playWith/apps/app/lib/intro_screen.dart
2025-11-21 18:04:15 +09:00

58 lines
1.7 KiB
Dart

import 'package:flutter/material.dart';
import 'package:playwith_core/playwith_core.dart'; // Core 패키지 import
import 'lobby_screen.dart';
class IntroScreen extends StatefulWidget {
const IntroScreen({super.key});
@override
State<IntroScreen> createState() => _IntroScreenState();
}
class _IntroScreenState extends State<IntroScreen> {
final _nicknameController = TextEditingController();
void _enterLobby() {
if (_nicknameController.text.trim().isEmpty) return;
// 1. Core 패키지의 NetworkManager 초기화
NetworkManager().initialize(nickname: _nicknameController.text.trim());
// 2. 로비 화면으로 이동
Navigator.push(
context,
MaterialPageRoute(builder: (_) => const LobbyScreen()),
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Padding(
padding: const EdgeInsets.all(32.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text('PlayWith', style: TextStyle(fontSize: 40, fontWeight: FontWeight.bold)),
const SizedBox(height: 40),
TextField(
controller: _nicknameController,
decoration: const InputDecoration(
labelText: '닉네임을 입력하세요',
border: OutlineInputBorder(),
),
),
const SizedBox(height: 20),
ElevatedButton(
onPressed: _enterLobby,
style: ElevatedButton.styleFrom(minimumSize: const Size(double.infinity, 50)),
child: const Text('입장하기'),
),
],
),
),
),
);
}
}