This commit is contained in:
2025-11-25 16:34:13 +09:00
parent 92a4525091
commit bc57468aaa
29 changed files with 2206 additions and 641 deletions
@@ -1,14 +1,22 @@
import 'dart:async';
import 'package:flutter/widgets.dart'; // AppLifecycleState
import '../network/network_manager.dart';
import '../model/play_packet.dart';
import 'notification_manager.dart'; // [New]
class ChatMessage {
final String senderId; // [추가] 유저 조회용
final String senderName;
final String text;
final bool isMe;
final DateTime timestamp;
ChatMessage(this.senderName, this.text, this.isMe) : timestamp = DateTime.now();
ChatMessage({
required this.senderId, // 생성자 추가
required this.senderName,
required this.text,
required this.isMe,
}) : timestamp = DateTime.now();
}
class GlobalChatManager {
@@ -16,13 +24,11 @@ class GlobalChatManager {
factory GlobalChatManager() => _instance;
GlobalChatManager._internal();
// UI가 구독할 스트림
final _messageController = StreamController<List<ChatMessage>>.broadcast();
Stream<List<ChatMessage>> get messageStream => _messageController.stream;
final List<ChatMessage> _messages = [];
/// [NetworkManager]로부터 패킷을 전달받음
void onPacketReceived(PlayPacket packet) {
if (packet.type != PacketType.chat) return;
@@ -31,25 +37,50 @@ class GlobalChatManager {
final text = data['text'];
final isMe = packet.senderId == NetworkManager().me.id;
final chatMsg = ChatMessage(senderName, text, isMe);
final chatMsg = ChatMessage(
senderId: packet.senderId, // ID 저장
senderName: senderName,
text: text,
isMe: isMe,
);
_messages.add(chatMsg);
// UI 갱신
_messageController.add(List.from(_messages));
if (!isMe) {
_checkBackgroundAndNotify(senderName, text);
}
}
// [New] 백그라운드 체크 로직
void _checkBackgroundAndNotify(String sender, String text) {
// WidgetsBinding을 통해 현재 앱 상태 확인
final state = WidgetsBinding.instance.lifecycleState;
// 앱이 꺼져있거나(paused), 비활성(inactive) 상태일 때
if (state == AppLifecycleState.paused || state == AppLifecycleState.inactive || state == AppLifecycleState.detached) {
NotificationManager().showNotification(
id: DateTime.now().millisecondsSinceEpoch % 10000, // 유니크 ID
title: sender,
body: text,
);
}
}
/// 메시지 전송
void sendMessage(String text) {
if (text.trim().isEmpty) return;
final myInfo = NetworkManager().me;
// 1. 내 화면에 즉시 추가 (나한테는 네트워크로 안 돌아오므로)
final myMsg = ChatMessage(myInfo.nickname, text, true);
final myMsg = ChatMessage(
senderId: myInfo.id, // 내 ID
senderName: myInfo.nickname,
text: text,
isMe: true,
);
_messages.add(myMsg);
_messageController.add(List.from(_messages));
// 2. 네트워크 전송 (PlayPacket 포장)
final packet = PlayPacket(
type: PacketType.chat,
senderId: myInfo.id,
+192 -62
View File
@@ -11,6 +11,29 @@ import '../database/ephemeral_database.dart';
import '../network/network_manager.dart';
import '../model/play_packet.dart';
class _TransferState {
final String mediaId;
final String fileName;
final String senderId;
final String senderName;
final String type;
final int totalChunks;
final File tempFile;
final IOSink fileSink;
int receivedChunks = 0;
_TransferState({
required this.mediaId,
required this.fileName,
required this.senderId,
required this.senderName,
required this.type,
required this.totalChunks,
required this.tempFile,
required this.fileSink,
});
}
class MediaManager {
static final MediaManager _instance = MediaManager._internal();
factory MediaManager() => _instance;
@@ -19,44 +42,54 @@ class MediaManager {
EphemeralDatabase? _db;
String? _currentRoomId;
// UI에서 갤러리 변경을 감지하기 위한 스트림 (DB 변경 시 자동 발동)
final Map<String, _TransferState> _activeTransfers = {};
Completer<void>? _ackCompleter;
// [설정] 안정성을 위해 16KB 사용
static const int CHUNK_SIZE = 16 * 1024;
Stream<List<MediaItem>> get galleryStream {
if (_db == null) return const Stream.empty();
return _db!.select(_db!.mediaItems).watch(); // watch()는 데이터 변경 시 자동 업데이트됨
return _db!.select(_db!.mediaItems).watch();
}
// ---------------------------------------------------------------------------
// [1] 초기화 및 정리 (Lifecycle)
// 초기화 및 정리
// ---------------------------------------------------------------------------
/// 방 생성/입장 시 호출 (DB 생성)
Future<void> initialize(String roomId) async {
// 기존 DB가 열려있다면 정리
await cleanup();
_currentRoomId = roomId;
_db = await EphemeralDatabase.create(roomId);
print("[MediaManager] DB Initialized for Room: $roomId");
final tempDir = await getTemporaryDirectory();
final roomDir = Directory('${tempDir.path}/rooms/$roomId');
if (!await roomDir.exists()) {
await roomDir.create(recursive: true);
}
print("[MediaManager] Initialized. Storage: ${roomDir.path}");
}
/// 방 나갈 때 호출 (데이터 파괴)
Future<void> cleanup() async {
if (_db != null) {
await _db!.close();
_db = null;
}
// DB 파일 삭제 (흔적 지우기)
for (var state in _activeTransfers.values) {
await state.fileSink.close();
}
_activeTransfers.clear();
_ackCompleter = null;
if (_currentRoomId != null) {
try {
final dbFolder = await getApplicationDocumentsDirectory();
// EphemeralDatabase.create에서 만든 파일명과 동일해야 함
final file = File('${dbFolder.path}/room_$_currentRoomId.sqlite');
if (await file.exists()) {
await file.delete();
print("[MediaManager] DB File Deleted 🔥");
}
final dbFile = File('${dbFolder.path}/room_$_currentRoomId.sqlite');
if (await dbFile.exists()) await dbFile.delete();
final tempDir = await getTemporaryDirectory();
final roomDir = Directory('${tempDir.path}/rooms/$_currentRoomId');
if (await roomDir.exists()) await roomDir.delete(recursive: true);
print("[MediaManager] Cleaned up 🔥");
} catch (e) {
print("[MediaManager] Cleanup Error: $e");
}
@@ -65,18 +98,23 @@ class MediaManager {
}
// ---------------------------------------------------------------------------
// [2] 미디어 전송 (Send)
// 미디어 전송 (Stop-and-Wait ARQ)
// ---------------------------------------------------------------------------
Future<void> sendMedia({
required String filePath,
required String type, // 'IMAGE', 'AUDIO'
required String type,
}) async {
if (_db == null) return;
if (_db == null || _currentRoomId == null) return;
final myInfo = NetworkManager().me;
final mediaId = const Uuid().v4();
// A. 내 로컬 DB에 먼저 저장 (내가 보낸 것도 보여야 하니까)
final file = File(filePath);
final fileName = filePath.split('/').last;
final int fileSize = await file.length();
final int totalChunks = (fileSize / CHUNK_SIZE).ceil();
print("[MediaManager] Uploading $fileName ($totalChunks chunks) with ACK...");
await _db!.insertMedia(MediaItemsCompanion(
id: drift.Value(mediaId),
senderId: drift.Value(myInfo.id),
@@ -86,64 +124,156 @@ class MediaManager {
createdAt: drift.Value(DateTime.now()),
));
// B. 파일 읽기 및 인코딩 (MVP: Base64)
// 주의: 대용량 동영상은 이 방식으로 보내면 앱 멈춤. (추후 Chunk 방식 개선 필요)
final file = File(filePath);
final fileBytes = await file.readAsBytes();
final base64Data = base64Encode(fileBytes);
final fileName = filePath.split('/').last;
// C. 패킷 전송
final packet = PlayPacket(
// 헤더 전송
await _sendPacketAndWaitAck(PlayPacket(
type: PacketType.media,
senderId: myInfo.id,
timestamp: DateTime.now().millisecondsSinceEpoch,
payload: {
'id': mediaId,
'step': 'HEADER',
'mediaId': mediaId,
'fileName': fileName,
'senderName': myInfo.nickname,
'type': type,
'data': base64Data,
'fileName': fileName,
'totalChunks': totalChunks,
'fileSize': fileSize,
},
timestamp: DateTime.now().millisecondsSinceEpoch,
);
));
// 청크 전송
final raf = await file.open();
try {
for (int i = 0; i < totalChunks; i++) {
int length = CHUNK_SIZE;
if (i == totalChunks - 1) {
length = fileSize - (i * CHUNK_SIZE);
}
List<int> bytes = await raf.read(length);
String base64Chunk = base64Encode(bytes);
await _sendPacketAndWaitAck(PlayPacket(
type: PacketType.media,
senderId: myInfo.id,
timestamp: DateTime.now().millisecondsSinceEpoch,
payload: {
'step': 'CHUNK',
'mediaId': mediaId,
'index': i,
'data': base64Chunk,
},
));
}
} finally {
await raf.close();
}
print("[MediaManager] Upload Complete: $fileName");
}
Future<void> _sendPacketAndWaitAck(PlayPacket packet) async {
_ackCompleter = Completer<void>();
NetworkManager().sendPacket(packet);
print("[MediaManager] Sent media: $fileName");
try {
// [설정] 타임아웃 30초로 증가
await _ackCompleter!.future.timeout(const Duration(seconds: 30));
} catch (e) {
print("[MediaManager] ACK Timeout! 전송 실패 가능성 있음.");
}
}
// ---------------------------------------------------------------------------
// [3] 미디어 수신 (Receive)
// 패킷 수신
// ---------------------------------------------------------------------------
Future<void> onMediaReceived(PlayPacket packet) async {
final data = packet.payload as Map<String, dynamic>;
final String step = data['step'];
if (step == 'ACK') {
if (_ackCompleter != null && !_ackCompleter!.isCompleted) {
_ackCompleter!.complete();
}
return;
}
if (packet.senderId == NetworkManager().me.id) return;
if (_db == null) return;
try {
final data = packet.payload as Map<String, dynamic>;
final String base64Data = data['data'];
final String fileName = data['fileName'];
// A. 임시 폴더에 파일 저장
final tempDir = await getTemporaryDirectory();
// 파일명 충돌 방지를 위해 UUID나 Timestamp 붙여도 됨
final savePath = '${tempDir.path}/${const Uuid().v4()}_$fileName';
final bytes = base64Decode(base64Data);
await File(savePath).writeAsBytes(bytes);
final String mediaId = data['mediaId'];
// B. DB에 메타데이터 저장 -> watch() 중인 UI가 자동 업데이트됨
await _db!.insertMedia(MediaItemsCompanion(
id: drift.Value(data['id']),
senderId: drift.Value(packet.senderId),
senderName: drift.Value(data['senderName']),
type: drift.Value(data['type']),
filePath: drift.Value(savePath),
createdAt: drift.Value(DateTime.fromMillisecondsSinceEpoch(packet.timestamp)),
