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return const Center(child: Text("종료 중..."));
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}
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if (data['type'] == 'GAME_OVER') {
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return _buildResultScreen(context, data['winnerName']);
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}
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// [NEW] 중간 결과 화면
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if (data['status'] == 'RESULT') {
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return _buildRoundResultScreen(data);
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}
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// 문제 풀이 화면
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if (data['status'] == 'QUESTION' || _currentQuestionIndex >= 0) {
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Map<String, dynamic> qData = data['data'] ?? _questions[_currentQuestionIndex];
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int answered = data['answeredCount'] ?? _answeredUsers.length;
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// 총인원 계산 (생존자 기준이 아님, 이번 라운드 참여자 기준이어야 함. 여기선 간단히 전체 인원 사용)
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int total = NetworkManager().guestList.length + 1;
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return _buildPlayArea(context, qData, answered, total);
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}
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return _buildWaitingScreen("대기 중...");
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},
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),
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);
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}
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// [NEW] 중간 결과 화면 위젯
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Widget _buildRoundResultScreen(Map<String, dynamic> data) {
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final String correctAnswer = data['correctAnswer'];
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final List<dynamic> survivors = data['survivors'] ?? [];
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final bool amISurvived = survivors.contains(NetworkManager().me.id);
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return Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Text("정답은?", style: TextStyle(fontSize: 24, color: Colors.grey)),
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const SizedBox(height: 20),
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// 정답 표시
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Container(
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width: 150, height: 150,
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decoration: BoxDecoration(
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color: correctAnswer == "O" ? Colors.blue : Colors.red,
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shape: BoxShape.circle,
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),
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child: Center(child: Text(correctAnswer, style: const TextStyle(fontSize: 80, color: Colors.white, fontWeight: FontWeight.bold))),
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),
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const SizedBox(height: 40),
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// 생존 여부 메시지
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if (_myStatus == PlayerStatus.dead)
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const Text("이미 탈락하셨습니다. 👻", style: TextStyle(fontSize: 20, color: Colors.grey))
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else if (amISurvived)
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const Text("생존! 다음 라운드 진출! 🎉", style: TextStyle(fontSize: 22, fontWeight: FontWeight.bold, color: Colors.green))
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else
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const Text("탈락했습니다... 😭", style: TextStyle(fontSize: 22, fontWeight: FontWeight.bold, color: Colors.red)),
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const SizedBox(height: 20),
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Text("잠시 후 다음 문제가 시작됩니다.", style: TextStyle(color: Colors.grey[600])),
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],
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),
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);
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}
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Widget _buildPlayArea(BuildContext context, Map<String, dynamic> qData, int answered, int total) {
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if (_myStatus == PlayerStatus.dead) {
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return Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Icon(Icons.sentiment_dissatisfied, size: 80, color: Colors.grey),
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const SizedBox(height: 20),
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const Text("탈락했습니다 👻", style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold)),
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const SizedBox(height: 20),
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Text("관전 중... ($answered명 제출)", style: const TextStyle(fontSize: 18, color: Colors.grey)),
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const SizedBox(height: 40),
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Text("문제: ${qData['q']}", style: const TextStyle(color: Colors.grey)),
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],
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),
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);
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}
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return Column(
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children: [
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// 상단 현황판
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_PlayerStatusGrid(aliveUsers: _aliveUsers, answeredUsers: _answeredUsers),
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const Divider(),
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Expanded(
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flex: 4,
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child: Center(
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child: Padding(
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padding: const EdgeInsets.all(24.0),
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child: Text(
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qData['q'],
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textAlign: TextAlign.center,
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style: const TextStyle(fontSize: 32, fontWeight: FontWeight.bold, height: 1.3),
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),
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),
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),
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),
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Expanded(
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flex: 3,
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child: _isLockedIn
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? _buildLockedUI()
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: Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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_AnswerBtn(text: "O", color: Colors.blue, isSelected: _mySelectedAnswer == "O", onTap: () => _selectAnswer("O")),
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_AnswerBtn(text: "X", color: Colors.red, isSelected: _mySelectedAnswer == "X", onTap: () => _selectAnswer("X")),
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],
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),
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),
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SizedBox(
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height: 60,
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child: Center(
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child: _mySelectedAnswer != null && !_isLockedIn
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? const Text("3초 후 확정됩니다! (변경 가능)", style: TextStyle(color: Colors.red, fontWeight: FontWeight.bold))
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: const SizedBox(),
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),
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),
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],
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);
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}
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// ... (이하 _buildLockedUI, _selectAnswer 등 기존 함수들 유지) ...
