...
This commit is contained in:
parent
de84353fc5
commit
03a7ed2ef2
@ -45,7 +45,7 @@
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<true/>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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<key>GADApplicationIdentifier</key>
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<string>ca-app-pub-3940256099942544~1458002511</string>
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<key>GADApplicationIdentifier</key>
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<string>ca-app-pub-3940256099942544~1458002511</string>
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</dict>
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</plist>
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31
packages/feature_brain_trainer/.gitignore
vendored
Normal file
31
packages/feature_brain_trainer/.gitignore
vendored
Normal file
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# Miscellaneous
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*.class
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*.log
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*.pyc
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*.swp
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.DS_Store
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.atom/
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.buildlog/
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.history
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.svn/
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migrate_working_dir/
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# IntelliJ related
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*.iml
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*.ipr
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*.iws
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.idea/
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# The .vscode folder contains launch configuration and tasks you configure in
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# VS Code which you may wish to be included in version control, so this line
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# is commented out by default.
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#.vscode/
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# Flutter/Dart/Pub related
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# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock.
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/pubspec.lock
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**/doc/api/
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.dart_tool/
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.flutter-plugins-dependencies
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/build/
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/coverage/
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10
packages/feature_brain_trainer/.metadata
Normal file
10
packages/feature_brain_trainer/.metadata
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# This file tracks properties of this Flutter project.
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# Used by Flutter tool to assess capabilities and perform upgrades etc.
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#
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# This file should be version controlled and should not be manually edited.
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version:
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revision: "adc901062556672b4138e18a4dc62a4be8f4b3c2"
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channel: "stable"
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project_type: package
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3
packages/feature_brain_trainer/CHANGELOG.md
Normal file
3
packages/feature_brain_trainer/CHANGELOG.md
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## 0.0.1
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* TODO: Describe initial release.
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1
packages/feature_brain_trainer/LICENSE
Normal file
1
packages/feature_brain_trainer/LICENSE
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@ -0,0 +1 @@
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TODO: Add your license here.
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39
packages/feature_brain_trainer/README.md
Normal file
39
packages/feature_brain_trainer/README.md
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<!--
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This README describes the package. If you publish this package to pub.dev,
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this README's contents appear on the landing page for your package.
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For information about how to write a good package README, see the guide for
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[writing package pages](https://dart.dev/tools/pub/writing-package-pages).
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For general information about developing packages, see the Dart guide for
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[creating packages](https://dart.dev/guides/libraries/create-packages)
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and the Flutter guide for
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[developing packages and plugins](https://flutter.dev/to/develop-packages).
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-->
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TODO: Put a short description of the package here that helps potential users
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know whether this package might be useful for them.
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## Features
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TODO: List what your package can do. Maybe include images, gifs, or videos.
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## Getting started
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TODO: List prerequisites and provide or point to information on how to
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start using the package.
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## Usage
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TODO: Include short and useful examples for package users. Add longer examples
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to `/example` folder.
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```dart
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const like = 'sample';
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```
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## Additional information
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TODO: Tell users more about the package: where to find more information, how to
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contribute to the package, how to file issues, what response they can expect
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from the package authors, and more.
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4
packages/feature_brain_trainer/analysis_options.yaml
Normal file
4
packages/feature_brain_trainer/analysis_options.yaml
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include: package:flutter_lints/flutter.yaml
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# Additional information about this file can be found at
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# https://dart.dev/guides/language/analysis-options
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@ -0,0 +1,5 @@
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/// A Calculator.
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class Calculator {
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/// Returns [value] plus 1.