));
print("[MediaManager] File Saved: $savePath");
try {
if (step == 'HEADER') {
final String fileName = data['fileName'];
final tempDir = await getTemporaryDirectory();
final savePath = '${tempDir.path}/rooms/$_currentRoomId/${const Uuid().v4()}_$fileName';
final file = File(savePath);
await file.create(recursive: true);
final sink = file.openWrite();
_activeTransfers[mediaId] = _TransferState(
mediaId: mediaId,
fileName: fileName,
senderId: packet.senderId,
senderName: data['senderName'],
type: data['type'],
totalChunks: data['totalChunks'],
tempFile: file,
fileSink: sink,
);
print("[MediaManager] Recv Header. Sending ACK.");
_sendAck(mediaId);
}
else if (step == 'CHUNK') {
final state = _activeTransfers[mediaId];
if (state == null) return;
final String base64Data = data['data'];
final List<int> bytes = base64Decode(base64Data);
state.fileSink.add(bytes);
state.receivedChunks++;
_sendAck(mediaId);
if (state.receivedChunks >= state.totalChunks) {
await _finishTransfer(state);
}
}
} catch (e) {
print("[MediaManager] Receive Error: $e");
}
}
void _sendAck(String mediaId) {
final myInfo = NetworkManager().me;
NetworkManager().sendPacket(PlayPacket(
type: PacketType.media,
senderId: myInfo.id,
timestamp: DateTime.now().millisecondsSinceEpoch,
payload: {
'step': 'ACK',
'mediaId': mediaId,
},
));
}
Future<void> _finishTransfer(_TransferState state) async {
await state.fileSink.flush();
await state.fileSink.close();
await _db!.insertMedia(MediaItemsCompanion(
id: drift.Value(state.mediaId),
senderId: drift.Value(state.senderId),
senderName: drift.Value(state.senderName),
type: drift.Value(state.type),
filePath: drift.Value(state.tempFile.path),
createdAt: drift.Value(DateTime.now()),
));
_activeTransfers.remove(state.mediaId);
print("[MediaManager] File Download Complete: ${state.fileName}");
}
}
@@ -0,0 +1,70 @@
import 'dart:typed_data'; // [추가] Int64List 사용을 위해 필요
import 'package:flutter_local_notifications/flutter_local_notifications.dart';
class NotificationManager {
static final NotificationManager _instance = NotificationManager._internal();
factory NotificationManager() => _instance;
NotificationManager._internal();
final FlutterLocalNotificationsPlugin _flutterLocalNotificationsPlugin =
FlutterLocalNotificationsPlugin();
bool _isInitialized = false;
Future<void> initialize() async {
if (_isInitialized) return;
const AndroidInitializationSettings initializationSettingsAndroid =
AndroidInitializationSettings('@mipmap/ic_launcher');
const DarwinInitializationSettings initializationSettingsDarwin =
DarwinInitializationSettings(
requestAlertPermission: true,
requestBadgePermission: true,
requestSoundPermission: true, // iOS는 사운드 권한이 곧 진동 권한과 연결됨
);
const InitializationSettings initializationSettings = InitializationSettings(
android: initializationSettingsAndroid,
iOS: initializationSettingsDarwin,
);
await _flutterLocalNotificationsPlugin.initialize(initializationSettings);
_isInitialized = true;
}
Future<void> showNotification({
required int id,
required String title,
required String body,
String? payload,
}) async {
// [핵심] 진동 패턴 정의 (대기 -> 진동 -> 대기 -> 진동 ... 밀리초 단위)
// 예: 0ms 대기 후, 1000ms(1초) 진동, 500ms 쉬고, 1000ms 진동
final Int64List vibrationPattern = Int64List.fromList([0, 1000, 500, 1000]);
final AndroidNotificationDetails androidPlatformChannelSpecifics =
AndroidNotificationDetails(
'playwith_channel_id_v2', // [중요] 설정을 바꾸면 채널 ID도 바꿔야 적용됨 (기존 ID는 설정 유지됨)
'PlayWith Alarms',
channelDescription: '게임 및 채팅 알림 (진동 포함)',
importance: Importance.max, // 소리+진동을 위해 Max 필수
priority: Priority.high, // 헤드업 알림을 위해 High 필수
enableVibration: true, // 진동 켜기
vibrationPattern: vibrationPattern, // 패턴 적용
playSound: true, // 소리도 같이
);
final NotificationDetails platformChannelSpecifics =
NotificationDetails(android: androidPlatformChannelSpecifics);
await _flutterLocalNotificationsPlugin.show(
id,
title,
body,
platformChannelSpecifics,
payload: payload,
);
}
}
@@ -0,0 +1,149 @@
import 'dart:convert'; // Base64용
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:image_picker/image_picker.dart'; // 이미지 피커
import 'package:shared_preferences/shared_preferences.dart';
// 1. 앱에서 사용할 색상표 정의 (Core에 둡니다)
final Map<String, MaterialColor> appColors = {
'Blue': Colors.blue,
'Green': Colors.green,
'Red': Colors.red,
'Purple': Colors.purple,
'Orange': Colors.orange,
'Teal': Colors.teal,
'Pink': Colors.pink,
'Amber': Colors.amber,
};
class SettingsNotifier with ChangeNotifier {
static final SettingsNotifier _instance = SettingsNotifier._internal();
factory SettingsNotifier() => _instance;
SettingsNotifier._internal() {
_loadSettings();
}
// --- 저장 키 (Keys) ---
static const String _keyNickname = 'nickname';
static const String _keyAvatarIdx = 'avatar_index';
static const String _keyThemeColor = 'theme_color';
static const String _keyDarkMode = 'is_dark_mode';
static const String _keyFontScale = 'font_scale';
static const String _keyProfileImage = 'profile_image_base64'; // [추가] 키
// --- 상태 변수 (State) ---
String _nickname = "";
int _avatarIndex = 0;
String _themeColorName = 'Blue';
bool _isDarkMode = false;
double _fontScale = 1.0; // 1.0 = 기본, 0.8 = 작게, 1.5 = 크게
String? _profileImageBase64; // [추가] 상태 변수
// --- Getters ---
String get nickname => _nickname;
int get avatarIndex => _avatarIndex;
String get themeColorName => _themeColorName;
bool get isDarkMode => _isDarkMode;
double get fontScale => _fontScale;
String? get profileImageBase64 => _profileImageBase64; // Getter 추가
MaterialColor get currentColor => appColors[_themeColorName] ?? Colors.blue;
// 테마 데이터 생성 (Main에서 사용)
ThemeData get currentTheme {
final base = ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: currentColor,
brightness: _isDarkMode ? Brightness.dark : Brightness.light,
),
brightness: _isDarkMode ? Brightness.dark : Brightness.light,
);
// 폰트 사이즈 적용 안된 버전 반환 (TextTheme은 Builder에서 MediaQuery로 적용하는 게 더 깔끔함)
return base;
}
ThemeMode get currentThemeMode => _isDarkMode ? ThemeMode.dark : ThemeMode.light;
// --- Methods ---
Future<void> _loadSettings() async {
final prefs = await SharedPreferences.getInstance();
_nickname = prefs.getString(_keyNickname) ?? "";
_avatarIndex = prefs.getInt(_keyAvatarIdx) ?? 0;
_themeColorName = prefs.getString(_keyThemeColor) ?? 'Blue';
_isDarkMode = prefs.getBool(_keyDarkMode) ?? false;
_fontScale = prefs.getDouble(_keyFontScale) ?? 1.0;
_profileImageBase64 = prefs.getString(_keyProfileImage); // 로드
notifyListeners();
}
// 프로필 설정
// [수정] 프로필 텍스트/인덱스 설정
Future<void> setProfile(String nick, int avatarIdx) async {
_nickname = nick;
_avatarIndex = avatarIdx;
notifyListeners();
final prefs = await SharedPreferences.getInstance();
await prefs.setString(_keyNickname, nick);
await prefs.setInt(_keyAvatarIdx, avatarIdx);
}
// [추가] 프로필 이미지 설정 (500x500 리사이징)
Future<void> pickProfileImage() async {
final picker = ImagePicker();
// maxWidth/maxHeight를 지정하면 알아서 리사이징 해줌 (비율 유지)
final XFile? image = await picker.pickImage(
source: ImageSource.gallery,
maxWidth: 500,
maxHeight: 500,
imageQuality: 70, // 용량 최적화
);
if (image != null) {
final bytes = await File(image.path).readAsBytes();
final base64String = base64Encode(bytes);
_profileImageBase64 = base64String;
notifyListeners();
final prefs = await SharedPreferences.getInstance();
await prefs.setString(_keyProfileImage, base64String);
}
}
// [추가] 프로필 이미지 삭제 (기본 아바타로 복귀)
Future<void> clearProfileImage() async {
_profileImageBase64 = null;
notifyListeners();
final prefs = await SharedPreferences.getInstance();
await prefs.remove(_keyProfileImage);
}
// 테마 색상 설정
Future<void> setThemeColor(String colorName) async {
if (!appColors.containsKey(colorName)) return;
_themeColorName = colorName;
notifyListeners();
final prefs = await SharedPreferences.getInstance();
await prefs.setString(_keyThemeColor, colorName);
}
// 다크 모드 토글
Future<void> toggleDarkMode(bool value) async {
_isDarkMode = value;
notifyListeners();
final prefs = await SharedPreferences.getInstance();
await prefs.setBool(_keyDarkMode, value);
}
// 폰트 크기 설정
Future<void> setFontScale(double scale) async {
_fontScale = scale.clamp(0.8, 2.0); // 최소 0.8배 ~ 최대 2.0배 제한
notifyListeners();
final prefs = await SharedPreferences.getInstance();
await prefs.setDouble(_keyFontScale, _fontScale);
}
}
@@ -0,0 +1,100 @@
import 'dart:async';
import 'package:speech_to_text/speech_to_text.dart';
class VoiceManager {
static final VoiceManager _instance = VoiceManager._internal();
factory VoiceManager() => _instance;
VoiceManager._internal();
final SpeechToText _speech = SpeechToText();
bool _isAvailable = false;
// 실시간 음성 인식 결과를 UI에 뿌려주는 스트림
final _resultController = StreamController<String>.broadcast();
Stream<String> get resultStream => _resultController.stream;
// 현재 듣고 있는지 여부
bool get isListening => _speech.isListening;
/// 초기화 (앱 시작 시 또는 게임 진입 시 호출)
Future<bool> initialize() async {
if (_isAvailable) return true;
try {
_isAvailable = await _speech.initialize(
onStatus: (status) => print('[Voice] Status: $status'),
onError: (error) => print('[Voice] Error: $error'),
);
return _isAvailable;
} catch (e) {
print("[Voice] Init Failed: $e");
return false;
}
}
/// 듣기 시작 (5초간 유지)
Future<void> startListening({
required Function(String result) onResult,
int listenForSeconds = 5
}) async {
if (!_isAvailable) {
bool init = await initialize();
if (!init) return;
}
_speech.listen(
onResult: (result) {
// 실시간 결과를 스트림에 전송 (UI 표시용)
_resultController.add(result.recognizedWords);
