This commit is contained in:
2025-11-07 17:07:22 +09:00
parent db5bb090f4
commit 9225ee6026
138 changed files with 6041 additions and 0 deletions
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
/coverage/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
+45
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "adc901062556672b4138e18a4dc62a4be8f4b3c2"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
base_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
- platform: android
create_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
base_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
- platform: ios
create_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
base_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
- platform: linux
create_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
base_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
- platform: macos
create_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
base_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
- platform: web
create_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
base_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
- platform: windows
create_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
base_revision: adc901062556672b4138e18a4dc62a4be8f4b3c2
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'
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include: package:flutter_lints/flutter.yaml
+14
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks
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plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "com.example.sudoku_app"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_11.toString()
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "com.example.sudoku_app"
// You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig = signingConfigs.getByName("debug")
}
}
}
flutter {
source = "../.."
}
@@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="sudoku_app"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="ca-app-pub-9504446465764716~3452126047"/>
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>
@@ -0,0 +1,5 @@
package com.example.sudoku_app
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
@@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
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allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory =
rootProject.layout.buildDirectory
.dir("../../build")
.get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}
+3
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@@ -0,0 +1,3 @@
org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
android.enableJetifier=true
+26
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pluginManagement {
val flutterSdkPath =
run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.9.1" apply false
id("org.jetbrains.kotlin.android") version "2.1.0" apply false
}
include(":app")
+34
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@@ -0,0 +1,34 @@
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3
+26
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>13.0</string>
</dict>
</plist>
+1
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#include "Generated.xcconfig"
+1
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#include "Generated.xcconfig"
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<?xml version="1.0" encoding="UTF-8"?>
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@@ -0,0 +1,8 @@
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<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
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@@ -0,0 +1,101 @@
<?xml version="1.0" encoding="UTF-8"?>
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version = "1.3">
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buildImplicitDependencies = "YES">
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buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
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</Scheme>
+7
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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
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version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
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<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
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+13
View File
@@ -0,0 +1,13 @@
import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
@@ -0,0 +1,122 @@
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{
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},
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},
{
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},
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
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},
{
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},
{
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},
{
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},
{
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},
{
"size" : "76x76",
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},
{
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"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,5 @@
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
+59
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Sudoku App</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>sudoku_app</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>GADApplicationIdentifier</key>
<string>ca-app-pub-3940256099942544~1458002511</string>
<key>SKAdNetworkItems</key>
<array>
<dict>
<key>SKAdNetworkIdentifier</key>
<string>cstr6suwn9.skadnetwork</string>
</dict>
</array>
</dict>
</plist>
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@@ -0,0 +1 @@
#import "GeneratedPluginRegistrant.h"
+12
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@@ -0,0 +1,12 @@
import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}
+29
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import 'package:flutter/material.dart';
import 'package:google_mobile_ads/google_mobile_ads.dart'; // 👈 [추가]
import 'package:sudoku_app/screens/home_screen.dart';
// 🔽 [수정] main 함수를 async로 변경
void main() async {
// 🔽 [추가] Flutter 바인딩 초기화
WidgetsFlutterBinding.ensureInitialized();
// 🔽 [추가] 애드몹 SDK 초기화
await MobileAds.instance.initialize();
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Sudoku',
theme: ThemeData(
primarySwatch: Colors.blue,
useMaterial3: true,
),
home: const HomeScreen(),
);
}
}
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// lib/models/game_rank_dto.dart
class GameRankDto {
final String playerName;
final int primaryScore; // 스도쿠에서는 시간(초)
GameRankDto({required this.playerName, required this.primaryScore});
factory GameRankDto.fromJson(Map<String, dynamic> json) {
return GameRankDto(
playerName: json['playerName'],
primaryScore: (json['primaryScore'] as num).toInt(),
);
}
}
+26
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// lib/models/sudoku_game_dto.dart
// 🔽 [수정] PuzzleData.kt의 새 DTO (puzzleId -> blockSize)
class SudokuGameDto {
final String question;
final String solution;
final int blockSize; // 예: 3 (3x3 블록)
// 🔽 [추가] blockSize로부터 gridSize 계산 (예: 9)
final int gridSize;
SudokuGameDto({
required this.question,
required this.solution,
required this.blockSize,
}) : gridSize = blockSize * blockSize; // 생성 시 gridSize 자동 계산
factory SudokuGameDto.fromJson(Map<String, dynamic> json) {
int bs = json['blockSize'] ?? 3;
return SudokuGameDto(
question: json['question'],
solution: json['solution'],
blockSize: bs,
);
}
}
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// lib/models/sudoku_theme.dart
import 'package:flutter/material.dart';
// 1. SudokuTheme 클래스
// '게임 시작' 시점에 동적으로 생성될 객체입니다.
