flutter_sudoku/lib/screens/game_screen.dart
2025-11-07 17:07:22 +09:00

464 lines
14 KiB
Dart

import 'dart:async';
import 'package:flutter/material.dart';
import 'package:sudoku_app/models/sudoku_game_dto.dart';
import 'package:sudoku_app/models/sudoku_theme.dart';
import 'package:sudoku_app/models/unified_rank_dto.dart';
import 'package:sudoku_app/services/puzzle_service.dart';
import 'package:sudoku_app/widgets/ad_banner_widget.dart';
import 'package:sudoku_app/widgets/number_pad.dart';
import 'package:sudoku_app/widgets/sudoku_board.dart';
class GameScreen extends StatefulWidget {
final SudokuGameDto gameData;
final String themeName;
const GameScreen({
super.key,
required this.gameData,
required this.themeName,
});
@override
State<GameScreen> createState() => _GameScreenState();
}
class _GameScreenState extends State<GameScreen> {
final PuzzleService _puzzleService = PuzzleService();
late final int blockSize;
late final int gridSize;
late final SudokuTheme activeTheme;
late List<int> puzzleCells;
late List<int> solutionCells;
late List<int> originalCells;
int? selectedIndex;
int score = 5;
int secondsElapsed = 0;
Timer? timer;
int? selectedNumberPad;
Set<int> incorrectCells = {};
bool isValidating = false;
// "A" -> 10 (파싱용)
int _charToInt(String char) {
if (char == '0') return 0;
if (char.codeUnitAt(0) >= '1'.codeUnitAt(0) && char.codeUnitAt(0) <= '9'.codeUnitAt(0)) {
return int.parse(char);
}
if (char.codeUnitAt(0) >= 'A'.codeUnitAt(0) && char.codeUnitAt(0) <= 'Z'.codeUnitAt(0)) {
return char.codeUnitAt(0) - 'A'.codeUnitAt(0) + 10;
}
return -1;
}
// 10 -> "A" (전송용)
String _intToChar(int num) {
if (num == 0) return '0';
if (num >= 1 && num <= 9) return num.toString();
if (num >= 10 && num <= 35) return String.fromCharCode('A'.codeUnitAt(0) + (num - 10));
return '?';
}
@override
void initState() {
super.initState();
blockSize = widget.gameData.blockSize;
gridSize = widget.gameData.gridSize;
activeTheme = AppThemes.buildGameTheme(widget.themeName, gridSize);
puzzleCells = widget.gameData.question.split('').map(_charToInt).toList();
solutionCells = widget.gameData.solution.split('').map(_charToInt).toList();
originalCells = widget.gameData.question.split('').map(_charToInt).toList();
startTimer();
}
@override
void dispose() {
timer?.cancel();
super.dispose();
}
void startTimer() {
timer = Timer.periodic(const Duration(seconds: 1), (timer) {
setState(() {
secondsElapsed++;
});
});
}
void onCellTapped(int index) {
if (originalCells[index] == 0) {
setState(() {
selectedIndex = index;
if (selectedNumberPad != null) {
// 오답 블로킹
if (incorrectCells.isNotEmpty && !incorrectCells.contains(index)) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(
content: Text('틀린 값을 먼저 수정해주세요. (되돌리기 ↩)'),
duration: Duration(seconds: 1),
),
);
return; // 입력 처리 중단
}
final int numberValue = selectedNumberPad!;
puzzleCells[index] = numberValue;
// 정답과 비교
if (numberValue != solutionCells[index]) {
// 점수 차감
if (!incorrectCells.contains(index)) {
if (score > 0) {
score--;
}
incorrectCells.add(index);
}
} else {
incorrectCells.remove(index);
}
_checkIfBoardIsFull();
}
});
}
}
void _checkIfBoardIsFull() {
if (!puzzleCells.contains(0) && !isValidating) {
_validateGame();
}
}
void onNumberTapped(int numberValue) {
setState(() {
if (selectedNumberPad == numberValue) {