// 최종 결과가 확정되면 콜백 호출
if (result.finalResult) {
onResult(result.recognizedWords);
}
},
listenFor: Duration(seconds: listenForSeconds),
localeId: "ko_KR", // 한국어 강제 (필요시 설정에서 가져오도록 변경)
cancelOnError: true,
partialResults: true, // 말하는 도중에도 결과 받기
);
}
/// 듣기 중단
Future<void> stopListening() async {
await _speech.stop();
}
// ---------------------------------------------------------------------------
// [정답 판독기] 퍼지 매칭 (Fuzzy Matching)
// ---------------------------------------------------------------------------
/// 사용자가 말한 것(input)이 정답(answer)과 얼마나 비슷한지 체크
/// 반환값: 정답 여부 (true/false)
bool checkAnswer(String input, String answer, {double threshold = 0.8}) {
final cleanInput = _normalize(input);
final cleanAnswer = _normalize(answer);
// 1. 완전 일치
if (cleanInput == cleanAnswer) return true;
// 2. 포함 관계 ("이순신 장군" -> "이순신")
if (cleanInput.contains(cleanAnswer)) return true;
// 3. 유사도 검사 (Jaccard Similarity 간이 구현)
// 글자 단위로 쪼개서 얼마나 겹치는지 확인
final similarity = _calculateSimilarity(cleanInput, cleanAnswer);
print("[Voice] '$input' vs '$answer' -> Similarity: $similarity");
return similarity >= threshold;
}
String _normalize(String text) {
return text.replaceAll(RegExp(r'\s+'), '').toLowerCase(); // 공백 제거, 소문자
}
double _calculateSimilarity(String s1, String s2) {
final set1 = s1.split('').toSet();
final set2 = s2.split('').toSet();
final intersection = set1.intersection(set2).length;
final union = set1.union(set2).length;
return intersection / union;
}
}
+12 -6
View File
@@ -5,14 +5,16 @@ class UserInfo extends Equatable {
final String nickname;
final int avatarIndex;
final int colorValue;
final bool isReady; // [추가] 준비 상태
final bool isReady;
final String? profileImageBase64; // [추가] 커스텀 프로필 이미지 (Base64)
const UserInfo({
required this.id,
required this.nickname,
this.avatarIndex = 0,
this.colorValue = 0xFF2196F3,
this.isReady = false, // 기본값 false
this.isReady = false,
this.profileImageBase64, // 생성자 추가
});
factory UserInfo.fromJson(Map<String, dynamic> json) {
@@ -21,7 +23,8 @@ class UserInfo extends Equatable {
nickname: json['nickname'] as String,
avatarIndex: json['avatarIndex'] as int? ?? 0,
colorValue: json['colorValue'] as int? ?? 0xFF2196F3,
isReady: json['isReady'] as bool? ?? false, // JSON 파싱 추가
isReady: json['isReady'] as bool? ?? false,
profileImageBase64: json['profileImageBase64'] as String?, // 파싱 추가
);
}
@@ -31,7 +34,8 @@ class UserInfo extends Equatable {
'nickname': nickname,
'avatarIndex': avatarIndex,
'colorValue': colorValue,
'isReady': isReady, // JSON 변환 추가
'isReady': isReady,
'profileImageBase64': profileImageBase64, // 변환 추가
};
}
@@ -40,7 +44,8 @@ class UserInfo extends Equatable {
String? nickname,
int? avatarIndex,
int? colorValue,
bool? isReady, // copyWith 추가
bool? isReady,
String? profileImageBase64, // copyWith 추가
}) {
return UserInfo(
id: id ?? this.id,
@@ -48,9 +53,10 @@ class UserInfo extends Equatable {
avatarIndex: avatarIndex ?? this.avatarIndex,
colorValue: colorValue ?? this.colorValue,
isReady: isReady ?? this.isReady,
profileImageBase64: profileImageBase64 ?? this.profileImageBase64,
);
}
@override
List<Object?> get props => [id, nickname, avatarIndex, colorValue, isReady];
List<Object?> get props => [id, nickname, avatarIndex, colorValue, isReady, profileImageBase64];
}
+146 -94
View File
@@ -7,11 +7,11 @@ import 'package:bonsoir/bonsoir.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:uuid/uuid.dart';
import '../manager/notification_manager.dart';
import '../model/user_info.dart';
import '../model/play_packet.dart';
import '../manager/global_chat_manager.dart';
import '../manager/media_manager.dart'; // [New] 미디어 매니저
import '../manager/media_manager.dart';
enum NetworkRole { none, host, guest }
@@ -23,6 +23,16 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
WidgetsBinding.instance.addObserver(this);
}
// ------------------------------------------------------------------------
// 상수 설정
// ------------------------------------------------------------------------
// [핵심] 패킷 구분자 (End Of Packet) - Base64와 겹치지 않는 고유 문자열
static const String PACKET_DELIMITER = "|||EOP|||";
static const int HEARTBEAT_INTERVAL_SEC = 3;
static const int TIMEOUT_SEC = 10;
static const int RECONNECT_WAIT_SEC = 5;
// ------------------------------------------------------------------------
// 상태 변수
// ------------------------------------------------------------------------
@@ -35,41 +45,43 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
ServerSocket? _serverSocket;
Socket? _clientSocket;
// 소켓과 유저 정보를 1:1 매핑
final Map<Socket, UserInfo?> _connectedGuests = {};
// UI 표시용 게스트 명단
final List<UserInfo> guestList = [];
// [버퍼] 소켓별로 들어오다 만 데이터를 저장
final Map<Socket, String> _packetBuffers = {};
BonsoirService? _bonsoirService;
BonsoirBroadcast? _bonsoirBroadcast;
BonsoirDiscovery? _bonsoirDiscovery;
// 게임 데이터 스트림
final _messageController = StreamController<Map<String, dynamic>>.broadcast();
Stream<Map<String, dynamic>> get messageStream => _messageController.stream;
// 로그 스트림
final _logController = StreamController<String>.broadcast();
Stream<String> get logStream => _logController.stream;
// 하트비트 & 재접속
Timer? _heartbeatTimer;
Timer? _disconnectWaitTimer;
DateTime? _lastPongTime;
bool _isReconnecting = false;
static const int HEARTBEAT_INTERVAL_SEC = 3;
static const int TIMEOUT_SEC = 10;
static const int RECONNECT_WAIT_SEC = 5;
// ------------------------------------------------------------------------
// 초기화
// ------------------------------------------------------------------------
void initialize({required String nickname}) {
void initialize({
required String nickname,
String? profileImage, // [추가] 선택적 파라미터
}) {
final uuid = const Uuid().v4().substring(0, 8);
final randomColor = 0xFF000000 | (nickname.hashCode & 0xFFFFFF);
me = UserInfo(id: uuid, nickname: nickname, colorValue: randomColor);
me = UserInfo(
id: uuid,
nickname: nickname,
colorValue: randomColor,
profileImageBase64: profileImage, // [적용]
);
_log("초기화 완료: ${me.nickname}");
}
@@ -161,7 +173,6 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
_bonsoirBroadcast = BonsoirBroadcast(service: _bonsoirService!);
await _bonsoirBroadcast!.start();
// [NEW] 미디어 DB 초기화 (Host)
await MediaManager().initialize(roomName);
_startHeartbeat();
@@ -176,6 +187,7 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
void _handleNewGuest(Socket client) {
_log("🎉 연결됨: ${client.remoteAddress.address}");
_connectedGuests[client] = null;
_packetBuffers[client] = ""; // 버퍼 초기화
client.listen(
(Uint8List data) => _onDataReceived(client, data),
@@ -191,6 +203,7 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
guestList.removeWhere((u) => u.id == user.id);
}
_connectedGuests.remove(client);
_packetBuffers.remove(client);
client.close();
notifyListeners();
}
@@ -240,10 +253,11 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
_log("🚀 접속 시도: $ip:$port");
_clientSocket = await Socket.connect(ip, port, timeout: const Duration(seconds: 5));
_log("✅ 접속 성공!");
_packetBuffers[_clientSocket!] = ""; // 내 버퍼 초기화
sendMessage({'type': 'HANDSHAKE', 'payload': me.toJson()});
// [NEW] 미디어 DB 초기화 (Guest는 임시 ID 사용)
await MediaManager().initialize("guest_${ip.replaceAll('.', '_')}");
_lastPongTime = DateTime.now();
@@ -265,7 +279,7 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
}
// ------------------------------------------------------------------------
// 데이터 송수신 & 라우팅 (핵심)
// 데이터 송수신 (버퍼링 및 구분자 로직 강화)
// ------------------------------------------------------------------------
void sendPacket(PlayPacket packet) {
sendMessage(packet.toJson());
@@ -275,6 +289,7 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
if (role == NetworkRole.guest && _clientSocket == null) return;
final jsonString = jsonEncode(messageMap);
// 로그 필터링
if (messageMap['type'] != 'PING' && messageMap['type'] != 'PONG') {
if (messageMap['type'] == 'chat') {
@@ -286,7 +301,10 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
}
}
final List<int> data = utf8.encode('$jsonString\n');
// [핵심] 메시지 뒤에 고유 구분자를 붙여서 전송
final fullMessage = '$jsonString$PACKET_DELIMITER';
final List<int> data = utf8.encode(fullMessage);
if (role == NetworkRole.host) {
for (var socket in _connectedGuests.keys) {
socket.add(data);
@@ -297,86 +315,98 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
}
void _onDataReceived(Socket socket, Uint8List data) {
final String rawString = utf8.decode(data);
final List<String> splitMessages = rawString.split('\n');
for (var msg in splitMessages) {
if (msg.trim().isEmpty) continue;
try {
final Map<String, dynamic> jsonMap = jsonDecode(msg);
try {
// 1. 기존 버퍼 가져오기
String buffer = _packetBuffers[socket] ?? "";
// 2. 새 데이터 추가
buffer += utf8.decode(data, allowMalformed: true);
// 1. 시스템 메시지 (Ping/Pong)
if (jsonMap['type'] == 'PING') {
sendMessage({'type': 'PONG'});
_lastPongTime = DateTime.now();
return;
}
if (jsonMap['type'] == 'PONG') {
_lastPongTime = DateTime.now();
return;
}
// 3. 구분자(PACKET_DELIMITER)를 기준으로 메시지 추출
while (buffer.contains(PACKET_DELIMITER)) {
final int delimiterIndex = buffer.indexOf(PACKET_DELIMITER);
// 2. 핸드셰이크
if (jsonMap['type'] == 'HANDSHAKE') {
final guestInfo = UserInfo.fromJson(jsonMap['payload']);
_connectedGuests[socket] = guestInfo;
guestList.removeWhere((u) => u.id == guestInfo.id);
guestList.add(guestInfo);
notifyListeners();
_messageController.add(jsonMap);
return;
}
// 3. 레디 토글
if (jsonMap['type'] == 'TOGGLE_READY') {