class SudokuTheme {
final String name; // "숫자", "알파벳", "과일"
final List<String> symbols; // 👈 '게임에 실제 사용할' 무작위로 뽑힌 기호 리스트
const SudokuTheme({required this.name, required this.symbols});
// 1-based 정수(1)를 테마 기호("🍎")로 변환
String getSymbol(int value) {
if (value > 0 && value <= symbols.length) {
return symbols[value - 1]; // 1 -> index 0
}
return '?';
}
// 테마 기호("🍎")를 1-based 정수(1)로 변환
int getValue(String symbol) {
int index = symbols.indexOf(symbol);
if (index != -1) {
return index + 1; // index 0 -> 1
}
return 0;
}
}
// 2. AppThemes 클래스 (테마 저장소 역할)
class AppThemes {
// --- 테마 이름 정의 ---
static const String random = "랜덤";
static const String numbers = "숫자";
static const String letters = "알파벳";
static const String fruits = "과일";
static const String korean = "한글";
static const String animals = "동물";
// --- 1. 거대한 '상징 풀' 정의 (25개 이상) ---
static const List<String> _numberPool = [
"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16",
"17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30"
];
static const List<String> _letterPool = [
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P",
"Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
];
static const List<String> _fruitPool = [
"🍎", "🍌", "🍇", "🍓", "🍊", "🍋", "🍉", "🍑", "🍒", "🥝", "🥥", "🍍", "🥑", "🍆", "🍅", "🌽",
"🥕", "🫑", "🌶️", "🥦", "🥬", "🥒", "🍄", "🥜", "🫘", "🍏", "🍐", "🍈", "🥭", "🫒"
];
static const List<String> _koreanPool = [
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "", "", "", "", ""
];
static const List<String> _animalPool = [
"🐶", "🐱", "🐭", "🐹", "🐰", "🦊", "🐻", "🐼", "🐨", "🐯", "🦁", "🐮", "🐷", "🐸", "🐵", "🐔",
"🐧", "🐦", "🐤", "🦆", "🦅", "🦉", "🦇", "🐺", "🐗", "🐴", "🦄", "🐝", "🐛", "🦋"
];
// --- 2. 홈 화면 '선택' 메뉴에 표시될 이름 리스트 ---
static final List<String> selectableThemeNames = [
random,
numbers,
letters,
fruits,
korean,
animals
];
// --- 3. 테마 이름과 실제 '상징 풀'을 매핑 ---
static final Map<String, List<String>> _themePools = {
numbers: _numberPool,
letters: _letterPool,
fruits: _fruitPool,
korean: _koreanPool,
animals: _animalPool,
};
// --- 4. [핵심] 게임 시작 시 호출될 테마 '빌더' 함수 ---
static SudokuTheme buildGameTheme(String themeName, int gridSize) {
String effectiveThemeName = themeName;
// 1. "랜덤"이 선택된 경우
if (themeName == random) {
// "랜덤"을 제외한 실제 테마 이름 리스트에서 무작위로 하나 선택
final actualThemes = _themePools.keys.toList();
effectiveThemeName = (actualThemes..shuffle()).first;
}
// 2. 해당 테마의 '거대 풀'을 가져옴 (없으면 숫자로 대체)
final List<String> pool = _themePools[effectiveThemeName] ?? _numberPool;
// 3. 거대 풀을 섞은 뒤, 게임에 필요한 만큼(gridSize)만 뽑음
if (pool.length < gridSize) {
throw Exception("$effectiveThemeName 테마의 상징이 ${pool.length}개뿐입니다. $gridSize개가 필요합니다.");
}
final List<String> selectedSymbols = (pool.toList()..shuffle()).sublist(0, gridSize);
// 4. 이 게임만을 위한 '일회용' SudokuTheme 객체를 생성하여 반환
return SudokuTheme(
name: effectiveThemeName, // 실제 사용된 테마 이름 (예: "과일")
symbols: selectedSymbols, // 무작위로 뽑힌 기호 리스트
);
}
}
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// lib/models/unified_rank_dto.dart
class UnifiedRankDto {
final String gameType;
final String? contextId;
final String playerName;
final int primaryScore;
final int? secondaryScore;
UnifiedRankDto({
required this.gameType,
this.contextId,
required this.playerName,
required this.primaryScore,
this.secondaryScore,
});
// Dart 객체를 JSON으로 변환 (서버 전송용)
Map<String, dynamic> toJson() {
return {
'gameType': gameType,
'contextId': contextId,
'playerName': playerName,
'primaryScore': primaryScore,
'secondaryScore': secondaryScore,
};
}
}
+11
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@@ -0,0 +1,11 @@
class ValidateResultDto {
final bool isCorrect;
ValidateResultDto({required this.isCorrect});
factory ValidateResultDto.fromJson(Map<String, dynamic> json) {
return ValidateResultDto(
isCorrect: json['correct'] ?? false,
);
}
}
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@@ -0,0 +1,464 @@
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:sudoku_app/models/sudoku_game_dto.dart';
import 'package:sudoku_app/models/sudoku_theme.dart';
import 'package:sudoku_app/models/unified_rank_dto.dart';
import 'package:sudoku_app/services/puzzle_service.dart';
import 'package:sudoku_app/widgets/ad_banner_widget.dart';
import 'package:sudoku_app/widgets/number_pad.dart';
import 'package:sudoku_app/widgets/sudoku_board.dart';
class GameScreen extends StatefulWidget {
final SudokuGameDto gameData;
final String themeName;
const GameScreen({
super.key,
required this.gameData,
required this.themeName,
});
@override
State<GameScreen> createState() => _GameScreenState();
}
class _GameScreenState extends State<GameScreen> {
final PuzzleService _puzzleService = PuzzleService();
late final int blockSize;
late final int gridSize;
late final SudokuTheme activeTheme;
late List<int> puzzleCells;
late List<int> solutionCells;
late List<int> originalCells;
int? selectedIndex;
int score = 5;
int secondsElapsed = 0;
Timer? timer;
int? selectedNumberPad;
Set<int> incorrectCells = {};
bool isValidating = false;
// "A" -> 10 (파싱용)
int _charToInt(String char) {
if (char == '0') return 0;
if (char.codeUnitAt(0) >= '1'.codeUnitAt(0) && char.codeUnitAt(0) <= '9'.codeUnitAt(0)) {
return int.parse(char);
}
if (char.codeUnitAt(0) >= 'A'.codeUnitAt(0) && char.codeUnitAt(0) <= 'Z'.codeUnitAt(0)) {
return char.codeUnitAt(0) - 'A'.codeUnitAt(0) + 10;
}
return -1;
}
// 10 -> "A" (전송용)
String _intToChar(int num) {
if (num == 0) return '0';
if (num >= 1 && num <= 9) return num.toString();
if (num >= 10 && num <= 35) return String.fromCharCode('A'.codeUnitAt(0) + (num - 10));
return '?';
}
@override
void initState() {
super.initState();
