...
This commit is contained in:
parent
dbf70e01f2
commit
e992a5ca5e
58
apps/app/lib/intro_screen.dart
Normal file
58
apps/app/lib/intro_screen.dart
Normal file
@ -0,0 +1,58 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:playwith_core/playwith_core.dart'; // Core 패키지 import
|
||||
import 'lobby_screen.dart';
|
||||
|
||||
class IntroScreen extends StatefulWidget {
|
||||
const IntroScreen({super.key});
|
||||
|
||||
@override
|
||||
State<IntroScreen> createState() => _IntroScreenState();
|
||||
}
|
||||
|
||||
class _IntroScreenState extends State<IntroScreen> {
|
||||
final _nicknameController = TextEditingController();
|
||||
|
||||
void _enterLobby() {
|
||||
if (_nicknameController.text.trim().isEmpty) return;
|
||||
|
||||
// 1. Core 패키지의 NetworkManager 초기화
|
||||
NetworkManager().initialize(nickname: _nicknameController.text.trim());
|
||||
|
||||
// 2. 로비 화면으로 이동
|
||||
Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute(builder: (_) => const LobbyScreen()),
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
body: Center(
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.all(32.0),
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
const Text('PlayWith', style: TextStyle(fontSize: 40, fontWeight: FontWeight.bold)),
|
||||
const SizedBox(height: 40),
|
||||
TextField(
|
||||
controller: _nicknameController,
|
||||
decoration: const InputDecoration(
|
||||
labelText: '닉네임을 입력하세요',
|
||||
border: OutlineInputBorder(),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
ElevatedButton(
|
||||
onPressed: _enterLobby,
|
||||
style: ElevatedButton.styleFrom(minimumSize: const Size(double.infinity, 50)),
|
||||
child: const Text('입장하기'),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
184
apps/app/lib/lobby_screen.dart
Normal file
184
apps/app/lib/lobby_screen.dart
Normal file
@ -0,0 +1,184 @@
|
||||
import 'package:bonsoir/bonsoir.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:playwith_core/playwith_core.dart';
|
||||
|
||||
class LobbyScreen extends StatefulWidget {
|
||||
const LobbyScreen({super.key});
|
||||
|
||||
@override
|
||||
State<LobbyScreen> createState() => _LobbyScreenState();
|
||||
}
|
||||
|
||||
class _LobbyScreenState extends State<LobbyScreen> {
|
||||
final _net = NetworkManager(); // Singleton 인스턴스
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
// NetworkManager의 상태(notifyListeners)가 변경될 때마다 화면 다시 그림
|
||||
return ListenableBuilder(
|
||||
listenable: _net,
|
||||
builder: (context, child) {
|
||||
return Scaffold(
|
||||
appBar: AppBar(
|
||||
title: Text('안녕하세요, ${_net.me.nickname}님'),
|
||||
actions: [
|
||||
if (_net.role != NetworkRole.none)
|
||||
IconButton(
|
||||
icon: const Icon(Icons.close),
|
||||
onPressed: () => _net.stopNetwork(), // 연결 끊기
|
||||
)
|
||||
],
|
||||
),
|
||||
body: _buildBody(),
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildBody() {
|
||||
// 1. 아무 역할도 없을 때 -> 선택 화면
|
||||
if (_net.role == NetworkRole.none) {
|
||||
return Center(
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
|
||||
children: [
|
||||
_BigButton(
|
||||
title: "방 만들기\n(Host)",
|
||||
color: Colors.blue[100]!,
|
||||
onTap: () => _net.startHosting("${_net.me.nickname}의 방"),
|
||||
),
|
||||
_BigButton(
|
||||
title: "방 찾기\n(Guest)",
|
||||
color: Colors.green[100]!,
|
||||
onTap: () => _showRoomListDialog(),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// 2. Host 상태일 때 -> 대기실 화면
|
||||
if (_net.role == NetworkRole.host) {
|
||||
return Center(
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
const Text("👑 방장입니다", style: TextStyle(fontSize: 24)),
|
||||
const SizedBox(height: 20),
|
||||
const CircularProgressIndicator(),
|
||||
const SizedBox(height: 20),
|
||||
const Text("참가자를 기다리는 중..."),
|
||||
