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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock.
/pubspec.lock
**/doc/api/
.dart_tool/
.flutter-plugins-dependencies
/build/
/coverage/
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "adc901062556672b4138e18a4dc62a4be8f4b3c2"
channel: "stable"
project_type: package
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## 0.0.1
* TODO: Describe initial release.
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TODO: Add your license here.
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<!--
This README describes the package. If you publish this package to pub.dev,
this README's contents appear on the landing page for your package.
For information about how to write a good package README, see the guide for
[writing package pages](https://dart.dev/tools/pub/writing-package-pages).
For general information about developing packages, see the Dart guide for
[creating packages](https://dart.dev/guides/libraries/create-packages)
and the Flutter guide for
[developing packages and plugins](https://flutter.dev/to/develop-packages).
-->
TODO: Put a short description of the package here that helps potential users
know whether this package might be useful for them.
## Features
TODO: List what your package can do. Maybe include images, gifs, or videos.
## Getting started
TODO: List prerequisites and provide or point to information on how to
start using the package.
## Usage
TODO: Include short and useful examples for package users. Add longer examples
to `/example` folder.
```dart
const like = 'sample';
```
## Additional information
TODO: Tell users more about the package: where to find more information, how to
contribute to the package, how to file issues, what response they can expect
from the package authors, and more.
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include: package:flutter_lints/flutter.yaml
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
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// packages/feature_game_finddiff/lib/controllers/finddiff_controller.dart
import 'dart:async';
import 'dart:math';
import 'package:flutter/material.dart';
import '../models/finddiff_models.dart';
class FindDiffController with ChangeNotifier {
late FindDiffDifficulty difficulty;
late String userId;
late String? userName;
List<FindDiffItem> _items = [];
List<FindDiffItem> get items => _items;
// 게임 상태
int _currentRound = 0;
int get currentRound => _currentRound;
int _score = 0;
int get score => _score;
int _incorrectCount = 0;
int get incorrectCount => _incorrectCount;
bool _isGameCompleted = false;
bool get isGameCompleted => _isGameCompleted;
// 타이머
Timer? _timer;
int _remainingTime = 0;
int get remainingTime => _remainingTime;
// [🔥 신규] 게임 시작 여부 (가이드 확인 후 true)
bool _isGameStarted = false;
bool get isGameStarted => _isGameStarted;
// [🔥 신규] 피드백 상태
bool _showFeedback = false;
bool get showFeedback => _showFeedback;
bool _isLastAnswerCorrect = false;
bool get isLastAnswerCorrect => _isLastAnswerCorrect;
final Random _random = Random();
void setUserInfo(String userId, String? userName) {
this.userId = userId;
this.userName = userName;
}
void startNewGame(FindDiffDifficulty level) {
difficulty = level;
_score = 0;
_incorrectCount = 0;