|
|
|
|
Widget _buildLockedUI() {
|
|
return Center(
|
|
child: Column(
|
|
mainAxisAlignment: MainAxisAlignment.center,
|
|
children: [
|
|
Icon(
|
|
_mySelectedAnswer == "O" ? Icons.circle_outlined : Icons.close,
|
|
size: 80,
|
|
color: _mySelectedAnswer == "O" ? Colors.blue : Colors.red,
|
|
),
|
|
const SizedBox(height: 20),
|
|
const Text("제출 완료! 결과를 기다리는 중...", style: TextStyle(fontSize: 20, color: Colors.grey)),
|
|
],
|
|
),
|
|
);
|
|
}
|
|
|
|
void _selectAnswer(String answer) {
|
|
_lockInTimer?.cancel();
|
|
_mySelectedAnswer = answer;
|
|
SoundManager().playSfx(SoundKey.click);
|
|
_updateLocalState({'type': 'UI_REFRESH'});
|
|
|
|
_lockInTimer = Timer(const Duration(seconds: 3), () {
|
|
_submitFinalAnswer();
|
|
});
|
|
}
|
|
|
|
void _submitFinalAnswer() {
|
|
if (_mySelectedAnswer == null) return;
|
|
_isLockedIn = true;
|
|
_updateLocalState({'type': 'UI_REFRESH'});
|
|
|
|
final payload = {
|
|
'type': 'ANSWER_SUBMIT',
|
|
'answer': _mySelectedAnswer,
|
|
'userId': NetworkManager().me.id,
|
|
};
|
|
|
|
if (NetworkManager().role == NetworkRole.host) {
|
|
onMessageReceived("", payload);
|
|
} else {
|
|
NetworkManager().sendMessage(payload);
|
|
}
|
|
}
|
|
|
|
void _updateLocalState(Map<String, dynamic> data) {
|
|
_gameStateController.add(data);
|
|
}
|
|
|
|
Widget _buildResultScreen(BuildContext context, String winnerName) {
|
|
bool amIWinner = _myStatus == PlayerStatus.winner;
|
|
return Center(
|
|
child: Column(
|
|
mainAxisAlignment: MainAxisAlignment.center,
|
|
children: [
|
|
Icon(amIWinner ? Icons.emoji_events : Icons.thumb_down, size: 100, color: amIWinner ? Colors.amber : Colors.grey),
|
|
const SizedBox(height: 20),
|
|
Text(amIWinner ? "우승!" : "게임 종료", style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold)),
|
|
const SizedBox(height: 10),
|
|
Text("최종 우승자: $winnerName", style: const TextStyle(fontSize: 20)),
|
|
const SizedBox(height: 50),
|
|
ElevatedButton(onPressed: () { onDispose(); Navigator.pop(context); }, child: const Text("나가기")),
|
|
],
|
|
),
|
|
);
|
|
}
|
|
|
|
Widget _buildWaitingScreen(String msg) => Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [const CircularProgressIndicator(), SizedBox(height: 20), Text(msg)]));
|
|
|
|
void _confirmExit(BuildContext context) {
|
|
showDialog(context: context, builder: (ctx) => AlertDialog(
|
|
title: const Text("게임 종료"), content: const Text("방을 폭파하시겠습니까?"),
|
|
actions: [
|
|
TextButton(onPressed: ()=>Navigator.pop(ctx), child: const Text("취소")),
|
|
TextButton(onPressed: () {
|
|
Navigator.pop(ctx);
|
|
NetworkManager().sendMessage({'type': 'GAME_EXIT'});
|
|
onDispose();
|
|
Navigator.pop(context);
|
|
}, child: const Text("종료", style: TextStyle(color: Colors.red))),
|
|
]
|
|
));
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
// [Widget] 현황판 (기존 코드와 동일하지만 함께 제공)