final String userId = jsonMap['userId'];
final bool isReady = jsonMap['isReady'];
final index = guestList.indexWhere((u) => u.id == userId);
if (index != -1) {
guestList[index] = guestList[index].copyWith(isReady: isReady);
notifyListeners();
}
if (role == NetworkRole.host) {
sendMessage(jsonMap);
_checkAllReadyAndStart();
}
_messageController.add(jsonMap);
return;
}
// 완성된 메시지 하나 추출
final String msg = buffer.substring(0, delimiterIndex);
// 4. 게임 시작
if (jsonMap['type'] == 'GAME_START') {
_resetAllReadyState();
_messageController.add(jsonMap);
return;
// 버퍼에서 추출한 부분과 구분자 제거
buffer = buffer.substring(delimiterIndex + PACKET_DELIMITER.length);
// 메시지 처리
if (msg.trim().isNotEmpty) {
_processMessage(socket, msg);
}
// 5. 패킷 라우팅 (Chat, Media, Game)
if (jsonMap.containsKey('payload') && jsonMap.containsKey('senderId')) {
final packet = PlayPacket.fromJson(jsonMap);
// [라우팅] 채팅 -> GlobalChatManager
if (packet.type == PacketType.chat) {
GlobalChatManager().onPacketReceived(packet);
return;
}
// [라우팅] 미디어 -> MediaManager
if (packet.type == PacketType.media) {
MediaManager().onMediaReceived(packet);
return;
}
}
// 6. 그 외 게임 데이터
_messageController.add(jsonMap);
} catch (e) {
_log("파싱 에러: $e");
}
// 4. 남은 찌꺼기(다음 패킷의 일부)를 다시 버퍼에 저장
_packetBuffers[socket] = buffer;
} catch (e) {
_log("데이터 수신 에러: $e");
}
}
void _processMessage(Socket socket, String msg) {
try {
final Map<String, dynamic> jsonMap = jsonDecode(msg);
if (jsonMap['type'] == 'PING') {
sendMessage({'type': 'PONG'});
_lastPongTime = DateTime.now();
return;
}
if (jsonMap['type'] == 'PONG') {
_lastPongTime = DateTime.now();
return;
}
if (jsonMap['type'] == 'HANDSHAKE') {
final guestInfo = UserInfo.fromJson(jsonMap['payload']);
_connectedGuests[socket] = guestInfo;
guestList.removeWhere((u) => u.id == guestInfo.id);
guestList.add(guestInfo);
notifyListeners();
_messageController.add(jsonMap);
return;
}
if (jsonMap['type'] == 'TOGGLE_READY') {
final String userId = jsonMap['userId'];
final bool isReady = jsonMap['isReady'];
final index = guestList.indexWhere((u) => u.id == userId);
if (index != -1) {
guestList[index] = guestList[index].copyWith(isReady: isReady);
notifyListeners();
}
if (role == NetworkRole.host) {
sendMessage(jsonMap);
_checkAllReadyAndStart();
}
_messageController.add(jsonMap);
return;
}
if (jsonMap['type'] == 'GAME_START') {
_resetAllReadyState();
_messageController.add(jsonMap);
return;
}
if (jsonMap.containsKey('payload') && jsonMap.containsKey('senderId')) {
final packet = PlayPacket.fromJson(jsonMap);
if (packet.type == PacketType.chat) {
GlobalChatManager().onPacketReceived(packet);
return;
}
if (packet.type == PacketType.media) {
MediaManager().onMediaReceived(packet);
return;
}
}
_messageController.add(jsonMap);
} catch (e) {
_log("JSON 파싱 실패: $e");
}
}
@@ -385,6 +415,7 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
// ------------------------------------------------------------------------
void _handleConnectionLost(dynamic reason) {
if (role != NetworkRole.guest) return;
_log("⚠️ 연결 끊김: $reason");
_clientSocket?.destroy();
@@ -392,13 +423,32 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
if (_disconnectWaitTimer != null && _disconnectWaitTimer!.isActive) return;
// 5초 카운트다운 시작
_disconnectWaitTimer = Timer(const Duration(seconds: RECONNECT_WAIT_SEC), () {
_log("💀 복구 실패. 종료.");
// [추가] 재접속 실패 알림 발송
_sendDisconnectionNotification();
stopNetwork(force: true);
});
_attemptReconnection();
}
// [신규] 연결 끊김 알림 메서드
void _sendDisconnectionNotification() {
// 앱이 현재 화면에 떠있지 않을 때만(백그라운드) 알림
final state = WidgetsBinding.instance.lifecycleState;
if (state == AppLifecycleState.paused || state == AppLifecycleState.inactive || state == AppLifecycleState.detached) {
NotificationManager().showNotification(
id: 9999, // 고정 ID (시스템 알림용)
title: "연결 끊김 ⚠️",
body: "방과의 연결이 종료되었습니다. 앱을 실행해 확인해주세요.",
);
}
}
Future<void> _attemptReconnection() async {
if (hostIp == null || hostPort == null) return;
_isReconnecting = true;
@@ -451,7 +501,6 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
if (!force && _disconnectWaitTimer != null) return;
_log("🛑 종료");
// [NEW] 미디어 DB 정리
MediaManager().cleanup();
_heartbeatTimer?.cancel();
@@ -461,9 +510,12 @@ class NetworkManager extends ChangeNotifier with WidgetsBindingObserver {
_bonsoirDiscovery?.stop();
_serverSocket?.close();
_clientSocket?.close();
for (var s in _connectedGuests.keys) s.close();
_connectedGuests.clear();
_packetBuffers.clear(); // 버퍼 정리
guestList.clear();
role = NetworkRole.none;
_serverSocket = null;
_clientSocket = null;
+9 -5
View File
@@ -6,9 +6,13 @@ export 'model/user_info.dart';
export 'model/play_packet.dart';
export 'utils/sound_manager.dart';
export 'manager/global_chat_manager.dart';
export 'widgets/game_chat_overlay.dart';
// [추가] DB 관련 (Drift가 생성한 데이터 클래스들도 쓰기 위해)
export 'manager/media_manager.dart';
export 'manager/settings_manager.dart';
export 'database/ephemeral_database.dart';
// Drift의 기본 타입(Value 등)을 쓰려면 아래 줄도 필요할 수 있음 (선택)
export 'package:drift/drift.dart' show Value;
// [Widget]
export 'widgets/game_chat_overlay.dart';
export 'widgets/avatar_widget.dart'; // [추가됨]
export 'manager/voice_manager.dart';
export 'widgets/voice_widget.dart';
export 'manager/notification_manager.dart'; // 추가
@@ -0,0 +1,73 @@
import 'dart:convert';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import '../model/user_info.dart'; // Core 내부 참조
class AvatarWidget extends StatelessWidget {
final UserInfo? user; // UserInfo 객체가 있을 때
final String? base64Image; // 객체 없이 이미지 데이터만 있을 때 (설정 화면 등)
final int colorValue; // 기본 색상
final String nickname; // 기본 닉네임
final double size;
const AvatarWidget({
super.key,
this.user,
this.base64Image,
this.colorValue = 0xFF2196F3,
this.nickname = "?",
this.size = 50,
});
@override
Widget build(BuildContext context) {
// 1. 우선순위: UserInfo > 직접 입력된 값
String? img = user?.profileImageBase64 ?? base64Image;
int color = user?.colorValue ?? colorValue;
String name = user?.nickname ?? nickname;
if (name.isEmpty) name = "?";
ImageProvider? imageProvider;
// 2. Base64 이미지 디코딩
if (img != null && img.isNotEmpty) {
try {
Uint8List bytes = base64Decode(img);
imageProvider = MemoryImage(bytes);
} catch (e) {
debugPrint("Avatar decode error: $e");
}
}
return Container(
width: size,
height: size,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: imageProvider != null ? null : Color(color),
image: imageProvider != null
? DecorationImage(image: imageProvider, fit: BoxFit.cover)
: null,
boxShadow: [
BoxShadow(
color: Colors.black.withOpacity(0.2),
blurRadius: 4,
offset: const Offset(0, 2),
)
],
),
child: imageProvider == null
? Center(
child: Text(
name.isNotEmpty ? name[0] : "?",
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
fontSize: size * 0.5
),
),
)
: null,
);
}
}
+241 -72
View File
@@ -1,9 +1,14 @@
import 'dart:async';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:gal/gal.dart';
import 'package:image_picker/image_picker.dart';
import '../manager/global_chat_manager.dart';
import '../manager/media_manager.dart'; // 미디어 매니저
import '../database/ephemeral_database.dart'; // DB 모델
import '../manager/media_manager.dart';
import '../database/ephemeral_database.dart';
import '../network/network_manager.dart'; // UserInfo 조회를 위해 추가
import '../model/user_info.dart';
import 'avatar_widget.dart'; // AvatarWidget import
class GameChatOverlay extends StatefulWidget {
const GameChatOverlay({super.key});
@@ -15,17 +20,88 @@ class GameChatOverlay extends StatefulWidget {
class _GameChatOverlayState extends State<GameChatOverlay> {
final TextEditingController _textController = TextEditingController();
final ScrollController _scrollController = ScrollController();
bool _isExpanded = false;
int _unreadCount = 0;
String _latestPreview = "채팅에 참여해보세요!";
StreamSubscription? _chatSub;
StreamSubscription? _mediaSub;
int _lastChatLength = 0;
int _lastMediaLength = 0;
@override
void initState() {
super.initState();
_chatSub = GlobalChatManager().messageStream.listen((messages) {
if (messages.isEmpty) return;
if (messages.length > _lastChatLength) {
final lastMsg = messages.last;
if (!_isExpanded && mounted) {
setState(() {
_unreadCount++;
_latestPreview = "${lastMsg.senderName}: ${lastMsg.text}";
});
}
}
_lastChatLength = messages.length;
});
_mediaSub = MediaManager().galleryStream.listen((mediaList) {
if (mediaList.isEmpty) return;
if (mediaList.length > _lastMediaLength) {
final lastMedia = mediaList.last;
if (!_isExpanded && mounted) {
setState(() {
_unreadCount++;
_latestPreview = "📷 ${lastMedia.senderName}님이 사진을 보냈습니다.";
});
}
}
_lastMediaLength = mediaList.length;
});
}
@override
void dispose() {
_chatSub?.cancel();
_mediaSub?.cancel();
_textController.dispose();
_scrollController.dispose();
super.dispose();
}
void _toggleExpand() {
setState(() {
_isExpanded = !_isExpanded;
if (_isExpanded) {
_unreadCount = 0;
_latestPreview = "";
}
});
}
@override
Widget build(BuildContext context) {
// [핵심 수정] 키보드가 올라왔을 때 그 높이만큼 값을 가져옴
final bottomPadding = MediaQuery.of(context).viewInsets.bottom;
return Align(
alignment: Alignment.bottomCenter,
child: AnimatedContainer(
duration: const Duration(milliseconds: 300),
// 높이 조정: 미디어 갤러리가 보일 공간 확보 (펼쳤을 때)
height: _isExpanded ? 500 : 60,
margin: const EdgeInsets.all(10),
duration: const Duration(milliseconds: 200), // 반응 속도를 위해 조금 빠르게 조정
height: _isExpanded ? 500 : 60,
// [핵심 수정] 기존 마진(10)에 키보드 높이(bottomPadding)를 더해줌
// 이렇게 하면 키보드가 올라올 때 채팅창도 같이 올라갑니다.