_currentRound = 1;
_isGameCompleted = false;
_isGameStarted = false; // 대기 상태
_showFeedback = false;
_generateLevel();
// [🔥 수정] 여기서 타이머를 시작하지 않음
notifyListeners();
}
void restartGame() {
startNewGame(difficulty);
}
// [🔥 신규] UI에서 호출할 타이머 시작 함수
void startGameTimer() {
if (_isGameStarted) return;
_isGameStarted = true;
_startTimer();
notifyListeners();
}
void _generateLevel() {
_items.clear();
final int totalItems = difficulty.totalItems;
final int targetIndex = _random.nextInt(totalItems);
// 1. 기본 속성 결정
IconData baseIcon = Icons.circle;
Color baseColor = Colors.blue;
double baseAngle = 0.0;
// 난이도별 속성 설정
if (difficulty.diffType == FindDiffType.icon) {
final pair = FindDiffDifficulties.iconPairs[_random.nextInt(FindDiffDifficulties.iconPairs.length)];
baseIcon = pair[0];
} else {
baseIcon = FindDiffDifficulties.basicIcons[_random.nextInt(FindDiffDifficulties.basicIcons.length)];
baseColor = Color.fromARGB(255, _random.nextInt(200), _random.nextInt(200), _random.nextInt(200));
}
// 2. 아이템 생성
for (int i = 0; i < totalItems; i++) {
bool isTarget = (i == targetIndex);
IconData icon = baseIcon;
Color color = baseColor;
double angle = baseAngle;
if (isTarget) {
// 정답 아이템 변형
switch (difficulty.diffType) {
case FindDiffType.color:
int offset = (difficulty.levelIndex >= 4) ? 30 : 60;
color = Color.fromARGB(
255,
(baseColor.red + offset) % 255,
(baseColor.green + offset) % 255,
(baseColor.blue + offset) % 255,
);
break;
case FindDiffType.icon:
final pair = FindDiffDifficulties.iconPairs.firstWhere((p) => p.contains(baseIcon));
icon = (baseIcon == pair[0]) ? pair[1] : pair[0];
break;
case FindDiffType.rotate:
angle = 0.5; // 약 30도 회전
break;
}
}
_items.add(FindDiffItem(
id: i,
icon: icon,
color: color,
angle: angle,
isTarget: isTarget,
));
}
_remainingTime = difficulty.timeLimitSeconds;
}
void _startTimer() {
_timer?.cancel();
_timer = Timer.periodic(const Duration(seconds: 1), (timer) {
_remainingTime--;
if (_remainingTime <= 0) {
// 시간 초과: 오답 처리 및 다음 문제
_handleAnswer(false);
}
notifyListeners();
});
}
void onItemTapped(FindDiffItem item) {
if (!_isGameStarted || _isGameCompleted || _showFeedback) return;
_handleAnswer(item.isTarget);
}
void _handleAnswer(bool isCorrect) {
_timer?.cancel(); // 잠시 멈춤
_showFeedback = true;
_isLastAnswerCorrect = isCorrect;
if (isCorrect) {
_score++;
} else {
_incorrectCount++;
}
notifyListeners();
// 피드백 후 다음 라운드
Future.delayed(const Duration(milliseconds: 500), () {
if (_score >= 10) { // [목표] 10문제 맞추면 클리어
_isGameCompleted = true;
} else {
_currentRound++;
_showFeedback = false;
_generateLevel();
_startTimer(); // 타이머 재개
}
notifyListeners();
});
}
@override
void dispose() {
_timer?.cancel();
super.dispose();
}
}
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/// A Calculator.
class Calculator {
/// Returns [value] plus 1.
int addOne(int value) => value + 1;
}
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import 'package:flutter/material.dart';
import 'package:service_api/service_api.dart';
/// 문제 유형 (무엇이 다른가?)
enum FindDiffType {
color, // 색상이 다름 (빨강 vs 핑크)
icon, // 모양이 다름 (😀 vs 😃)
rotate, // 각도가 다름 (↑ vs ↗)
}
/// 개별 아이템 데이터
class FindDiffItem {
final int id;
final IconData icon;
final Color color;
final double angle; // 라디안 (0.0 ~ 2*pi)
final bool isTarget; // 정답 여부 (다른 그림)
