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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock.
/pubspec.lock
**/doc/api/
.dart_tool/
.flutter-plugins-dependencies
/build/
/coverage/
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "adc901062556672b4138e18a4dc62a4be8f4b3c2"
channel: "stable"
project_type: package
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## 0.0.1
* TODO: Describe initial release.
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TODO: Add your license here.
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<!--
This README describes the package. If you publish this package to pub.dev,
this README's contents appear on the landing page for your package.
For information about how to write a good package README, see the guide for
[writing package pages](https://dart.dev/tools/pub/writing-package-pages).
For general information about developing packages, see the Dart guide for
[creating packages](https://dart.dev/guides/libraries/create-packages)
and the Flutter guide for
[developing packages and plugins](https://flutter.dev/to/develop-packages).
-->
TODO: Put a short description of the package here that helps potential users
know whether this package might be useful for them.
## Features
TODO: List what your package can do. Maybe include images, gifs, or videos.
## Getting started
TODO: List prerequisites and provide or point to information on how to
start using the package.
## Usage
TODO: Include short and useful examples for package users. Add longer examples
to `/example` folder.
```dart
const like = 'sample';
```
## Additional information
TODO: Tell users more about the package: where to find more information, how to
contribute to the package, how to file issues, what response they can expect
from the package authors, and more.
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include: package:flutter_lints/flutter.yaml
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
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// packages/feature_game_sudoku/lib/feature_game_sudoku.dart
// app_sudoku가 IntroScreen의 다음 화면으로 사용할 '로비 화면'
export 'screens/sudoku_lobby_screen.dart';
// (GameScreen 등은 로비 화면만 알면 되므로 굳이 export 안 해도 됨)
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// packages/feature_game_sudoku/lib/models/game_level.dart
// (이 파일은 service_api에서 이동해 옴)
class GameLevel {
final int levelIndex; // 1-11
final String name; // "입문 (4x4)"
final int blockSize; // 2, 3, 4
final int generatorLevel; // 서버에 요청할 생성기 난이도 (1~5)
final String contextId; // 랭킹 ID "SUDOKU_4x4_L1"
final bool isSequentialNumbers;
final bool isSequentialLetters;
const GameLevel({
required this.levelIndex,
required this.name,
required this.blockSize,
required this.generatorLevel,
required this.contextId,
this.isSequentialNumbers = false,
this.isSequentialLetters = false,
});
}
class AppLevels {
static final List<GameLevel> allLevels = [
// --- 2x2 (blockSize = 2) ---
const GameLevel(
levelIndex: 1, name: "입문 (4x4)", blockSize: 2, generatorLevel: 1,
contextId: "SUDOKU_4x4_L1", isSequentialNumbers: true
),
const GameLevel(
levelIndex: 2, name: "초급 (4x4)", blockSize: 2, generatorLevel: 3,
contextId: "SUDOKU_4x4_L3", isSequentialLetters: true
),
const GameLevel(
levelIndex: 3, name: "숙련 (4x4)", blockSize: 2, generatorLevel: 5,
contextId: "SUDOKU_4x4_L5"
),
// --- 3x3 (blockSize = 3) ---
const GameLevel(
levelIndex: 4, name: "쉬움 (9x9)", blockSize: 3, generatorLevel: 1,
contextId: "SUDOKU_9x9_L1", isSequentialNumbers: true
),
const GameLevel(
levelIndex: 5, name: "중급 (9x9)", blockSize: 3, generatorLevel: 2,
contextId: "SUDOKU_9x9_L2", isSequentialLetters: true
),
const GameLevel(
levelIndex: 6, name: "상급 (9x9)", blockSize: 3, generatorLevel: 3,
contextId: "SUDOKU_9x9_L3"
),
const GameLevel(
levelIndex: 7, name: "어려움 (9x9)", blockSize: 3, generatorLevel: 4,
contextId: "SUDOKU_9x9_L4"
),
const GameLevel(