margin: EdgeInsets.only(
left: 10,
right: 10,
bottom: 10 + bottomPadding,
),
decoration: BoxDecoration(
color: Colors.black.withOpacity(0.85),
borderRadius: BorderRadius.circular(20),
@@ -33,59 +109,97 @@ class _GameChatOverlayState extends State<GameChatOverlay> {
),
child: Column(
children: [
// 1. 상단 핸들 (접기/펼치기)
// 1. 상단 핸들
GestureDetector(
onTap: () => setState(() => _isExpanded = !_isExpanded),
onTap: _toggleExpand,
behavior: HitTestBehavior.translucent,
child: Container(
width: double.infinity,
height: 30,
alignment: Alignment.center,
child: Icon(
_isExpanded ? Icons.keyboard_arrow_down : Icons.keyboard_arrow_up,
color: Colors.white,
height: 60,
padding: const EdgeInsets.symmetric(horizontal: 20),
alignment: Alignment.centerLeft,
child: Row(
children: [
Icon(
_isExpanded ? Icons.keyboard_arrow_down : Icons.keyboard_arrow_up,
color: Colors.white70,
),
const SizedBox(width: 10),
if (!_isExpanded)
Expanded(
child: Text(
_latestPreview,
style: const TextStyle(color: Colors.white, fontSize: 14),
overflow: TextOverflow.ellipsis,
maxLines: 1,
),
)
else
const Text("채팅 및 미디어", style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold, fontSize: 16)),
if (!_isExpanded && _unreadCount > 0)
Container(
margin: const EdgeInsets.only(left: 10),
padding: const EdgeInsets.all(6),
decoration: const BoxDecoration(color: Colors.redAccent, shape: BoxShape.circle),
child: Text("$_unreadCount", style: const TextStyle(color: Colors.white, fontSize: 12, fontWeight: FontWeight.bold)),
),
],
),
),
),
// 펼쳤을 때만 보이는 영역
// 2. 내부 콘텐츠
if (_isExpanded) ...[
const Divider(height: 1, color: Colors.white24),
// 2. 미디어 갤러리 (가로 스크롤)
// DB의 변경사항을 실시간으로 감지(Stream)하여 보여줌
SizedBox(
height: 100,
// 미디어 갤러리
Container(
height: 110,
width: double.infinity,
color: Colors.black12,
child: StreamBuilder<List<MediaItem>>(
stream: MediaManager().galleryStream,
initialData: const [],
builder: (context, snapshot) {
final mediaList = snapshot.data ?? [];
if (snapshot.hasError) return const Center(child: Icon(Icons.error, color: Colors.grey));
final mediaList = snapshot.data ?? [];
if (mediaList.isEmpty) {
return const Center(child: Text("공유된 미디어가 없습니다.", style: TextStyle(color: Colors.white54, fontSize: 12)));
return const Center(child: Text("공유된 사진이 없습니다.", style: TextStyle(color: Colors.white38, fontSize: 12)));
}
return ListView.builder(
scrollDirection: Axis.horizontal,
padding: const EdgeInsets.symmetric(horizontal: 10),
padding: const EdgeInsets.all(10),
itemCount: mediaList.length,
itemBuilder: (context, index) {
final item = mediaList[index];
return Padding(
padding: const EdgeInsets.only(right: 8.0),
padding: const EdgeInsets.only(right: 10),
child: GestureDetector(
onTap: () => _showFullImage(context, item),
child: ClipRRect(
borderRadius: BorderRadius.circular(8),
child: Image.file(
File(item.filePath),
width: 100,
height: 100,
fit: BoxFit.cover,
errorBuilder: (_,__,___) => Container(
width: 100, height: 100, color: Colors.grey,
child: const Icon(Icons.broken_image),
child: Column(
children: [
ClipRRect(
borderRadius: BorderRadius.circular(8),
child: Image.file(
File(item.filePath),
width: 70, height: 70,
fit: BoxFit.cover,
errorBuilder: (_,__,___) => Container(
width: 70, height: 70, color: Colors.grey[800],
child: const Icon(Icons.broken_image, color: Colors.white54),
),
),
),
),
const SizedBox(height: 4),
Text(
item.senderName.length > 4 ? "${item.senderName.substring(0,4)}.." : item.senderName,
style: const TextStyle(color: Colors.white70, fontSize: 10),
)
],
),
),
);
@@ -95,33 +209,68 @@ class _GameChatOverlayState extends State<GameChatOverlay> {
),
),
const Divider(color: Colors.white24),
const Divider(height: 1, color: Colors.white24),
// 3. 채팅 리스트
// 채팅 리스트
// 3. 채팅 리스트 부분
Expanded(
child: StreamBuilder<List<ChatMessage>>(
stream: GlobalChatManager().messageStream,
builder: (context, snapshot) {
final messages = snapshot.data ?? [];
WidgetsBinding.instance.addPostFrameCallback((_) {
if (_scrollController.hasClients) {
_scrollController.jumpTo(_scrollController.position.maxScrollExtent);
}
});
// ... (스크롤 로직 동일) ...
return ListView.builder(
controller: _scrollController,
padding: const EdgeInsets.symmetric(horizontal: 10),
padding: const EdgeInsets.all(10),
itemCount: messages.length,
itemBuilder: (context, index) {
final msg = messages[index];
// [핵심] 메시지 보낸 사람의 최신 정보 찾기 (이미지 표시용)
UserInfo? senderInfo;
if (msg.isMe) {
senderInfo = NetworkManager().me;
} else {
// 게스트 리스트에서 찾기 (나갔으면 null일 수 있음)
try {
senderInfo = NetworkManager().guestList.firstWhere((u) => u.id == msg.senderId);
} catch (_) {}
}
return Padding(
padding: const EdgeInsets.symmetric(vertical: 2),
child: Text(
"${msg.senderName}: ${msg.text}",
style: TextStyle(
color: msg.isMe ? Colors.yellow : Colors.white,
fontSize: 14,
),
padding: const EdgeInsets.symmetric(vertical: 4),
child: Row(
mainAxisAlignment: msg.isMe ? MainAxisAlignment.end : MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.end,
children: [
if (!msg.isMe) ...[
// [수정] AvatarWidget 적용
AvatarWidget(
user: senderInfo, // 유저 정보가 있으면 이미지 자동 적용
nickname: msg.senderName, // 없으면 이름 첫 글자
size: 30, // 채팅창에 맞게 작게
),
const SizedBox(width: 8),
],
Flexible(
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
decoration: BoxDecoration(
color: msg.isMe ? Colors.blueAccent : Colors.white10,
borderRadius: BorderRadius.circular(15),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (!msg.isMe)
Text(msg.senderName, style: const TextStyle(fontSize: 10, color: Colors.grey)),
Text(msg.text, style: const TextStyle(color: Colors.white)),
],
),
),
),
],
),
);
},
@@ -130,12 +279,12 @@ class _GameChatOverlayState extends State<GameChatOverlay> {
),
),
// 4. 입력창 (+ 미디어 버튼)
Padding(
// 입력창
Container(
padding: const EdgeInsets.all(8.0),
color: Colors.black54,
child: Row(
children: [
// [추가] 이미지 전송 버튼
IconButton(
icon: const Icon(Icons.add_photo_alternate, color: Colors.blueAccent),
onPressed: _pickAndSendImage,
@@ -145,10 +294,10 @@ class _GameChatOverlayState extends State<GameChatOverlay> {
controller: _textController,
style: const TextStyle(color: Colors.white),
decoration: const InputDecoration(
hintText: "채팅 입력...",
hintText: "메시지 보내기...",
hintStyle: TextStyle(color: Colors.white54),
border: InputBorder.none,
isDense: true,
contentPadding: EdgeInsets.symmetric(horizontal: 10),
),
onSubmitted: _sendMessage,
),
@@ -173,26 +322,19 @@ class _GameChatOverlayState extends State<GameChatOverlay> {
_textController.clear();
}
// [이미지 선택 및 전송 로직]
Future<void> _pickAndSendImage() async {
final picker = ImagePicker();
// 갤러리에서 이미지 선택 (압축 옵션 추가 권장)
final XFile? image = await picker.pickImage(
source: ImageSource.gallery,
imageQuality: 50, // 전송 속도를 위해 품질 낮춤
maxWidth: 800,
imageQuality: 70,
maxWidth: 1024,
);
if (image != null) {
// MediaManager를 통해 전송
await MediaManager().sendMedia(
filePath: image.path,
type: 'IMAGE',
);
await MediaManager().sendMedia(filePath: image.path, type: 'IMAGE');
}
}
// [이미지 크게 보기 팝업]
void _showFullImage(BuildContext context, MediaItem item) {
showDialog(
context: context,
@@ -202,23 +344,33 @@ class _GameChatOverlayState extends State<GameChatOverlay> {
child: Stack(
alignment: Alignment.center,
children: [
InteractiveViewer(
child: Image.file(File(item.filePath)),
),
InteractiveViewer(child: Image.file(File(item.filePath))),
Positioned(
top: 40,
right: 20,
child: IconButton(
icon: const Icon(Icons.close, color: Colors.white, size: 30),
onPressed: () => Navigator.pop(ctx),
top: 40, left: 20, right: 20,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
IconButton(
icon: const Icon(Icons.close, color: Colors.white, size: 30),
onPressed: () => Navigator.pop(ctx),
),
IconButton(
icon: const Icon(Icons.download, color: Colors.white, size: 30),
tooltip: "갤러리에 저장",
onPressed: () => _saveImageToGallery(context, item.filePath),
),
],
),
),
Positioned(
bottom: 20,
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5),
color: Colors.black54,
child: Text("보낸 사람: ${item.senderName}", style: const TextStyle(color: Colors.white)),
decoration: BoxDecoration(borderRadius: BorderRadius.circular(5)),
child: Text("From: ${item.senderName}", style: const TextStyle(color: Colors.white)),
),
)
],