FindDiffItem({
required this.id,
required this.icon,
required this.color,
this.angle = 0.0,
this.isTarget = false,
});
}
/// 난이도 정의
class FindDiffDifficulty extends GameDifficulty {
final int levelIndex;
final int rows; // 격자 행
final int cols; // 격자 열
final int timeLimitSeconds; // 제한 시간
final FindDiffType diffType; // 문제 유형
const FindDiffDifficulty({
required this.levelIndex,
required super.name,
required super.contextId,
required this.rows,
required this.cols,
required this.timeLimitSeconds,
required this.diffType,
});
int get totalItems => rows * cols;
}
class FindDiffDifficulties {
// --- 아이콘 풀 (모양 찾기용) ---
// 서로 비슷하게 생긴 아이콘 쌍 (정답 vs 오답)
static const List<List<IconData>> iconPairs = [
[Icons.sentiment_satisfied_alt, Icons.sentiment_satisfied], // 웃음 vs 미소
[Icons.star, Icons.star_border], // 별 vs 빈별
[Icons.check_circle, Icons.check_circle_outline], // 체크 vs 빈체크
[Icons.favorite, Icons.favorite_border], // 하트 vs 빈하트
[Icons.lock, Icons.lock_open], // 잠금 vs 열림
[Icons.volume_up, Icons.volume_down], // 소리 큼 vs 작음
[Icons.battery_full, Icons.battery_alert], // 배터리 가득 vs 경고
[Icons.signal_wifi_4_bar, Icons.signal_wifi_off], // 와이파이 vs 꺼짐
[Icons.brightness_5, Icons.brightness_4], // 해 vs 달
[Icons.directions_walk, Icons.directions_run], // 걷기 vs 뛰기
];
// --- 단일 아이콘 풀 (색상/회전 찾기용) ---
static const List<IconData> basicIcons = [
Icons.circle, Icons.square, Icons.star, Icons.favorite, Icons.change_history,
Icons.hexagon, Icons.pentagon, Icons.emoji_emotions, Icons.pets, Icons.flight,
];
// [15단계 난이도 구성]
static final List<FindDiffDifficulty> allDifficulties = [
// --- Phase 1: 색상 구분 (초급) ---
// 색상 차이가 뚜렷함 -> 미세함
const FindDiffDifficulty(levelIndex: 1, name: 'Lv. 1: 색상 (2x2)', contextId: 'DIFF_L1_COLOR_2x2', rows: 2, cols: 2, timeLimitSeconds: 10, diffType: FindDiffType.color),
const FindDiffDifficulty(levelIndex: 2, name: 'Lv. 2: 색상 (3x3)', contextId: 'DIFF_L2_COLOR_3x3', rows: 3, cols: 3, timeLimitSeconds: 10, diffType: FindDiffType.color),
const FindDiffDifficulty(levelIndex: 3, name: 'Lv. 3: 색상 (4x4)', contextId: 'DIFF_L3_COLOR_4x4', rows: 4, cols: 4, timeLimitSeconds: 8, diffType: FindDiffType.color),
const FindDiffDifficulty(levelIndex: 4, name: 'Lv. 4: 미세 색상 (4x4)', contextId: 'DIFF_L4_COLOR_HARD', rows: 4, cols: 4, timeLimitSeconds: 6, diffType: FindDiffType.color),
// --- Phase 2: 모양 구분 (중급) ---
// 비슷한 아이콘 찾기
const FindDiffDifficulty(levelIndex: 5, name: 'Lv. 5: 모양 (3x3)', contextId: 'DIFF_L5_ICON_3x3', rows: 3, cols: 3, timeLimitSeconds: 10, diffType: FindDiffType.icon),
const FindDiffDifficulty(levelIndex: 6, name: 'Lv. 6: 모양 (4x4)', contextId: 'DIFF_L6_ICON_4x4', rows: 4, cols: 4, timeLimitSeconds: 8, diffType: FindDiffType.icon),
const FindDiffDifficulty(levelIndex: 7, name: 'Lv. 7: 모양 (5x5)', contextId: 'DIFF_L7_ICON_5x5', rows: 5, cols: 5, timeLimitSeconds: 8, diffType: FindDiffType.icon),
const FindDiffDifficulty(levelIndex: 8, name: 'Lv. 8: 모양 (6x6)', contextId: 'DIFF_L8_ICON_6x6', rows: 6, cols: 6, timeLimitSeconds: 8, diffType: FindDiffType.icon),
// --- Phase 3: 회전 구분 (상급) ---
// 같은 아이콘인데 각도가 다름
const FindDiffDifficulty(levelIndex: 9, name: 'Lv. 9: 회전 (4x4)', contextId: 'DIFF_L9_ROT_4x4', rows: 4, cols: 4, timeLimitSeconds: 8, diffType: FindDiffType.rotate),