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int addOne(int value) => value + 1;
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}
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enum CognitiveArea {
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memory, // 기억력
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calculation, // 계산/논리력
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attention, // 주의집중력
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perception, // 시지각/공간지각력
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}
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// 게임별 훈련 영역 매핑
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enum BrainGameType {
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sequence(CognitiveArea.memory, '순서 기억'), // feature_game_sequence
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cardFlip(CognitiveArea.memory, '카드 뒤집기'), // feature_game_cardflip
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mathQuiz(CognitiveArea.calculation, '암산 퀴즈'), // feature_game_mathquiz
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sudoku(CognitiveArea.calculation, '스도쿠'), // feature_game_sudoku
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colorMatch(CognitiveArea.attention, '색상 매칭'), // feature_game_colormatch
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findDiff(CognitiveArea.perception, '다른 그림 찾기'), // feature_game_finddiff
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spider(CognitiveArea.perception, '스파이더 카드'); // feature_game_spider
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final CognitiveArea area;
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final String label;
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const BrainGameType(this.area, this.label);
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}
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import 'package:feature_common/feature_common.dart';
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import 'package:service_api/service_api.dart';
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// 각 게임 패키지 import
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import 'package:feature_game_sudoku/feature_game_sudoku.dart';
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import 'package:feature_game_mathquiz/feature_game_mathquiz.dart';
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// ... (나머지 게임들)
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class BrainTrainingHome extends StatelessWidget {
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const BrainTrainingHome({super.key});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text('두뇌 건강 지킴이')),
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body: SingleChildScrollView(
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padding: const EdgeInsets.all(16),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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// 1. 상태 체크 카드
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_buildCheckupCard(context),
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const SizedBox(height: 24),
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// 2. 오늘의 추천 코스 (자동 믹스 게임)
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const Text('오늘의 추천 훈련', style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold)),
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const SizedBox(height: 10),
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_buildDailyTrainingButton(context),
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const SizedBox(height: 24),
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// 3. 게임 아케이드 (자유 선택)
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const Text('전체 게임', style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold)),
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const SizedBox(height: 10),
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_buildGameGrid(context),
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],
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),
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),
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);
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}
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Widget _buildCheckupCard(BuildContext context) {
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return Card(
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color: Colors.indigo.shade50,
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child: ListTile(
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leading: const Icon(Icons.health_and_safety, size: 40, color: Colors.indigo),
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title: const Text('나의 두뇌 건강 체크'),
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subtitle: const Text('간단한 질문으로 현재 상태를 확인하고\n맞춤형 훈련을 추천받으세요.'),
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trailing: const Icon(Icons.arrow_forward_ios),
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onTap: () {
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// TODO: 체크리스트 화면으로 이동
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// Navigator.push(context, MaterialPageRoute(builder: (_) => AssessmentScreen()));
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},
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),
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);
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}
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Widget _buildDailyTrainingButton(BuildContext context) {
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return ElevatedButton.icon(
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style: ElevatedButton.styleFrom(
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padding: const EdgeInsets.all(20),
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backgroundColor: Colors.orange,
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foregroundColor: Colors.white,
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),
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icon: const Icon(Icons.play_circle_fill, size: 32),
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label: const Text('오늘의 코스 시작하기\n(맞춤형 3종 세트)', textAlign: TextAlign.center, style: TextStyle(fontSize: 18)),
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onPressed: () {
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// TODO: Assessment 결과에 따라 선정된 게임들을 순차적으로 실행하는 로직
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// 예: Sequence -> Math -> ColorMatch 순서로 실행되는 별도 Flow 화면으로 이동
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},
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);
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}
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Widget _buildGameGrid(BuildContext context) {
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// 모든 게임 리스트
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final games = [
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{'name': '스도쿠', 'icon': Icons.grid_3x3, 'dest': const SudokuLobbyScreen()},
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{'name': '계산 퀴즈', 'icon': Icons.calculate, 'dest': const MathQuizLobbyScreen()},
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{'name': '순서 기억', 'icon': Icons.onetwothree, 'dest': const SequenceLobbyScreen()},
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// ... 나머지 게임 추가
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];
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return GridView.builder(
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shrinkWrap: true,
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physics: const NeverScrollableScrollPhysics(),
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gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 2,
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childAspectRatio: 1.5,
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crossAxisSpacing: 10,
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mainAxisSpacing: 10,
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),
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itemCount: games.length,
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itemBuilder: (context, index) {
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return GestureDetector(
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onTap: () {
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Navigator.push(context, MaterialPageRoute(builder: (_) => games[index]['dest'] as Widget));
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},
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child: Card(
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elevation: 2,
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Icon(games[index]['icon'] as IconData, size: 36, color: Colors.blueGrey),
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const SizedBox(height: 8),
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Text(games[index]['name'] as String, style: const TextStyle(fontWeight: FontWeight.bold)),
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],
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),
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),
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);
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},
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);
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}
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}
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@ -0,0 +1,35 @@
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import 'package:flutter/material.dart';
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import '../models/cognitive_type.dart';
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class AssessmentService {
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// 간단한 점수 산출 (Yes = 1점, 부족함 표시)
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Map<CognitiveArea, int> calculateWeaknesses(Map<String, bool> answers) {
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Map<CognitiveArea, int> scoreMap = {
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CognitiveArea.memory: 0,
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CognitiveArea.calculation: 0,
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CognitiveArea.attention: 0,
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CognitiveArea.perception: 0,
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};
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// 실제로는 질문 ID와 영역을 매핑해서 처리
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// 예시 로직:
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if (answers['q_memory_1'] == true) scoreMap[CognitiveArea.memory] = (scoreMap[CognitiveArea.memory] ?? 0) + 1;
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// ...