levelIndex: 8, name: "최상급 (9x9)", blockSize: 3, generatorLevel: 5,
contextId: "SUDOKU_9x9_L5"
),
// --- 4x4 (blockSize = 4) ---
const GameLevel(
levelIndex: 9, name: "전문가 (16x16)", blockSize: 4, generatorLevel: 1,
contextId: "SUDOKU_16x16_L1", isSequentialNumbers: true
),
const GameLevel(
levelIndex: 10, name: "마스터 (16x16)", blockSize: 4, generatorLevel: 3,
contextId: "SUDOKU_16x16_L3", isSequentialLetters: true
),
const GameLevel(
levelIndex: 11, name: "지옥 (16x16)", blockSize: 4, generatorLevel: 5,
contextId: "SUDOKU_16x16_L5"
),
];
static GameLevel getLevel(int levelIndex) {
if (levelIndex < 1) levelIndex = 1;
if (levelIndex > allLevels.length) levelIndex = allLevels.length;
return allLevels.firstWhere((level) => level.levelIndex == levelIndex,
orElse: () => allLevels[0]
);
}
static Map<String, String> get contextIdToNameMap {
return { for (var level in allLevels) level.contextId : level.name };
}
}
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// packages/feature_game_sudoku/lib/screens/game_screen.dart
import 'dart:async';
import 'dart:developer';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
// [C] 서비스 import
import 'package:service_api/service_api.dart';
// [A] 공통 위젯 import
import 'package:feature_common/feature_common.dart';
// [B] 같은 패키지 내의 위젯 import
import '../widgets/number_pad.dart';
import '../widgets/sudoku_board.dart';
import '../models/game_level.dart';
// ❌ [삭제] enum _RankSubmissionStep
class GameScreen extends StatefulWidget {
final SudokuGameDto gameData;
final String themeName;
final String userId;
final String? userName;
final int levelIndex;
const GameScreen({
super.key,
required this.gameData,
required this.themeName,
required this.userId,
required this.userName,
required this.levelIndex,
});
@override
State<GameScreen> createState() => _GameScreenState();
}
class _GameScreenState extends State<GameScreen> {
final PuzzleService _puzzleService = PuzzleService();
final IdentityService _identityService = IdentityService();
late final GameLevel currentLevel;
late final int blockSize;
late final int gridSize;
late final SudokuTheme activeTheme;
late List<int> puzzleCells;
late List<int> solutionCells;
late List<int> originalCells;
int? selectedIndex;
int score = 5;
int secondsElapsed = 0;
Timer? timer;
int? selectedNumberPad;
Set<int> incorrectCells = {};
bool isValidating = false;
// ❌ [삭제] 랭킹 다이얼로그 전용 상태 변수
// _RankSubmissionStep _rankStep = _RankSubmissionStep.enterName;
// List<GameRankDto> _rankingList = [];
// GameRankWithRankNumber? _myRankResult;
// String _submittedPlayerName = "";
late final TransformationController _transformationController;
// ... ( _charToInt, _intToChar, initState, dispose, startTimer, onCellTapped, _checkIfBoardIsFull ... )
// ... ( onNumberTapped, onUndoTapped, onHintTapped, _onRestartGameTapped, _onQuitGameTapped, _resetBoardZoom ... )
// ... ( 이 함수들은 모두 동일합니다 )
int _charToInt(String char) {
if (char == '0') return 0;
if (char.codeUnitAt(0) >= '1'.codeUnitAt(0) && char.codeUnitAt(0) <= '9'.codeUnitAt(0)) {
return int.parse(char);
}
if (char.codeUnitAt(0) >= 'A'.codeUnitAt(0) && char.codeUnitAt(0) <= 'Z'.codeUnitAt(0)) {
return char.codeUnitAt(0) - 'A'.codeUnitAt(0) + 10;
}
return -1;
}
String _intToChar(int num) {
if (num == 0) return '0';
if (num >= 1 && num <= 9) return num.toString();
if (num >= 10 && num <= 35) return String.fromCharCode('A'.codeUnitAt(0) + (num - 10));
return '?';
}
@override
void initState() {
super.initState();
currentLevel = AppLevels.getLevel(widget.levelIndex);
blockSize = currentLevel.blockSize;
gridSize = blockSize * blockSize;
_transformationController = TransformationController();
String themeForThisGame = widget.themeName;
bool isEasyMode = currentLevel.isSequentialNumbers || currentLevel.isSequentialLetters;
if (currentLevel.isSequentialNumbers) {
themeForThisGame = AppThemes.numbers;
} else if (currentLevel.isSequentialLetters) {