const FindDiffDifficulty(levelIndex: 10, name: 'Lv. 10: 회전 (5x5)', contextId: 'DIFF_L10_ROT_5x5', rows: 5, cols: 5, timeLimitSeconds: 7, diffType: FindDiffType.rotate),
const FindDiffDifficulty(levelIndex: 11, name: 'Lv. 11: 회전 (6x6)', contextId: 'DIFF_L11_ROT_6x6', rows: 6, cols: 6, timeLimitSeconds: 6, diffType: FindDiffType.rotate),
// --- Phase 4: 마스터 (대형 그리드 + 짧은 시간) ---
const FindDiffDifficulty(levelIndex: 12, name: 'Lv. 12: 마스터 (색상 7x7)', contextId: 'DIFF_L12_COLOR_7x7', rows: 7, cols: 7, timeLimitSeconds: 5, diffType: FindDiffType.color),
const FindDiffDifficulty(levelIndex: 13, name: 'Lv. 13: 마스터 (모양 7x7)', contextId: 'DIFF_L13_ICON_7x7', rows: 7, cols: 7, timeLimitSeconds: 5, diffType: FindDiffType.icon),
const FindDiffDifficulty(levelIndex: 14, name: 'Lv. 14: 마스터 (회전 7x7)', contextId: 'DIFF_L14_ROT_7x7', rows: 7, cols: 7, timeLimitSeconds: 5, diffType: FindDiffType.rotate),
const FindDiffDifficulty(levelIndex: 15, name: 'Lv. 15: 갓모드 (8x8)', contextId: 'DIFF_L15_GOD_8x8', rows: 8, cols: 8, timeLimitSeconds: 4, diffType: FindDiffType.rotate),
];
static FindDiffDifficulty getLevel(int levelIndex) {
if (levelIndex < 1) levelIndex = 1;
if (levelIndex > allDifficulties.length) levelIndex = allDifficulties.length;
return allDifficulties.firstWhere((level) => level.levelIndex == levelIndex,
orElse: () => allDifficulties[0]);
}
}
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// packages/feature_game_finddiff/lib/screens/finddiff_game_screen.dart
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:service_api/service_api.dart';
import 'package:feature_common/feature_common.dart';
import '../controllers/finddiff_controller.dart';
import '../models/finddiff_models.dart';
class FindDiffGameScreen extends StatefulWidget {
const FindDiffGameScreen({super.key});
@override
State<FindDiffGameScreen> createState() => _FindDiffGameScreenState();
}
class _FindDiffGameScreenState extends State<FindDiffGameScreen> {
bool _isDialogShowing = false;
@override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) {
_showGameGuide();
});
}
void _showGameGuide() {
final controller = context.read<FindDiffController>();
String message = "화면에 있는 그림들 중\n나머지와 '다른 하나'를 찾으세요.";
if (controller.difficulty.diffType == FindDiffType.color) {
message += "\n(색상이 다릅니다)";
} else if (controller.difficulty.diffType == FindDiffType.icon) {
message += "\n(모양이 다릅니다)";
} else {
message += "\n(각도가 다릅니다)";
}
showDialog(
context: context,
barrierDismissible: false,
builder: (context) => AlertDialog(
title: const Text("게임 방법", style: TextStyle(fontWeight: FontWeight.bold)),
content: Text(message, textAlign: TextAlign.center, style: const TextStyle(fontSize: 16)),
actions: [
ElevatedButton(
onPressed: () {
Navigator.of(context).pop();
controller.startGameTimer();
},
child: const Text("시작하기"),
),
],
),
);
}
void _showGameCompletion(FindDiffController controller) async {
String formatScore(int primary, int? secondary) {
return '성공: $primary문제 / 오답: ${secondary ?? 0}';
}
Future<void> saveProgress(String playerName) async {
// 10문제 이상 맞춰야 성공으로 인정
if (controller.score < 10) return;
final identityService = IdentityService();
final int currentMaxLevel = await identityService.getMaxUnlockedLevel(gameType: 'FIND_DIFF'); // IdentityService에 키 추가 필요
if (currentMaxLevel < 99) {