// TODO: 여기에 접속한 게스트 목록 표시 예정
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// 3. Guest 상태일 때 -> 대기실 화면
|
||||
if (_net.role == NetworkRole.guest) {
|
||||
return const Center(
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
Text("✅ 접속 완료!", style: TextStyle(fontSize: 24)),
|
||||
SizedBox(height: 20),
|
||||
Text("방장이 게임을 시작하기를 기다리세요."),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
return const SizedBox();
|
||||
}
|
||||
|
||||
// [Guest용] 방 목록 팝업
|
||||
void _showRoomListDialog() {
|
||||
showDialog(
|
||||
context: context,
|
||||
builder: (context) {
|
||||
return AlertDialog(
|
||||
title: const Text("방 찾는 중..."),
|
||||
content: SizedBox(
|
||||
width: double.maxFinite,
|
||||
height: 300,
|
||||
child: StreamBuilder<List<BonsoirService>>(
|
||||
stream: _net.discoverRooms(), // Core의 방 찾기 스트림
|
||||
builder: (context, snapshot) {
|
||||
if (!snapshot.hasData || snapshot.data!.isEmpty) {
|
||||
return const Center(child: Text("발견된 방이 없습니다.\n(같은 와이파이인지 확인하세요)"));
|
||||
}
|
||||
|
||||
final services = snapshot.data!;
|
||||
return ListView.builder(
|
||||
itemCount: services.length,
|
||||
itemBuilder: (context, index) {
|
||||
final service = services[index];
|
||||
// 이름 포맷: "방이름#ID" -> "방이름"만 파싱
|
||||
final displayName = service.name.split('#').first;
|
||||
|
||||
return ListTile(
|
||||
leading: const Icon(Icons.meeting_room),
|
||||
title: Text(displayName),
|
||||
subtitle: Text(service.host ?? "IP 정보 없음"),
|
||||
onTap: () async {
|
||||
Navigator.pop(context); // 다이얼로그 닫기
|
||||
// 해당 방으로 접속 시도 (IP는 service.attributes나 resolve 과정 필요)
|
||||
// Bonsoir는 service.host에 호스트네임이 들어오므로 resolve 필요
|
||||
// MVP 단계에서는 간단히:
|
||||
await _resolveAndJoin(service);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
// Bonsoir Service Resolve (IP 주소 알아내기)
|
||||
Future<void> _resolveAndJoin(BonsoirService service) async {
|
||||
// 실제로는 service.resolve() 호출 후 IP 획득 과정을 거쳐야 함.
|
||||
// Bonsoir 패키지 특성상 resolve가 비동기로 돔.
|
||||
// MVP 간소화를 위해 service에 host 정보가 있다고 가정하거나
|
||||
// Broadcast 시점에 attributes에 IP를 넣는 방식을 추천하지만,
|
||||
// 일단 resolve 시도:
|
||||
if (service is BonsoirBroadcast) {
|
||||
// 이미 broadcast 객체라면 바로 정보가 있음 (내가 만든 방)
|
||||
} else {
|
||||
await service.resolve(service.resolveRealService);
|
||||
}
|
||||
|
||||
// IP가 ipv4 형태인지 확인 필요. 보통 service.ip 나 attributes 사용
|
||||
// 여기선 port만 확실하므로, 실제 IP 획득은 Bonsoir 예제 참고 필요
|
||||
// (테스트 환경에서는 보통 service.attributes에 {'ip': '192.168...'} 넣어서 보냄)
|
||||
|
||||
// *중요*: 실제 구현 시 NetworkManager.startHosting에서 attributes에 IP를 넣어주는게 가장 확실함.
|
||||
// 일단 현재 코드는 로직 흐름만 잡음.
|
||||
|
||||
// _net.joinRoom('192.168.0.xxx', service.port);
|
||||
}
|
||||
}
|
||||
|
||||
class _BigButton extends StatelessWidget {
|
||||
final String title;
|
||||
final Color color;
|
||||
final VoidCallback onTap;
|
||||
|
||||
const _BigButton({required this.title, required this.color, required this.onTap});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return GestureDetector(
|
||||
onTap: onTap,
|
||||
child: Container(
|
||||
width: 150,
|
||||
height: 150,
|
||||
decoration: BoxDecoration(color: color, borderRadius: BorderRadius.circular(20)),
|
||||
child: Center(child: Text(title, textAlign: TextAlign.center, style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold))),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1,122 +1,22 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'intro_screen.dart';
|
||||
|
||||
void main() {
|
||||
runApp(const MyApp());
|
||||
runApp(const PlayWithApp());
|
||||
}
|
||||
|
||||
class MyApp extends StatelessWidget {
|
||||
const MyApp({super.key});
|
||||
class PlayWithApp extends StatelessWidget {
|
||||
const PlayWithApp({super.key});
|
||||
|
||||
// This widget is the root of your application.