blockSize = widget.gameData.blockSize;
gridSize = widget.gameData.gridSize;
activeTheme = AppThemes.buildGameTheme(widget.themeName, gridSize);
puzzleCells = widget.gameData.question.split('').map(_charToInt).toList();
solutionCells = widget.gameData.solution.split('').map(_charToInt).toList();
originalCells = widget.gameData.question.split('').map(_charToInt).toList();
startTimer();
}
@override
void dispose() {
timer?.cancel();
super.dispose();
}
void startTimer() {
timer = Timer.periodic(const Duration(seconds: 1), (timer) {
setState(() {
secondsElapsed++;
});
});
}
void onCellTapped(int index) {
if (originalCells[index] == 0) {
setState(() {
selectedIndex = index;
if (selectedNumberPad != null) {
// 오답 블로킹
if (incorrectCells.isNotEmpty && !incorrectCells.contains(index)) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(
content: Text('틀린 값을 먼저 수정해주세요. (되돌리기 ↩)'),
duration: Duration(seconds: 1),
),
);
return; // 입력 처리 중단
}
final int numberValue = selectedNumberPad!;
puzzleCells[index] = numberValue;
// 정답과 비교
if (numberValue != solutionCells[index]) {
// 점수 차감
if (!incorrectCells.contains(index)) {
if (score > 0) {
score--;
}
incorrectCells.add(index);
}
} else {
incorrectCells.remove(index);
}
_checkIfBoardIsFull();
}
});
}
}
void _checkIfBoardIsFull() {
if (!puzzleCells.contains(0) && !isValidating) {
_validateGame();
}
}
void onNumberTapped(int numberValue) {
setState(() {
if (selectedNumberPad == numberValue) {
selectedNumberPad = null;
} else {
selectedNumberPad = numberValue;
}
});
}
void onUndoTapped() {
setState(() {
if (selectedIndex != null && originalCells[selectedIndex!] == 0) {
puzzleCells[selectedIndex!] = 0;
incorrectCells.remove(selectedIndex);
}
});
}
void onHintTapped() {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('힌트 기능은 준비 중입니다.')),
);
}
Future<void> _validateGame() async {
// ... (기존과 동일)
if (isValidating) return;
setState(() { isValidating = true; });
timer?.cancel();
String currentAnswer = puzzleCells.map(_intToChar).join('');
try {
final bool result = await _puzzleService.validateSolution(
widget.gameData.question, currentAnswer, blockSize,
);
if (result) {
if(mounted) _showRankingDialog();
} else {
if(mounted) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('🤔 틀린 부분이 있습니다.')),
);
}
startTimer();
}
} catch (e) {
if(mounted) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('오류: $e')),
);
}
startTimer();
} finally {
if(mounted) {
setState(() { isValidating = false; });
}
}
}
void _showRankingDialog() {
// ... (기존과 동일)
final nameController = TextEditingController();
bool isSubmitting = false;
final String contextId = "SUDOKU_${gridSize}x${gridSize}_L${_difficultyLevel(widget.gameData.question)}";
showDialog(
context: context,
barrierDismissible: false,
builder: (ctx) {
return StatefulBuilder(
builder: (context, setDialogState) {
return AlertDialog(
title: const Text('🎉 성공! 기록을 남겨주세요.'),
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
Text('($contextId)'),
Text('완료 시간: $secondsElapsed'),
const SizedBox(height: 20),
TextField(
controller: nameController,
decoration: const InputDecoration(
labelText: '이름 (10자 이내)',
border: OutlineInputBorder(),
),
maxLength: 10,
),
],
),
actions: [
TextButton(
onPressed: () {
Navigator.of(ctx).pop();
Navigator.of(context).pop();
},
child: const Text('닫기'),
),
isSubmitting
? const Padding(
padding: EdgeInsets.all(8.0),
child: CircularProgressIndicator(),
)
: ElevatedButton(
onPressed: () async {
final playerName = nameController.text.trim();
if (playerName.isEmpty) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('이름을 입력해주세요.')),
);
return;
}
setDialogState(() { isSubmitting = true; });
final rankDto = UnifiedRankDto(
gameType: 'SUDOKU',
contextId: contextId,
playerName: playerName,
primaryScore: secondsElapsed,
secondaryScore: null,
);
try {
await _puzzleService.submitRank(rankDto);
if (!mounted) return;
Navigator.of(ctx).pop();
Navigator.of(context).pop();
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('랭킹이 등록되었습니다!')),
);
} catch (e) {
setDialogState(() { isSubmitting = false; });
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text(e.toString())),
);
}
},
child: const Text('랭킹 등록'),
),
],
);
},
);
},
);
}
int _difficultyLevel(String question) {
int holes = question.split('').where((c) => c == '0').length;
double holeRatio = holes / (gridSize * gridSize);
if (holeRatio <= 0.51) return 1;
if (holeRatio <= 0.58) return 2;
if (holeRatio <= 0.63) return 3;
if (holeRatio <= 0.68) return 4;
return 5;
}
@override
Widget build(BuildContext context) {
// 🔽 [수정] 타이머 텍스트를 AppBar로 이동시키기 위해 build 메서드 상단으로 이동
String formattedTime =
'${(secondsElapsed ~/ 60).toString().padLeft(2, '0')}:${(secondsElapsed % 60).toString().padLeft(2, '0')}';
final Map<int, int> numberCounts = {};
for (int i = 1; i <= gridSize; i++) { numberCounts[i] = 0; }
for (int cellValue in puzzleCells) {
if (cellValue > 0) {
numberCounts[cellValue] = (numberCounts[cellValue] ?? 0) + 1;
}
}
return Scaffold(
appBar: AppBar(
title: const Text('Sudoku'), // 👈 [수정] 테마 이름 제거
actions: [
// 🔽 [수정] AppBar 우측에 타이머 추가
Padding(
padding: const EdgeInsets.only(right: 20.0),
child: Center(
child: Text(
formattedTime,
style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
),
),
],
),
body: Column(
children: [
// 1. 게임 콘텐츠 영역
Expanded(
child: LayoutBuilder(
builder: (context, constraints) {
bool isLandscape = constraints.maxWidth > constraints.maxHeight;
if (isLandscape) {
return _buildLandscapeLayout(context, numberCounts);
} else {
return _buildPortraitLayout(context, numberCounts);
}
},
),
),
// 2. 광고 배너
const AdBannerWidget(),
],
),
);
}