if (controller.difficulty.levelIndex >= currentMaxLevel) {
int nextLevel = controller.difficulty.levelIndex + 1;
if (nextLevel > FindDiffDifficulties.allDifficulties.length) {
await identityService.saveMaxUnlockedLevel(99, gameType: 'FIND_DIFF');
} else {
await identityService.saveMaxUnlockedLevel(nextLevel, gameType: 'FIND_DIFF');
}
}
}
}
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => GameCompletionScreen(
args: GameResultArgs(
gameType: 'FIND_DIFF',
contextId: controller.difficulty.contextId,
primaryScore: controller.score,
secondaryScore: controller.incorrectCount,
userId: controller.userId,
userName: controller.userName,
scoreFormatter: formatScore,
onProgressSave: saveProgress,
),
),
),
);
if (mounted && Navigator.canPop(context)) {
Navigator.pop(context);
}
}
@override
Widget build(BuildContext context) {
final controller = context.watch<FindDiffController>();
final theme = Theme.of(context);
if (controller.isGameCompleted && !_isDialogShowing) {
_isDialogShowing = true;
WidgetsBinding.instance.addPostFrameCallback((_) {
_showGameCompletion(controller);
});
}
// 시간 임박 경고 색상
final Color timeColor = controller.remainingTime <= 3 ? theme.colorScheme.error : theme.colorScheme.onSurface;
return Scaffold(
appBar: AppBar(
title: Text(controller.difficulty.name),
actions: [
Padding(
padding: const EdgeInsets.only(right: 16.0),
child: Center(
child: Text(
'${controller.remainingTime}s',
style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold, color: timeColor),
),
),
),
],
),
body: Column(
children: [
// 정보 바
Padding(
padding: const EdgeInsets.all(12.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
Text("목표: ${controller.score}/10", style: TextStyle(fontSize: 18, fontWeight: FontWeight.bold, color: theme.primaryColor)),
Text("오답: ${controller.incorrectCount}", style: const TextStyle(fontSize: 16, color: Colors.grey)),
],
),
),
// 피드백 오버레이
if (controller.showFeedback)
Expanded(
child: Center(
child: Icon(
controller.isLastAnswerCorrect ? Icons.check_circle : Icons.cancel,
size: 100,
color: controller.isLastAnswerCorrect ? Colors.green : theme.colorScheme.error,
),
),
)
else
// 게임 그리드
Expanded(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: LayoutBuilder(
builder: (context, constraints) {
return GridView.builder(
itemCount: controller.items.length,
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: controller.difficulty.cols,
crossAxisSpacing: 8,
mainAxisSpacing: 8,
childAspectRatio: 1.0,
),
itemBuilder: (context, index) {
return _buildItem(controller.items[index], controller);
},
);
},
),
),
),
],
),
);
}
Widget _buildItem(FindDiffItem item, FindDiffController controller) {
return GestureDetector(
onTap: () => controller.onItemTapped(item),
child: Container(
decoration: BoxDecoration(
color: Colors.grey.shade200,
borderRadius: BorderRadius.circular(8),
border: Border.all(color: Colors.black12),
),
child: Transform.rotate(
angle: item.angle,
child: Icon(
item.icon,
size: 40, // 동적 크기 조절이 필요하면 LayoutBuilder 활용 가능
color: item.color,
),
),
),
);
}
}
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import 'dart:developer';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
// [C] 공통 서비스
import 'package:service_api/service_api.dart';
// [A] 공통 UI 셸