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return MaterialApp(
|
||||
title: 'Flutter Demo',
|
||||
title: 'PlayWith',
|
||||
theme: ThemeData(
|
||||
// This is the theme of your application.
|
||||
//
|
||||
// TRY THIS: Try running your application with "flutter run". You'll see
|
||||
// the application has a purple toolbar. Then, without quitting the app,
|
||||
// try changing the seedColor in the colorScheme below to Colors.green
|
||||
// and then invoke "hot reload" (save your changes or press the "hot
|
||||
// reload" button in a Flutter-supported IDE, or press "r" if you used
|
||||
// the command line to start the app).
|
||||
//
|
||||
// Notice that the counter didn't reset back to zero; the application
|
||||
// state is not lost during the reload. To reset the state, use hot
|
||||
// restart instead.
|
||||
//
|
||||
// This works for code too, not just values: Most code changes can be
|
||||
// tested with just a hot reload.
|
||||
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
|
||||
primarySwatch: Colors.blue,
|
||||
useMaterial3: true,
|
||||
),
|
||||
home: const MyHomePage(title: 'Flutter Demo Home Page'),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class MyHomePage extends StatefulWidget {
|
||||
const MyHomePage({super.key, required this.title});
|
||||
|
||||
// This widget is the home page of your application. It is stateful, meaning
|
||||
// that it has a State object (defined below) that contains fields that affect
|
||||
// how it looks.
|
||||
|
||||
// This class is the configuration for the state. It holds the values (in this
|
||||
// case the title) provided by the parent (in this case the App widget) and
|
||||
// used by the build method of the State. Fields in a Widget subclass are
|
||||
// always marked "final".
|
||||
|
||||
final String title;
|
||||
|
||||
@override
|
||||
State<MyHomePage> createState() => _MyHomePageState();
|
||||
}
|
||||
|
||||
class _MyHomePageState extends State<MyHomePage> {
|
||||
int _counter = 0;
|
||||
|
||||
void _incrementCounter() {
|
||||
setState(() {
|
||||
// This call to setState tells the Flutter framework that something has
|
||||
// changed in this State, which causes it to rerun the build method below
|
||||
// so that the display can reflect the updated values. If we changed
|
||||
// _counter without calling setState(), then the build method would not be
|
||||
// called again, and so nothing would appear to happen.
|
||||
_counter++;
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
// This method is rerun every time setState is called, for instance as done
|
||||
// by the _incrementCounter method above.
|
||||
//
|
||||
// The Flutter framework has been optimized to make rerunning build methods
|
||||
// fast, so that you can just rebuild anything that needs updating rather
|
||||
// than having to individually change instances of widgets.
|
||||
return Scaffold(
|
||||
appBar: AppBar(
|
||||
// TRY THIS: Try changing the color here to a specific color (to
|
||||
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
|
||||
// change color while the other colors stay the same.
|
||||
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
|
||||
// Here we take the value from the MyHomePage object that was created by
|
||||
// the App.build method, and use it to set our appbar title.
|
||||
title: Text(widget.title),
|
||||
),
|
||||
body: Center(
|
||||
// Center is a layout widget. It takes a single child and positions it
|
||||
// in the middle of the parent.
|
||||
child: Column(
|
||||
// Column is also a layout widget. It takes a list of children and
|
||||
// arranges them vertically. By default, it sizes itself to fit its
|
||||
// children horizontally, and tries to be as tall as its parent.
|
||||
//
|
||||
// Column has various properties to control how it sizes itself and
|
||||
// how it positions its children. Here we use mainAxisAlignment to
|
||||
// center the children vertically; the main axis here is the vertical
|
||||
// axis because Columns are vertical (the cross axis would be
|
||||
// horizontal).
|
||||
//
|
||||
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
|
||||
// action in the IDE, or press "p" in the console), to see the
|
||||
// wireframe for each widget.
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: <Widget>[
|
||||
const Text('You have pushed the button this many times:'),
|
||||
Text(
|
||||
'$_counter',
|
||||
style: Theme.of(context).textTheme.headlineMedium,
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
floatingActionButton: FloatingActionButton(
|
||||
onPressed: _incrementCounter,
|
||||
tooltip: 'Increment',
|
||||
child: const Icon(Icons.add),
|
||||
), // This trailing comma makes auto-formatting nicer for build methods.
|
||||
home: const IntroScreen(),
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -75,6 +75,15 @@ class NetworkManager extends ChangeNotifier {
|
||||
int port = _serverSocket!.port;
|
||||
print('[Host] Server opened on port: $port');
|
||||
|
||||
final interfaces = await NetworkInterface.list(type: InternetAddressType.IPv4);
|
||||
String myIp = '127.0.0.1';
|
||||
try {
|
||||
// 보통 wlan0 혹은 en0가 와이파이 인터페이스
|
||||
myIp = interfaces.firstWhere((i) => i.name != 'lo').addresses.first.address;
|
||||
} catch (e) {
|
||||
print('IP search failed: $e');
|
||||
}
|
||||
|
||||
// B. 게스트 접속 대기
|
||||
_serverSocket!.listen((Socket client) {
|
||||
_handleNewGuest(client);
|
||||
@ -87,6 +96,7 @@ class NetworkManager extends ChangeNotifier {
|
||||
name: '$roomName#${me.id}',
|
||||
type: '_playwith._tcp',
|
||||
port: port,
|
||||
attributes: {'ip': myIp},
|
||||
);
|
||||
|
||||
_bonsoirBroadcast = BonsoirBroadcast(service: _bonsoirService!);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user