@@ -226,4 +378,21 @@ class _GameChatOverlayState extends State<GameChatOverlay> {
),
);
}
Future<void> _saveImageToGallery(BuildContext context, String filePath) async {
try {
await Gal.putImage(filePath);
if (context.mounted) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text("갤러리에 저장되었습니다! ✅")),
);
}
} catch (e) {
if (context.mounted) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text("저장 실패: $e")),
);
}
}
}
}
@@ -0,0 +1,71 @@
import 'package:flutter/material.dart';
import '../manager/voice_manager.dart';
class VoiceWidget extends StatefulWidget {
final bool isListening;
const VoiceWidget({super.key, required this.isListening});
@override
State<VoiceWidget> createState() => _VoiceWidgetState();
}
class _VoiceWidgetState extends State<VoiceWidget> with SingleTickerProviderStateMixin {
late AnimationController _controller;
String _liveText = "말씀하세요...";
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 1000)
)..repeat(reverse: true);
// 실시간 인식 내용 구독
VoiceManager().resultStream.listen((text) {
if (mounted) {
setState(() => _liveText = text);
}
});
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
if (!widget.isListening) return const SizedBox();
return Align(
alignment: Alignment.bottomCenter,
child: Container(
margin: const EdgeInsets.only(bottom: 100), // 하단에서 좀 띄움
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 16),
decoration: BoxDecoration(
color: Colors.black87,
borderRadius: BorderRadius.circular(30),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 마이크 아이콘 애니메이션
FadeTransition(
opacity: _controller,
child: const Icon(Icons.mic, color: Colors.redAccent, size: 40),
),
const SizedBox(height: 10),
// 인식된 텍스트
Text(
_liveText,
style: const TextStyle(color: Colors.white, fontSize: 18, fontWeight: FontWeight.bold),
),
],
),
),
);
}
}
+6 -4
View File
@@ -18,11 +18,13 @@ dependencies:
sqlite3_flutter_libs: ^0.5.0
path_provider: ^2.1.1
path: ^1.8.3
gal: ^2.3.0 # [추가] 갤러리 저장용
# [파일 피커]
image_picker: ^1.0.4
file_picker: ^6.1.1
image_picker: ^1.1.2
file_picker: ^8.1.4
shared_preferences: ^2.2.2
speech_to_text: ^7.0.0
flutter_local_notifications: ^17.0.0
dev_dependencies:
drift_dev: ^2.13.0
build_runner: ^2.4.6
+210 -255
View File
@@ -12,32 +12,33 @@ class QuizGame extends BaseGame {
String get name => "OX 퀴즈 서바이벌";
@override
String get description => "방장도 플레이어! 3초 안에 선택하세요.";
String get description => "끝까지 살아남으세요!";
// ------------------------------------------------------------------------
// 상태 변수
// ------------------------------------------------------------------------
final _gameStateController = StreamController<Map<String, dynamic>>.broadcast();
Stream<Map<String, dynamic>> get gameStateStream => _gameStateController.stream;
StreamSubscription? _networkSubscription;
// UI 초기화 지연 방지용 데이터
Map<String, dynamic>? _lastState;
// 게임 데이터
final Set<String> _aliveUsers = {}; // 생존자 ID
final Set<String> _answeredUsers = {}; // 답변 제출자 ID
final Set<String> _aliveUsers = {};
final Set<String> _answeredUsers = {};
// 나의 상태
PlayerStatus _myStatus = PlayerStatus.alive;
String? _mySelectedAnswer;
bool _isLockedIn = false;
Timer? _lockInTimer;
// 카운트다운 상태
// [상태] 카운트다운 중인가?
bool _isCountingDown = false;
int _countdownValue = 3;
// [상태] 정답 공개 중인가? (중간 대기 화면)
bool _isShowingResult = false;
String _currentCorrectAnswer = "";
final List<Map<String, dynamic>> _questions = [
{"q": "사과는 영어로 Apple이다.", "a": "O"},
{"q": "바나나는 길어지면 기차다.", "a": "X"},
@@ -54,25 +55,23 @@ class QuizGame extends BaseGame {
// ------------------------------------------------------------------------
@override
void onStart() {
super.onStart();
print("Quiz Game Started!");
_resetLocalState();
_lastState = null;
_aliveUsers.clear();
// 참가자 명단 초기화 (나 + 게스트)
_aliveUsers.add(NetworkManager().me.id);
for (var guest in NetworkManager().guestList) {
_aliveUsers.add(guest.id);
}
_networkSubscription = NetworkManager().messageStream.listen((payload) {
onMessageReceived("", payload);
});
// [Host] 잠시 후 카운트다운 시작
// [Host] 게임 시작 시퀀스 진입
if (NetworkManager().role == NetworkRole.host) {
Future.delayed(const Duration(milliseconds: 1000), () {
_startCountdown();
// 잠시 대기 후 첫 번째 문제 카운트다운 시작
Future.delayed(const Duration(seconds: 1), () {
_startNextQuestionSequence();
});
}
}
@@ -80,24 +79,8 @@ class QuizGame extends BaseGame {
@override
void onDispose() {
_lockInTimer?.cancel();
_networkSubscription?.cancel();
_gameStateController.close();
}
// [Host] 카운트다운
void _startCountdown() {
if (_currentQuestionIndex != -1) return;
Timer.periodic(const Duration(seconds: 1), (timer) {
int nextCount = 3 - timer.tick;
if (nextCount > 0) {
_broadcastState({'type': 'GAME_COUNTDOWN', 'count': nextCount});
} else {
timer.cancel();
_nextQuestion(); // 첫 문제 출제
}
});
_broadcastState({'type': 'GAME_COUNTDOWN', 'count': 3});
super.onDispose();
}
// ------------------------------------------------------------------------
@@ -110,11 +93,15 @@ class QuizGame extends BaseGame {
_lastState = payload;
}
// 1. [Common] 카운트다운
// 1. [Common] 카운트다운 수신
if (payload['type'] == 'GAME_COUNTDOWN') {
_isShowingResult = false; // 결과 화면 끄기
_isCountingDown = true;
_countdownValue = payload['count'];
// 3, 2, 1 소리
SoundManager().playSfx(SoundKey.click);
_gameStateController.add(payload);
}
@@ -130,12 +117,11 @@ class QuizGame extends BaseGame {
_answeredUsers.add(userId);
// 정답 체크 (결과는 바로 반영하되, 탈락 통보는 결과 화면 때 보냄)
final currentAnswer = _questions[_currentQuestionIndex]['a'];
bool isCorrect = (answer == currentAnswer);
if (!isCorrect) {
_aliveUsers.remove(userId); // 명단에서는 제거하되, 통보는 나중에
_aliveUsers.remove(userId);
}
// 제출 현황 전파
@@ -143,37 +129,33 @@ class QuizGame extends BaseGame {
'type': 'PLAYER_STATUS_UPDATE',
'userId': userId,
'isSubmitted': true,
'isAlive': true // 아직은 살아있는 척 (결과 화면에서 공개)
'isAlive': isCorrect
});
// [핵심 변경] 전원 제출 완료 시 -> 결과 발표 화면으로 이동
// (방금 죽은 사람 포함해서 이번 라운드 시작 인원만큼 답변이 왔는지 체크)
int currentRoundPlayers = _aliveUsers.length + (isCorrect ? 0 : 1); // 방금 뺀 사람 포함
// 더 정확히는: answeredUsers가 이번 라운드 참가자 수에 도달하면 진행
// (여기선 간단히 answeredUsers가 더이상 늘어날 수 없을 때로 판단)
// 타임아웃 로직이 없으므로, 현재 살아있는 사람들이 다 냈으면 진행
// (로직이 복잡해질 수 있으므로, 간단히 '살아있는 사람 수 == 답변 수'가 아니라
// '이번 라운드 시작 시점의 생존자 수'를 별도 변수로 관리하는 게 정석이지만,
// 여기서는 생존자 수 + 이번에 틀린 사람 수로 계산)
// 간단 로직: 1초 뒤 체크해서 더 낼 사람이 없으면 진행 (혹은 모두 냈으면 바로)
Future.delayed(const Duration(milliseconds: 500), () {
// 대충 모두 냈다고 판단되면 (추가 보정 필요할 수 있음)
if (_answeredUsers.length >= (_aliveUsers.length + (isCorrect?0:1))) {
_showRoundResult();
}
});
// [자동 진행] 전원 제출 시 -> 결과 발표 -> 카운트다운 -> 다음 문제
int currentAliveCount = _aliveUsers.length + (isCorrect ? 0 : 1);
if (_answeredUsers.length >= currentAliveCount) {
Future.delayed(const Duration(milliseconds: 500), () {
_showRoundResultAndNext(); // 결과 발표 및 다음 단계
});
}
}
// 3. [Common] 중간 결과 발표 (NEW)
// 3. [Common] 중간 결과 발표 (정답 공개)
if (payload['type'] == 'ROUND_RESULT') {
_isCountingDown = false;
final bool isSurvived = payload['survivors'].contains(NetworkManager().me.id);
_isShowingResult = true; // 결과 화면 모드 진입
_currentCorrectAnswer = payload['correctAnswer'];
// 내 생존 여부 업데이트
final List<dynamic> survivors = payload['survivors'] ?? [];
final bool isSurvived = survivors.contains(NetworkManager().me.id);
// 내 생존 여부 업데이트 및 효과음
if (!isSurvived && _myStatus == PlayerStatus.alive) {
_handleElimination();
} else if (isSurvived && _myStatus == PlayerStatus.alive) {
// 정답 소리 (선택 사항)
// SoundManager().playSfx(SoundKey.correct);
}
_gameStateController.add(payload);
@@ -183,17 +165,31 @@ class QuizGame extends BaseGame {
if (payload['type'] == 'PLAYER_STATUS_UPDATE') {
final userId = payload['userId'];
_answeredUsers.add(userId);
if (payload['isAlive'] == false) {
_aliveUsers.remove(userId);
}
_gameStateController.add(payload);
}
// 5. [Common] 새 문제 시작
// 5. [Common] 탈락 통보 (본인)
if (payload['type'] == 'PLAYER_ELIMINATED') {
final targetId = payload['targetUserId'];
_aliveUsers.remove(targetId);
if (targetId == NetworkManager().me.id) {
_handleElimination();
}
_gameStateController.add({'type': 'UI_REFRESH'});
}
// 6. [Common] 새 문제 시작
if (payload['type'] == 'GAME_STATE_UPDATE' && payload['status'] == 'QUESTION') {
_isCountingDown = false;
_isShowingResult = false;
_resetLocalState();
_gameStateController.add(payload);
}
// 6. [Common] 종료
// 7. [Common] 종료