themeForThisGame = AppThemes.letters;
}
activeTheme = AppThemes.buildGameTheme(
themeForThisGame,
gridSize,
isEasyMode: isEasyMode,
);
puzzleCells = widget.gameData.question.split('').map(_charToInt).toList();
solutionCells = widget.gameData.solution.split('').map(_charToInt).toList();
originalCells = widget.gameData.question.split('').map(_charToInt).toList();
startTimer();
}
@override
void dispose() {
timer?.cancel();
_transformationController.dispose();
super.dispose();
}
void startTimer() {
timer = Timer.periodic(const Duration(seconds: 1), (timer) {
setState(() {
secondsElapsed++;
});
});
}
void onCellTapped(int index) {
if (originalCells[index] == 0) {
if (incorrectCells.isNotEmpty && !incorrectCells.contains(index)) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(
content: Text('틀린 값을 먼저 수정해주세요. (되돌리기 ↩)'),
duration: Duration(seconds: 1),
),
);
return;
}
setState(() {
selectedIndex = index;
if (selectedNumberPad != null) {
final int numberValue = selectedNumberPad!;
puzzleCells[index] = numberValue;
if (numberValue != solutionCells[index]) {
if (!incorrectCells.contains(index)) {
if (score > 0) {
score--;
}
incorrectCells.add(index);
}
} else {
incorrectCells.remove(index);
}
_checkIfBoardIsFull();
}
});
}
}
void _checkIfBoardIsFull() {
if (!puzzleCells.contains(0) && !isValidating) {
_validateGame();
}
}
void onNumberTapped(int numberValue) {
setState(() {
if (selectedNumberPad == numberValue) {
selectedNumberPad = null;
} else {
selectedNumberPad = numberValue;
}
});
}
void onUndoTapped() {
if (incorrectCells.isNotEmpty) {
int errorIndex = incorrectCells.first;
setState(() {
puzzleCells[errorIndex] = 0;
incorrectCells.remove(errorIndex);
selectedIndex = errorIndex;
});
}
else if (selectedIndex != null && originalCells[selectedIndex!] == 0) {
setState(() {
puzzleCells[selectedIndex!] = 0;
});
}
}
void onHintTapped() {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('힌트 기능은 준비 중입니다.')),
);
}
void _onRestartGameTapped() {
setState(() {
puzzleCells = originalCells.toList();
incorrectCells.clear();
selectedIndex = null;
selectedNumberPad = null;
score = 5;
_resetBoardZoom();
timer?.cancel();
secondsElapsed = 0;
startTimer();
});
}
void _onQuitGameTapped() {
Navigator.of(context).pop();
}
void _resetBoardZoom() {
_transformationController.value = Matrix4.identity();
}
Future<void> _validateGame() async {
if (isValidating) return;
setState(() { isValidating = true; });
timer?.cancel();
String currentAnswer = puzzleCells.map(_intToChar).join('');
try {
final bool result = await _puzzleService.validateSolution(
widget.gameData.puzzleId,
currentAnswer,
);
if (result) {
if(mounted) {
// 🔽 [수정] _showRankingDialog() 호출 대신
// 공통 게임 완료 화면(GameCompletionScreen)으로 이동
// 1. 점수 포맷터 정의
String formatSudokuScore(int primary, int? secondary) {
final min = (primary ~/ 60).toString().padLeft(2, '0');
final sec = (primary % 60).toString().padLeft(2, '0');
final time = '$min:$sec';
int displayScore = 5 - (secondary ?? 5);
return '$time (Score: $displayScore)';
}
// 2. 레벨 저장 콜백 정의
Future<void> saveSudokuProgress(String playerName) async {
// (playerName은 공통 화면이 IdentityService로 저장하므로 여기선 사용 안 함)
final int currentMaxLevel = await _identityService.getMaxUnlockedLevel();
if (currentMaxLevel < 99) {
if (widget.levelIndex >= currentMaxLevel) {
int nextLevel = widget.levelIndex + 1;
if (nextLevel > AppLevels.allLevels.length) {
await _identityService.saveMaxUnlockedLevel(99);
} else {
await _identityService.saveMaxUnlockedLevel(nextLevel);
}
}
}
}
// 3. 화면 이동
Navigator.pushReplacement(
context,
MaterialPageRoute(
builder: (context) => GameCompletionScreen(
args: GameResultArgs(
gameType: 'SUDOKU',
contextId: currentLevel.contextId,
primaryScore: secondsElapsed,
secondaryScore: (5 - score),
userId: widget.userId,
userName: widget.userName,
scoreFormatter: formatSudokuScore,
onProgressSave: saveSudokuProgress,
onScreenClose: () {