selectedNumberPad = null;
} else {
selectedNumberPad = numberValue;
}
});
}
void onUndoTapped() {
setState(() {
if (selectedIndex != null && originalCells[selectedIndex!] == 0) {
puzzleCells[selectedIndex!] = 0;
incorrectCells.remove(selectedIndex);
}
});
}
void onHintTapped() {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('힌트 기능은 준비 중입니다.')),
);
}
Future<void> _validateGame() async {
// ... (기존과 동일)
if (isValidating) return;
setState(() { isValidating = true; });
timer?.cancel();
String currentAnswer = puzzleCells.map(_intToChar).join('');
try {
final bool result = await _puzzleService.validateSolution(
widget.gameData.question, currentAnswer, blockSize,
);
if (result) {
if(mounted) _showRankingDialog();
} else {
if(mounted) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('🤔 틀린 부분이 있습니다.')),
);
}
startTimer();
}
} catch (e) {
if(mounted) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('오류: $e')),
);
}
startTimer();
} finally {
if(mounted) {
setState(() { isValidating = false; });
}
}
}
void _showRankingDialog() {
// ... (기존과 동일)
final nameController = TextEditingController();
bool isSubmitting = false;
final String contextId = "SUDOKU_${gridSize}x${gridSize}_L${_difficultyLevel(widget.gameData.question)}";
showDialog(
context: context,
barrierDismissible: false,
builder: (ctx) {
return StatefulBuilder(
builder: (context, setDialogState) {
return AlertDialog(
title: const Text('🎉 성공! 기록을 남겨주세요.'),
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
Text('($contextId)'),
Text('완료 시간: $secondsElapsed'),
const SizedBox(height: 20),
TextField(
controller: nameController,
decoration: const InputDecoration(
labelText: '이름 (10자 이내)',
border: OutlineInputBorder(),
),
maxLength: 10,
),
],
),
actions: [
TextButton(
onPressed: () {
Navigator.of(ctx).pop();
Navigator.of(context).pop();
},
child: const Text('닫기'),
),
isSubmitting
? const Padding(
padding: EdgeInsets.all(8.0),
child: CircularProgressIndicator(),
)
: ElevatedButton(
onPressed: () async {
final playerName = nameController.text.trim();
if (playerName.isEmpty) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('이름을 입력해주세요.')),
);
return;
}
setDialogState(() { isSubmitting = true; });
final rankDto = UnifiedRankDto(
gameType: 'SUDOKU',
contextId: contextId,
playerName: playerName,
primaryScore: secondsElapsed,
secondaryScore: null,
);
try {
await _puzzleService.submitRank(rankDto);
if (!mounted) return;
Navigator.of(ctx).pop();
Navigator.of(context).pop();
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('랭킹이 등록되었습니다!')),
);
} catch (e) {
setDialogState(() { isSubmitting = false; });
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text(e.toString())),
);
}
},
child: const Text('랭킹 등록'),
),
],
);
},
);
},
);
}
int _difficultyLevel(String question) {
int holes = question.split('').where((c) => c == '0').length;
double holeRatio = holes / (gridSize * gridSize);
if (holeRatio <= 0.51) return 1;
if (holeRatio <= 0.58) return 2;
if (holeRatio <= 0.63) return 3;
if (holeRatio <= 0.68) return 4;
return 5;
}
@override
Widget build(BuildContext context) {
// 🔽 [수정] 타이머 텍스트를 AppBar로 이동시키기 위해 build 메서드 상단으로 이동
String formattedTime =
'${(secondsElapsed ~/ 60).toString().padLeft(2, '0')}:${(secondsElapsed % 60).toString().padLeft(2, '0')}';