// 🔽 [수정] formattedTime 파라미터 제거
Widget _buildPortraitLayout(BuildContext context, Map<int, int> numberCounts) {
return Center(
child: ConstrainedBox(
constraints: const BoxConstraints(maxWidth: 600),
child: SingleChildScrollView(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
children: [
_buildGameInfoWidget(), // 👈 [수정] 파라미터 제거
const SizedBox(height: 15),
_buildSudokuBoardWidget(),
const SizedBox(height: 15),
_buildNumberPadWidget(context, numberCounts, isLandscape: false),
],
),
),
),
),
);
}
// 🔽 [수정] formattedTime 파라미터 제거
Widget _buildLandscapeLayout(BuildContext context, Map<int, int> numberCounts) {
return Padding(
padding: const EdgeInsets.all(16.0),
child: Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Expanded(
flex: 6,
child: Center(
child: AspectRatio(
aspectRatio: 1.0,
child: _buildSudokuBoardWidget(),
),
),
),
const SizedBox(width: 16),
Expanded(
flex: 4,
child: SingleChildScrollView(
child: Column(
children: [
_buildGameInfoWidget(), // 👈 [수정] 파라미터 제거
const SizedBox(height: 20),
_buildNumberPadWidget(context, numberCounts, isLandscape: true),
],
),
),
),
],
),
);
}
// 🔽 [수정] 상단 정보 (점수, 힌트, 되돌리기) - 타이머 제거
Widget _buildGameInfoWidget() {
return Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
// 1. 점수
Text('SCORE: $score', style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)),
// 2. 버튼 그룹 (힌트, 되돌리기)
Row(
mainAxisSize: MainAxisSize.min,
children: [
IconButton(
onPressed: onHintTapped,
icon: const Icon(Icons.lightbulb_outline, color: Colors.orange),
iconSize: 30,
),
IconButton(
onPressed: onUndoTapped,
icon: const Icon(Icons.undo, color: Colors.red),
iconSize: 30,
),
],
)
],
);
}
// 게임 보드 (변경 없음)
Widget _buildSudokuBoardWidget() {
return SudokuBoard(
blockSize: blockSize,
theme: activeTheme,
cells: puzzleCells,
originalCells: originalCells,
selectedIndex: selectedIndex,
selectedNumberPad: selectedNumberPad,
incorrectCells: incorrectCells,
onCellTapped: onCellTapped,
);
}
// 숫자 패드 (변경 없음)
Widget _buildNumberPadWidget(BuildContext context, Map<int, int> numberCounts, {required bool isLandscape}) {
double? maxWidth = !isLandscape
? 600 * 0.6
: null;
return Center(
child: ConstrainedBox(
constraints: BoxConstraints(maxWidth: maxWidth ?? double.infinity),
child: NumberPad(
blockSize: blockSize,
theme: activeTheme,
numberCounts: numberCounts,
selectedNumber: selectedNumberPad,
onNumberTapped: onNumberTapped,
isLandscape: isLandscape,
),
),
);
}
}
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import 'package:flutter/material.dart';
import 'package:sudoku_app/models/sudoku_game_dto.dart';
import 'package:sudoku_app/models/sudoku_theme.dart';
import 'package:sudoku_app/screens/game_screen.dart';
import 'package:sudoku_app/screens/ranking_screen.dart';
import 'package:sudoku_app/services/puzzle_service.dart';
import 'package:sudoku_app/widgets/ad_banner_widget.dart';
class HomeScreen extends StatefulWidget {
const HomeScreen({super.key});
@override
State<HomeScreen> createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
// 난이도
double _difficultyLevel = 2.0;
final List<String> levelLabels = ["Easy", "Normal", "Medium", "Hard", "Expert"];
// 그리드 크기
double _blockSize = 3.0;
// 🔽 [수정] 16x16, 25x25 옵션 제거
final List<String> sizeLabels = ["4x4", "9x9"];
// 테마 이름
late String _selectedThemeName;
bool isLoading = false;
final PuzzleService _puzzleService = PuzzleService();
@override
void initState() {
super.initState();
// 기본 테마를 '랜덤' 이름으로 설정
_selectedThemeName = AppThemes.random;
}
Future<void> _startGame() async {
setState(() { isLoading = true; });
try {
final String level = _difficultyLevel.round().toString();
final String blockSize = _blockSize.round().toString();
final SudokuGameDto gameData = await _puzzleService.startGame(level, blockSize);
// 선택된 '테마 이름(String)'을 그대로 전달
if (mounted) {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => GameScreen(
gameData: gameData,
themeName: _selectedThemeName,
),
),
);
}
} catch (e) {
if (mounted) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('게임 로딩 실패: $e')),
);
}
} finally {
if (mounted) {
setState(() { isLoading = false; });
}
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('스도쿠 게임')),
body: LayoutBuilder( // 비율 기반 레이아웃
builder: (context, constraints) {
const double maxContentRatio = 0.6;
final double constrainedWidth = constraints.maxHeight * maxContentRatio;
return Center(
child: ConstrainedBox(
constraints: BoxConstraints(maxWidth: constrainedWidth),
child: Column(
children: [
Expanded(
child: Center(
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 20.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
// 1. 난이도 선택
const Text("난이도", style: TextStyle(fontSize: 18)),
Slider(
value: _difficultyLevel,
min: 1.0, max: 5.0, divisions: 4,
label: levelLabels[_difficultyLevel.round() - 1],
onChanged: (newValue) => setState(() { _difficultyLevel = newValue; }),
),
const SizedBox(height: 20),
// 2. 그리드 크기 선택
const Text("그리드 크기", style: TextStyle(fontSize: 18)),
Text(
// 🔽 [수정] 인덱스 매핑 변경 (2.0 -> index 0)
sizeLabels[_blockSize.round() - 2],
style: const TextStyle(fontSize: 22, fontWeight: FontWeight.bold, color: Colors.deepOrange),
),
Slider(
value: _blockSize,
// 🔽 [수정] 최대값을 3.0으로, divisions를 1로 변경
min: 2.0, max: 3.0, divisions: 1,
label: sizeLabels[_blockSize.round() - 2],
activeColor: Colors.deepOrange,
onChanged: (newValue) => setState(() { _blockSize = newValue; }),
),
const SizedBox(height: 20),
// 3. 테마 선택 (String 기반)
const Text("테마", style: TextStyle(fontSize: 18)),
DropdownButton<String>(
value: _selectedThemeName,
items: AppThemes.selectableThemeNames.map((themeName) {