// 공통 화면에서 '닫기'를 누르면 게임 화면도 닫힘
if (Navigator.canPop(context)) {
Navigator.pop(context);
}
},
),
),
),
);
}
} else {
if(mounted) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('🤔 틀린 부분이 있습니다.')),
);
}
startTimer();
}
} catch (e) {
if(mounted) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('오류: $e')),
);
}
startTimer();
} finally {
if(mounted) {
setState(() { isValidating = false; });
}
}
}
// ❌ [삭제] _showRankingDialog() 메서드 전체 (약 150줄) 삭제
@override
Widget build(BuildContext context) {
context.watch<ThemeNotifier>();
String formattedTime =
'${(secondsElapsed ~/ 60).toString().padLeft(2, '0')}:${(secondsElapsed % 60).toString().padLeft(2, '0')}';
final Map<int, int> numberCounts = {};
for (int i = 1; i <= gridSize; i++) { numberCounts[i] = 0; }
for (int cellValue in puzzleCells) {
if (cellValue > 0) {
numberCounts[cellValue] = (numberCounts[cellValue] ?? 0) + 1;
}
}
return Scaffold(
body: SafeArea(
child: Column(
children: [
Expanded(
child: LayoutBuilder(
builder: (context, constraints) {
bool isLandscape = constraints.maxWidth > constraints.maxHeight;
if (isLandscape) {
return _buildLandscapeLayout(context, numberCounts, constraints, formattedTime);
} else {
return _buildPortraitLayout(context, numberCounts, constraints, formattedTime);
}
},
),
),
const AdBannerWidget(), // 👈 [A] feature_common의 AdBannerWidget
],
),
),
);
}
Widget _buildPortraitLayout(BuildContext context, Map<int, int> numberCounts, BoxConstraints constraints, String formattedTime) {
final double boardWidth = (constraints.maxWidth > 600) ? 600 : constraints.maxWidth;
return Center(
child: ConstrainedBox(
constraints: BoxConstraints(maxWidth: boardWidth),
child: Column(
children: [
Padding(
padding: const EdgeInsets.fromLTRB(16.0, 16.0, 16.0, 0),
child: _buildGameInfoWidget(formattedTime),
),
Expanded(
child: Center(
child: SingleChildScrollView(
child: Padding(
padding: const EdgeInsets.symmetric(vertical: 16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
_buildSudokuBoardWidget(),
const SizedBox(height: 15),
Padding(
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: _buildControlPanelWidget(context, numberCounts, isLandscape: false, boardWidth: boardWidth),
),
],
),
),
),
),
),
],
),
),
);
}
Widget _buildLandscapeLayout(BuildContext context, Map<int, int> numberCounts, BoxConstraints constraints, String formattedTime) {
const double infoBarHeight = 60.0;
double boardWidth = constraints.maxHeight - infoBarHeight - 32.0;
double controlPanelWidth;
const double numberPadScaleRatio = 0.6;
double padWidth = boardWidth * numberPadScaleRatio;
if (padWidth < 200) padWidth = 200;
if (padWidth > 350) padWidth = 350;
controlPanelWidth = padWidth + 100;
double totalWidth = boardWidth + controlPanelWidth + 16.0;
if (totalWidth > (constraints.maxWidth - 32.0)) {
double scale = (constraints.maxWidth - 32.0) / totalWidth;
boardWidth *= scale;
controlPanelWidth *= scale;
}
return Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
children: [
_buildGameInfoWidget(formattedTime),
Expanded(
child: Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
width: boardWidth,
child: _buildSudokuBoardWidget(),
),
const SizedBox(width: 16),
SizedBox(
width: controlPanelWidth,
child: SingleChildScrollView(
child: Column(
children: [
_buildControlPanelWidget(context, numberCounts, isLandscape: true, boardWidth: boardWidth),
],
),
),
),
],
),
),
],
),
);
}
Widget _buildGameInfoWidget(String formattedTime) {
return Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Text('SCORE: $score', style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)),
Text(formattedTime, style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)),
],
);
}
Widget _buildSudokuBoardWidget() {
return GestureDetector(
onLongPress: _resetBoardZoom,
child: InteractiveViewer(
transformationController: _transformationController,
boundaryMargin: const EdgeInsets.all(20.0),
minScale: 1.0,
maxScale: 2.5,