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return scoreMap;
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}
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// 점수에 기반하여 오늘의 추천 게임 리스트 생성
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List<BrainGameType> generateDailyCourse(Map<CognitiveArea, int> weaknesses) {
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List<BrainGameType> course = [];
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// 1. 가장 취약한 영역의 게임 1개 (난이도 하)
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CognitiveArea weakest = weaknesses.entries.reduce((a, b) => a.value > b.value ? a : b).key;
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course.add(BrainGameType.values.firstWhere((g) => g.area == weakest));
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// 2. 랜덤하게 다른 영역 게임 2개 섞기 (균형 잡힌 훈련)
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List<BrainGameType> others = BrainGameType.values.where((g) => g.area != weakest).toList()..shuffle();
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course.addAll(others.take(2));
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return course;
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}
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}
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54
packages/feature_brain_trainer/pubspec.yaml
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54
packages/feature_brain_trainer/pubspec.yaml
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name: feature_brain_trainer
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description: "A new Flutter package project."
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version: 0.0.1
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homepage:
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environment:
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sdk: ^3.9.2
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flutter: ">=1.17.0"
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dependencies:
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flutter:
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sdk: flutter
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dev_dependencies:
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flutter_test:
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sdk: flutter
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flutter_lints: ^5.0.0
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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||||
flutter:
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||||
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||||
# To add assets to your package, add an assets section, like this:
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||||
# assets:
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||||
# - images/a_dot_burr.jpeg
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||||
# - images/a_dot_ham.jpeg
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#
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||||
# For details regarding assets in packages, see
|
||||
# https://flutter.dev/to/asset-from-package
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||||
#
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||||
# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/to/resolution-aware-images
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||||
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||||
# To add custom fonts to your package, add a fonts section here,
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||||
# in this "flutter" section. Each entry in this list should have a
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||||
# "family" key with the font family name, and a "fonts" key with a
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||||
# list giving the asset and other descriptors for the font. For
|
||||
# example:
|
||||
# fonts:
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||||
# - family: Schyler
|
||||
# fonts:
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||||
# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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||||
# style: italic
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# - family: Trajan Pro
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||||
# fonts:
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# - asset: fonts/TrajanPro.ttf
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||||
# - asset: fonts/TrajanPro_Bold.ttf
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||||
# weight: 700
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||||
#
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||||
# For details regarding fonts in packages, see
|
||||
# https://flutter.dev/to/font-from-package
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||||
@ -0,0 +1,12 @@
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import 'package:flutter_test/flutter_test.dart';
|
||||
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||||
import 'package:feature_brain_trainer/feature_brain_trainer.dart';
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||||
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||||
void main() {
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||||
test('adds one to input values', () {
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final calculator = Calculator();
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expect(calculator.addOne(2), 3);
|
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expect(calculator.addOne(-7), -6);
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expect(calculator.addOne(0), 1);
|
||||
});
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||||
}
|
||||
Loading…
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Reference in New Issue
Block a user