|
|
// ------------------------------------------------------------------------
|
|
class _PlayerStatusGrid extends StatelessWidget {
|
|
final Set<String> aliveUsers;
|
|
final Set<String> answeredUsers;
|
|
|
|
const _PlayerStatusGrid({required this.aliveUsers, required this.answeredUsers});
|
|
|
|
@override
|
|
Widget build(BuildContext context) {
|
|
final allUsers = [NetworkManager().me, ...NetworkManager().guestList];
|
|
|
|
return Container(
|
|
height: 90,
|
|
width: double.infinity,
|
|
padding: const EdgeInsets.all(10),
|
|
color: Colors.grey[100],
|
|
child: ListView.builder(
|
|
scrollDirection: Axis.horizontal,
|
|
itemCount: allUsers.length,
|
|
itemBuilder: (context, index) {
|
|
final user = allUsers[index];
|
|
final isAlive = aliveUsers.contains(user.id);
|
|
final isSubmitted = answeredUsers.contains(user.id);
|
|
final isMe = user.id == NetworkManager().me.id;
|
|
|
|
return Padding(
|
|
padding: const EdgeInsets.symmetric(horizontal: 8.0),
|
|
child: Column(
|
|
children: [
|
|
Stack(
|
|
children: [
|
|
Container(
|
|
width: 50, height: 50,
|
|
decoration: BoxDecoration(
|
|
shape: BoxShape.circle,
|
|
color: isAlive ? Color(user.colorValue) : Colors.grey,
|
|
border: isSubmitted ? Border.all(color: Colors.green, width: 3) : null,
|
|
),
|
|
child: Center(
|
|
child: isAlive
|
|
? Text(user.nickname[0], style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold))
|
|
: const Icon(Icons.close, color: Colors.white),
|
|
),
|
|
),
|
|
if (isMe) Positioned(top:0, right:0, child: Container(width: 10, height: 10, decoration: const BoxDecoration(color: Colors.red, shape: BoxShape.circle))),
|
|
],
|
|
),
|
|
const SizedBox(height: 4),
|
|
Text(user.nickname, style: TextStyle(fontSize: 10, color: isAlive ? Colors.black : Colors.grey)),
|
|
],
|
|
),
|
|
);
|
|
},
|
|
),
|
|
);
|
|
}
|
|
}
|
|
|
|
class _AnswerBtn extends StatelessWidget {
|
|
final String text;
|
|
final Color color;
|
|
final bool isSelected;
|
|
final VoidCallback onTap;
|
|
const _AnswerBtn({required this.text, required this.color, required this.isSelected, required this.onTap});
|
|
@override
|
|
Widget build(BuildContext context) {
|
|
return GestureDetector(
|
|
onTap: onTap,
|
|
child: AnimatedContainer(
|
|
duration: const Duration(milliseconds: 200),
|
|
width: isSelected ? 140 : 120,
|
|
height: isSelected ? 140 : 120,
|
|
decoration: BoxDecoration(
|
|
color: color.withOpacity(isSelected ? 1.0 : 0.6),
|
|
shape: BoxShape.circle,
|
|
border: isSelected ? Border.all(color: Colors.white, width: 5) : null,
|
|
boxShadow: [BoxShadow(color: color.withOpacity(0.4), blurRadius: 10, offset: const Offset(0, 6))]
|
|
),
|
|
child: Center(child: Text(text, style: const TextStyle(fontSize: 60, color: Colors.white, fontWeight: FontWeight.bold))),
|
|
),
|
|
);
|
|
}
|
|
} |