child: SudokuBoard(
blockSize: blockSize,
theme: activeTheme,
cells: puzzleCells,
originalCells: originalCells,
selectedIndex: selectedIndex,
selectedNumberPad: selectedNumberPad,
incorrectCells: incorrectCells,
onCellTapped: onCellTapped,
),
),
);
}
Widget _buildControlPanelWidget(BuildContext context, Map<int, int> numberCounts, {required bool isLandscape, required double boardWidth}) {
final ThemeData themeData = Theme.of(context);
const double numberPadScaleRatio = 0.6;
double? padMaxWidth;
if (!isLandscape) {
padMaxWidth = boardWidth * numberPadScaleRatio;
} else {
padMaxWidth = boardWidth * numberPadScaleRatio;
if (padMaxWidth < 200) padMaxWidth = 200;
}
Widget numberPadGrid = ConstrainedBox(
constraints: BoxConstraints(maxWidth: padMaxWidth ?? double.infinity),
child: NumberPad(
blockSize: blockSize,
theme: activeTheme,
numberCounts: numberCounts,
selectedNumber: selectedNumberPad,
onNumberTapped: onNumberTapped,
isLandscape: isLandscape,
),
);
Widget leftButtons = Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
IconButton(
icon: Icon(Icons.close, color: themeData.colorScheme.error, size: 30),
onPressed: _onQuitGameTapped,
tooltip: "게임 종료",
),
IconButton(
icon: Icon(Icons.refresh, color: themeData.colorScheme.secondary, size: 30),
onPressed: _onRestartGameTapped,
tooltip: "다시하기",
),
],
);
Widget rightButtons = Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
IconButton(
onPressed: onHintTapped,
icon: Icon(Icons.lightbulb_outline, color: themeData.colorScheme.secondary, size: 30),
tooltip: "힌트",
),
IconButton(
onPressed: onUndoTapped,
icon: Icon(Icons.undo, color: themeData.colorScheme.error, size: 30),
tooltip: "되돌리기",
),
],
);
if (isLandscape) {
return Column(
mainAxisSize: MainAxisSize.min,
children: [
numberPadGrid,
const SizedBox(height: 10),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
leftButtons,
rightButtons
],
)
],
);
} else {
return Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
leftButtons,
Expanded(child: numberPadGrid),
rightButtons,
],
);
}
}
}
@@ -0,0 +1,249 @@
// packages/feature_game_sudoku/lib/screens/sudoku_lobby_screen.dart
import 'dart:developer';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
// [C] 서비스 import
import 'package:service_api/service_api.dart';
// [A] 공통 셸(Shell) 위젯 import
import 'package:feature_common/feature_common.dart';
// [B] 같은 패키지 내의 화면/모델 import
import 'game_screen.dart';
import '../models/game_level.dart'; // 👈 스도쿠 전용 레벨
class SudokuLobbyScreen extends StatefulWidget {
const SudokuLobbyScreen({ super.key });
@override
State<SudokuLobbyScreen> createState() => _SudokuLobbyScreenState();
}
class _SudokuLobbyScreenState extends State<SudokuLobbyScreen> {
int _maxUnlockedLevel = 1;
Map<int, (int, int)> _rankHistory = {};
String? _userName;
late String _selectedThemeName;
bool _isLoading = false;
final PuzzleService _puzzleService = PuzzleService();
final IdentityService _identityService = IdentityService();
@override
void initState() {
super.initState();
_selectedThemeName = AppThemes.random;
_loadProgress();
}
Future<void> _loadProgress() async {
final maxLevel = await _identityService.getMaxUnlockedLevel();
final String? myName = await _identityService.getSavedUserName();
if (mounted) { setState(() { _maxUnlockedLevel = maxLevel; _userName = myName; }); }
if (myName == null) return;
try {
final Map<int, int> oldRankMap = await _identityService.getLastSavedRankMap();
List<Future<List<GameRankDto>>> rankFutures = [];
for (final level in AppLevels.allLevels) {
rankFutures.add(_puzzleService.fetchRanks('SUDOKU', level.contextId));
}
final List<List<GameRankDto>> allRankResults = await Future.wait(rankFutures);
Map<int, int> newRankMapForStorage = {};
Map<int, (int, int)> newRankHistoryForState = {};
for (int i = 0; i < AppLevels.allLevels.length; i++) {
final level = AppLevels.allLevels[i];
final currentRanks = allRankResults[i];
final int levelIndex = level.levelIndex;