if (payload['type'] == 'GAME_OVER' || payload['type'] == 'GAME_EXIT') {
if (payload['type'] == 'GAME_OVER') {
final winnerId = payload['winnerId'];
@@ -210,30 +206,32 @@ class QuizGame extends BaseGame {
}
// ------------------------------------------------------------------------
// [Host Logic]
// [Host Logic] 진행 관리자
// ------------------------------------------------------------------------
// [NEW] 결과 발표 단계
void _showRoundResult() {
// 1. 라운드 결과 발표 (정답 O/X 보여주기)
void _showRoundResultAndNext() {
final currentQ = _questions[_currentQuestionIndex];
final resultData = {
'type': 'ROUND_RESULT',
'status': 'RESULT',
'correctAnswer': currentQ['a'],
'survivors': _aliveUsers.toList(), // 생존자 명단 전송
'survivors': _aliveUsers.toList(),
};
_broadcastState(resultData);
// 3초 뒤 다음 문제로 자동 이동
// 3초간 결과 보여주고 -> 카운트다운 시작
Future.delayed(const Duration(seconds: 3), () {
_nextQuestion();
_checkWinnerAndNext();
});
}
void _nextQuestion() {
// 승패 판정
// 2. 승패 체크 후 -> 카운트다운 -> 문제 출제
void _checkWinnerAndNext() {
int totalStartPlayers = NetworkManager().guestList.length + 1;
// 종료 조건
if ((totalStartPlayers > 1 && _aliveUsers.length <= 1) || _currentQuestionIndex >= _questions.length - 1) {
String? winnerId;
if (_aliveUsers.isNotEmpty) winnerId = _aliveUsers.first;
@@ -241,6 +239,27 @@ class QuizGame extends BaseGame {
return;
}
// 다음 문제 준비 시퀀스 시작
_startNextQuestionSequence();
}
// 3. 카운트다운 (3->2->1) 후 문제 전송
void _startNextQuestionSequence() {
int count = 3;
// 1초 간격 타이머
Timer.periodic(const Duration(seconds: 1), (timer) {
_broadcastState({'type': 'GAME_COUNTDOWN', 'count': count});
if (count == 0) {
timer.cancel();
_sendNewQuestion(); // 문제 전송
}
count--;
});
}
// 4. 실제 문제 데이터 전송
void _sendNewQuestion() {
_currentQuestionIndex++;
final questionData = _questions[_currentQuestionIndex];
@@ -285,21 +304,22 @@ class QuizGame extends BaseGame {
}
// ------------------------------------------------------------------------
// [UI] Unified View
// [UI] Unified View (통일된 UI)
// ------------------------------------------------------------------------
@override
Widget buildHostView(BuildContext context) => _buildGameScreen(context, isHost: true);
Widget buildHostView(BuildContext context) => _buildSharedScreen(context, isHost: true);
@override
Widget buildGuestView(BuildContext context) => _buildGameScreen(context, isHost: false);
Widget buildGuestView(BuildContext context) => _buildSharedScreen(context, isHost: false);
Widget _buildGameScreen(BuildContext context, {required bool isHost}) {
Widget _buildSharedScreen(BuildContext context, {required bool isHost}) {
return Scaffold(
appBar: AppBar(
title: const Text("OX 서바이벌"),
title: const Text("OX 서바이벌", style: TextStyle(fontWeight: FontWeight.bold)),
centerTitle: true, // 타이틀 중앙 정렬 통일
automaticallyImplyLeading: false,
actions: [
if (isHost) IconButton(icon: const Icon(Icons.power_settings_new), onPressed: () => _confirmExit(context))
if (isHost) IconButton(icon: const Icon(Icons.close), onPressed: () => _confirmExit(context))
],
),
body: StreamBuilder<Map<String, dynamic>>(
@@ -310,79 +330,56 @@ class QuizGame extends BaseGame {
final data = snapshot.data!;
if (data['type'] == 'GAME_COUNTDOWN') {
int count = data['count'] ?? 3;
return Center(child: Text("$count", style: const TextStyle(fontSize: 120, fontWeight: FontWeight.bold, color: Colors.blueAccent)));
}
// 1. 종료 화면
if (data['type'] == 'GAME_OVER') return _buildResultScreen(context, data['winnerName']);
if (data['type'] == 'GAME_EXIT') {
WidgetsBinding.instance.addPostFrameCallback((_) { if(context.mounted) Navigator.pop(context); });
return const Center(child: Text("종료 중..."));
}
if (data['type'] == 'GAME_OVER') {
return _buildResultScreen(context, data['winnerName']);
return const Center(child: Text("종료되었습니다."));
}
// [NEW] 중간 결과 화면
if (data['status'] == 'RESULT') {
// 2. 카운트다운 화면 (문제 직전)
// count가 0일 때는 문제 화면으로 넘어가기 직전이므로 잠깐 보여도 됨
if (_isCountingDown) {
int count = data['count'] ?? 3;
// 0초는 'Start!' 등으로 표현하거나 생략 가능
String text = count > 0 ? "$count" : "GO!";
return Center(
child: Text(
text,
style: TextStyle(fontSize: 120, fontWeight: FontWeight.bold, color: Theme.of(context).primaryColor)
)
);
}
// 3. 중간 결과 화면 (정답 공개)
if (_isShowingResult || data['status'] == 'RESULT') {
return _buildRoundResultScreen(data);
}
// 문제 풀이 화면
// 4. 문제 풀이 화면
if (data['status'] == 'QUESTION' || _currentQuestionIndex >= 0) {
Map<String, dynamic> qData = data['data'] ?? _questions[_currentQuestionIndex];
// 인원 수 계산
int answered = data['answeredCount'] ?? _answeredUsers.length;
// 총인원 계산 (생존자 기준이 아님, 이번 라운드 참여자 기준이어야 함. 여기선 간단히 전체 인원 사용)
int total = NetworkManager().guestList.length + 1;
int total = isHost ? _aliveUsers.length : (data['totalAlive'] ?? _aliveUsers.length);
if (total == 0) total = 1; // div by zero 방지
return _buildPlayArea(context, qData, answered, total);
}
return _buildWaitingScreen("대기 중...");
return _buildWaitingScreen("잠시만 기다려주세요...");
},
),
);
}
// [NEW] 중간 결과 화면 위젯
Widget _buildRoundResultScreen(Map<String, dynamic> data) {
final String correctAnswer = data['correctAnswer'];
final List<dynamic> survivors = data['survivors'] ?? [];
final bool amISurvived = survivors.contains(NetworkManager().me.id);
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text("정답은?", style: TextStyle(fontSize: 24, color: Colors.grey)),
const SizedBox(height: 20),
// 정답 표시
Container(
width: 150, height: 150,
decoration: BoxDecoration(
color: correctAnswer == "O" ? Colors.blue : Colors.red,
shape: BoxShape.circle,
),
child: Center(child: Text(correctAnswer, style: const TextStyle(fontSize: 80, color: Colors.white, fontWeight: FontWeight.bold))),
),
const SizedBox(height: 40),
// 생존 여부 메시지
if (_myStatus == PlayerStatus.dead)
const Text("이미 탈락하셨습니다. 👻", style: TextStyle(fontSize: 20, color: Colors.grey))
else if (amISurvived)
const Text("생존! 다음 라운드 진출! 🎉", style: TextStyle(fontSize: 22, fontWeight: FontWeight.bold, color: Colors.green))
else
const Text("탈락했습니다... 😭", style: TextStyle(fontSize: 22, fontWeight: FontWeight.bold, color: Colors.red)),
const SizedBox(height: 20),
Text("잠시 후 다음 문제가 시작됩니다.", style: TextStyle(color: Colors.grey[600])),
],
),
);
}
// ------------------------------------------------------------------------
// UI Components
// ------------------------------------------------------------------------
// [문제 풀이 화면]
Widget _buildPlayArea(BuildContext context, Map<String, dynamic> qData, int answered, int total) {
// 탈락자 뷰
if (_myStatus == PlayerStatus.dead) {
return Center(
child: Column(
@@ -392,20 +389,33 @@ class QuizGame extends BaseGame {
const SizedBox(height: 20),
const Text("탈락했습니다 👻", style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold)),
const SizedBox(height: 20),
Text("관전 중... ($answered명 제출)", style: const TextStyle(fontSize: 18, color: Colors.grey)),
Text("관전 중... ($answered / $total 제출)", style: const TextStyle(fontSize: 18, color: Colors.grey)),
const SizedBox(height: 40),
Text("문제: ${qData['q']}", style: const TextStyle(color: Colors.grey)),
Padding(
padding: const EdgeInsets.symmetric(horizontal: 30),
child: Text("문제: ${qData['q']}", textAlign: TextAlign.center, style: const TextStyle(color: Colors.grey)),
),
],
),
);
}
// 생존자 뷰
return Column(
children: [
// 상단 현황판
_PlayerStatusGrid(aliveUsers: _aliveUsers, answeredUsers: _answeredUsers),
const Divider(),
const Divider(height: 1),
// 진행바
LinearProgressIndicator(
value: total > 0 ? answered / total : 0,
minHeight: 6,
backgroundColor: Colors.grey[200],
valueColor: const AlwaysStoppedAnimation<Color>(Colors.orange),
),
// 문제 텍스트
Expanded(
flex: 4,
child: Center(
@@ -419,6 +429,8 @@ class QuizGame extends BaseGame {
),
),
),
// 컨트롤 (버튼)
Expanded(
flex: 3,
child: _isLockedIn
@@ -431,11 +443,13 @@ class QuizGame extends BaseGame {
],
),
),
// 하단 안내
SizedBox(
height: 60,
child: Center(
child: _mySelectedAnswer != null && !_isLockedIn
? const Text("3초 후 확정됩니다! (변경 가능)", style: TextStyle(color: Colors.red, fontWeight: FontWeight.bold))
? const Text("3초 후 확정됩니다!", style: TextStyle(color: Colors.red, fontWeight: FontWeight.bold))
: const SizedBox(),
),
),
@@ -443,8 +457,53 @@ class QuizGame extends BaseGame {
);
}
// ... (이하 _buildLockedUI, _selectAnswer 등 기존 함수들 유지) ...