return DropdownMenuItem<String>(
value: themeName,
child: Text(themeName, style: const TextStyle(fontSize: 20)),
);
}).toList(),
onChanged: (themeName) {
if (themeName != null) {
setState(() { _selectedThemeName = themeName; });
}
},
),
const SizedBox(height: 30),
if (isLoading)
const CircularProgressIndicator()
else
ElevatedButton(
onPressed: _startGame,
style: ElevatedButton.styleFrom(padding: const EdgeInsets.symmetric(horizontal: 40, vertical: 15)),
child: const Text('게임 시작', style: TextStyle(fontSize: 18)),
),
const SizedBox(height: 10),
TextButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => const RankingScreen()),
);
},
child: const Text('랭킹 보기'),
),
],
),
),
),
),
const AdBannerWidget(),
],
),
),
);
},
),
);
}
}
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import 'package:flutter/material.dart';
import 'package:sudoku_app/models/game_rank_dto.dart';
import 'package:sudoku_app/services/puzzle_service.dart';
class RankingScreen extends StatefulWidget {
const RankingScreen({super.key});
@override
State<RankingScreen> createState() => _RankingScreenState();
}
class _RankingScreenState extends State<RankingScreen> {
final PuzzleService _puzzleService = PuzzleService();
// FutureBuilder를 사용하여 비동기 데이터를 쉽게 처리
late Future<List<GameRankDto>> _rankingFuture;
@override
void initState() {
super.initState();
// 화면이 로드될 때 스도쿠의 전체 랭킹을 가져옴 (contextId = null)
_rankingFuture = _puzzleService.fetchRanks('SUDOKU', null);
}
// 점수(초)를 'mm:ss' 형식으로 변환
String _formatScore(int seconds) {
final min = (seconds ~/ 60).toString().padLeft(2, '0');
final sec = (seconds % 60).toString().padLeft(2, '0');
return '$min:$sec';
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('스도쿠 전체 랭킹')),
body: FutureBuilder<List<GameRankDto>>(
future: _rankingFuture,
builder: (context, snapshot) {
// 로딩 중일 때
if (snapshot.connectionState == ConnectionState.waiting) {
return const Center(child: CircularProgressIndicator());
}
// 에러 발생 시
if (snapshot.hasError) {
return Center(child: Text('랭킹 로딩 실패: ${snapshot.error}'));
}
// 데이터가 없거나 비어있을 때
if (!snapshot.hasData || snapshot.data!.isEmpty) {
return const Center(child: Text('등록된 랭킹이 없습니다.'));
}
// 성공적으로 데이터를 가져왔을 때
final ranks = snapshot.data!;
return ListView.builder(
itemCount: ranks.length,
itemBuilder: (context, index) {
final rank = ranks[index];
return ListTile(
leading: Text(
'${index + 1}.',
style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
title: Text(rank.playerName, style: const TextStyle(fontSize: 18)),
trailing: Text(
_formatScore(rank.primaryScore), // 시간(초)을 mm:ss로 표시
style: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
color: Colors.blue,
),
),
);
},
);
},
),
);
}
}
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import 'dart:convert';
import 'dart:developer';
import 'package:http/http.dart' as http;
import 'package:sudoku_app/models/sudoku_game_dto.dart';
import 'package:sudoku_app/models/unified_rank_dto.dart';
import 'package:sudoku_app/models/game_rank_dto.dart';
class PuzzleService {
final String _baseUrl = "https://lunaticbum.kr"; // 👈 HTTPS 확인
// 🔽 [수정] 'blockSize' 파라미터 추가
Future<SudokuGameDto> startGame(String level, String blockSize) async {
final response = await http.get(
Uri.parse('$_baseUrl/puzzle/sudoku/start?level=$level&blockSizeStr=$blockSize'),
);
if (response.statusCode == 200) {
final data = jsonDecode(utf8.decode(response.bodyBytes));
return SudokuGameDto.fromJson(data);
} else {
throw Exception('게임 로딩 실패: ${response.statusCode}');
}
}
// 🔽 [수정] puzzleId 대신 question, answer, blockSize를 전송
Future<bool> validateSolution(String question, String answer, int blockSize) async {
final response = await http.post(
Uri.parse('$_baseUrl/puzzle/sudoku/validate'),
headers: {'Content-Type': 'application/json'},
body: jsonEncode({
'question': question, // 👈 [수정]
'answer': answer,
'blockSize': blockSize, // 👈 [수정]
}),
);
if (response.statusCode == 200) {
return jsonDecode(response.body)['correct'] ?? false;
} else {
log("정답 확인 실패: ${response.statusCode}");
log("응답 본문: ${response.body}");
throw Exception('정답 확인 실패: ${response.statusCode}');
}
}
// POST /api/ranks/submit
Future<void> submitRank(UnifiedRankDto rankDto) async {
final response = await http.post(
Uri.parse('$_baseUrl/api/ranks/submit'),
headers: {'Content-Type': 'application/json'},
body: jsonEncode(rankDto.toJson()),
);
if (response.statusCode != 200) {
try {
final errorBody = utf8.decode(response.bodyBytes);
throw Exception(errorBody);
} catch (e) {
throw Exception('랭킹 등록 실패: ${response.reasonPhrase}');
}
}
}
Future<List<GameRankDto>> fetchRanks(String gameType, String? contextId) async {
final queryParams = {
'gameType': gameType,
if (contextId != null) 'contextId': contextId,
};
// 쿼리 파라미터를 포함하여 URI 생성
final uri = Uri.parse('$_baseUrl/api/ranks/list').replace(queryParameters: queryParams);
final response = await http.get(uri);
if (response.statusCode == 200) {
// 서버에서 [ ... ] 형태의 JSON 배열을 받음
final List<dynamic> data = jsonDecode(utf8.decode(response.bodyBytes));
// 각 JSON 객체를 GameRankDto로 변환
return data.map((json) => GameRankDto.fromJson(json)).toList();
} else {
throw Exception('랭킹 로딩 실패');
}
}
}
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import 'dart:io';
import 'package:flutter/material.dart';
import 'package:google_mobile_ads/google_mobile_ads.dart';
class AdBannerWidget extends StatefulWidget {
const AdBannerWidget({super.key});
@override
State<AdBannerWidget> createState() => _AdBannerWidgetState();
}
class _AdBannerWidgetState extends State<AdBannerWidget> {
BannerAd? _bannerAd;
bool _isAdLoaded = false;
// TODO: 릴리스 시 실제 Ad Unit ID로 교체하세요.