final int oldRank = oldRankMap[levelIndex] ?? 0;
int currentRank = 0;
int myRankIndex = currentRanks.indexWhere((r) => r.playerName == myName);
if (myRankIndex != -1) { currentRank = myRankIndex + 1; }
newRankMapForStorage[levelIndex] = currentRank;
newRankHistoryForState[levelIndex] = (oldRank, currentRank);
}
await _identityService.saveLastRankMap(newRankMapForStorage);
if (mounted) { setState(() { _rankHistory = newRankHistoryForState; }); }
log("모든 레벨 랭킹 변동 확인 완료. (유저: $myName)");
} catch (e) {
log("SudokuLobbyScreen: 랭킹 확인 실패: $e");
}
}
Future<void> _startGame(GameLevel level) async {
setState(() { _isLoading = true; });
try {
final String difficulty = level.levelIndex.toString();
final SudokuGameDto gameData = await _puzzleService.startGame(difficulty);
final String userId = await _identityService.getOrCreateUserId();
final String? userName = _userName;
if (mounted) {
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => GameScreen(
gameData: gameData,
themeName: _selectedThemeName,
userId: userId,
userName: userName,
levelIndex: level.levelIndex,
),
),
);
_loadProgress(); // 게임 끝나고 돌아오면 랭킹 새로고침
}
} catch (e) {
if (mounted) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('게임 로딩 실패: $e')),
);
}
} finally {
if (mounted) {
setState(() { _isLoading = false; });
}
}
}
@override
Widget build(BuildContext context) {
context.watch<ThemeNotifier>(); // 테마 감지
final bool allLevelsUnlocked = _maxUnlockedLevel >= 99;
final theme = Theme.of(context);
// [A] feature_common의 CommonGameShell을 사용
return CommonGameShell(
title: '스도쿠 게임', // 셸의 AppBar에 표시될 제목
// 🔽 [수정] 랭킹 버튼 클릭 시 실행될 함수를 주입
onRankingPressed: () {
// 1. 스도쿠 레벨(AppLevels)을 공통 모델(GameDifficulty)로 변환
final List<GameDifficulty> sudokuDifficulties = AppLevels.allLevels
.map((level) => GameDifficulty(
name: level.name,
contextId: level.contextId,
))
.toList();
// 2. 공통 랭킹 화면(RankingScreen)에 주입하며 호출
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => RankingScreen(
gameType: 'SUDOKU', // 👈 이 게임은 스도쿠
difficulties: sudokuDifficulties, // 👈 스도쿠 난이도 목록
initialDifficultyName: AppLevels.getLevel(_maxUnlockedLevel).name,
),
),
);
},
// 🔽 셸의 'body'에 스도쿠 레벨 목록을 전달
body: LayoutBuilder(
builder: (context, constraints) {
const double maxContentRatio = 0.6;
final double constrainedWidth = (constraints.maxHeight * maxContentRatio) > 500
? 500 : (constraints.maxHeight * maxContentRatio);
return Center(
child: ConstrainedBox(
constraints: BoxConstraints(maxWidth: constrainedWidth),
child: Column(
children: [
// 테마 선택 Dropdown
Padding(
padding: const EdgeInsets.symmetric(horizontal: 20.0, vertical: 10.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text("테마: ", style: TextStyle(fontSize: 18)),
DropdownButton<String>(
value: _selectedThemeName,
items: AppThemes.selectableThemeNames.map((themeName) {
return DropdownMenuItem<String>(
value: themeName,
child: Text(themeName, style: const TextStyle(fontSize: 20)),
);
}).toList(),
onChanged: (themeName) {
if (themeName != null) {
setState(() { _selectedThemeName = themeName; });
}
},
),
],
),
),
// 레벨 목록 ListView
Expanded(
child: ListView.builder(
itemCount: AppLevels.allLevels.length,
itemBuilder: (context, index) {
final GameLevel level = AppLevels.allLevels[index];
final bool isUnlocked = allLevelsUnlocked || level.levelIndex <= _maxUnlockedLevel;
final (int oldRank, int currentRank) = _rankHistory[level.levelIndex] ?? (0, 0);
Widget? trailingWidget = isUnlocked ? const Icon(Icons.play_arrow_rounded) : null;
String? subtitleText;
Color? subtitleColor;
if (currentRank > 0) {
String rankStr = "${currentRank}";
if (oldRank > 0) {
int change = oldRank - currentRank;
if (change > 0) {
subtitleText = "$rankStr (▲ $change)";
subtitleColor = Colors.green;
trailingWidget = const Icon(Icons.arrow_circle_up_rounded, color: Colors.green, size: 28);
} else if (change < 0) {
subtitleText = "$rankStr (▼ ${change.abs()})";