import 'package:feature_common/feature_common.dart';
// [B] 다른 그림 찾기 모델/컨트롤러
import '../models/finddiff_models.dart';
import '../controllers/finddiff_controller.dart';
import 'finddiff_game_screen.dart';
class FindDiffLobbyScreen extends StatefulWidget {
const FindDiffLobbyScreen({super.key});
@override
State<FindDiffLobbyScreen> createState() => _FindDiffLobbyScreenState();
}
class _FindDiffLobbyScreenState extends State<FindDiffLobbyScreen> {
int _maxUnlockedLevel = 1;
Map<int, (int, int)> _rankHistory = {};
bool _isLoading = false;
late final SessionNotifier _sessionNotifier;
late final LobbyHelperService _lobbyHelper;
final PuzzleService _puzzleService = PuzzleService();
final IdentityService _identityService = IdentityService();
@override
void initState() {
super.initState();
_sessionNotifier = context.read<SessionNotifier>();
// 헬퍼 서비스 초기화
_lobbyHelper = LobbyHelperService(
identityService: _identityService,
puzzleService: _puzzleService,
);
_loadProgress(forceRefreshRanks: true);
}
/// [공통 로직] 레벨 잠금 상태 및 랭킹 이력 로드
Future<void> _loadProgress({bool forceRefreshRanks = false}) async {
// 1. 최대 레벨 로드 ('FIND_DIFF' 키 사용)
final maxLevel = await _lobbyHelper.loadMaxLevel('FIND_DIFF');
if (mounted) {
setState(() {
_maxUnlockedLevel = maxLevel;
});
}
// 2. 랭킹 이력 로드
if (!forceRefreshRanks) return;
final String? myName = _sessionNotifier.session?.userName;
if (myName == null) return;
try {
final rankHistory = await _lobbyHelper.loadRankHistory<FindDiffDifficulty>(
gameType: 'FIND_DIFF',
myName: myName,
allLevels: FindDiffDifficulties.allDifficulties,
getLevelIndex: (level) => level.levelIndex,
);
if (mounted) {
setState(() {
_rankHistory = rankHistory;
});
}
} catch (e) {
log("FindDiffLobbyScreen: 랭킹 확인 실패: $e");
}
}
/// [게임 시작] 컨트롤러 생성 및 화면 이동
Future<void> _startGame(FindDiffDifficulty level) async {
setState(() {
_isLoading = true;
});
final session = _sessionNotifier.session;
if (session == null) {
log("세션이 로드되지 않아 게임을 시작할 수 없습니다.");
setState(() {
_isLoading = false;
});
return;
}
final String userId = session.userId;
final String? userName = session.userName;
// 1. 컨트롤러 생성 및 시작
final gameController = FindDiffController();
gameController.setUserInfo(userId, userName);
gameController.startNewGame(level);
setState(() {
_isLoading = false;
});
if (!mounted) return;
// 2. 게임 화면으로 이동
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => ChangeNotifierProvider.value(
value: gameController,
child: const FindDiffGameScreen(),
),
),
);
// 3. 복귀 후 레벨 상태 갱신
_loadProgress(forceRefreshRanks: false);
}
@override
Widget build(BuildContext context) {
context.watch<ThemeNotifier>();
context.watch<SessionNotifier>();
final bool allLevelsUnlocked =
_maxUnlockedLevel >= FindDiffDifficulties.allDifficulties.length;
final theme = Theme.of(context);
return CommonGameShell(
title: '다른 그림 찾기',
onRankingPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => RankingScreen(
gameType: 'FIND_DIFF',
difficulties: FindDiffDifficulties.allDifficulties,
initialDifficultyName:
FindDiffDifficulties.getLevel(_maxUnlockedLevel).name,
),
),
);
},
body: LayoutBuilder(
builder: (context, constraints) {
const double maxContentRatio = 0.6;
final double constrainedWidth =
(constraints.maxHeight * maxContentRatio) > 500
? 500
: (constraints.maxHeight * maxContentRatio);