// [결과 발표 화면]
Widget _buildRoundResultScreen(Map<String, dynamic> data) {
final String correctAnswer = data['correctAnswer'] ?? "?";
final List<dynamic> survivors = data['survivors'] ?? [];
final bool amISurvived = survivors.contains(NetworkManager().me.id);
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text("정답은?", style: TextStyle(fontSize: 24, color: Colors.grey)),
const SizedBox(height: 20),
// 정답 O/X 표시
Container(
width: 160, height: 160,
decoration: BoxDecoration(
color: correctAnswer == "O" ? Colors.blue : Colors.red,
shape: BoxShape.circle,
boxShadow: [BoxShadow(color: Colors.black26, blurRadius: 10, offset: const Offset(0, 5))]
),
child: Center(
child: Text(
correctAnswer,
style: const TextStyle(fontSize: 100, color: Colors.white, fontWeight: FontWeight.bold)
)
),
),
const SizedBox(height: 40),
// 상태 메시지
if (_myStatus == PlayerStatus.dead)
const Text("이미 탈락하셨습니다. 👻", style: TextStyle(fontSize: 20, color: Colors.grey))
else if (amISurvived)
const Text("생존! 🎉", style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold, color: Colors.green))
else
const Text("탈락했습니다... 😭", style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold, color: Colors.red)),
const SizedBox(height: 20),
// 방장에게만 보이는 비상 버튼 (혹시 멈출까봐)
if (NetworkManager().role == NetworkRole.host)
TextButton(onPressed: () => _checkWinnerAndNext(), child: const Text("강제 진행 (비상용)", style: TextStyle(color: Colors.grey)))
],
),
);
}
Widget _buildLockedUI() {
return Center(
child: Column(
@@ -456,163 +515,59 @@ class QuizGame extends BaseGame {
color: _mySelectedAnswer == "O" ? Colors.blue : Colors.red,
),
const SizedBox(height: 20),
const Text("제출 완료! 결과를 기다리는 중...", style: TextStyle(fontSize: 20, color: Colors.grey)),
const Text("제출 완료!\n결과를 기다리는 중...", textAlign: TextAlign.center, style: TextStyle(fontSize: 18, color: Colors.grey)),
],
),
);
}
// ... (이하 _selectAnswer, _submitFinalAnswer, _buildResultScreen, _buildWaitingScreen, _confirmExit 동일) ...
void _selectAnswer(String answer) {
_lockInTimer?.cancel();
_mySelectedAnswer = answer;
SoundManager().playSfx(SoundKey.click);
_updateLocalState({'type': 'UI_REFRESH'});
_lockInTimer = Timer(const Duration(seconds: 3), () {
_submitFinalAnswer();
});
_gameStateController.add({'type': 'UI_REFRESH'});
_lockInTimer = Timer(const Duration(seconds: 3), () { _submitFinalAnswer(); });
}
void _submitFinalAnswer() {
if (_mySelectedAnswer == null) return;
_isLockedIn = true;
_updateLocalState({'type': 'UI_REFRESH'});
final payload = {
'type': 'ANSWER_SUBMIT',
'answer': _mySelectedAnswer,
'userId': NetworkManager().me.id,
};
if (NetworkManager().role == NetworkRole.host) {
onMessageReceived("", payload);
} else {
NetworkManager().sendMessage(payload);
}
_gameStateController.add({'type': 'UI_REFRESH'});
final payload = {'type': 'ANSWER_SUBMIT', 'answer': _mySelectedAnswer, 'userId': NetworkManager().me.id};
if (NetworkManager().role == NetworkRole.host) { onMessageReceived("", payload); } else { NetworkManager().sendMessage(payload); }
}
void _updateLocalState(Map<String, dynamic> data) {
_gameStateController.add(data);
}
Widget _buildResultScreen(BuildContext context, String winnerName) {
bool amIWinner = _myStatus == PlayerStatus.winner;
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(amIWinner ? Icons.emoji_events : Icons.thumb_down, size: 100, color: amIWinner ? Colors.amber : Colors.grey),
const SizedBox(height: 20),
Text(amIWinner ? "우승!" : "게임 종료", style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold)),
const SizedBox(height: 10),
Text("최종 우승자: $winnerName", style: const TextStyle(fontSize: 20)),
const SizedBox(height: 50),
ElevatedButton(onPressed: () { onDispose(); Navigator.pop(context); }, child: const Text("나가기")),
],
),
);
return Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Icon(amIWinner ? Icons.emoji_events : Icons.thumb_down, size: 100, color: amIWinner ? Colors.amber : Colors.grey), const SizedBox(height: 20), Text(amIWinner ? "우승!" : "게임 종료", style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold)), const SizedBox(height: 10), Text("최종 우승자: $winnerName", style: const TextStyle(fontSize: 20)), const SizedBox(height: 50), ElevatedButton(onPressed: () { onDispose(); Navigator.pop(context); }, child: const Text("로비로 돌아가기"))]));
}
Widget _buildWaitingScreen(String msg) => Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [const CircularProgressIndicator(), SizedBox(height: 20), Text(msg)]));
void _confirmExit(BuildContext context) {
showDialog(context: context, builder: (ctx) => AlertDialog(
title: const Text("게임 종료"), content: const Text("방을 폭파하시겠습니까?"),
actions: [
TextButton(onPressed: ()=>Navigator.pop(ctx), child: const Text("취소")),
TextButton(onPressed: () {
Navigator.pop(ctx);
NetworkManager().sendMessage({'type': 'GAME_EXIT'});
onDispose();
Navigator.pop(context);
}, child: const Text("종료", style: TextStyle(color: Colors.red))),
]
));
showDialog(context: context, builder: (ctx) => AlertDialog(title: const Text("게임 종료"), content: const Text("방을 폭파하시겠습니까?"), actions: [TextButton(onPressed: ()=>Navigator.pop(ctx), child: const Text("취소")), TextButton(onPressed: () { Navigator.pop(ctx); NetworkManager().sendMessage({'type': 'GAME_EXIT'}); onDispose(); Navigator.pop(context); }, child: const Text("종료", style: TextStyle(color: Colors.red)))]));
}
}
// ------------------------------------------------------------------------
// [Widget] 현황판 (기존 코드와 동일하지만 함께 제공)
// ------------------------------------------------------------------------
// [현황판]
class _PlayerStatusGrid extends StatelessWidget {
final Set<String> aliveUsers;
final Set<String> answeredUsers;
const _PlayerStatusGrid({required this.aliveUsers, required this.answeredUsers});
@override
Widget build(BuildContext context) {
final allUsers = [NetworkManager().me, ...NetworkManager().guestList];
return Container(
height: 90,
width: double.infinity,
padding: const EdgeInsets.all(10),
color: Colors.grey[100],
child: ListView.builder(
scrollDirection: Axis.horizontal,
itemCount: allUsers.length,
itemBuilder: (context, index) {
final user = allUsers[index];
final isAlive = aliveUsers.contains(user.id);
final isSubmitted = answeredUsers.contains(user.id);
final isMe = user.id == NetworkManager().me.id;
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 8.0),
child: Column(
children: [
Stack(
children: [
Container(
width: 50, height: 50,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: isAlive ? Color(user.colorValue) : Colors.grey,
border: isSubmitted ? Border.all(color: Colors.green, width: 3) : null,
),
child: Center(
child: isAlive
? Text(user.nickname[0], style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold))
: const Icon(Icons.close, color: Colors.white),
),
),
if (isMe) Positioned(top:0, right:0, child: Container(width: 10, height: 10, decoration: const BoxDecoration(color: Colors.red, shape: BoxShape.circle))),
],
),
const SizedBox(height: 4),
Text(user.nickname, style: TextStyle(fontSize: 10, color: isAlive ? Colors.black : Colors.grey)),
],
),
);
},
),
);
return Container(height: 80, width: double.infinity, padding: const EdgeInsets.symmetric(horizontal: 10), color: Colors.grey[50], child: ListView.builder(scrollDirection: Axis.horizontal, itemCount: allUsers.length, itemBuilder: (context, index) { final user = allUsers[index]; final isAlive = aliveUsers.contains(user.id); final isSubmitted = answeredUsers.contains(user.id); return Padding(padding: const EdgeInsets.symmetric(horizontal: 6.0), child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [Stack(children: [Container(width: 40, height: 40, decoration: BoxDecoration(shape: BoxShape.circle, color: isAlive ? Color(user.colorValue) : Colors.grey, border: isSubmitted ? Border.all(color: Colors.green, width: 3) : null), child: AvatarWidget(user: user, size: 40)), if (!isAlive) Positioned.fill(child: Container(decoration: BoxDecoration(color: Colors.black54, shape: BoxShape.circle), child: const Icon(Icons.close, size: 20, color: Colors.white)))]), const SizedBox(height: 4), Text(user.nickname, style: TextStyle(fontSize: 10, color: isAlive ? Colors.black : Colors.grey))])); }));
}
}
// [버튼]
class _AnswerBtn extends StatelessWidget {
final String text;
final Color color;
final bool isSelected;
final VoidCallback onTap;
final String text; final Color color; final bool isSelected; final VoidCallback onTap;
const _AnswerBtn({required this.text, required this.color, required this.isSelected, required this.onTap});
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: onTap,
child: AnimatedContainer(
duration: const Duration(milliseconds: 200),
width: isSelected ? 140 : 120,
height: isSelected ? 140 : 120,
decoration: BoxDecoration(
color: color.withOpacity(isSelected ? 1.0 : 0.6),
shape: BoxShape.circle,
border: isSelected ? Border.all(color: Colors.white, width: 5) : null,
boxShadow: [BoxShadow(color: color.withOpacity(0.4), blurRadius: 10, offset: const Offset(0, 6))]
),
child: Center(child: Text(text, style: const TextStyle(fontSize: 60, color: Colors.white, fontWeight: FontWeight.bold))),
),
);
return GestureDetector(onTap: onTap, child: AnimatedContainer(duration: const Duration(milliseconds: 200), width: isSelected ? 140 : 120, height: isSelected ? 140 : 120, decoration: BoxDecoration(color: color.withOpacity(isSelected ? 1.0 : 0.6), shape: BoxShape.circle, border: isSelected ? Border.all(color: Colors.white, width: 5) : null, boxShadow: [BoxShadow(color: color.withOpacity(0.4), blurRadius: 10, offset: const Offset(0, 6))]), child: Center(child: Text(text, style: const TextStyle(fontSize: 60, color: Colors.white, fontWeight: FontWeight.bold)))));
}
}