subtitleColor = Colors.red;
trailingWidget = const Icon(Icons.arrow_circle_down_rounded, color: Colors.red, size: 28);
} else {
subtitleText = "$rankStr (유지)";
subtitleColor = Colors.grey;
trailingWidget = const Icon(Icons.check_circle_outline_rounded, color: Colors.grey, size: 28);
}
} else {
subtitleText = "$rankStr (신규 진입)";
subtitleColor = Colors.blue;
trailingWidget = const Icon(Icons.new_releases_rounded, color: Colors.blue, size: 28);
}
} else {
if (oldRank > 0) {
subtitleText = "랭킹 이탈 (이전 ${oldRank}위)";
subtitleColor = Colors.orange;
trailingWidget = const Icon(Icons.warning_amber_rounded, color: Colors.orange, size: 28);
}
}
return Card(
margin: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 4.0),
child: ListTile(
leading: Icon(
isUnlocked ? Icons.lock_open_rounded : Icons.lock_rounded,
color: isUnlocked ? theme.primaryColor : Colors.grey,
),
title: Text(level.name, style: TextStyle(
fontSize: 18,
fontWeight: isUnlocked ? FontWeight.bold : FontWeight.normal,
color: isUnlocked ? theme.textTheme.bodyLarge?.color : Colors.grey,
)),
subtitle: subtitleText != null
? Text(subtitleText, style: TextStyle(color: subtitleColor, fontWeight: FontWeight.bold))
: null,
trailing: trailingWidget,
onTap: isUnlocked && !_isLoading
? () => _startGame(level)
: null,
),
);
},
),
),
],
),
),
);
},
),
);
}
}
@@ -0,0 +1,87 @@
// packages/feature_game_sudoku/lib/widgets/number_pad.dart
import 'package:flutter/material.dart';
import 'package:service_api/service_api.dart'; // 👈 SudokuTheme import
class NumberPad extends StatelessWidget {
final int blockSize;
final SudokuTheme theme;
final Map<int, int> numberCounts;
final int? selectedNumber;
final Function(int) onNumberTapped;
final bool isLandscape;
const NumberPad({
super.key,
required this.blockSize,
required this.theme,
required this.numberCounts,
required this.selectedNumber,
required this.onNumberTapped,
required this.isLandscape,
});
@override
Widget build(BuildContext context) {
final int gridSize = blockSize * blockSize;
final ThemeData themeData = Theme.of(context);
final bool isDark = themeData.brightness == Brightness.dark;
final Color selectedColor = themeData.primaryColor;
final Color onSelectedColor = themeData.colorScheme.onPrimary;
final Color completedColor = isDark ? Colors.white24 : Colors.black26;
final Color completedTextColor = isDark ? Colors.white54 : Colors.black54;
final Color defaultTextColor = isDark ? Colors.white70 : Colors.black87;
List<Widget> numberButtons = List.generate(gridSize, (index) {
int numberValue = index + 1;
String numberSymbol = theme.getSymbol(numberValue);
bool isSelected = (numberValue == selectedNumber);
bool isCompleted = (numberCounts[numberValue] ?? 0) >= gridSize;
Widget button = ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: isSelected ? selectedColor : null,
foregroundColor: isSelected ? onSelectedColor : defaultTextColor,
disabledBackgroundColor: completedColor,
disabledForegroundColor: completedTextColor,
padding: const EdgeInsets.all(4.0),
textStyle: const TextStyle(fontSize: 24, fontWeight: FontWeight.bold),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(4))
),
onPressed: isCompleted
? null
: () => onNumberTapped(numberValue),
child: FittedBox(
fit: BoxFit.contain,
child: Text(numberSymbol),
),
);
if (isLandscape) {
return Flexible(child: button);
} else {
return button;
}
});
if (isLandscape) {
return Wrap(
runSpacing: 4.0,
spacing: 4.0,
children: numberButtons,
);
} else {
return GridView.count(
crossAxisCount: blockSize,
shrinkWrap: true,
physics: const NeverScrollableScrollPhysics(),
padding: EdgeInsets.zero,
mainAxisSpacing: 4,
crossAxisSpacing: 4,
children: numberButtons,
);
}
}
}
@@ -0,0 +1,113 @@
// packages/feature_game_sudoku/lib/widgets/sudoku_board.dart
import 'package:flutter/material.dart';
import 'package:service_api/service_api.dart'; // 👈 SudokuTheme import
class SudokuBoard extends StatelessWidget {