final String _androidAdUnitId = 'ca-app-pub-3940256099942544/6300978111'; // 테스트 ID
final String _iosAdUnitId = 'ca-app-pub-3940256099942544/2934735716'; // 테스트 ID
@override
void initState() {
super.initState();
_loadAd();
}
void _loadAd() {
_bannerAd = BannerAd(
adUnitId: Platform.isAndroid ? _androidAdUnitId : _iosAdUnitId,
size: AdSize.banner,
request: const AdRequest(),
listener: BannerAdListener(
onAdLoaded: (Ad ad) {
setState(() {
_isAdLoaded = true;
});
},
onAdFailedToLoad: (Ad ad, LoadAdError error) {
print('Ad failed to load: $error');
ad.dispose();
},
),
)..load();
}
@override
void dispose() {
_bannerAd?.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
if (_isAdLoaded && _bannerAd != null) {
// 광고가 로드되면 광고 위젯을 표시
return Container(
width: _bannerAd!.size.width.toDouble(),
height: _bannerAd!.size.height.toDouble(),
alignment: Alignment.center,
child: AdWidget(ad: _bannerAd!),
);
} else {
// 로드되지 않았으면, 광고 높이만큼의 빈 공간만 차지
return Container(
height: AdSize.banner.height.toDouble(),
);
}
}
}
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import 'package:flutter/material.dart';
import 'package:sudoku_app/models/sudoku_theme.dart';
class NumberPad extends StatelessWidget {
final int blockSize;
final SudokuTheme theme;
final Map<int, int> numberCounts;
final int? selectedNumber;
final Function(int) onNumberTapped;
final bool isLandscape; // 👈 [추가] 이 파라미터가 있어야 합니다
const NumberPad({
super.key,
required this.blockSize,
required this.theme,
required this.numberCounts,
required this.selectedNumber,
required this.onNumberTapped,
required this.isLandscape, // 👈 [추가] 생성자에 추가
});
@override
Widget build(BuildContext context) {
final int gridSize = blockSize * blockSize;
// 1. 버튼 위젯 리스트 생성
List<Widget> numberButtons = List.generate(gridSize, (index) {
int numberValue = index + 1;
String numberSymbol = theme.getSymbol(numberValue);
bool isSelected = (numberValue == selectedNumber);
bool isCompleted = (numberCounts[numberValue] ?? 0) >= gridSize;
Widget button = ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: isSelected ? Colors.blue.shade300 : null,
foregroundColor: isSelected ? Colors.white : null,
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 0),
textStyle: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(4))
),
onPressed: isCompleted
? null
: () => onNumberTapped(numberValue),
child: Text(numberSymbol),
);
// 가로 모드(Wrap)에서는 Flexible로 감싸고,
// 세로 모드(Grid)에서는 감싸지 않음
if (isLandscape) {
// Flexible을 사용해 Wrap 내에서 버튼이 공간을 차지하도록 함
return Flexible(child: button);
} else {
return button;
}
});
// 2. 가로/세로 모드에 따라 다른 레이아웃 반환
if (isLandscape) {
// --- 가로 모드: Wrap 사용 (버튼이 가로로 흐름) ---
return Wrap(
runSpacing: 4.0, // 줄(세로) 간격
spacing: 4.0, // 버튼(가로) 간격
children: numberButtons,
);
} else {
// --- 세로 모드: GridView 사용 (블록 모양) ---
return GridView.count(
crossAxisCount: blockSize, // 2x2, 3x3, 4x4, 5x5
shrinkWrap: true,
physics: const NeverScrollableScrollPhysics(),
padding: EdgeInsets.zero,
mainAxisSpacing: 4,
crossAxisSpacing: 4,
children: numberButtons,
);
}
}
}
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import 'package:flutter/material.dart';
import 'package:sudoku_app/models/sudoku_theme.dart'; // 👈 [추가]
class SudokuBoard extends StatelessWidget {
final int blockSize;
final SudokuTheme theme; // 👈 [추가]
final List<int> cells; // 👈 [수정] List<String> -> List<int>
final List<int> originalCells; // 👈 [수정] List<String> -> List<int>
final int? selectedIndex;
final int? selectedNumberPad;
final Set<int> incorrectCells;
final Function(int) onCellTapped;
const SudokuBoard({
super.key,
required this.blockSize,
required this.theme, // 👈 [추가]
required this.cells,
required this.originalCells,
required this.selectedIndex,
required this.selectedNumberPad,
required this.incorrectCells,
required this.onCellTapped,
});
@override
Widget build(BuildContext context) {
final int gridSize = blockSize * blockSize;
final double fontSize = (gridSize > 9) ? (gridSize > 16 ? 12 : 16) : 24;
return AspectRatio(
aspectRatio: 1.0,
child: GridView.builder(
physics: const NeverScrollableScrollPhysics(),
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: gridSize,
),
itemCount: gridSize * gridSize,
itemBuilder: (context, index) {
int row = index ~/ gridSize;
int col = index % gridSize;
int cellValue = cells[index]; // 👈 [수정] 0, 1, 10...
bool isEditable = (originalCells[index] == 0); // 👈 [수정] "0" -> 0
bool isSelected = (index == selectedIndex);
bool isHighlighted = (cellValue != 0 && // 👈 [수정]
selectedNumberPad != null &&
cellValue == selectedNumberPad); // 👈 [수정] int == int 비교
bool isIncorrect = incorrectCells.contains(index);
BorderSide thickBorder = const BorderSide(color: Colors.black, width: 2.0);
BorderSide thinBorder = const BorderSide(color: Colors.grey, width: 0.5);
return GestureDetector(
onTap: () => onCellTapped(index),
child: Container(
alignment: Alignment.center,
decoration: BoxDecoration(
color: isIncorrect
? Colors.red.shade100
: isSelected
? Colors.blue.shade100
: isHighlighted
? Colors.blue.shade200
: isEditable
? Colors.white
: Colors.grey.shade200,
border: Border(
top: (row == 0) ? thickBorder : thinBorder,
left: (col == 0) ? thickBorder : thinBorder,
right: (col == gridSize - 1) ? thickBorder : (col % blockSize == blockSize - 1) ? thickBorder : thinBorder,
bottom: (row == gridSize - 1) ? thickBorder : (row % blockSize == blockSize - 1) ? thickBorder : thinBorder,
),
),
child: Text(
// 🔽 [수정] 0이면 비우고, 아니면 테마 기호("1", "A", "🍎") 표시
cellValue == 0 ? '' : theme.getSymbol(cellValue),
style: TextStyle(
fontSize: fontSize,
fontWeight: FontWeight.bold,
color: isIncorrect
? Colors.red.shade900
: isEditable
? Colors.blue
: Colors.black,
),
),
),
);
},
),
);
}
}
+1
View File
@@ -0,0 +1 @@
flutter/ephemeral
+128
View File
@@ -0,0 +1,128 @@
# Project-level configuration.
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "sudoku_app")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "com.example.sudoku_app")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()
# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
install(FILES "${bundled_library}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endforeach(bundled_library)
# Copy the native assets provided by the build.dart from all packages.
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
install(DIRECTORY "${NATIVE_ASSETS_DIR}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
+88
View File
@@ -0,0 +1,88 @@
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.10)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
# which isn't available in 3.10.
function(list_prepend LIST_NAME PREFIX)
set(NEW_LIST "")
foreach(element ${${LIST_NAME}})
list(APPEND NEW_LIST "${PREFIX}${element}")
endforeach(element)
set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# === Flutter Library ===
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"fl_basic_message_channel.h"
"fl_binary_codec.h"
"fl_binary_messenger.h"
"fl_dart_project.h"
"fl_engine.h"
"fl_json_message_codec.h"
"fl_json_method_codec.h"
"fl_message_codec.h"
"fl_method_call.h"
"fl_method_channel.h"
"fl_method_codec.h"
"fl_method_response.h"
"fl_plugin_registrar.h"
"fl_plugin_registry.h"
"fl_standard_message_codec.h"
"fl_standard_method_codec.h"
"fl_string_codec.h"
"fl_value.h"
"fl_view.h"
"flutter_linux.h"
)
list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
target_link_libraries(flutter INTERFACE
PkgConfig::GTK
PkgConfig::GLIB
PkgConfig::GIO
)
add_dependencies(flutter flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CMAKE_CURRENT_BINARY_DIR}/_phony_
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
)
@@ -0,0 +1,11 @@
//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
void fl_register_plugins(FlPluginRegistry* registry) {
}
@@ -0,0 +1,15 @@
//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter_linux/flutter_linux.h>
// Registers Flutter plugins.
void fl_register_plugins(FlPluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_
+23
View File
@@ -0,0 +1,23 @@
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)
foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/linux plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)
+26
View File
@@ -0,0 +1,26 @@
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the application ID.