return Center(
child: ConstrainedBox(
constraints: BoxConstraints(maxWidth: constrainedWidth),
child: Column(
children: [
Expanded(
child: RefreshIndicator(
onRefresh: () => _loadProgress(forceRefreshRanks: true),
child: ListView.builder(
itemCount: FindDiffDifficulties.allDifficulties.length,
itemBuilder: (context, index) {
final FindDiffDifficulty level =
FindDiffDifficulties.allDifficulties[index];
final bool isUnlocked = allLevelsUnlocked ||
level.levelIndex <= _maxUnlockedLevel;
final (int oldRank, int currentRank) =
_rankHistory[level.levelIndex] ?? (0, 0);
Widget? trailingWidget = isUnlocked
? const Icon(Icons.play_arrow_rounded)
: null;
String? subtitleText;
Color? subtitleColor;
// 랭킹 변동 표시
if (currentRank > 0) {
String rankStr = "${currentRank}";
if (oldRank > 0) {
int change = oldRank - currentRank;
if (change > 0) {
subtitleText = "$rankStr (▲ $change)";
subtitleColor = Colors.green;
trailingWidget = const Icon(
Icons.arrow_circle_up_rounded,
color: Colors.green,
size: 28);
} else if (change < 0) {
subtitleText = "$rankStr (▼ ${change.abs()})";
subtitleColor = Colors.red;
trailingWidget = const Icon(
Icons.arrow_circle_down_rounded,
color: Colors.red,
size: 28);
} else {
subtitleText = "$rankStr (유지)";
subtitleColor = Colors.grey;
trailingWidget = const Icon(
Icons.check_circle_outline_rounded,
color: Colors.grey,
size: 28);
}
} else {
subtitleText = "$rankStr (신규 진입)";
subtitleColor = Colors.blue;
trailingWidget = const Icon(
Icons.new_releases_rounded,
color: Colors.blue,
size: 28);
}
} else {
if (oldRank > 0) {
subtitleText = "랭킹 이탈 (이전 ${oldRank}위)";
subtitleColor = Colors.orange;
trailingWidget = const Icon(
Icons.warning_amber_rounded,
color: Colors.orange,
size: 28);
}
}
return Card(
margin: const EdgeInsets.symmetric(
horizontal: 16.0, vertical: 4.0),
child: ListTile(
leading: Icon(
isUnlocked
? Icons.lock_open_rounded
: Icons.lock_rounded,
color: isUnlocked
? theme.primaryColor
: Colors.grey,
),
title: Text(level.name,
style: TextStyle(
fontSize: 18,
fontWeight: isUnlocked
? FontWeight.bold
: FontWeight.normal,
color: isUnlocked
? theme.textTheme.bodyLarge?.color
: Colors.grey,
)),
subtitle: subtitleText != null
? Text(subtitleText,
style: TextStyle(
color: subtitleColor,
fontWeight: FontWeight.bold))
: null,
trailing: trailingWidget,
onTap: isUnlocked && !_isLoading
? () => _startGame(level)
: null,
),
);
},
),
),
),
],
),
),
);
},
),
);
}
}
@@ -0,0 +1,28 @@
name: feature_game_finddiff
description: "A new Flutter package project."
version: 1.0.0
publish_to: 'none'
resolution: workspace
environment:
sdk: '^3.9.2'
flutter: '>=3.10.0'
dependencies:
flutter:
sdk: flutter
# 1. 공통 서비스 로직 (필수)
# GameLevel, SudokuGameDto, SudokuTheme, PuzzleService, IdentityService 등을 사용
service_api:
path: ../service_api
# 2. UI 및 상태 관리
provider: ^6.0.0 # (GameScreen에서 ThemeNotifier를 watch)
feature_common:
path: ../feature_common
dev_dependencies:
flutter_test:
sdk: flutter
lints: ^3.0.0
@@ -0,0 +1,12 @@
import 'package:flutter_test/flutter_test.dart';
import 'package:feature_game_finddiff/feature_game_finddiff.dart';
void main() {
test('adds one to input values', () {
final calculator = Calculator();
expect(calculator.addOne(2), 3);
expect(calculator.addOne(-7), -6);
expect(calculator.addOne(0), 1);
});
}