final int blockSize;
final SudokuTheme theme;
final List<int> cells;
final List<int> originalCells;
final int? selectedIndex;
final int? selectedNumberPad;
final Set<int> incorrectCells;
final Function(int) onCellTapped;
const SudokuBoard({
super.key,
required this.blockSize,
required this.theme,
required this.cells,
required this.originalCells,
required this.selectedIndex,
required this.selectedNumberPad,
required this.incorrectCells,
required this.onCellTapped,
});
@override
Widget build(BuildContext context) {
final int gridSize = blockSize * blockSize;
final double fontSize = (gridSize > 9) ? (gridSize > 16 ? 12 : 16) : 24;
final ThemeData themeData = Theme.of(context);
final ColorScheme colorScheme = themeData.colorScheme;
final bool isDark = themeData.brightness == Brightness.dark;
final Color thickBorderColor = colorScheme.onSurface.withOpacity(isDark ? 0.8 : 1.0);
final Color thinBorderColor = themeData.dividerColor;
final Color incorrectBg = colorScheme.error.withOpacity(0.2);
final Color highlightedBg = colorScheme.primary.withOpacity(0.2);
final Color editableBg = themeData.scaffoldBackgroundColor;
final Color fixedBg = isDark ? colorScheme.surfaceVariant : colorScheme.onSurface.withOpacity(0.1);
final Color selectedTextColor = colorScheme.secondary;
final Color incorrectTextColor = colorScheme.error;
final Color editableTextColor = colorScheme.primary;
final Color fixedTextColor = colorScheme.onSurface;
return AspectRatio(
aspectRatio: 1.0,
child: GridView.builder(
physics: const NeverScrollableScrollPhysics(),
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: gridSize,
),
itemCount: gridSize * gridSize,
itemBuilder: (context, index) {
int row = index ~/ gridSize;
int col = index % gridSize;
int cellValue = cells[index];
bool isEditable = (originalCells[index] == 0);
bool isSelected = (index == selectedIndex);
bool isHighlighted = (cellValue != 0 &&
selectedNumberPad != null &&
cellValue == selectedNumberPad);
bool isIncorrect = incorrectCells.contains(index);
BorderSide thickBorder = BorderSide(color: thickBorderColor, width: 2.0);
BorderSide thinBorder = BorderSide(color: thinBorderColor, width: 0.5);
return GestureDetector(
onTap: () => onCellTapped(index),
child: Container(
alignment: Alignment.center,
decoration: BoxDecoration(
color: isIncorrect
? incorrectBg
: isHighlighted
? highlightedBg
: isEditable
? editableBg
: fixedBg,
border: Border(
top: (row == 0) ? thickBorder : thinBorder,
left: (col == 0) ? thickBorder : thinBorder,
right: (col == gridSize - 1) ? thickBorder : (col % blockSize == blockSize - 1) ? thickBorder : thinBorder,
bottom: (row == gridSize - 1) ? thickBorder : (row % blockSize == blockSize - 1) ? thickBorder : thinBorder,
),
),
child: Text(
cellValue == 0 ? '' : theme.getSymbol(cellValue),
style: TextStyle(
fontSize: fontSize,
fontWeight: FontWeight.bold,
color: isSelected
? selectedTextColor
: isIncorrect
? incorrectTextColor
: isEditable
? editableTextColor
: fixedTextColor,
),
),
),
);
},
),
);
}
}
+28
View File
@@ -0,0 +1,28 @@
name: feature_game_sudoku
description: The Sudoku game feature, including the game screen, board, and number pad.
version: 1.0.0
publish_to: 'none'
resolution: workspace
environment:
sdk: '^3.9.2'
flutter: '>=3.10.0'
dependencies:
flutter:
sdk: flutter
# 1. 공통 서비스 로직 (필수)
# GameLevel, SudokuGameDto, SudokuTheme, PuzzleService, IdentityService 등을 사용
service_api:
path: ../service_api
# 2. UI 및 상태 관리
provider: ^6.0.0 # (GameScreen에서 ThemeNotifier를 watch)
feature_common:
path: ../feature_common
dev_dependencies:
flutter_test:
sdk: flutter
lints: ^3.0.0
@@ -0,0 +1,12 @@
import 'package:flutter_test/flutter_test.dart';
import 'package:feature_game_sudoku/feature_game_sudoku.dart';
void main() {
test('adds one to input values', () {
final calculator = Calculator();
expect(calculator.addOne(2), 3);
expect(calculator.addOne(-7), -6);
expect(calculator.addOne(0), 1);
});
}