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
+6
View File
@@ -0,0 +1,6 @@
#include "my_application.h"
int main(int argc, char** argv) {
g_autoptr(MyApplication) app = my_application_new();
return g_application_run(G_APPLICATION(app), argc, argv);
}
+144
View File
@@ -0,0 +1,144 @@
#include "my_application.h"
#include <flutter_linux/flutter_linux.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#endif
#include "flutter/generated_plugin_registrant.h"
struct _MyApplication {
GtkApplication parent_instance;
char** dart_entrypoint_arguments;
};
G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
// Called when first Flutter frame received.
static void first_frame_cb(MyApplication* self, FlView *view)
{
gtk_widget_show(gtk_widget_get_toplevel(GTK_WIDGET(view)));
}
// Implements GApplication::activate.
static void my_application_activate(GApplication* application) {
MyApplication* self = MY_APPLICATION(application);
GtkWindow* window =
GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
// Use a header bar when running in GNOME as this is the common style used
// by applications and is the setup most users will be using (e.g. Ubuntu
// desktop).
// If running on X and not using GNOME then just use a traditional title bar
// in case the window manager does more exotic layout, e.g. tiling.
// If running on Wayland assume the header bar will work (may need changing
// if future cases occur).
gboolean use_header_bar = TRUE;
#ifdef GDK_WINDOWING_X11
GdkScreen* screen = gtk_window_get_screen(window);
if (GDK_IS_X11_SCREEN(screen)) {
const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
use_header_bar = FALSE;
}
}
#endif
if (use_header_bar) {
GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
gtk_widget_show(GTK_WIDGET(header_bar));
gtk_header_bar_set_title(header_bar, "sudoku_app");
gtk_header_bar_set_show_close_button(header_bar, TRUE);
gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
} else {
gtk_window_set_title(window, "sudoku_app");
}
gtk_window_set_default_size(window, 1280, 720);
g_autoptr(FlDartProject) project = fl_dart_project_new();
fl_dart_project_set_dart_entrypoint_arguments(project, self->dart_entrypoint_arguments);
FlView* view = fl_view_new(project);
GdkRGBA background_color;
// Background defaults to black, override it here if necessary, e.g. #00000000 for transparent.
gdk_rgba_parse(&background_color, "#000000");
fl_view_set_background_color(view, &background_color);
gtk_widget_show(GTK_WIDGET(view));
gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
// Show the window when Flutter renders.
// Requires the view to be realized so we can start rendering.
g_signal_connect_swapped(view, "first-frame", G_CALLBACK(first_frame_cb), self);
gtk_widget_realize(GTK_WIDGET(view));
fl_register_plugins(FL_PLUGIN_REGISTRY(view));
gtk_widget_grab_focus(GTK_WIDGET(view));
}
// Implements GApplication::local_command_line.
static gboolean my_application_local_command_line(GApplication* application, gchar*** arguments, int* exit_status) {
MyApplication* self = MY_APPLICATION(application);
// Strip out the first argument as it is the binary name.
self->dart_entrypoint_arguments = g_strdupv(*arguments + 1);
g_autoptr(GError) error = nullptr;
if (!g_application_register(application, nullptr, &error)) {
g_warning("Failed to register: %s", error->message);
*exit_status = 1;
return TRUE;
}
g_application_activate(application);
*exit_status = 0;
return TRUE;
}
// Implements GApplication::startup.
static void my_application_startup(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application startup.
G_APPLICATION_CLASS(my_application_parent_class)->startup(application);
}
// Implements GApplication::shutdown.
static void my_application_shutdown(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application shutdown.
G_APPLICATION_CLASS(my_application_parent_class)->shutdown(application);
}
// Implements GObject::dispose.
static void my_application_dispose(GObject* object) {
MyApplication* self = MY_APPLICATION(object);
g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
}
static void my_application_class_init(MyApplicationClass* klass) {
G_APPLICATION_CLASS(klass)->activate = my_application_activate;
G_APPLICATION_CLASS(klass)->local_command_line = my_application_local_command_line;
G_APPLICATION_CLASS(klass)->startup = my_application_startup;
G_APPLICATION_CLASS(klass)->shutdown = my_application_shutdown;
G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
}
static void my_application_init(MyApplication* self) {}
MyApplication* my_application_new() {
// Set the program name to the application ID, which helps various systems
// like GTK and desktop environments map this running application to its
// corresponding .desktop file. This ensures better integration by allowing
// the application to be recognized beyond its binary name.
g_set_prgname(APPLICATION_ID);
return MY_APPLICATION(g_object_new(my_application_get_type(),
"application-id", APPLICATION_ID,
"flags", G_APPLICATION_NON_UNIQUE,
nullptr));
}
+18
View File
@@ -0,0 +1,18 @@
#ifndef FLUTTER_MY_APPLICATION_H_
#define FLUTTER_MY_APPLICATION_H_
#include <gtk/gtk.h>
G_DECLARE_FINAL_TYPE(MyApplication, my_application, MY, APPLICATION,
GtkApplication)
/**
* my_application_new:
*
* Creates a new Flutter-based application.
*
* Returns: a new #MyApplication.
*/
MyApplication* my_application_new();
#endif // FLUTTER_MY_APPLICATION_H_
+7
View File
@@ -0,0 +1,7 @@
# Flutter-related
**/Flutter/ephemeral/
**/Pods/
# Xcode-related
**/dgph
**/xcuserdata/
+1
View File
@@ -0,0 +1 @@
#include "ephemeral/Flutter-Generated.xcconfig"
+1
View File
@@ -0,0 +1 @@
#include "ephemeral/Flutter-Generated.xcconfig"
@@ -0,0 +1,12 @@
//
// Generated file. Do not edit.