final Map<int, int> numberCounts = {};
for (int i = 1; i <= gridSize; i++) { numberCounts[i] = 0; }
for (int cellValue in puzzleCells) {
if (cellValue > 0) {
numberCounts[cellValue] = (numberCounts[cellValue] ?? 0) + 1;
}
}
return Scaffold(
appBar: AppBar(
title: const Text('Sudoku'), // 👈 [수정] 테마 이름 제거
actions: [
// 🔽 [수정] AppBar 우측에 타이머 추가
Padding(
padding: const EdgeInsets.only(right: 20.0),
child: Center(
child: Text(
formattedTime,
style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
),
),
],
),
body: Column(
children: [
// 1. 게임 콘텐츠 영역
Expanded(
child: LayoutBuilder(
builder: (context, constraints) {
bool isLandscape = constraints.maxWidth > constraints.maxHeight;
if (isLandscape) {
return _buildLandscapeLayout(context, numberCounts);
} else {
return _buildPortraitLayout(context, numberCounts);
}
},
),
),
// 2. 광고 배너
const AdBannerWidget(),
],
),
);
}
// 🔽 [수정] formattedTime 파라미터 제거
Widget _buildPortraitLayout(BuildContext context, Map<int, int> numberCounts) {
return Center(
child: ConstrainedBox(
constraints: const BoxConstraints(maxWidth: 600),
child: SingleChildScrollView(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
children: [
_buildGameInfoWidget(), // 👈 [수정] 파라미터 제거
const SizedBox(height: 15),
_buildSudokuBoardWidget(),
const SizedBox(height: 15),
_buildNumberPadWidget(context, numberCounts, isLandscape: false),
],
),
),
),
),
);
}
// 🔽 [수정] formattedTime 파라미터 제거
Widget _buildLandscapeLayout(BuildContext context, Map<int, int> numberCounts) {
return Padding(
padding: const EdgeInsets.all(16.0),
child: Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Expanded(
flex: 6,
child: Center(
child: AspectRatio(
aspectRatio: 1.0,
child: _buildSudokuBoardWidget(),
),
),
),
const SizedBox(width: 16),
Expanded(
flex: 4,
child: SingleChildScrollView(
child: Column(
children: [
_buildGameInfoWidget(), // 👈 [수정] 파라미터 제거
const SizedBox(height: 20),
_buildNumberPadWidget(context, numberCounts, isLandscape: true),
],
),
),
),
],
),
);
}
// 🔽 [수정] 상단 정보 (점수, 힌트, 되돌리기) - 타이머 제거
Widget _buildGameInfoWidget() {
return Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
// 1. 점수
Text('SCORE: $score', style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold)),
// 2. 버튼 그룹 (힌트, 되돌리기)
Row(
mainAxisSize: MainAxisSize.min,
children: [
IconButton(
onPressed: onHintTapped,
icon: const Icon(Icons.lightbulb_outline, color: Colors.orange),
iconSize: 30,
),
IconButton(
onPressed: onUndoTapped,
icon: const Icon(Icons.undo, color: Colors.red),
iconSize: 30,
),
],
)
],
);
}
// 게임 보드 (변경 없음)
Widget _buildSudokuBoardWidget() {
return SudokuBoard(
blockSize: blockSize,
theme: activeTheme,
cells: puzzleCells,
originalCells: originalCells,
selectedIndex: selectedIndex,
selectedNumberPad: selectedNumberPad,
incorrectCells: incorrectCells,
onCellTapped: onCellTapped,
);
}
// 숫자 패드 (변경 없음)
Widget _buildNumberPadWidget(BuildContext context, Map<int, int> numberCounts, {required bool isLandscape}) {
double? maxWidth = !isLandscape
? 600 * 0.6
: null;
return Center(
child: ConstrainedBox(
constraints: BoxConstraints(maxWidth: maxWidth ?? double.infinity),
child: NumberPad(
blockSize: blockSize,
theme: activeTheme,
numberCounts: numberCounts,
selectedNumber: selectedNumberPad,
onNumberTapped: onNumberTapped,
isLandscape: isLandscape,
),
),
);
}
}