//
import FlutterMacOS
import Foundation
import webview_flutter_wkwebview
func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
WebViewFlutterPlugin.register(with: registry.registrar(forPlugin: "WebViewFlutterPlugin"))
}
+705
View File
@@ -0,0 +1,705 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 54;
objects = {
/* Begin PBXAggregateTarget section */
33CC111A2044C6BA0003C045 /* Flutter Assemble */ = {
isa = PBXAggregateTarget;
buildConfigurationList = 33CC111B2044C6BA0003C045 /* Build configuration list for PBXAggregateTarget "Flutter Assemble" */;
buildPhases = (
33CC111E2044C6BF0003C045 /* ShellScript */,
);
dependencies = (
);
name = "Flutter Assemble";
productName = FLX;
};
/* End PBXAggregateTarget section */
/* Begin PBXBuildFile section */
331C80D8294CF71000263BE5 /* RunnerTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 331C80D7294CF71000263BE5 /* RunnerTests.swift */; };
335BBD1B22A9A15E00E9071D /* GeneratedPluginRegistrant.swift in Sources */ = {isa = PBXBuildFile; fileRef = 335BBD1A22A9A15E00E9071D /* GeneratedPluginRegistrant.swift */; };
33CC10F12044A3C60003C045 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 33CC10F02044A3C60003C045 /* AppDelegate.swift */; };
33CC10F32044A3C60003C045 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 33CC10F22044A3C60003C045 /* Assets.xcassets */; };
33CC10F62044A3C60003C045 /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = 33CC10F42044A3C60003C045 /* MainMenu.xib */; };
33CC11132044BFA00003C045 /* MainFlutterWindow.swift in Sources */ = {isa = PBXBuildFile; fileRef = 33CC11122044BFA00003C045 /* MainFlutterWindow.swift */; };
/* End PBXBuildFile section */
/* Begin PBXContainerItemProxy section */
331C80D9294CF71000263BE5 /* PBXContainerItemProxy */ = {
isa = PBXContainerItemProxy;
containerPortal = 33CC10E52044A3C60003C045 /* Project object */;
proxyType = 1;
remoteGlobalIDString = 33CC10EC2044A3C60003C045;
remoteInfo = Runner;
};
33CC111F2044C79F0003C045 /* PBXContainerItemProxy */ = {
isa = PBXContainerItemProxy;
containerPortal = 33CC10E52044A3C60003C045 /* Project object */;
proxyType = 1;
remoteGlobalIDString = 33CC111A2044C6BA0003C045;
remoteInfo = FLX;
};
/* End PBXContainerItemProxy section */
/* Begin PBXCopyFilesBuildPhase section */
33CC110E2044A8840003C045 /* Bundle Framework */ = {
isa = PBXCopyFilesBuildPhase;
buildActionMask = 2147483647;
dstPath = "";
dstSubfolderSpec = 10;
files = (
);
name = "Bundle Framework";
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXCopyFilesBuildPhase section */
/* Begin PBXFileReference section */
331C80D5294CF71000263BE5 /* RunnerTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = RunnerTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
331C80D7294CF71000263BE5 /* RunnerTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = RunnerTests.swift; sourceTree = "<group>"; };
333000ED22D3DE5D00554162 /* Warnings.xcconfig */ = {isa = PBXFileReference; lastKnownFileType = text.xcconfig; path = Warnings.xcconfig; sourceTree = "<group>"; };
335BBD1A22A9A15E00E9071D /* GeneratedPluginRegistrant.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = GeneratedPluginRegistrant.swift; sourceTree = "<group>"; };
33CC10ED2044A3C60003C045 /* sudoku_app.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "sudoku_app.app"; sourceTree = BUILT_PRODUCTS_DIR; };
33CC10F02044A3C60003C045 /* AppDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppDelegate.swift; sourceTree = "<group>"; };
33CC10F22044A3C60003C045 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; name = Assets.xcassets; path = Runner/Assets.xcassets; sourceTree = "<group>"; };
33CC10F52044A3C60003C045 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = Base; path = Base.lproj/MainMenu.xib; sourceTree = "<group>"; };
33CC10F72044A3C60003C045 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; name = Info.plist; path = Runner/Info.plist; sourceTree = "<group>"; };
33CC11122044BFA00003C045 /* MainFlutterWindow.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MainFlutterWindow.swift; sourceTree = "<group>"; };
33CEB47222A05771004F2AC0 /* Flutter-Debug.xcconfig */ = {isa = PBXFileReference; lastKnownFileType = text.xcconfig; path = "Flutter-Debug.xcconfig"; sourceTree = "<group>"; };
33CEB47422A05771004F2AC0 /* Flutter-Release.xcconfig */ = {isa = PBXFileReference; lastKnownFileType = text.xcconfig; path = "Flutter-Release.xcconfig"; sourceTree = "<group>"; };
33CEB47722A0578A004F2AC0 /* Flutter-Generated.xcconfig */ = {isa = PBXFileReference; lastKnownFileType = text.xcconfig; name = "Flutter-Generated.xcconfig"; path = "ephemeral/Flutter-Generated.xcconfig"; sourceTree = "<group>"; };
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LastUpgradeVersion = "1510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "sudoku_app.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "sudoku_app.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "331C80D4294CF70F00263BE5"
BuildableName = "RunnerTests.xctest"
BlueprintName = "RunnerTests"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "sudoku_app.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "sudoku_app.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
+7
View File
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
+13
View File
@@ -0,0 +1,13 @@
import Cocoa
import FlutterMacOS
@main
class AppDelegate: FlutterAppDelegate {
override func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
override func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
return true
}
}
@@ -0,0 +1,68 @@
{
"images" : [
{
"size" : "16x16",
"idiom" : "mac",
"filename" : "app_icon_16.png",
"scale" : "1x"
},
{
"size" : "16x16",
"idiom" : "mac",
"filename" : "app_icon_32.png",
"scale" : "2x"
},
{
"size" : "32x32",
"idiom" : "mac",
"filename" : "app_icon_32.png",
"scale" : "1x"
},
{
"size" : "32x32",
"idiom" : "mac",
"filename" : "app_icon_64.png",
"scale" : "2x"
},
{
"size" : "128x128",
"idiom" : "mac",
"filename" : "app_icon_128.png",
"scale" : "1x"
},
{
"size" : "128x128",
"idiom" : "mac",
"filename" : "app_icon_256.png",
"scale" : "2x"
},
{
"size" : "256x256",
"idiom" : "mac",
"filename" : "app_icon_256.png",
"scale" : "1x"
},
{
"size" : "256x256",
"idiom" : "mac",
"filename" : "app_icon_512.png",
"scale" : "2x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "app_icon_512.png",
"scale" : "1x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "app_icon_1024.png",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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